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Sem resumo de edição
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{{!}}-
 
{{!}}-
 
}}
 
}}
{{#if:{{{bonus strength|}}}{{{bonus agility|}}}{{{bonus intelligence|}}}{{{bonus health|}}}{{{bonus health regeneration flat|}}}{{{bonus health regeneration percent|}}}{{{bonus lifesteal amplification|}}}{{{bonus armor|}}}{{{bonus attack speed|}}}{{{bonus mana|}}}{{{bonus mana regeneration flat|}}}{{{bonus mana regeneration percent|}}}{{{bonus spell damage|}}}{{{bonus damage|}}}{{{bonus damage melee|}}}{{{bonus damage ranged|}}}{{{bonus base damage|}}}{{{bonus attack range|}}}{{{bonus attack range melee|}}}{{{bonus attack range ranged|}}}{{{bonus cast range|}}}{{{bonus evasion|}}}{{{bonus magic resistance|}}}{{{bonus status resistance|}}}{{{bonus cooldown reduction|}}}{{{bonus mana loss reduction|}}}{{{bonus lifesteal|}}}{{{bonus spell lifesteal|}}}{{{bonus movement speed flat|}}}{{{bonus movement speed percent|}}}{{{bonus turn rate|}}}{{{bonus experience|}}}{{{bonus gold|}}}{{{bonus vision|}}}{{{bonus day vision|}}}{{{bonus night vision|}}}|
+
{{#if:{{{bonus strength|}}}{{{bonus agility|}}}{{{bonus intelligence|}}}{{{bonus primary attribute|}}}{{{bonus secondary attributes|}}}{{{bonus health|}}}{{{bonus health regeneration flat|}}}{{{bonus health regeneration percent|}}}{{{bonus lifesteal amplification|}}}{{{bonus armor|}}}{{{bonus attack speed|}}}{{{bonus projectile speed|}}}{{{bonus mana|}}}{{{bonus mana regeneration flat|}}}{{{bonus mana regeneration percent|}}}{{{bonus debuff duration|}}}{{{bonus spell damage|}}}{{{bonus damage|}}}{{{bonus damage melee|}}}{{{bonus damage ranged|}}}{{{bonus base damage|}}}{{{bonus attack range|}}}{{{bonus attack range melee|}}}{{{bonus attack range ranged|}}}{{{bonus cast range|}}}{{{bonus evasion|}}}{{{bonus magic resistance|}}}{{{bonus status resistance|}}}{{{bonus cooldown reduction|}}}{{{bonus mana loss reduction|}}}{{{bonus lifesteal|}}}{{{bonus spell lifesteal|}}}{{{bonus movement speed flat|}}}{{{bonus movement speed percent|}}}{{{bonus turn rate|}}}{{{bonus experience|}}}{{{bonus gold|}}}{{{bonus vision|}}}{{{bonus day vision|}}}{{{bonus night vision|}}}|
 
! Adicional
 
! Adicional
 
{{!}} {{#if:{{{bonus strength|}}}|{{#if:{{#pos:{{{bonus strength}}}|-}}||+}}{{{bonus strength}}} de [[Força]]<br>}}<!--
 
{{!}} {{#if:{{{bonus strength|}}}|{{#if:{{#pos:{{{bonus strength}}}|-}}||+}}{{{bonus strength}}} de [[Força]]<br>}}<!--
 
-->{{#if:{{{bonus agility|}}}|{{#if:{{#pos:{{{bonus agility}}}|-}}||+}}{{{bonus agility}}} de [[Agilidade]]<br>}}<!--
 
-->{{#if:{{{bonus agility|}}}|{{#if:{{#pos:{{{bonus agility}}}|-}}||+}}{{{bonus agility}}} de [[Agilidade]]<br>}}<!--
 
-->{{#if:{{{bonus intelligence|}}}|{{#if:{{#pos:{{{bonus intelligence}}}|-}}||+}}{{{bonus intelligence}}} de [[Inteligência]]<br>}}<!--
 
-->{{#if:{{{bonus intelligence|}}}|{{#if:{{#pos:{{{bonus intelligence}}}|-}}||+}}{{{bonus intelligence}}} de [[Inteligência]]<br>}}<!--
  +
-->{{#if:{{{bonus primary attribute|}}}|{{#if:{{#pos:{{{bonus primary attribute}}}|-}}||+}}{{{bonus primary attribute}}} de [[atributo]] primário<br>}}<!--
  +
-->{{#if:{{{bonus secondary attributes|}}}|{{#if:{{#pos:{{{bonus secondary attributes}}}|-}}||+}}{{{bonus secondary attributes}}} de [[atributos]] secundários<br>}}<!--
 
-->{{#if:{{{bonus health|}}}|{{#if:{{#pos:{{{bonus health}}}|-}}||+}}{{{bonus health}}} de [[vida]]<br>}}<!--
 
-->{{#if:{{{bonus health|}}}|{{#if:{{#pos:{{{bonus health}}}|-}}||+}}{{{bonus health}}} de [[vida]]<br>}}<!--
  +
-->{{#if:{{{bonus healing percent|}}}|{{#if:{{#pos:{{{bonus healing percent}}}|-}}||+}}{{{bonus healing percent}}}% de amp. de [[cura]]<br>}}<!--
 
-->{{#if:{{{bonus health regeneration flat|}}}|{{#if:{{#pos:{{{bonus health regeneration flat}}}|-}}||+}}{{{bonus health regeneration flat}}} de [[regeneração de vida]]<br>}}<!--
 
-->{{#if:{{{bonus health regeneration flat|}}}|{{#if:{{#pos:{{{bonus health regeneration flat}}}|-}}||+}}{{{bonus health regeneration flat}}} de [[regeneração de vida]]<br>}}<!--
 
-->{{#if:{{{bonus health regeneration percent|}}}|{{#if:{{#pos:{{{bonus health regeneration percent}}}|-}}||+}}{{{bonus health regeneration percent}}}% de amplificação de [[Regeneração de vida|regen. de vida]]<br>}}<!--
 
-->{{#if:{{{bonus health regeneration percent|}}}|{{#if:{{#pos:{{{bonus health regeneration percent}}}|-}}||+}}{{{bonus health regeneration percent}}}% de amplificação de [[Regeneração de vida|regen. de vida]]<br>}}<!--
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-->{{#if:{{{bonus armor|}}}|{{#if:{{#pos:{{{bonus armor}}}|-}}||+}}{{{bonus armor}}} de [[armadura]]<br>}}<!--
 
-->{{#if:{{{bonus armor|}}}|{{#if:{{#pos:{{{bonus armor}}}|-}}||+}}{{{bonus armor}}} de [[armadura]]<br>}}<!--
 
-->{{#if:{{{bonus attack speed|}}}|{{#if:{{#pos:{{{bonus attack speed}}}|-}}||+}}{{{bonus attack speed}}} de [[velocidade de ataque]]<br>}}<!--
 
-->{{#if:{{{bonus attack speed|}}}|{{#if:{{#pos:{{{bonus attack speed}}}|-}}||+}}{{{bonus attack speed}}} de [[velocidade de ataque]]<br>}}<!--
  +
-->{{#if:{{{bonus projectile speed|}}}|{{#if:{{#pos:{{{bonus projectile speed}}}|-}}||+}}{{{bonus projectile speed}}} de [[velocidade do projétil]]<br>}}<!--
 
-->{{#if:{{{bonus mana|}}}|{{#if:{{#pos:{{{bonus mana}}}|-}}||+}}{{{bonus mana}}} de [[mana]]<br>}}<!--
 
-->{{#if:{{{bonus mana|}}}|{{#if:{{#pos:{{{bonus mana}}}|-}}||+}}{{{bonus mana}}} de [[mana]]<br>}}<!--
 
-->{{#if:{{{bonus mana regeneration flat|}}}|{{#if:{{#pos:{{{bonus mana regeneration flat}}}|-}}||+}}{{{bonus mana regeneration flat}}} de [[regeneração de mana]]<br>}}<!--
 
-->{{#if:{{{bonus mana regeneration flat|}}}|{{#if:{{#pos:{{{bonus mana regeneration flat}}}|-}}||+}}{{{bonus mana regeneration flat}}} de [[regeneração de mana]]<br>}}<!--
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|bonus_intelligence = {{{bonus intelligence|}}}
 
|bonus_intelligence = {{{bonus intelligence|}}}
 
|active_intelligence = {{{active intelligence|}}}
 
|active_intelligence = {{{active intelligence|}}}
  +
|bonus_primary_attribute = {{{bonus primary attribute|}}}
  +
|bonus_secondary_attributes = {{{bonus secondary attributes|}}}
 
|active_health = {{#if:{{{active health|}}}{{{bonus strength|}}}{{{active strength|}}}|{{#expr:{{{active health|0}}}+({{{bonus strength|0}}}+{{{active strength|0}}})*{{Attribute bonuses|bonus health}}}}}}
 
|active_health = {{#if:{{{active health|}}}{{{bonus strength|}}}{{{active strength|}}}|{{#expr:{{{active health|0}}}+({{{bonus strength|0}}}+{{{active strength|0}}})*{{Attribute bonuses|bonus health}}}}}}
 
|active_health_regeneration_flat = {{#if:{{{bonus health regeneration flat|}}}{{{active health regeneration flat|}}}{{{bonus strength|}}}{{{active strength|}}}|{{Commafix|({{{bonus health regeneration flat|0}}}+{{{active health regeneration flat|0}}})+({{Attribute bonuses|bonus health regeneration flat}}*({{{bonus strength|0}}}+{{{active strength|0}}}))}}}}
 
|active_health_regeneration_flat = {{#if:{{{bonus health regeneration flat|}}}{{{active health regeneration flat|}}}{{{bonus strength|}}}{{{active strength|}}}|{{Commafix|({{{bonus health regeneration flat|0}}}+{{{active health regeneration flat|0}}})+({{Attribute bonuses|bonus health regeneration flat}}*({{{bonus strength|0}}}+{{{active strength|0}}}))}}}}
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|bonus_health_regeneration_flat = {{{bonus health regeneration flat|}}}
 
|bonus_health_regeneration_flat = {{{bonus health regeneration flat|}}}
 
|bonus_health_regeneration_percent = {{{bonus health regeneration percent|}}}
 
|bonus_health_regeneration_percent = {{{bonus health regeneration percent|}}}
  +
|bonus_healing_percent = {{{bonus healing percent|}}}
 
|bonus_lifesteal_amplification = {{{bonus lifesteal amplification|}}}
 
|bonus_armor = {{{bonus armor|}}}
 
|bonus_armor = {{{bonus armor|}}}
 
|bonus_attack_speed = {{{bonus attack speed|}}}
 
|bonus_attack_speed = {{{bonus attack speed|}}}
  +
|bonus_projectile_speed = {{{bonus projectile speed|}}}
 
|bonus_mana = {{{bonus mana|}}}
 
|bonus_mana = {{{bonus mana|}}}
 
|bonus_mana_regeneration_flat = {{{bonus mana regeneration flat|}}}
 
|bonus_mana_regeneration_flat = {{{bonus mana regeneration flat|}}}
 
|bonus_mana_regeneration_percent = {{{bonus mana regeneration percent|}}}
 
|bonus_mana_regeneration_percent = {{{bonus mana regeneration percent|}}}
 
|bonus_spell_damage = {{{bonus spell damage|}}}
 
|bonus_spell_damage = {{{bonus spell damage|}}}
  +
|bonus_debuff_duration = {{{bonus debuff duration|}}}
 
|bonus_damage = {{{bonus damage|{{{bonus damage melee|{{{bonus damage ranged|}}}}}}}}}
 
|bonus_damage = {{{bonus damage|{{{bonus damage melee|{{{bonus damage ranged|}}}}}}}}}
 
|bonus_base_damage = {{{bonus base damage|}}}
 
|bonus_base_damage = {{{bonus base damage|}}}
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|bonus_lifesteal = {{{bonus lifesteal|}}}
 
|bonus_lifesteal = {{{bonus lifesteal|}}}
 
|bonus_spell_lifesteal = {{{bonus spell lifesteal|}}}
 
|bonus_spell_lifesteal = {{{bonus spell lifesteal|}}}
|bonus_lifesteal_amplification = {{{bonus lifesteal amplification|}}}
 
 
|bonus_movement_speed_flat = {{{bonus movement speed flat|}}}
 
|bonus_movement_speed_flat = {{{bonus movement speed flat|}}}
 
|bonus_movement_speed_percent = {{{bonus movement speed percent|}}}
 
|bonus_movement_speed_percent = {{{bonus movement speed percent|}}}
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| bonus_intelligence = String
 
| bonus_intelligence = String
 
| active_intelligence = String
 
| active_intelligence = String
  +
| bonus_primary_attribute = String
  +
| bonus_secondary_attributes = String
 
| active_health = String
 
| active_health = String
 
| active_health_regeneration_flat = String
 
| active_health_regeneration_flat = String
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| bonus_health_regeneration_flat = String
 
| bonus_health_regeneration_flat = String
 
| bonus_health_regeneration_percent = String
 
| bonus_health_regeneration_percent = String
  +
| bonus_healing_percent = String
 
| bonus_lifesteal_amplification = String
 
| bonus_armor = String
 
| bonus_armor = String
 
| bonus_attack_speed = String
 
| bonus_attack_speed = String
  +
| bonus_projectile_speed = String
 
| bonus_mana = String
 
| bonus_mana = String
 
| bonus_mana_regeneration_flat = String
 
| bonus_mana_regeneration_flat = String
 
| bonus_mana_regeneration_percent = String
 
| bonus_mana_regeneration_percent = String
  +
| bonus_debuff_duration = String
 
| bonus_spell_damage = String
 
| bonus_spell_damage = String
 
| bonus_damage = String
 
| bonus_damage = String
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| bonus_lifesteal = String
 
| bonus_lifesteal = String
 
| bonus_spell_lifesteal = String
 
| bonus_spell_lifesteal = String
| bonus_lifesteal_amplification = String
 
 
| bonus_movement_speed_flat = String
 
| bonus_movement_speed_flat = String
 
| bonus_movement_speed_percent = String
 
| bonus_movement_speed_percent = String

Revisão das 00h04min de 4 de dezembro de 2019

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