Quanto tempo faz desde que ele perdeu o próprio nome? As ruínas despedaçadas da sua mente não se lembram mais. Vagamente ele se recorda de armaduras e estandartes e companheiros com rostos solenes cavalgando ao seu lado. Ele se lembra de uma batalha: dor e medo enquanto mãos pálidas o arrancavam da sua sela. Ele se lembra do terror que sentiu quando eles o jogaram no poço sonolento do Deus Morto junto com os seus irmãos, para que escutassem a Endecha e fossem consumidos por completo. Nas trevas inferiores, o tempo deixou-os. O pensamento deixou-os. A sanidade deixou-os. A fome, no entanto, não. Eles se viraram uns contra os outros com unhas quebradas e dentes roídos. E então veio: em um primeiro momento distante, um frágil tom musical nos limites da percepção, acompanhado por outro, então por outro, inevitável e sem fim. O coro cresceu em uma parede vida de som pulsante na sua mente até que nenhum outro pensamento restasse. Enquanto o hino fúnebre o consumia, ele abriu os braços ao Deus Morto e aceitou generosamente a sua obliteração. Porém, não era a destruição que o esperava. O Deus Morto exigia guerra. Nas vísceras do enorme vazio, a ele foi concedido um novo propósito: disseminar o canto fúnebre pelas terras, reunir os incansáveis contra os vivos. Ele deveria se tornar Undying, o arauto do Deus Morto, para ascender e descender e ascender novamente sempre que o seu corpo sucumbisse. Para marchar pela morte sem fim, pois o canto fúnebre nunca pode acabar.
The damage still hits all Meepos and all Arc Wardens.
Each status buff of Decay increases Undying's model size by 2%. This has no impact on his collision size.
Despite the visual effects, the stolen strength is gained instantly.
Upon acquiring/losing Cetro de Aghanim, all stacks of stolen strength adapts immediately.
Upon updating the strength, Undying's current health stays the same.
However, debuffed enemies keep their current health percentage. Their health also only updates upon gaining/losing maximum health again, and not instantly.
When Undying dies, he loses all the stolen strength, but the affected enemies do not get theirs back, and vice versa.
game
String
Field
Tipo de campo
Valores permitidos
Value
uid
String
Undying&Rompimento da Alma
title
String
Rompimento da Alma
original
String
Soul Rip
type
String
hero
source
String
Undying
sound
String
Soul Rip
sound2
String
sound3
String
image
String
Ficheiro:Soul Rip icon.png
description
Wikitext
O Undying redireciona o fluxo de vida de todas as unidades próximas para curar um aliado ou causar dano em um inimigo. Também pode ser usada para curar a Lápide.
lore
String
Até os aliados se desesperam na presença do Undying.
target
String
Target Unit
target2
String
affects
String
Enemies
affects2
String
Allies
damage_type
String
Magical
damage_type2
String
BKB_block
String
Yes · No · Partially
Partially
BKB_text
Wikitext
Can be cast on and counts nearby spell immune allies. Cannot be cast on and does not count nearby spell immune enemies.
linkens_block
String
Yes · No · Partially
Partially
linkens_text
Wikitext
Units counted towards damage still lose health.
illusionuse
String
Yes · No · Partially
illusion_text
Wikitext
breakable
String
Yes · No · Partially
break_text
Wikitext
disjointable
String
Yes · No · Partially
disjointtext
Wikitext
rootdisables
String
Yes · No · Partially
roottext
Wikitext
oncastproc
Boolean
oncasttext
String
default_key
String
W
legacy_key
String
R
mana_cost
String
80/95/110/125
mana_cost_aghs
String
mana_cost_tal
String
current_mana_cost
String
max_mana_cost
String
cooldown
String
24/18/12/6
cooldown_aghs
String
cooldown_tal
Wikitext
cooldown_aghs_tal
String
aghanims_upgrade
Wikitext
cast_point
String
0,35
cast_point_tal
String
cast_point_aghs
String
cast_point_aghs_tal
String
cast_backswing
String
0
cast_backswing_tal
String
cast_backswing_aghs
String
cast_backswing_aghs_tal
String
notes
Wikitext
Can be cast on Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Lápide".s, but not on any other ward type unit.
When cast on an allied Tombstone, it heals it for 2/4/6/7 health. Always heals for this fixed amount, regardless of unit count.
Can target enemy Tombstone, but does not damage nor heal it.
The 1300 search radius is centered around Undying, not the target.
Units within the area are selected randomly and have to pay 22/29/36/43 health as part of the health cost. This health loss is never lethal.
Does not count Undying, the target, wards, buildings, invisible enemies and units in the Fog of War.
Spell immune allies are counted, including the zombies from Tombstone.
Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
If there are no valid units within the search radius, the damage or healing equals zero.
The damage or heal are summed up and the target receives them in once instance.
Soul Rip can damage or heal a unit for up to 176/261/360/473 health (before reductions).
game
String
Field
Tipo de campo
Valores permitidos
Value
uid
String
Undying&Lápide
title
String
Lápide
original
String
Tombstone
type
String
hero
source
String
Undying
sound
String
Tombstone
sound2
String
sound3
String
image
String
Ficheiro:Tombstone icon.png
description
Wikitext
Invoca uma lápide no local-alvo. Zumbis serão criados periodicamente perto de cada inimigo próximo em uma área ao redor da Lápide que os atacarão. Zumbis têm a habilidade Desejo de Morte, que faz os seus ataques retardarem o alvo e, se a vida da unidade atacada ficar abaixo de um certo limiar, o zumbi recebe um bônus de velocidades de movimento e ataque.
lore
String
Dirge clama por seus irmãos caídos para lutar pelo Deus Morto.
target
String
Target Point
target2
String
affects
String
Enemies
affects2
String
damage_type
String
damage_type2
String
BKB_block
String
Yes · No · Partially
Yes
BKB_text
Wikitext
Already spawned zombies do not die when their target turns spell immune.
linkens_block
String
Yes · No · Partially
linkens_text
Wikitext
illusionuse
String
Yes · No · Partially
illusion_text
Wikitext
breakable
String
Yes · No · Partially
break_text
Wikitext
disjointable
String
Yes · No · Partially
disjointtext
Wikitext
rootdisables
String
Yes · No · Partially
roottext
Wikitext
oncastproc
Boolean
oncasttext
String
default_key
String
E
legacy_key
String
T
mana_cost
String
120/130/140/150
mana_cost_aghs
String
mana_cost_tal
String
current_mana_cost
String
max_mana_cost
String
cooldown
String
85/80/75/70
cooldown_aghs
String
cooldown_tal
Wikitext
cooldown_aghs_tal
String
aghanims_upgrade
Wikitext
cast_point
String
0,45
cast_point_tal
String
cast_point_aghs
String
cast_point_aghs_tal
String
cast_backswing
String
0
cast_backswing_tal
String
cast_backswing_aghs
String
cast_backswing_aghs_tal
String
notes
Wikitext
Destroys trees within 300 radius around the Tombstone upon cast.
Zumbis do not spawn for invisible units or units in the Fog of War.
Zombies do not spawn for wards, buildings, couriers, hidden units and zombies from an enemy Tombstone.
The zombies are uncontrollable and do nothing but attack their set target. However, they can be boosted by allied spells or auras.
An exception here is Uivo, which does not affect the zombies.
The first wave spawns immediately as the Tombstone is summoned, resulting in 8/9/10/12 possible waves per cast.
When a zombies' target turns invisible, the associated zombies die after 0.1 seconds.
When a zombies' set target dies, the associated zombies die instantly, unless the target was a Meepo.
In the case of Meepo clones dying, the zombies just stand around until the Tombstone is gone.
When a zombies' set target runs into the Fog of War, the associated zombies still follow it.
When the Tombstone expires or is killed, all its zombies instantly die.
Illusions and creep-heroes are treated like creeps by the Tombstone, so the take 16/20/24/28 ( 36/40/44/48) attacks to destroy it, instead of 4/5/6/7 ( 9/10/11/12).
Illusions and creep-heroes are treated like creeps by the zombies, so the take 2 attacks to destroy it, instead of 1.
When the talent is chosen, a Tombstone of the current level spawns whenever Undying dies.
This spawn is independent from the cooldown and does not require mana.
The tombstone spawns even when having Reencarnação.
The Tombstone lasts its full duration, it is not bound to Undying's death timer and does not disappear when he respawns.
game
String
Field
Tipo de campo
Valores permitidos
Value
uid
String
Undying&Golem de Carne e Osso
title
String
Golem de Carne e Osso
original
String
Flesh Golem
type
String
ultimate
source
String
Undying
sound
String
Flesh Golem
sound2
String
sound3
String
image
String
Ficheiro:Flesh Golem icon.png
description
Wikitext
O Undying transforma-se em um horrível golem de carne e osso que possui a Aura da Peste. Esta aura retarda o movimento de todas as unidades inimigas em uma área de 375 unidades e amplifica o dano que elas sofrem; quanto mais próximo do Undying, maior será o dano e o retardo. Quando uma unidade sob o efeito da aura morre, o Undying é curado com base em uma porcentagem da sua própria vida máxima.
lore
String
A carne dos recém-mortos incrementam o poder da praga de Dirge.
target
String
No Target
target2
String
affects
String
Enemies
affects2
String
Self
damage_type
String
Magical
damage_type2
String
BKB_block
String
Yes · No · Partially
Yes
BKB_text
Wikitext
linkens_block
String
Yes · No · Partially
linkens_text
Wikitext
illusionuse
String
Yes · No · Partially
Yes
illusion_text
Wikitext
Illusions get a new Flesh Golem buff, lasting for the full duration, regardless of how much is left on Undying himself.
breakable
String
Yes · No · Partially
break_text
Wikitext
disjointable
String
Yes · No · Partially
disjointtext
Wikitext
rootdisables
String
Yes · No · Partially
roottext
Wikitext
oncastproc
Boolean
oncasttext
String
default_key
String
R
legacy_key
String
F
mana_cost
String
100
mana_cost_aghs
String
mana_cost_tal
String
current_mana_cost
String
max_mana_cost
String
cooldown
String
125
cooldown_aghs
String
cooldown_tal
Wikitext
cooldown_aghs_tal
String
aghanims_upgrade
Wikitext
cast_point
String
0
cast_point_tal
String
cast_point_aghs
String
cast_point_aghs_tal
String
cast_backswing
String
0
cast_backswing_tal
String
cast_backswing_aghs
String
cast_backswing_aghs_tal
String
notes
Wikitext
Flesh Golem interrupts Undying's channeling spells upon cast.
Increases Undying maximum health, keeping his current health percentage unchanged.
The damage on enemies is dealt in 0.5 second intervals, starting 0.5 seconds after the debuff is placed, resulting in up to 60 possible instances.
Can deal up to 94.09% of the target's current health as damage over the full duration (before reductions), assuming nothing else affects the target's health.
Since the damage per second is based on a percentage of the target's current health, it can never kill an enemy by itself.
Both, the damage over time and the movement speed slow are provided by the aura.
Consumed by the chorus of the unending Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He saps the strength from his enemies with Decay, and tears the life from close-by beings with Soul Rip, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible Tombstone, calling forth legions of zombies to maim and incapacitate his foes. The Undying's powers grow as he transforms into a gruesome Flesh Golem, slowing and rendering nearby enemies vulnerable until their lifeless bodies succumb at last to the almighty Dirge.