Kardel Sharpeye nasceu nas profundezas das montanhas de Knollen onde, desde sempre, o povo Keen sobrevivia da caça aos perseguidores-do-penhasco que vivam sobre a sua aldeia, matando-os de longe e recolhendo os seus corpos no local onde caíam. Sharpeye estava entre os melhores dos estranhos Keens, para os quais as espingardas eram como um terceiro braço e disparar era tão natural como o toque.
No dia da sua convocação, onde ele iria realmente passar a pertencer à tribo da sua aldeia, Sharpeye realizou o antigo teste: um único tiro do fundo do vale que deveria derrubar uma das feras do penhasco. Falhar seria uma desonra. Com a sua aldeia inteira observando, Sharpeye disparou. Um perseguidor-do-penhasco caiu; a multidão aplaudiu. No entanto, quando o corpo foi recolhido, a aldeia ficou em silêncio, pois os anciãos descobriram que a bala perfurou o seu brilhante olho central e caiu, ficando agarrada nas mandíbulas do perseguidor-do-penhasco. Este sinal agourento foi o início literal de uma profecia malévola, presságio tanto de grandeza quanto de exílio para o atirador. Sharpeye, conhecido como Sniper, foi então, pela sua própria perícia, condenado a viver uma vida longe do seu povo – não sendo bem-vindo até que completasse o resto da profecia: obter um desenvolvimento lendário num campo de batalha.
Consome uma carga para disparar uma bola de estilhaços que faz chover projéteis explosivos na área-alvo, fornecendo visão da mesma. Inimigos atingidos sofrerão dano e retardo de movimento. As cargas de Estillhaços são restauradas a cada 40 segundos.
lore
String
O rifle modular do Kardel também dispara balas incendiárias, úteis para atacar locais entrincheirados.
target
String
Target Area
target2
String
affects
String
Enemies
affects2
String
damage_type
String
Magical
damage_type2
String
BKB_block
String
Yes · No · Partially
Yes
BKB_text
Wikitext
Slow persists and attempts to damage if debuff was placed before spell immunity.
linkens_block
String
Yes · No · Partially
linkens_text
Wikitext
illusionuse
String
Yes · No · Partially
illusion_text
Wikitext
breakable
String
Yes · No · Partially
break_text
Wikitext
disjointable
String
Yes · No · Partially
disjointtext
Wikitext
rootdisables
String
Yes · No · Partially
roottext
Wikitext
oncastproc
Boolean
oncasttext
String
default_key
String
Q
legacy_key
String
R
mana_cost
String
50
mana_cost_aghs
String
mana_cost_tal
String
current_mana_cost
String
max_mana_cost
String
cooldown
String
0
cooldown_aghs
String
cooldown_tal
Wikitext
cooldown_aghs_tal
String
aghanims_upgrade
Wikitext
cast_point
String
0,3
cast_point_tal
String
cast_point_aghs
String
cast_point_aghs_tal
String
cast_backswing
String
0
cast_backswing_tal
String
cast_backswing_aghs
String
cast_backswing_aghs_tal
String
notes
Wikitext
Sniper gets all 3 charges immediately upon learning Shrapnel.
Choosing the extra charges talent also immediately grants the 6 charges.
Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
Provides 450 radius flying vision at the targeted area.
The damage and the slow are both provided by an aura. Its debuff lingers for 0,5 seconds. Multiple instances of the aura do not stack.
Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.
Pode causar até 165/385/605/825 de dano em uma única unidade (antes das reduções).
O Sniper aumenta a sua precisão, fornecendo a chance de causar dano adicional e de interromper brevemente os movimentos dos seus inimigos.
lore
String
Os simples disparos em perseguidores-do-penhasco durante a sua infância foram totalmente refinados em perfeitas habilidades contra os combatentes inimigos.
target
String
Passive
target2
String
affects
String
Enemies
affects2
String
Allies
damage_type
String
Physical
damage_type2
String
BKB_block
String
Yes · No · Partially
Partially
BKB_text
Wikitext
The damage pierces spell immunity, the slow and knockback do not. Slow and knockback persist if debuffs were placed before spell immunity and when not dispelled.
linkens_block
String
Yes · No · Partially
linkens_text
Wikitext
illusionuse
String
Yes · No · Partially
No
illusion_text
Wikitext
breakable
String
Yes · No · Partially
Yes
break_text
Wikitext
disjointable
String
Yes · No · Partially
disjointtext
Wikitext
rootdisables
String
Yes · No · Partially
roottext
Wikitext
oncastproc
Boolean
oncasttext
String
default_key
String
W
legacy_key
String
D
mana_cost
String
mana_cost_aghs
String
mana_cost_tal
String
current_mana_cost
String
max_mana_cost
String
cooldown
String
cooldown_aghs
String
cooldown_tal
Wikitext
cooldown_aghs_tal
String
aghanims_upgrade
Wikitext
cast_point
String
cast_point_tal
String
cast_point_aghs
String
cast_point_aghs_tal
String
cast_backswing
String
cast_backswing_tal
String
cast_backswing_aghs
String
cast_backswing_aghs_tal
String
notes
Wikitext
Headshot can miss.
The proccing attack first applies the debuffs, then its own damage.
The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
It can be lifestealed off of, but it is not considered by crit or cleave.
It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
Increases Sniper's attack damage output on average by 12/24/36/48.
Cannot proc against wards and buildings, can proc against allies.
Headshot uses pseudo-random distribution.
Headshot applies forced movement on the target upon proccing, pushing the target away from Sniper.
The knockback does not interrupt channeling spells.
The knockback is not applied on units who are already affected by other sources of forced movement.
Knocks units back at a speed of 100 ( 450).
game
String
Field
Tipo de campo
Valores permitidos
Value
uid
String
Sniper&Melhorar Mira
title
String
Melhorar Mira
original
String
Take Aim
type
String
hero
source
String
Sniper
sound
String
sound2
String
sound3
String
image
String
Ficheiro:Take Aim icon.png
description
Wikitext
Aumenta o alcance de ataque.
lore
String
Kardel sempre faz de tudo para manter-se o mais longe possível do perigo, ao mesmo tempo que cumpre o seu papel — mirar perfeitamente.
target
String
Passive
target2
String
affects
String
Self
affects2
String
damage_type
String
damage_type2
String
BKB_block
String
Yes · No · Partially
No
BKB_text
Wikitext
linkens_block
String
Yes · No · Partially
linkens_text
Wikitext
illusionuse
String
Yes · No · Partially
Yes
illusion_text
Wikitext
breakable
String
Yes · No · Partially
Yes
break_text
Wikitext
Break disables the passive range bonus. The bonus gained from the active still works.
disjointable
String
Yes · No · Partially
disjointtext
Wikitext
rootdisables
String
Yes · No · Partially
roottext
Wikitext
oncastproc
Boolean
oncasttext
String
default_key
String
E
legacy_key
String
E
mana_cost
String
mana_cost_aghs
String
mana_cost_tal
String
current_mana_cost
String
max_mana_cost
String
cooldown
String
cooldown_aghs
String
cooldown_tal
Wikitext
cooldown_aghs_tal
String
aghanims_upgrade
Wikitext
cast_point
String
0
cast_point_tal
String
cast_point_aghs
String
cast_point_aghs_tal
String
cast_backswing
String
0
cast_backswing_tal
String
cast_backswing_aghs
String
cast_backswing_aghs_tal
String
notes
Wikitext
Interrupts Sniper's channeling spells upon cast.
When cast, Sniper receives a buff which doubles the range bonus of Take Aim.
The buff has no set duration. It lasts until performing an attack, or until dying. This means the outcome of the attack does not matter.
The cooldown starts upon losing the buff in any way. It does not start upon cast.
Passively increases Sniper's total attack range to 650/750/850/950 ( 775/875/975/1 075).
With the active, Sniper has an attack range of 750/950/1 150/1 350 ( 875/1 075/1 275/1 475) for one attack.
game
String
Field
Tipo de campo
Valores permitidos
Value
uid
String
Sniper&Assassinar
title
String
Assassinar
original
String
Assassinate
type
String
ultimate
source
String
Sniper
sound
String
Assassinate
sound2
String
sound3
String
image
String
Ficheiro:Assassinate icon.png
description
Wikitext
O Sniper trava a sua mira em uma unidade inimiga alvo e, após um curto período, dispara uma bala devastadora que causa miniatordoamento e dano a longa distância.
lore
String
Para cumprir a profecia e retornar à sua aldeia natal, Kardel deve dar outro disparo tão perfeito quanto aquele no dia do seu teste ancestral.
target
String
Target Unit
target2
String
Target Area aghs
affects
String
Enemies
affects2
String
damage_type
String
Magical
damage_type2
String
Physical aghs
BKB_block
String
Yes · No · Partially
Yes
BKB_text
Wikitext
linkens_block
String
Yes · No · Partially
Partially
linkens_text
Wikitext
Blocked upon impact, therefore, vision and True Sight are still granted. Not blocked when upgraded.
illusionuse
String
Yes · No · Partially
illusion_text
Wikitext
breakable
String
Yes · No · Partially
break_text
Wikitext
disjointable
String
Yes · No · Partially
Partially
disjointtext
Wikitext
Cannot be disjointed with invisibility without true sight immunity, due to the debuff being placed on cast begin.
rootdisables
String
Yes · No · Partially
roottext
Wikitext
oncastproc
Boolean
oncasttext
String
default_key
String
R
legacy_key
String
T
mana_cost
String
175/225/275
mana_cost_aghs
String
mana_cost_tal
String
current_mana_cost
String
max_mana_cost
String
cooldown
String
20/15/10
cooldown_aghs
String
cooldown_tal
Wikitext
15/11,25/7,5
cooldown_aghs_tal
String
aghanims_upgrade
Wikitext
Transforma Assassinar em uma habilidade em área, que após o periodo de canalização realiza um disparo crítico atingindo na cabeça as unidades dentro da área alvejada. Só afeta heróis visíveis.
cast_point
String
2
cast_point_tal
String
0,5
cast_point_aghs
String
cast_point_aghs_tal
String
cast_backswing
String
1,37
cast_backswing_tal
String
2,87
cast_backswing_aghs
String
cast_backswing_aghs_tal
String
notes
Wikitext
The projectile travels at a speed of 2500.
Assassinate first applies the damage ( the attack), then the stun debuff.
Although the stun duration is set to 0,01 seconds, it lasts 0.03-0.04 seconds due to the server tick rate limit.
Assassinate places a debuff on the target as soon as Sniper begins casting.
The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
The debuff grants True Sight over the target, meaning it cannot be canceled or be disjointed with invisibility without True Sight immunity.
The debuff is visible to everyone. The cross hair above the target is visible to allies only.
Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
The projectile does not affect the target if it is still invulnerable on impact.
Cannot target hidden units and does get canceled when the target turns hidden.
The initial weapon loading sound during the cast time is audible to Sniper only.
When upgraded, Assassinate targets every player-controlled unit within the target area, placing the debuff on all player-controlled units.
However, upon reaching the cast point only heroes, illusions and creep-heroes are hit by projectiles. Other targeted units are not hit.
Since the vision debuff disappears only when the projectile hits, or the cast gets canceled, it lasts for the full 4 seconds on all other targets.
Unlike the default version, the upgraded Assassinate fully ignores invulnerable units, neither initially targeting them, nor launching a projectile.
All targets are marked upon cast. Entering or leaving the area during the cast time as no effect.
While the single-target version is subject to the motion buffer range, the area targeted version is not, so that distance cannot cancel the cast.
This means even if an enemy teleports away after being marked, Sniper still launches the projectile towards them.
If no valid targets are within the area, the spell still gets cast, wasting mana and cooldown.
Cetro de Aghanim causes Sniper to perform an instant attack on all targets.
The projectile is still the regular Assassinate projectile, but having its damage set to 0. The instant attack is perfomed as it hits its target.
These instant attacks do not use Sniper's attack projectile speed, they hit their targets instantly.
These attacks have True Strike, and can therefore never miss. They also ignore disarms.
Can proc any attack modifier on all of the hit targets normally. Can also proc any on-hit effects, including Damage Block.
These attacks have an ensured critical strike. They also always proc Atirar na Cabeça.
With a single bullet, Kardel Sharpeye pierced the steepstalker's central eye from the valley floor, an ominous act that resulted in his ritual exile. He would win acclaim on a field of battle, or never return. Like his mountain kin, the Sniper is one with his firearm. He Takes Aim from great distances, and scores Headshots that stop his targets dead. Armed with a modular rifle, Kardel launches incendiary rounds to rain burning Shrapnel over entrenched positions. No enemy is safe within the range of the Sniper's scope. Kardel pauses to line up his crosshairs, compensating for every variable before he Assassinates his mark in one fatal shot.