I am a beacon of knowledge blazing out across a black sea of ignorance.
Predefinição:Tabs Pugna
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Pugna is a ranged intelligence hero whose spells give him powerful nuking and pushing capability. Nether Blast is a delayed low-cooldown area nuke which also deals damage to buildings, allowing Pugna to use it as a basic nuke as well as a pushing spell. Decrepify is a unit-targeted spell that gives its target the ethereal status effect, rendering them unable to take physical damage but also slowing them and decreasing their magic resistance. Nether Ward is a ward-type ability that debilitates enemy casting, degenerating their mana while punishing them with powerful nukes based on the mana cost of the spells they cast within its domain. Pugna's ultimate ability, Life Drain, is a channeling ability which saps enemy health and grants it to himself, and can be cast on allies to give them health and mana as well. With a strong array of versatile nukes, Pugna can be a force to be reckoned with in teamfights, able to blast his foes into Oblivion with ease.
Biografia
Habilidades
Observações:
- Causa 50/87,5/125/162,5 de dano em estruturas.
- Os efeitos visuais e sonoros durante o atraso de 0,9 segundo são visíveis e audíveis somente para aliados.
Unidade-alvo
Inimigos / Aliados
Observações:
- Reduz a resistência mágica total da maioria dos heróis para 6,25% se for um aliado, ou 2,5%/-5%/-12,5%/-20% se for um inimigo, se nenhuma outra fonte de resistência ou amplificação forem envolvidas.
- Reduz a resistência mágica total do Meepo para 18,75% se for aliado, ou 15,5%/9%/2,5%/-4% se for inimigo, se outras fontes de resistência/amplificação forem envolvidas.
- Reduz a resistência mágica total do Visage para -12,5% se for aliado, ou -17%/-26%/-35%/-44% se for inimigo, se outras fontes de resistência/amplificação forem envolvidas.
- A redução de resistência mágica de Decrepitar não acumula com outros efeitos etéreos. O que tiver maior valor toma prioridade.
- Pode ser usado em Explosão das Profundezas e Lápide, mas não em qualquer outra sentinela.
- Não reduz a velocidade de movimento quando usado em aliados.
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Observações:
- When double-clicking the ability, the ward is placed right in front of Pugna, 150 range away from him.
- The mana loss is provided by an aura with 1600 radius. Its debuff lingers for 0.5 seconds. The flare is independent from the aura.
- Causes mana loss by directly decreasing mana regeneration, so it drains 0.15/0.3/0.45/0.6 mana in 0.1 second intervals.
- Can make units lose up to 45.75/91.5/137.25/183 mana if they are within range for its whole duration (duration + debuff linger time).
- The mana loss aura does not affect neutral creeps and lane creeps.
- Mana Flare triggers on every used mana by spells and items. If a spell or item costs no mana to use, it does not trigger on it.
- This means it triggers on each mana used by Pulso de Nova, Vudu Restaurador, Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Metamorfose"., Chakram and Bola de Relâmpago.
- It also triggers on active attack modifiers like Flechas de Gelo, Esfera Arcanas and even the Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Golpe Fundidor". from Forjar Espíritos.
- The only exception here is Sobrecarga. Mana Flare does not trigger on the mana cost of that spell.
- Mana Flare does not trigger on mana loss caused in other ways (all sort of mana burns, Drenagem de Mana, Vazamento de Mana etc).
- Mana Flare deals the damage before the actual spell is cast, so if the target dies, the spell stays unused.
- This means that spells which provide protection (e.g. Fúria, Refração) do not save the caster from a lethal mana flare.
- The only exception here is Reencarnação. Mana Flare hits him upon dying, but does not prevent Reincarnation from going off.
- Mana Flare can hit invisible, spell immune and invulnerable units and units in the Fog of War.
- Illusions are treated as creeps when attacking the ward, so they take 16 attacks to destroy it, not 4 like heroes.
Quando lançado em um aliado, drenará a própria vida para curar o aliado.
Observações:
- The link breaks when the target gets out of vision, turns invulnerable/hidden, exceeds the break distance, or runs out of health.
- The health restored equals to the amount of damage dealt per tick after all reductions.
- This means when a damage instance is reduced (e.g. magic resistance, Refração, etc), it heals for the reduced amount.
- But this also means that amplifying the damage (e.g. Decrepitar, Capturador de Almas, etc), causes it to heal for more.
- This also goes for targeting allies. The more damage it deals to Pugna, the stronger it heals and vice versa.
- This means that Pugna cannot heal his allies while he is spell immune, since he takes 0 damage from the spell.
- If the allied hero's health is full, it restores his mana instead.
- Just like the health restoring, the amount of mana restored equals to the amount of damage dealt after all reductions.
- Only restores mana when the damaged unit is a hero. This means it also restores mana on allied non-hero units when they are at full health, since Pugna (a hero) is damaged.
- The self-damage when targeting allies is lethal, so it can be used to deny oneself.
- Drains 37.5/50/62.5 ( 45/60/75) health in 0.25 second intervals, starting 0.25 seconds after cast, resulting in 40 instances.
- The color of the drain changes depending on the situation:
- When draining life from an enemy, the drain is red/green (pink/blue if Pugna is at full health).
- When draining life into an ally, the drain is green/green (blue/green if the ally is at full health).
- Instantly destroys targeted enemy illusions on the first instance. Allied illusions are not destroyed.
Talentos
Talentos do herói | ||
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+150 de dano para Explosão das Profundezas | 25 | +50% de cura para Dreno de Vida |
+150 de alcance de uso | 20 | +0,5 de dano por mana para Sentinela Antimagia |
1s de intervalo entre usos para Explosão das Profundezas | 15 | -35s de tempo para renascer |
+225 de vida | 10 | +3 de regeneração de mana |
- O aprimoramento de vida aumenta a capacidade máxima e mantém a porcentagem atual.
- A regeneração de mana é adicionada como um bônus e não beneficia ilusões.
- A redução de tempo para renascer não pode ser reduzida abaixo de 1 segundo.
- The cast range increase also affects the link break distance of Dreno de Vida.
Itens recomendados
Itens iniciais:
Começo da partida:
Meio da partida:
Minutos finais:
Itens situacionais:
- Garrafa
- Cetro de Aghanim
- Kaya
- Cajado de Força
- Capa Cintilante
- Véu da Discórdia
- Martelo Meteorítico
- Cetro Fantasma
- Cetro Divino de Eul
- Botas Serenas
- Receptáculo Espiritual
- Tambor de Resistência
- Orbe de Lótus
- Foice de Vyse
- Proteção de Shiva
- Necronomicon
- Grevas Guardiãs
Jogabilidade
Áudio
Histórico
Equipamento
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Curiosidades
- According to Alchemist's rival hero taunt, Pugna is composed largely of phosphorus. Being a skeleton, he would be made of the phosphorus-containing mineral hydroxyapatite, a major component of bone.
- Several lines of dialogue reference Viper being Pugna's pet at some point, and it is still unclear whether he was the wizard that Viper slew.
- "Pugna" is a Latin word that translates to a few meanings, namely "fight", "dispute", or "conflict".
- Pugna's unused response ▶️ "First, do no harm." is a reference to the medical principle "Primum non nocere", which is latin and translates into "First, do no harm".[1]
- In DotA, Pugna's title was Oblivion. While his lore and lines still mention "Oblivion" in Dota 2, this is now the name of his art of sorcery rather than his title.