m (→Talentos) |
(adição da habilidade Mortalha Fantasmagórica) |
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O Necrophos é um incomum, ofensivo lançador de magias, pois ele possui apenas uma magia de ataque primário. Entretanto, isso não o impede de ser um dos mais fortes lançadores de magia ofensivo existentes. O Death Pulse é o seu ganha pão. Essa poderosa habilidade que tanto age para dar dano como para curar, com ambos os efeitos em cada vez usada. Death Pulse atinge todos os inimigos próximos, causando dano, e também atinge todos os aliados próximos e o Necrolyte curando-os. Como tem um curto período de tempo para recarregar, essa magia pode ser lançada com bastante freqüência, provendo constante dano aos inimigos e cura aos aliados e permitindo o Necrolyte a matar vários creeps. Para abastecer sua mana, o Necrolyte tem uma habilidade passiva chamada Sadist que recupera um pouco de sua mana toda vez que ele mata uma unidade. Para enfraquecer ainda mais seus inimigos, sua poderosa Heartstopper Aura lentamente suga a vida de todos os inimigos numa grande área ao redor do Necrolyte. Quando ele vê um herói inimigo suficientemente machucado, o Necrolyte usa o Reaper’s Scythe, que é possivelmente a melhor magia no jogo para matar heróis machucados. Essa mortal magia da dano baseado na quantidade de vida perdida do alvo, então ate mesmo os mais difíceis heróis morrem tão rápido quanto os mais frágeis. Um forte Necrolyte é quase impossível de ser derrotado, liberando constantemente Death Pulses e sugando a vida dos inimigos com Heartstopper Aura até que eles estejam finalizados |
O Necrophos é um incomum, ofensivo lançador de magias, pois ele possui apenas uma magia de ataque primário. Entretanto, isso não o impede de ser um dos mais fortes lançadores de magia ofensivo existentes. O Death Pulse é o seu ganha pão. Essa poderosa habilidade que tanto age para dar dano como para curar, com ambos os efeitos em cada vez usada. Death Pulse atinge todos os inimigos próximos, causando dano, e também atinge todos os aliados próximos e o Necrolyte curando-os. Como tem um curto período de tempo para recarregar, essa magia pode ser lançada com bastante freqüência, provendo constante dano aos inimigos e cura aos aliados e permitindo o Necrolyte a matar vários creeps. Para abastecer sua mana, o Necrolyte tem uma habilidade passiva chamada Sadist que recupera um pouco de sua mana toda vez que ele mata uma unidade. Para enfraquecer ainda mais seus inimigos, sua poderosa Heartstopper Aura lentamente suga a vida de todos os inimigos numa grande área ao redor do Necrolyte. Quando ele vê um herói inimigo suficientemente machucado, o Necrolyte usa o Reaper’s Scythe, que é possivelmente a melhor magia no jogo para matar heróis machucados. Essa mortal magia da dano baseado na quantidade de vida perdida do alvo, então ate mesmo os mais difíceis heróis morrem tão rápido quanto os mais frágeis. Um forte Necrolyte é quase impossível de ser derrotado, liberando constantemente Death Pulses e sugando a vida dos inimigos com Heartstopper Aura até que eles estejam finalizados |
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− | == |
+ | == Biografia == |
{{Hero bio |
{{Hero bio |
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| name = Rotund'jere |
| name = Rotund'jere |
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Linha 89: | Linha 89: | ||
* Projectile move with about 400 movement speed. |
* Projectile move with about 400 movement speed. |
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}} |
}} |
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+ | |||
+ | {{Ability |
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+ | | name = Mortalha Fantasmagórica |
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+ | | image = File:Ghost Shroud icon.png |
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+ | | sound = Ghost Shroud |
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+ | | description = O usuário adentra o reino que separa os vivos dos mortos. Impedido de atacar ou ser atacado, ele emite uma aura que retarda inimigos ao seu redor. O dano mágico sofrido é amplificado nesta forma, assim como os seus poderes regenerativos. |
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+ | | lore = Rotund'jere usa as almas das suas vítimas como uma ponte da vida ao além-vida. |
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+ | | target = No Target |
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+ | | target2 = Aura |
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+ | | affects = Self |
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+ | | affects2 = Enemies |
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+ | | key = W |
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+ | | legacy key = T |
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+ | |||
+ | | bkbblock = Yes |
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+ | | bkbtext = Can be cast while spell immune. However, the buff gets immediately removed if spell immunity is detected. Slow persists if debuff was placed before spell immunity. |
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+ | | buff1 = Sadist Active |
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+ | | buff1dispel = Any |
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+ | | buff1text = The internal name of this buff is still "Sadist" instead of "Ghost Shroud". |
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+ | | debuff1 = Sadist Aura Effect |
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+ | | debuff1dispel = None |
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+ | | debuff1text = The internal name of this debuff is still "Sadist" instead of "Ghost Shroud". |
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+ | |||
+ | | cast point = 0 |
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+ | | cast backswing = 0 |
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+ | | trait1 = Slow Radius |
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+ | | value1 = 750 |
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+ | | trait2 = Enemy Movement Speed Slow |
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+ | | value2 = 6%/12%/18%/24% |
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+ | | value2 tal = {{calc|v1+{{show|T|Necrophos|talent2right value}}/100|v1={{#show:#Mortalha Fantasmagórica|?value2#}}|%}} |
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+ | | trait3 = Self Restoration Amplification |
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+ | | value3 = 75% |
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+ | | trait4 = Self Magic Resistance Reduction |
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+ | | value4 = 30% |
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+ | | trait5 = Duração |
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+ | | value5 = 3/3,5/4/4,5 |
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+ | |||
+ | | mana = 50 |
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+ | | cooldown = 28/24/20/16 |
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+ | |||
+ | | notes = * Interrupts Necrophos' [[channeling]] spells upon cast. |
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+ | |||
+ | * Turns Necrophos [[ethereal]], rendering him unable to attack and be attacked, and granting 100% physical damage resistance. |
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+ | |||
+ | * Reduces Necrophos' [[magic resistance]] down to {{#expr:100-(1-{{show|H|Necrophos|magic resistance}})*(100+{{#explode:{{#show:#Mortalha Fantasmagórica|?value4#}}|%}})}}%. |
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+ | |||
+ | * Ghost Shroud's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority. |
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+ | |||
+ | * Any heal and mana restoration applied to Necrophos gets amplified by {{#show:#Mortalha Fantasmagórica|?value3#}}. |
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+ | ** This includes regeneration. The regen numbers in the HUD show the amplified values. |
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+ | ** Effectively causes {{A|Pulso Mortal|Necrophos}} to heal Necrophos for {{calc|v1*(1+{{#show:#Mortalha Fantasmagórica|?value3#}})|v1={{#show:#Pulso Mortal|?value3#}}}} health per cast. |
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+ | ** Effectively increases the health regeneration bonus from Death Pulse per stack to {{calc|v1*(1+{{#show:#Mortalha Fantasmagórica|?value3#}})|v1={{#show:#Pulso Mortal|?value6#}}}}. |
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+ | ** Effectively increases the mana regeneration bonus from Death Pulse per stack to {{calc|v1*(1+{{#show:#Mortalha Fantasmagórica|?value3#}})|v1={{#show:#Pulso Mortal|?value7#}}}}. |
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+ | ** Does not amplify the effects of {{A|Sulcar|Terrorblade}}, {{A|Degeneração|Undying}}, {{A|Lapso Temporal|Weaver}}, {{A|Uivo|Lycan}}, {{I|Bracelete de Mordiggian}} or the health gained upon buying strength/health items. |
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+ | ** Amplifies healings before {{A|Falsa Promessa|Oracle}} blocks them, meaning False Promise blocks the amplified value. |
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+ | ** Also amplifies the healing which may happen at the end of False Promise. |
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+ | ** Does not amplify the mana restoration from {{A|Aura da Essência|Outworld Devourer}}. |
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+ | |||
+ | * The slow is provided by an [[aura]]. Its debuff lingers for 0.5 seconds. |
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+ | }} |
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+ | |||
{{Ability |
{{Ability |
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| name = Aura de Parada Cardíaca |
| name = Aura de Parada Cardíaca |
Revisão das 12h39min de 16 de março de 2018
I am a beacon of knowledge blazing out across a black sea of ignorance.
Necrophos | ||||||||||||||||||||||||||||||||||||||||||||||||
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O Necrophos é um incomum, ofensivo lançador de magias, pois ele possui apenas uma magia de ataque primário. Entretanto, isso não o impede de ser um dos mais fortes lançadores de magia ofensivo existentes. O Death Pulse é o seu ganha pão. Essa poderosa habilidade que tanto age para dar dano como para curar, com ambos os efeitos em cada vez usada. Death Pulse atinge todos os inimigos próximos, causando dano, e também atinge todos os aliados próximos e o Necrolyte curando-os. Como tem um curto período de tempo para recarregar, essa magia pode ser lançada com bastante freqüência, provendo constante dano aos inimigos e cura aos aliados e permitindo o Necrolyte a matar vários creeps. Para abastecer sua mana, o Necrolyte tem uma habilidade passiva chamada Sadist que recupera um pouco de sua mana toda vez que ele mata uma unidade. Para enfraquecer ainda mais seus inimigos, sua poderosa Heartstopper Aura lentamente suga a vida de todos os inimigos numa grande área ao redor do Necrolyte. Quando ele vê um herói inimigo suficientemente machucado, o Necrolyte usa o Reaper’s Scythe, que é possivelmente a melhor magia no jogo para matar heróis machucados. Essa mortal magia da dano baseado na quantidade de vida perdida do alvo, então ate mesmo os mais difíceis heróis morrem tão rápido quanto os mais frágeis. Um forte Necrolyte é quase impossível de ser derrotado, liberando constantemente Death Pulses e sugando a vida dos inimigos com Heartstopper Aura até que eles estejam finalizados
Biografia
Habilidades
Observações:
- Death Pulse can't be evaded by moving or blinking.
- Hits units in Fog of War.
- Can heal magic immune units.
- Projectile move with about 400 movement speed.
Observações:
- Interrupts Necrophos' channeling spells upon cast.
- Turns Necrophos ethereal, rendering him unable to attack and be attacked, and granting 100% physical damage resistance.
- Reduces Necrophos' magic resistance down to Erro de expressão: Carácter de pontuação "{" não reconhecido%.
- Ghost Shroud's magic resistance reduction does not stack with other ethereal effects, the one with higher value takes priority.
- Any heal and mana restoration applied to Necrophos gets amplified by {{#show:#Mortalha Fantasmagórica|?value3#}}.
- This includes regeneration. The regen numbers in the HUD show the amplified values.
- Effectively causes Pulso Mortal to heal Necrophos for Erro Lua: . health per cast.
- Effectively increases the health regeneration bonus from Death Pulse per stack to Erro Lua: ..
- Effectively increases the mana regeneration bonus from Death Pulse per stack to Erro Lua: ..
- Does not amplify the effects of Sulcar, Degeneração, Lapso Temporal, Uivo, Bracelete de Mordiggian or the health gained upon buying strength/health items.
- Amplifies healings before Falsa Promessa blocks them, meaning False Promise blocks the amplified value.
- Also amplifies the healing which may happen at the end of False Promise.
- Does not amplify the mana restoration from Aura da Essência.
- The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
Observações:
- Heartstopper Aura deals HP Removal damage, and thus will not disable abilities or items like Blink Dagger or cancel consumables.
- Will not affect ancient units or Roshan, despite going through magic immunity
- Illusions usually bestow the aura that the original hero possesses. However, illusions of Necrophos do not have Heartstopper Aura.
N/A
Observações:
- Sadist is also triggered by denies.
- Stacks with itself. Each stack operates independently.
- Regen a total of 12/24/36/60 mana and 6/12/18/24 health (120/240/360/600 mana and 60/120/180/240 health for hero kill).
Observações:
- Damage is calculated and dealt at the end of the stun.
- Instant-kill HP threshold, with the base 25% magic resist factored in and without Aghanim's Scepter, can be calculated by multiplying the enemy max health with the constants: 3/13 (23%), 9/29 (31%), or 27/67 (40%) for each respective level of the ultimate. With Scepter, the values change to 9/29 (31%), 27/67 (40%), and 9/19 (47%).
- Even if the target is killed by another source before the damage is applied (Axe's Culling Blade being the sole exception), the kill is credited to Necrophos and he receives a Sadist buff.
Talentos
Talentos do herói | ||
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-1,5s de intervalo entre usos para Pulso Mortal | 25 | +0,6 de decaimento para Aura de Parada Cardíaca |
+80 de velocidade de ataque | 20 | +20% de resistência mágica |
+40 de cura para Pulso Mortal | 15 | +16% de retardo para Mortalha Fantasmagórica |
+10 de Força | 10 | +40 de dano |
- O talento de Força fornece 200 de vida e 1 de regeneração de vida para Necrophos.
- Este talento de dano de ataque é adicionado como dano de ataque bruto, então não beneficia ilusões e não é afetado pela maioria dos efeitos de redução ou aumento de dano baseado em porcentagem.
- O talento de resistência mágica acumula multiplicativamente com outras fontes de resistência mágica.
- O talento de resistência mágica aumenta a resistência mágica de Necrophos para 40%.
Recommended items
{{Recommendeditems Starting items:
- Three Iron Branches give nice, cheap bonuses and can be used to build a Magic Wand or a Mekansm later.
- Mantle of Intelligence gives a little boost to Necrophos's mana pool.
- Healing Salve and two Tangos make you much more durable in lane. Use these items rather than your Death Pulse if you wish to heal yourself without wasting mana and pushing the lane.
Early game:
- Magic Stick is bought because of the regeneration it provides against enemies who spam their spells. It's also used to make a Magic Wand.
- Boots of Speed make you go faster and can be upgraded.
- Headdress gives more stats and more health regeneration. It's used to make a Mekansm.
Core items:
- Magic Wand provides you with stats and a useful ability to regenerate mana and health.
- Power Treads give you more durability if left on Strength, or more mana if switched to Intelligence. The attack speed makes it easier for you to weaken an enemy, and then kill him with Reaper's Scythe.
- Mekansm grants more stats, more armor and more HP regeneration, making you harder to kill. Its active ability is useful both for supporting and to save yourself from danger.
- Point Booster gives you some very cost and slot-effective health and mana. It can then be left as a stand-alone item (a "casual" point booster) or be used to build an Aghanim's Scepter, a Soul Booster, or a full-on Bloodstone.
Situational items:
- Bloodstone makes you more tanky and gives much more mana, making you almost unkillable and able to spam your Death Pulse if you stay behind your allies, thanks to the regeneration it provides.
- Scythe of Vyse gives good stats and mana regeneration. Its disable makes it easier to kill a powerful carry or an annoying support/initiator.
- Shiva's Guard is a good item for teamfights: the armor and the aura it provides will discourage the enemy carry from attacking you, while its active ability places a slowing debuff on enemies, so that you'll be able to chase them and finish them off more easily.
- Aghanim's Scepter makes your ultimate more reliable and powerful, while giving nice stats, health and mana. It also prevents your victim from buying back which can become really useful late in the game if you can kill a key enemy hero.
- Pipe of Insight gives much more HP regeneration and increases your magic resistance. Its ability is useful if the enemy team has a great initiator: with this item you'll be able to partially counter him.
- Heart of Tarrasque makes you a lot more tanky, increasing your health by 1060 HP. It's the most reliable item if you need to be more durable to be really effective in fights.
- Boots of Travel can be bought to make you faster and able to push the lanes more effectively, thanks to your Death Pulse.
- Dagon is more useful on Necrophos than other heroes because it not only deals burst damage, but also allows you to quickly deal more damage from your ultimate.
- Ethereal Blade can be used in conjunction with your ultimate and Death Pulse to deal significantly more damage.
}}
Equipamento
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Tips
- Taking one point in Heartstopper Aura in the early game allows Necrophos to harass enemy heroes by simply standing near them.
- Note however that the aura affects enemy creeps, and thus putting points in it will push the lane. Should you lane with a farm-dependent carry, it is unwise to push as it makes their farm more difficult and leaves both of you more vulnerable to ganks. Putting one or at the most two points in it is appropriate for early game.
- The philosophy behind Reaper's Scythe is that (owing to Sadism) it will return its mana expenditure if you secure a kill. There are several situations in which this ability should be used purely for its stun, such as interrupting channeled ultimates (such as those belonging to Pudge or Enigma) or preventing an enemy hero from escaping. Remember that the stun goes through magic immunity, although the damage will not.
- Reaper's Scythe will almost definitely kill targets at 35% or less hp (with Aghanim's Scepter it's generally any amount under 45%). Remember to factor in Magic Resistance before you attempt to execute an enemy hero with it.
- Aghanim's Scepter upgrades Necrophos's ultimate and will increase the damage ratio to 1.2 at max rank. To calculate the raw damage of Reaper's Scythe, multiply the missing health of an enemy by the ratio. For example, if Axe has a maximum health of 3,900 and he has lost 2,200 health, multiply 2,200 by 1.2 and the damage of Reaper's Scythe will be 2640, (ignoring Magic Resistance), which is more than lethal enough to kill him. Simply put you can kill any hero without any extra magical resistance once their HP drops to roughly half way through no matter how big their HP pool is.
- If a unit dies under Reaper's Scythe, the kill is credited to Necrophos, regardless of who kills it, with the notable exception of Axe using Culling Blade.
- The Reaper's Scythe instant-kill HP threshold, with the base 25% magic resist factored in and without Aghanim's Scepter, can be calculated by multiplying the enemy max health with the constants: 3/13, 9/29, or 27/67 for each respective level of the ultimate. With the Scepter, the values change to 9/29, 27/67, and 9/19. Example: If Windrunner has 700 max health; 700*3/13 = 161. Id est, she must have 161 or less HP to be killed by level 1 Reaper's Scythe without Scepter.[1]
- Keep in mind that Reaper's Scythe is not a channeling ability, meaning you can move the moment you have cast it. As such, it can be used to escape ganks and chases. However, be sure of two things before using it this way, first of all, make sure the 1.5 second stun can actually save you, even if it can save you consider secondly if it is worth using your powerful ultimate solely for saving yourself. Otherwise it is most likely more beneficial to your team to accept your death and save your ultimate for the next encounter.
- Necrophos can very easily be built as a tank and in most circumstances should be; you may gear for Strength (he does not need excessive Intelligence as his autoattack is not useful and his spells are not particularly expensive, besides which Sadism refunds mana). The reason he is usually built as a tank is because he needs to stay alive in violent encounters to heal his allies (a good enemy team will focus him first), and also because the longer he is alive for, the more damage his aura will do and the better chance he has of landing a crucial Reaper's Scythe.
- On the topic of items, a Dagon can prove effective if the early gold is available, providing Necrophos with more Intelligence as well as a means to supplement his lack of burst damage. The extra spell cast will allow him to more effectively use Reaper's Scythe for securing kills. Upgrading this item fully is not advisable, as excess gold could be better spent on utility items like Force Staff or Mekansm. Utility items are more useful for Necrophos than for most heroes, as because of Heartstopper Aura he can inflict constant damage simply by avoiding death.
- Necrophos is effective against invisible heroes that tend to stalk their prey as his Heartstopper Aura does damage while they are in stealth, and his Reaper's Scythe will prevent them from escaping via invisibility before they die. He is also very good against heroes with abilities that deplete their own HP, such as Pudge and Huskar, but Necrophos should first be durable enough to take on these kinds of risk/reward heroes.
- Necrophos's role is notoriously debated; while his abilities appear supportive at their core, his Reaper's Scythe is a tool used to secure kills only for himself (much like Axe's Culling Blade). This is atypical for a standard support hero, because supports usually attempt to confer gold and experience to the team's hard carry. The duplicity of his carry/support role stems from his unique stance in encounters; his kit is largely supportive until an enemy hero grows weak, at which point Necrophos has the capacity to kill said enemy himself. He is best viewed as a utility focused semicarry, rather than a full fledged support hero, in a similar vein to heroes like Tidehunter or Windranger.
- Necrophos is best described as a tank carry/support hybrid as he builds support items and has a healing skill yet these items give him extremely strong team presence during a team fight. The idea behind this as mentioned is that the longer Necrophos stays alive the more damage his enemies suffer due to his aura and spamming of his first skill that both damages all enemies nearby and heals allies at the same time. With a Mekanism and Pipe of Insight and the low cooldown of his first skill Necrophos becomes exceedingly hard to bring down unless focused with stuns and disables which in turn leaves your teammates free to offer their own skills to the fight.
- Necrophos is countered by any hero with high HP regeneration, such as Dragon Knight and Quas-focused Invoker, or a hero with lifesteal capabilities; because he relies on inflicting constant, gradual damage with Death Pulse and Heartstopper Aura. Heroes with these attributes will resist this in lane against Necrophos, keeping high enough HP to prevent death by Reaper's Scythe.
- As Necrophos's survivability heavily relies on his ability to spam Death Pulse you need to be wary of heroes with silence such as Drow Ranger, Silencer and Death Prophet. Ancient Apparition can also greatly cripple you with Ice Blast as this skill prevents HP from regenerating for an extended period of time.
Trivia
- Necrophos's Alternate/Fun name was "A Phoe Gyi", which means "an old man" in the Burmese language. It also sounds similar to 'A Fogey', which is an elderly, normally grumpy individual.
- Necrophos's original name, Necrolyte, is a portmanteau of necros, the Greek word for corpse, and acolyte, a religious attendant.
- Necrophos's original title in DotA was "Necrophile"; his designer altered the name to "Necrolyte" upon realizing its implied sexual connotation.
- In the November 21, 2013 update, Necrolyte's name was changed to Necrophos, likely to avoid copyright issues with Blizzard.
- In the same update, Necrophos's voice processing was changed a bit to sound more distinct from Warlock. However, there was a bug that made the ingame processing much deeper and slower than it should have been.
Update history
November 21, 2013 Patch
- Named changed from Necrolyte to Necrophos.
July 18, 2013 Patch
- Fixed several specific heroes being unable to buyback for the rest of the game if they died to Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Reaper's Scythe"..
June 28, 2013 Patch
- Fixed being able to dispel Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Reaper's Scythe"..
June 05, 2013 Patch
- Fixed a bug with Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Reaper's Scythe"..
August 02, 2012 Patch
- [Não documentado] Added Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrophos and Shadow Shaman.
- [Não documentado] Added Spawn animations for Beastmaster, Bounty Hunter, Necrophos and Shadow Shaman.
August 02, 2012 Patch
- Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
July 12, 2012 Patch
- Fixed Death Pulse not healing allied magic immune units.
June 20, 2012 Patch
- Updated Aghanim's Scepter tooltips for Beastmaster, Necrophos, Queen of Pain, Warlock, and Windrunner.
May 17, 2012 Patch
- Added healing overhead messages for Mekansm, Chen, Lifestealer, Necrophos, and Witch Doctor.
April 26, 2012 Patch
- [Não documentado] Added injured run animations for Necrophos.
- [Não documentado] Added injured attack animations for Necrophos.
- [Não documentado] Added injured idle animations for Necrophos.
December 01, 2011 Patch
- Fixed Heartstopper Aura damaging wards.
November 17, 2011 Patch
- Fixed Heartstopper Aura being blocked by magic immunity.
August 07, 2011 Patch
- Fixed Reaper's Scythe not working on magic immune.
August 02, 2011 Patch
- Death Pulse is no longer dodgeable.
- Illusions no longer have Heartstopper Aura
- Heartstopper Aura now works on magic immune enemies.
- Heartshopper Aura is no longer purgable.
- Heartstopper Aura now ignores the damage multiplier on Illusions.
- Reaper's Scythe will now work properly with Refresher Orb.
- Added stun value to Reaper's Scythe tooltip.
July 08, 2011 Patch
- Changed the tick interval of Heartstopper Aura to every half-second rather than every second.
May 13, 2011 Patch
- Fixed Reaper's Scythe on magic immune units.
- Fixed a number of abilities having incorrect interaction with Sphere: Slithereen Crush, Jinada, Wind Walk, Echo Slam, Moon Glaive, Death Pulse, Purification, Scream of Pain, Fatal Bonds.
April 20, 2011 Patch
- Temporarily disabled Axe, Necrophos, and Sven.
April 14, 2011 Patch
- Temporarily disabled Axe, Necrophos, and Sven.
March 22, 2011 Patch
- Fixed Death Pulse hitting out of vision units.
March 17, 2011 Patch
- Fixed Necrophos's Death Pulse projectiles moving at 900 instead of 400.
Balance changelog
6.80
- Death Pulse now hits units in Fog of War.
6.79
- Base armor increased by 1.
6.78
- If a unit dies under Reaper's Scythe, it will be credited to Necrophos.
- Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death.
6.77
- Reaper's Scythe stun/delay increased from 1 to 1.5 seconds.
6.76
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%.
6.75
- Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130.
- Sadist reworked:
- Necrophos gains increased HP and Mana regeneration for each unit he kills.
- Mana Regeneration: 2/4/6/10 per second
- HP Regeneration: 1/2/3/4 per second
- Duration: 6
- Gives 10x the bonus for hero kills.
- Note: Stacks with itself. Each stack operates independently.
6.74
- Heartstopper Aura damage increased from 0.5/0.7/0.9/1.1 to 0.6/0.8/1/1.2.
- Sadist level 4 mana regen increased from 48 to 60.
6.73
- Death Pulse AoE increased from 375/425/450/475 to 475.
- Heartstopper Aura damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%.
- Sadist level 4 now restores 600 mana if you kill a hero.
6.72
- Reaper's Scythe reworked slightly:
- The HP difference calculation is now processed after the stun duration is over, so any damage you do in between the start of the effect and the end is included in the final damage dealt. The stun duration is now reduced from 1.5 to 1 second.
Replaced abilities
Passiva
A si
Observações:
- Sadist is also triggered by denies.
Passiva
Inimigos
Observações:
- Only affects damage received from a target within range of the aura.
Gallery
- Necrolyte Concept.jpg
Concept art
- ↑ [PGC] §eriðu§§aM (21 July, 2012). Math Formula