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{{!}}- |
{{!}}- |
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}} |
}} |
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− | {{#if:{{{bonus strength|}}}{{{bonus agility|}}}{{{bonus intelligence|}}}{{{bonus health|}}}{{{bonus health regeneration flat|}}}{{{bonus health regeneration percent|}}}{{{bonus lifesteal amplification|}}}{{{bonus armor|}}}{{{bonus attack speed|}}}{{{bonus mana|}}}{{{bonus mana regeneration flat|}}}{{{bonus mana regeneration percent|}}}{{{bonus spell damage|}}}{{{bonus damage|}}}{{{bonus damage melee|}}}{{{bonus damage ranged|}}}{{{bonus base damage|}}}{{{bonus attack range|}}}{{{bonus attack range melee|}}}{{{bonus attack range ranged|}}}{{{bonus cast range|}}}{{{bonus evasion|}}}{{{bonus magic resistance|}}}{{{bonus status resistance|}}}{{{bonus cooldown reduction|}}}{{{bonus mana loss reduction|}}}{{{bonus lifesteal|}}}{{{bonus spell lifesteal|}}}{{{bonus movement speed flat|}}}{{{bonus movement speed percent|}}}{{{bonus turn rate|}}}{{{bonus experience|}}}{{{bonus gold|}}}{{{bonus vision|}}}{{{bonus day vision|}}}{{{bonus night vision|}}}| |
+ | {{#if:{{{bonus strength|}}}{{{bonus agility|}}}{{{bonus intelligence|}}}{{{bonus primary attribute|}}}{{{bonus secondary attributes|}}}{{{bonus health|}}}{{{bonus health regeneration flat|}}}{{{bonus health regeneration percent|}}}{{{bonus lifesteal amplification|}}}{{{bonus armor|}}}{{{bonus attack speed|}}}{{{bonus projectile speed|}}}{{{bonus mana|}}}{{{bonus mana regeneration flat|}}}{{{bonus mana regeneration percent|}}}{{{bonus debuff duration|}}}{{{bonus spell damage|}}}{{{bonus damage|}}}{{{bonus damage melee|}}}{{{bonus damage ranged|}}}{{{bonus base damage|}}}{{{bonus attack range|}}}{{{bonus attack range melee|}}}{{{bonus attack range ranged|}}}{{{bonus cast range|}}}{{{bonus evasion|}}}{{{bonus magic resistance|}}}{{{bonus status resistance|}}}{{{bonus cooldown reduction|}}}{{{bonus mana loss reduction|}}}{{{bonus lifesteal|}}}{{{bonus spell lifesteal|}}}{{{bonus movement speed flat|}}}{{{bonus movement speed percent|}}}{{{bonus turn rate|}}}{{{bonus experience|}}}{{{bonus gold|}}}{{{bonus vision|}}}{{{bonus day vision|}}}{{{bonus night vision|}}}| |
! Adicional |
! Adicional |
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{{!}} {{#if:{{{bonus strength|}}}|{{#if:{{#pos:{{{bonus strength}}}|-}}||+}}{{{bonus strength}}} de [[Força]]<br>}}<!-- |
{{!}} {{#if:{{{bonus strength|}}}|{{#if:{{#pos:{{{bonus strength}}}|-}}||+}}{{{bonus strength}}} de [[Força]]<br>}}<!-- |
||
-->{{#if:{{{bonus agility|}}}|{{#if:{{#pos:{{{bonus agility}}}|-}}||+}}{{{bonus agility}}} de [[Agilidade]]<br>}}<!-- |
-->{{#if:{{{bonus agility|}}}|{{#if:{{#pos:{{{bonus agility}}}|-}}||+}}{{{bonus agility}}} de [[Agilidade]]<br>}}<!-- |
||
-->{{#if:{{{bonus intelligence|}}}|{{#if:{{#pos:{{{bonus intelligence}}}|-}}||+}}{{{bonus intelligence}}} de [[Inteligência]]<br>}}<!-- |
-->{{#if:{{{bonus intelligence|}}}|{{#if:{{#pos:{{{bonus intelligence}}}|-}}||+}}{{{bonus intelligence}}} de [[Inteligência]]<br>}}<!-- |
||
+ | -->{{#if:{{{bonus primary attribute|}}}|{{#if:{{#pos:{{{bonus primary attribute}}}|-}}||+}}{{{bonus primary attribute}}} de [[atributo]] primário<br>}}<!-- |
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+ | -->{{#if:{{{bonus secondary attributes|}}}|{{#if:{{#pos:{{{bonus secondary attributes}}}|-}}||+}}{{{bonus secondary attributes}}} de [[atributos]] secundários<br>}}<!-- |
||
-->{{#if:{{{bonus health|}}}|{{#if:{{#pos:{{{bonus health}}}|-}}||+}}{{{bonus health}}} de [[vida]]<br>}}<!-- |
-->{{#if:{{{bonus health|}}}|{{#if:{{#pos:{{{bonus health}}}|-}}||+}}{{{bonus health}}} de [[vida]]<br>}}<!-- |
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+ | -->{{#if:{{{bonus healing percent|}}}|{{#if:{{#pos:{{{bonus healing percent}}}|-}}||+}}{{{bonus healing percent}}}% de amp. de [[cura]]<br>}}<!-- |
||
-->{{#if:{{{bonus health regeneration flat|}}}|{{#if:{{#pos:{{{bonus health regeneration flat}}}|-}}||+}}{{{bonus health regeneration flat}}} de [[regeneração de vida]]<br>}}<!-- |
-->{{#if:{{{bonus health regeneration flat|}}}|{{#if:{{#pos:{{{bonus health regeneration flat}}}|-}}||+}}{{{bonus health regeneration flat}}} de [[regeneração de vida]]<br>}}<!-- |
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-->{{#if:{{{bonus health regeneration percent|}}}|{{#if:{{#pos:{{{bonus health regeneration percent}}}|-}}||+}}{{{bonus health regeneration percent}}}% de amplificação de [[Regeneração de vida|regen. de vida]]<br>}}<!-- |
-->{{#if:{{{bonus health regeneration percent|}}}|{{#if:{{#pos:{{{bonus health regeneration percent}}}|-}}||+}}{{{bonus health regeneration percent}}}% de amplificação de [[Regeneração de vida|regen. de vida]]<br>}}<!-- |
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-->{{#if:{{{bonus armor|}}}|{{#if:{{#pos:{{{bonus armor}}}|-}}||+}}{{{bonus armor}}} de [[armadura]]<br>}}<!-- |
-->{{#if:{{{bonus armor|}}}|{{#if:{{#pos:{{{bonus armor}}}|-}}||+}}{{{bonus armor}}} de [[armadura]]<br>}}<!-- |
||
-->{{#if:{{{bonus attack speed|}}}|{{#if:{{#pos:{{{bonus attack speed}}}|-}}||+}}{{{bonus attack speed}}} de [[velocidade de ataque]]<br>}}<!-- |
-->{{#if:{{{bonus attack speed|}}}|{{#if:{{#pos:{{{bonus attack speed}}}|-}}||+}}{{{bonus attack speed}}} de [[velocidade de ataque]]<br>}}<!-- |
||
+ | -->{{#if:{{{bonus projectile speed|}}}|{{#if:{{#pos:{{{bonus projectile speed}}}|-}}||+}}{{{bonus projectile speed}}} de [[velocidade do projétil]]<br>}}<!-- |
||
-->{{#if:{{{bonus mana|}}}|{{#if:{{#pos:{{{bonus mana}}}|-}}||+}}{{{bonus mana}}} de [[mana]]<br>}}<!-- |
-->{{#if:{{{bonus mana|}}}|{{#if:{{#pos:{{{bonus mana}}}|-}}||+}}{{{bonus mana}}} de [[mana]]<br>}}<!-- |
||
-->{{#if:{{{bonus mana regeneration flat|}}}|{{#if:{{#pos:{{{bonus mana regeneration flat}}}|-}}||+}}{{{bonus mana regeneration flat}}} de [[regeneração de mana]]<br>}}<!-- |
-->{{#if:{{{bonus mana regeneration flat|}}}|{{#if:{{#pos:{{{bonus mana regeneration flat}}}|-}}||+}}{{{bonus mana regeneration flat}}} de [[regeneração de mana]]<br>}}<!-- |
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|bonus_intelligence = {{{bonus intelligence|}}} |
|bonus_intelligence = {{{bonus intelligence|}}} |
||
|active_intelligence = {{{active intelligence|}}} |
|active_intelligence = {{{active intelligence|}}} |
||
+ | |bonus_primary_attribute = {{{bonus primary attribute|}}} |
||
+ | |bonus_secondary_attributes = {{{bonus secondary attributes|}}} |
||
|active_health = {{#if:{{{active health|}}}{{{bonus strength|}}}{{{active strength|}}}|{{#expr:{{{active health|0}}}+({{{bonus strength|0}}}+{{{active strength|0}}})*{{Attribute bonuses|bonus health}}}}}} |
|active_health = {{#if:{{{active health|}}}{{{bonus strength|}}}{{{active strength|}}}|{{#expr:{{{active health|0}}}+({{{bonus strength|0}}}+{{{active strength|0}}})*{{Attribute bonuses|bonus health}}}}}} |
||
|active_health_regeneration_flat = {{#if:{{{bonus health regeneration flat|}}}{{{active health regeneration flat|}}}{{{bonus strength|}}}{{{active strength|}}}|{{Commafix|({{{bonus health regeneration flat|0}}}+{{{active health regeneration flat|0}}})+({{Attribute bonuses|bonus health regeneration flat}}*({{{bonus strength|0}}}+{{{active strength|0}}}))}}}} |
|active_health_regeneration_flat = {{#if:{{{bonus health regeneration flat|}}}{{{active health regeneration flat|}}}{{{bonus strength|}}}{{{active strength|}}}|{{Commafix|({{{bonus health regeneration flat|0}}}+{{{active health regeneration flat|0}}})+({{Attribute bonuses|bonus health regeneration flat}}*({{{bonus strength|0}}}+{{{active strength|0}}}))}}}} |
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|bonus_health_regeneration_flat = {{{bonus health regeneration flat|}}} |
|bonus_health_regeneration_flat = {{{bonus health regeneration flat|}}} |
||
|bonus_health_regeneration_percent = {{{bonus health regeneration percent|}}} |
|bonus_health_regeneration_percent = {{{bonus health regeneration percent|}}} |
||
+ | |bonus_healing_percent = {{{bonus healing percent|}}} |
||
⚫ | |||
|bonus_armor = {{{bonus armor|}}} |
|bonus_armor = {{{bonus armor|}}} |
||
|bonus_attack_speed = {{{bonus attack speed|}}} |
|bonus_attack_speed = {{{bonus attack speed|}}} |
||
+ | |bonus_projectile_speed = {{{bonus projectile speed|}}} |
||
|bonus_mana = {{{bonus mana|}}} |
|bonus_mana = {{{bonus mana|}}} |
||
|bonus_mana_regeneration_flat = {{{bonus mana regeneration flat|}}} |
|bonus_mana_regeneration_flat = {{{bonus mana regeneration flat|}}} |
||
|bonus_mana_regeneration_percent = {{{bonus mana regeneration percent|}}} |
|bonus_mana_regeneration_percent = {{{bonus mana regeneration percent|}}} |
||
|bonus_spell_damage = {{{bonus spell damage|}}} |
|bonus_spell_damage = {{{bonus spell damage|}}} |
||
+ | |bonus_debuff_duration = {{{bonus debuff duration|}}} |
||
|bonus_damage = {{{bonus damage|{{{bonus damage melee|{{{bonus damage ranged|}}}}}}}}} |
|bonus_damage = {{{bonus damage|{{{bonus damage melee|{{{bonus damage ranged|}}}}}}}}} |
||
|bonus_base_damage = {{{bonus base damage|}}} |
|bonus_base_damage = {{{bonus base damage|}}} |
||
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|bonus_lifesteal = {{{bonus lifesteal|}}} |
|bonus_lifesteal = {{{bonus lifesteal|}}} |
||
|bonus_spell_lifesteal = {{{bonus spell lifesteal|}}} |
|bonus_spell_lifesteal = {{{bonus spell lifesteal|}}} |
||
⚫ | |||
|bonus_movement_speed_flat = {{{bonus movement speed flat|}}} |
|bonus_movement_speed_flat = {{{bonus movement speed flat|}}} |
||
|bonus_movement_speed_percent = {{{bonus movement speed percent|}}} |
|bonus_movement_speed_percent = {{{bonus movement speed percent|}}} |
||
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| bonus_intelligence = String |
| bonus_intelligence = String |
||
| active_intelligence = String |
| active_intelligence = String |
||
+ | | bonus_primary_attribute = String |
||
+ | | bonus_secondary_attributes = String |
||
| active_health = String |
| active_health = String |
||
| active_health_regeneration_flat = String |
| active_health_regeneration_flat = String |
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| bonus_health_regeneration_flat = String |
| bonus_health_regeneration_flat = String |
||
| bonus_health_regeneration_percent = String |
| bonus_health_regeneration_percent = String |
||
+ | | bonus_healing_percent = String |
||
⚫ | |||
| bonus_armor = String |
| bonus_armor = String |
||
| bonus_attack_speed = String |
| bonus_attack_speed = String |
||
+ | | bonus_projectile_speed = String |
||
| bonus_mana = String |
| bonus_mana = String |
||
| bonus_mana_regeneration_flat = String |
| bonus_mana_regeneration_flat = String |
||
| bonus_mana_regeneration_percent = String |
| bonus_mana_regeneration_percent = String |
||
+ | | bonus_debuff_duration = String |
||
| bonus_spell_damage = String |
| bonus_spell_damage = String |
||
| bonus_damage = String |
| bonus_damage = String |
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| bonus_lifesteal = String |
| bonus_lifesteal = String |
||
| bonus_spell_lifesteal = String |
| bonus_spell_lifesteal = String |
||
⚫ | |||
| bonus_movement_speed_flat = String |
| bonus_movement_speed_flat = String |
||
| bonus_movement_speed_percent = String |
| bonus_movement_speed_percent = String |
Revisão das 00h04min de 4 de dezembro de 2019
Esta predefinição define a tabela "items". Ver tabela.
Esta predefinição não tem uma documentação.