I am a beacon of knowledge blazing out across a black sea of ignorance.
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Dragonus, o Skywrath Mage, é um herói de Inteligência que ataca de longo alcance, equipado com bombardeamentos extremamente poderosos, capaz de aumentar o dano mágico e, portanto, escala bem nos minutos finais da partida. No entanto, é um canhão de vidro; enquanto pode causar grandes quantidades de dano, é vulnerável e provavelmente encontrá um final rápido se o jogador não tiver cuidado. Energia Arcana é sua magia principal; seu dano é baseado em seu nível de Inteligência atual. Disparo Contusivo explode o herói inimigo mais próximo, junto com as unidades próximas ao redor do inimigo, retardando-os. Selo Ancestral marca o alvo com amplificação de magias e silenciamento, deixando o alvo vulnerável à magias e incapaz de usar magias. O ultimate do Skywrath Mage, Relâmpagos Místicos, é um dos bombardeamentos mais perigosos no jogo. Cada herói inimigo pego neste campo sofrerá dano massivo. Seu poder é dividido igualmente entre os heróis inimigos dentro do seu raio; se usado em um único herói, causará o dano completo. Suas magias são mais eficazes ao escolher um herói solitário e, portanto, há uma diminuição da eficácia ao usar em grupos.
Biografia
Habilidades
Lança uma lenta esfera de energia arcana, causando dano a uma unidade inimiga com base na Inteligência do Skywrath Mage.
Observações:
- A energia percorre em uma velocidade de 500.
- Checks Skywrath's intelligence upon releasing the projectile.
- This means that the projectile's damage is set upon launch and does not adapt when losing or gaining intelligence.
- This is how much damage Arcane Bolt deals with a certain amount of intelligence including spell amplification (before reductions):
- 25 de Inteligência (nível 1): 100/120/140/160 de dano
- 230 de Inteligência (nível 6): 428/448/468/488 de dano
- 476 de Inteligência (nível 12): 822/842/862/882 de dano
- 722 de Inteligência (nível 18): 1 215/1 235/1 255/1 275 de dano
- 1009 de Inteligência (nível 25): 1 674/1 694/1 714/1 734 de dano
- The projectile has a 325 radius flying vision. This vision does not linger.
- Also provides the same vision at the target's location for 3.34 seconds upon successfully hitting it.
- With Cetro de Aghanim, whenever Arcane Bolt is cast, a different random target within the search radius is also targeted by a second Arcane Bolt.
- The search radius is centered around the primary target, not around Skywrath Mage.
- Since it uses a defined radius and is not based on the cast range, it is not affected by cast range modifying abilities (e.g. Lente do Éter).
- Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
- The talent adds a third target to this, following the same rules.
Dispara um projétil de longo alcance que atinge o herói inimigo mais próximo dentro de uma grande área. No impacto, o projétil causa dano e retardo em área.
Cannot target secondary spell immune units.
Observações:
- Concussive Shot interrupts Skywrath Mage's channeling spells upon cast.
- Concussive Shot travels at a speed of 800.
- Does not target invisible, invulnerable or hidden units or units in the Fog of War. Does target Meepo clones.
- When no visible heroes are nearby, the spell targets the closest creep instead.
- The area damage and slow fully affect creeps and summons in range, dealing 52,5/105/157,5/210 damage to them.
- The shot first applies the damage, then the debuff.
- The projectile has 300 radius flying vision. This vision does not linger.
- Also provides the same vision at the target's location for 3.34 seconds upon successfully hitting it.
- With Cetro de Aghanim, whenever Concussive Shot is cast, a different random target within the search radius is also targeted by a second Concussive Shot.
- The search radius is centered around the primary target, not around Skywrath Mage.
- Unlike the primary projectile, the secondary projectile can target non-hero units. However, heroes and illusions are prioritized. Treats creep-heroes as creeps.
- Also unlike the primary projectile, the secondary projectile does not target spell immune or invulnerable units.
Unidade-alvo
Inimigos
Sela a unidade-alvo com uma runa ancestral, silenciando-a e fazendo com que sofra dano adicional de magias.
Observações:
- Applies a silence.
- Reduces most heroes' total magic resistance to 2%/−1%/−5%/−9% ( −9%/−13%/−16%/−20%), assuming basic 25% magic resistance and no other sources of magic resistance.
- The magic resistance reduction does not affect non-hero units.
- Successive casts on the same target do not stack, but refresh the duration instead.
- With Cetro de Aghanim, whenever Ancient Seal is cast, a different random target within the search radius is also targeted.
- The search radius is centered around the primary target, not around Skywrath Mage.
- Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
Observações:
- Despite the visual effects, illusions and creep-heroes are fully ignored.
- If enemy heroes are within the radius, only the heroes are affected.
- Completely ignores spell immune, invulnerable or hidden units, so that they do not soak up damage.
- Deals damage in 0.1 second intervals, starting 0.1 second after spell cast, resulting in 24 damage instances.
- This is how much damage Mystic Flare deals when hitting a certain amount of units for the full duration (before reductions):
- 1 Hero: 31,25/48,96/66,67 ( Erro Lua: .) per interval, 750/1175/1600 ( 1 350/1 775/2 200) total
- 2 Heroes: 15,63/24,48/33,33 ( Erro Lua: .) per interval, 375/587,5/800 ( Erro Lua: .) total
- 3 Heroes: 10,42/16,32/22,22 ( Erro Lua: .) per interval, 250/391,67/533,33 ( Erro Lua: .) total
- 4 Heroes: 7,81/12,24/16,67 ( Erro Lua: .) per interval, 187,5/293,75/400 ( Erro Lua: .) total
- 5 Heroes: 6,25/9,79/13,33 ( Erro Lua: .) per interval, 150/235/320 ( Erro Lua: .) total
- The Relâmpagos Místicos Effect debuff is responsible for the particle effects on hit enemies. It has only visual purposes.
- The debuff is placed by an aura, and lingers for 0.5 seconds.
- Skywrath Mage's Cetro de Aghanim upgrade does not require Mystic Flare to be learned. It works for each of his abilities individually.
- With Aghanim's Scepter, casting Mystic Flare automatically casts a second Mystic Flare centered on a random enemy within the search radius but outside the 170 effect radius.
- The search radius is centered around the targeted area, not around Skywrath Mage.
- Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
- Ignores spell immune or invulnerable units within the search radius.
Talentos
Talentos do herói | ||
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+600 de dano para Relâmpagos Místicos | 25 | +300 de ouro por minuto |
+15% de redução de resistência mágica para Selo Ancestral | 20 | Disparo Contusivo global |
Alvo adicional para Energia Arcana | 15 | -8s de intervalo entre usos para Selo Ancestral |
+8 de Inteligência | 10 | +20 de velocidade de movimento |
- O talento de Inteligência fornece 96 de mana, 0.4 de regeneração de mana e 8 de dano de ataque para Skywrath Mage.
- O ouro fornecido pelo talento não é seguro.
Itens recomendados
Itens iniciais:
Começo da partida:
Meio da partida:
Minutos finais:
Itens situacionais:
- Lâmina Etérea
- Cajado de Força
- Pedra de Sangue
- Proteção de Shiva
- Véu da Discórdia
- Dagon
- Núcleo Octarina
- Lente do Éter
- Adaga de Translocação
Jogabilidade
Funções: | Suporte Bombardeador Desativador |
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Complexidade: | ★☆☆ |
Estilo de jogo: | Ensconced in his studies, Dragonus hardly noticed the treachery being plotted against his lover. By the time Shendelzare had fallen from grace, it was already too late. Bound to his courtly duties, Dragonus could only dream in secret of restoring his beloved to her rightful throne. Until then, he would sharpen his skills, blasting away at targets with Arcane Bolt and slowing them with Concussive Shot. Those who stand in his way would be muted by an Ancient Seal, exposing their vulnerability before the Skywrath Mage annihilates them in the storm of Mystic Flare. |
Áudio
Histórico
Equipamento
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Curiosidades
- In the start of Vengeful Spirit's lore, the Skywrath are stated as being hateful and vengeful, yet Dragonus carries none of these traits, and is instead mild-mannered and tempered.
- In DotA, Dragonus's hero model was a Dragonhawk Rider, a unit of the blood elves. Skywrath Mage and Invoker were related due to them both being blood elves. Blood elves are also a playable race in World of Warcraft. [1]
- The Skywrath race did not exist in Warcraft universe; rather, it was created in the Dota 2 lore for Vengeful Spirit, and then grandfathered into DotA afterward. Skywrath Mage was one of the first heroes created in DotA following the opening of the beta for Dota 2.
- A silhouette of what appears to be Skywrath Mage can be seen in Bristleback's splash artwork, seemingly still having a beta model/texture.