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(Há 2 revisões intermédias de 2 utilizadores que não estão a ser apresentadas)
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| notes = * Interrupts the user's [[channeling]] spells upon cast.
 
| notes = * Interrupts the user's [[channeling]] spells upon cast.
   
* Gains {{#show:#Energy Charge|?value2#}} charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
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* Gains {{#show:#Carga Energética|?value2#}} charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
   
 
* Does not gain charges from [[Sem Alvo]] abilities, [[active attack modifiers]] and the abilities listed ''[[Habilidades#Uso_em_evento|here]]''.
 
* Does not gain charges from [[Sem Alvo]] abilities, [[active attack modifiers]] and the abilities listed ''[[Habilidades#Uso_em_evento|here]]''.
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* When an enemy casts a spell out of the [[invisibility]] from the {{Rune|Invisibility}}, {{A|Andar das Sombras|Bounty Hunter}}, {{A|Tempestade de Areia|Sand King}}, {{A|Sombra Lunar|Mirana}}, {{A|Forma da Natureza|Treant Protector}} or {{A|Shukuchi|Weaver}}, it does not give a charge.
 
* When an enemy casts a spell out of the [[invisibility]] from the {{Rune|Invisibility}}, {{A|Andar das Sombras|Bounty Hunter}}, {{A|Tempestade de Areia|Sand King}}, {{A|Sombra Lunar|Mirana}}, {{A|Forma da Natureza|Treant Protector}} or {{A|Shukuchi|Weaver}}, it does not give a charge.
   
* Can restore up to {{#expr:{{#show:#Energy Charge|?value3#}}*{{#show:#Energy Charge|?value4#}}}} [[health]] and [[mana]] when having the maximum amount of charges.
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* Can restore up to {{#expr:{{#show:#Carga Energética|?value3#}}*{{#show:#Carga Energética|?value4#}}}} [[health]] and [[mana]] when having the maximum amount of charges.
   
 
* Shares cooldown with {{I|Graveto Mágico}}.
 
* Shares cooldown with {{I|Graveto Mágico}}.
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* Magic Wand allows you to get a quick burst of healing in dire situations, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Wand can still save your life if you are in danger.
 
* Magic Wand allows you to get a quick burst of healing in dire situations, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Wand can still save your life if you are in danger.
 
* The Magic Wand makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities. It is very versatile, and never a bad item to have.
 
* The Magic Wand makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities. It is very versatile, and never a bad item to have.
* The {{I|Iron Branch}}es needed to build Magic Wand are common to buy early on in the game, giving a suitable route of making a cost effective build, and emptying up the inventory space without having to sell items.
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* The {{I|Galho de Ferro}}es needed to build Magic Wand are common to buy early on in the game, giving a suitable route of making a cost effective build, and emptying up the inventory space without having to sell items.
   
 
== Galeria ==
 
== Galeria ==
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[[Categoria:Itens da loja]]
 
[[Categoria:Itens da loja]]
   
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[[de:Magic Wand]]
 
 
[[en:Magic Wand]]
 
[[en:Magic Wand]]
 
[[ru:Magic Wand]]
 
[[ru:Magic Wand]]

Edição atual desde as 23h21min de 24 de março de 2019

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Item
 
Atualizações
 
Varinha Mágica
B
Magic Wand icon
Uma simples vara usada para canalizar energias mágicas, é favorecida tanto por magos aprendizes como por grandes bruxos.
Custo
450 (150)
N/D
Ativo Carga Energética
Cargas 0
Bônus [?] +3 de Força
+3 de Agilidade
+3 de Inteligência
Desmontável? Não
Alerta aliados? Não
Receita
Varinha Mágica (450)Components4
Graveto Mágico (200)
Galho de Ferro (50)
Galho de Ferro (50)
Receita (150)

Varinha Mágica é um item comprável na loja da base, na categoria comuns.

Informações adicionais[]

Erro Lua em Módulo:Item_stats na linha 59: bad argument #1 to 'gsub' (string expected, got nil).

Habilidades[]

Carga Energética
Habilidade
Sem alvo
Afeta
A si
Em inglês: Energy Charge
Recupera instantaneamente {{#show:#Carga Energética|?value4#}} de vida e mana para cada carga armazenada.

Máximo de {{#show:#Carga Energética|?value3#}} cargas. Ganha uma carga sempre que um herói inimigo visível dentro de um raio de {{#show:#Carga Energética|?value1#}} unidades usa uma habilidade.
Raio: 1 200
Cargas por magia usada: 1
Máximo de cargas: 20
Vida e Mana restaurada por carga: 15
Cooldown: 13

Observações:

  • Interrupts the user's channeling spells upon cast.
  • Gains {{#show:#Carga Energética|?value2#}} charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
  • Does not gain charges from Sem Alvo abilities, active attack modifiers and the abilities listed here.
  • Can restore up to Erro de expressão: Carácter de pontuação "{" não reconhecido health and mana when having the maximum amount of charges.
  • When having multiple Magic Wands or Magic Sticks in the inventory, the oldest one gains charges first. If it is full, the second oldest one starts to gain charges.
  • Upon upgrading a Magic Stick into a Magic Wand, all its current charges are carried over.


Heróis recomendados[]

  • Roaming gankers who provoke a lot of nearby spellcasting gain a lot of early charges, quickly filling up the Magic Wand.
  • Heroes with a higher than average Armor or Magic Resistance benefit more than most from a reusable burst heal.
    • Medusa minimap icon Medusa is a notably strong Magic Wand user, as her mana can be used as effective HP, and if she runs out of mana, Magic Wand can be used to restore enough mana to cast Mystic Snake, gaining further mana.

Dicas[]

  • Magic Wand allows you to get a quick burst of healing in dire situations, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Wand can still save your life if you are in danger.
  • The Magic Wand makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate damage you take, or to cast more of your own abilities. It is very versatile, and never a bad item to have.
  • The Iron Branch icon Galho de Ferroes needed to build Magic Wand are common to buy early on in the game, giving a suitable route of making a cost effective build, and emptying up the inventory space without having to sell items.

Galeria[]