Valores de página para "Monkey King"

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Valores de "heroes"

titleMonkey King
image
Ficheiro:Monkey King icon.png
Ficheiro:Monkey King icon.png
icon
Ficheiro:Monkey King minimap icon.png
Ficheiro:Monkey King minimap icon.png
primary_attributeAgility
strength19,0
strength_growth2,8
agility22,0
agility_growth3,2
intelligence20,0
intelligence_growth1,8
health_regen3,0
mana_regen0,9
armor-3,0
magic_resistance0,25
attack_damage_min29
attack_damage_max35
attack_range300,0
base_attack_time1,7
attack_point0,45
attack_backswing0,2
range_typeMelee
missile_speed
movement_speed300
turn_rate0,6
collision_size8
sight_range_day1.800
sight_range_night800
legs2
gib_typedefault
game
page_id3.068

Valores de "abilities"

titlePancada Ilimitada
typehero
sourceMonkey King
soundBoundless Strike
sound2
sound3
image
Ficheiro:Boundless Strike icon.png
Ficheiro:Boundless Strike icon.png
descriptionO usuário expande o seu cajado e o bate contra o chão, atordoando inimigos em linha e causando dano crítico com base no seu ataque. Tem Impacto Verdadeiro.
loreO lendário Jingu Bang cresce de acordo com a vontade do seu mestre, assegurando que nenhum inimigo consiga escapar do alcance do Monkey King.
targetTarget Point
target2
affectsEnemies
affects2
damage_typePhysical
damage_type2
BKB_blockYes
BKB_text
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyQ
legacy_keyB
mana_cost100
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown22
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0,4
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0,5
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Boundless Strike's effects are instantly applied within its whole area. There is no travel time.
  • The effect starts 75 range in front of Monkey King and has an actual length of 1125, adding up to 1200 effective length.
    • It can hit units up to 1350 range away (starting distance + length + width).
    • It can also hit units 75 range behind Monkey King, due to its radius and starting position.
  • Causes Monkey King to perform an instant attack on all hit enemies. The stun is independent from these attacks.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally, with cleave being the only exception.
    • Also procs Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Maestria do Jingu"., placing the debuff on all hit enemy heroes, or adding to the counter if already debuffed.
    • Despite the audio, Daedalus icon.png Daedalus has still only a chance to proc. Boundless Strike does not guarantee chance-based effects to proc.
    • Since Boundless Strike has an ensured critical hit, crits with a lower value have no effect if they proc (higher crit value takes priority).
  • Jingu Mastery loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
    • The bonus attack damage is applied to all hit targets, and it does lifesteal for each hit target, despite using up only 1 charge.
  • The strike first applies the debuff, then the damage.
  • The sound during the cast animation is audible to everyone.
game
titleDança da Árvore
typehero
sourceMonkey King
soundTree Dance
sound2
sound3
image
Ficheiro:Tree Dance icon.png
Ficheiro:Tree Dance icon.png
descriptionO usuário salta para uma árvore e se empoleira no topo dela. Enquanto empoleirado, ele ganha a habilidade Salto Primal — um salto de ataque canalizado. Caso a árvore seja destruída, ele cai e fica atordoado por 4 segundos. Sofrer dano de unidades controladas por jogadores ou Roshan enquanto no chão
loreSun Wukong dança com agilidade sobre a copa das árvores, sempre distante do alcance dos braços.
targetTarget Unit
target2
affectsSelf
affects2Trees
damage_type
damage_type2
BKB_blockNo
BKB_textThe stun upon falling off of a tree pierces spell immunity.
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisablesSim
roottextGetting rooted while already leaping does not cancel the leap.
oncastprocNão
oncasttext
default_keyW
legacy_keyT
mana_cost
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown1,2
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0,3
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Leveling up Tree Dance also levels up Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Salto Primal"..
  • Monkey king leaps to the target tree at a speed of 700, reaching the tree within up to 1.4 seconds.
  • Leaps in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
  • Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
  • Tree Dance has several different cooldowns which activate at different times.
    • Upon cast, the leap duration is added to the cooldown, resulting in a cooldown of 1,3 to up to 2,6 seconds, based on the distance.
    • Upon reaching the tree, it goes on cooldown for 1.4 seconds, which matters only if the cast cooldown was skipped (with e.g.  Magia do Chakra).
    • Upon unperching with a move or attack command, it goes on a 1,2-second cooldown. Does not go on cooldown when unperched in other ways.
    • Upon taking player-based or Roshan icon.png Roshan-based damage greater than 0 while on the ground (excluding damage flagged as HP Removal), it goes on a -second cooldown.
    • All of these cooldowns are unaffected by percentage-based cooldown reductions. Flat reductions and cooldown resets work.
  • During the leap, Monkey King is disabled, unable to perform any actions. The last given order gets queued up and executed as soon as he lands.
  • During the leap and while on a tree, Monkey King gains flying vision, but has his vision reduced to 800/400 (Talento 1100/700).
  • While perched on a tree, Monkey King is hidden from sight. He can only be seen with flying vision.
    • He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing wards to spot him when the ward is on an elevated ward spot.
    • However, he cannot be seen when getting hurled in the air by spells (e.g.  Lançar). Only standing on high ground may grant vision over him.
  • While on a tree, Monkey King can perform any action normally, with some of them unperching him, while others do not.
    • Casting  Pancada Ilimitada, Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Travessura". and any item ability does not unperch him.
    • Casting Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Comando de Wukong"., moving and attacking does unperch him.
    • Directional Move and Patrol have no effect when ordered while on a tree, so that Monkey King stays perched.
    • While on cooldown on a tree, Monkey King is disarmed and he cannot move, which prevents him from getting off the tree with move and attack commands.
    • Forced movement unperches Monkey King as well. This includes the effects of Blink Dagger icon.png Blink Dagger, Eul's Scepter of Divinity icon.png Cetro Divino de Eul, Force Staff icon.png Force Staff and Hurricane Pike icon.png Hurricane Pike.
  • While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
  • Monkey King gets only stunned if his tree he leaps towards, or he sits on, gets destroyed. Getting unperched in other ways (e.g. forced movement) does not result in a stun.
    • When on a tree created by  Brotar or Iron Branch icon.png Iron Branch, Monkey King does not get stunned when they get destroyed or expire.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation.
game
titleSalto Primal
typehero
sourceMonkey King
soundPrimal Spring
sound2
sound3
image
Ficheiro:Primal Spring icon.png
Ficheiro:Primal Spring icon.png
descriptionO usuário salta do alto da sua árvore, causando retardo e dano a inimigos na área de aterrissagem. O dano e retardo são proporcionais à duração da canalização.
loreSaltando da segurança da cobertura para o meio dos seus inimigos, Sun Wukong ataca sem pena.
targetTarget Area
target2Channeled
affectsEnemies
affects2
damage_typeMagical
damage_type2
BKB_blockYes
BKB_text
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisablesSim
roottextGetting rooted while already channeling or leaping does not cancel the spell.
oncastproc
oncasttext
default_keyE
legacy_keyG
mana_cost100
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown19/17/15/13
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree and while on a tree.
    • It is inactive while leaping from a tree to another tree, and while on the ground.
  • Since Tree Dance disables Monkey King during the leap, casting Primal Spring while leaping to a tree queues up the order, so that it is cast immediately once on the tree.
  • Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
  • The damage and slow are based on the time spent channeling, meaning their potency increases per each server tick (0.03 seconds) spent channeling, up to 54 times.
    • The damage increases by 2,6/4/5,3/6,6 (Talento 10,2/11,5/12,8/14,2) per server tick, starting immediately, reaching 142,6/214/285,3/356,6 (Talento 550,2/621,5/692,8/764,2) damage in 1,6 seconds.
    • The slow increases by 0,377%/0,755%/1,132%/1,509% per server tick, also starting immediately, reaching 20,4%/40,8%/61,1%/81,5% slow in 1,6 seconds.
  • Hitting the same enemy multiple times with Primal Spring refreshes the slow duration, but does not update the slow value based on channel time.
  • Primal Spring first applies the damage, then the debuff.
  • The visual effects at the target area during the channeling are visible to allies only.
  • The channeling sound is audible to enemies, even through the fog of war.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation.
game
titleSalto Prematuro
typehero
sourceMonkey King
sound
sound2
sound3
image
Ficheiro:Spring Early icon.png
Ficheiro:Spring Early icon.png
description
lore
targetNo Target
target2
affectsSelf
affects2
damage_type
damage_type2
BKB_block
BKB_text
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastprocNão
oncasttext
default_keyE
legacy_keyG
mana_cost
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown0
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
  • Cannot be shift-queued.
game
titleMaestria do Jingu
typehero
sourceMonkey King
soundJingu Mastery
sound2
sound3
image
Ficheiro:Jingu Mastery icon.png
Ficheiro:Jingu Mastery icon.png
descriptionOs ataques do usuário despertam o poder do Jingu Bang. No quarto ataque no mesmo herói, o usuário ganha quatro ataques sobrecarregados que causam dano adicional e roubo de vida.
loreSempre sensível ao temperamento do seu mestre, o Jingu Bang irradia poder quando o fervor de combate de Sun Wukong chega ao máximo.
targetPassive
target2
affectsEnemies
affects2Self
damage_type
damage_type2
BKB_blockNo
BKB_text
linkens_block
linkens_text
illusionuseNo
illusion_text
breakableYes
break_textDisables both the adding of the counter and the buff on Monkey King.
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyD
legacy_keyR
mana_cost
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Each successful attack done on an enemy hero while Monkey King does not have the damage and lifesteal buff places the debuff, or adds one to its counter if it already has the debuff.
  • Only actual enemy heroes (including clones) can receive the debuff. Illusions and creep-heroes do not count. Allied heroes do not count either.
  • The debuff's duration gets refreshed on each hit. The 4 hits do not all require to happen within 10 seconds.
  •  Pancada Ilimitada's instant-attack also counts and is able to place the debuff/add to the debuff's counter.
  • Upon hitting the same target 4 times, the debuff on the target disappears and Monkey King receives the attack damage and lifesteal buff.
  • A charge gets used upon successfully attacking any unit, including buildings, wards and allied units, always applying the bonus damage.
  • The lifesteal does not work against buildings and allies, but works against any other unit, including wards.
  • Stacks additively with other sources of lifesteal.
  • Boundless Strike also uses Jingu Mastery's effects, hitting all enemies with the bonus damage and the lifesteal, but only using up one charge per cast.
    • Even when not hitting any enemy, Boundless Strike still takes one charge of Jingu Mastery.
game
titleTravessura
typehero
sourceMonkey King
soundMischief
sound2
sound3
image
Ficheiro:Mischief icon.png
Ficheiro:Mischief icon.png
descriptionAltera a forma do usuário para enganar adversários, usando o ambiente ao seu redor como inspiração para o disfarce. Sofrer dano, atacar ou usar quaisquer itens ou habilidades quebra o disfarce.
loreCuidado com aquela árvore.
targetNo Target
target2
affectsSelf
affects2
damage_type
damage_type2
BKB_block
BKB_text
linkens_block
linkens_text
illusionuseNo
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastprocNão
oncasttext
default_keyF
legacy_keyF
mana_cost
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown3
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0,53
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Monkey King himself.
  • Interrupts Monkey King's channeling spells, move orders and attack orders upon cast.
  • When a tree is within 350 range upon cast, it transforms Monkey King into that tree instead. If multiple trees are within range, a random one of them is chosen.
  • When within 350 range of a rune spot, it transforms Monkey King into a random rune suitable for that rune spot.
  • After Roshan icon.png Roshan's first death, Mischief transforms Monkey King into the Aegis of the Immortal icon.png Aegis of the Immortal when cast inside his pit.
    • After his second death, it may also transform him into Cheese icon.png Cheese. After his third death, it may also transform him into Refresher Shard icon.png Refresher Shard.
  • Monkey King's movement speed is set to 200 while transformed (380 when transformed as a courier). Besides with hastes, his movement speed cannot be altered by anything.
  • Monkey King's selection box adapts to the disguise models. However, his collision size does not change.
  • Monkey King's minimap icon is hidden to the enemy while disguised. In addition, his over-head health and mana bar is hidden to everyone, including the player.
  • Auto-attack ignores the Monkey King, so that lane creeps, neutral creeps, towers and fountains do not automatically attack him.
    • Units of players which have auto-attack enabled do not attack him automatically either, but can be forced to attack him. The ground-attack move also ignores him.
    • Monkey King is still fully affected by every spell. He can be targeted normally. Attachable particle effects of spells still attach to him.
  • Damage greater than 0 dispels the effect. Does not get dispelled by damage flagged as HP Removal.
game
titleReverter Forma
typehero
sourceMonkey King
soundRevert Form
sound2
sound3
image
Ficheiro:Revert Form icon.png
Ficheiro:Revert Form icon.png
descriptionReverte o usuário para a sua forma original.
lore
targetNo Target
target2
affectsSelf
affects2
damage_type
damage_type2
BKB_block
BKB_text
linkens_block
linkens_text
illusionuse
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastprocNão
oncasttext
default_keyF
legacy_keyF
mana_cost
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown1
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point0
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0,53
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Interrupts Monkey King's channeling spells, move order and attack order upon cast.
game
titleComando de Wukong
typeultimate
sourceMonkey King
soundWukong's Command
sound2
sound3
image
Ficheiro:Wukong's Command icon.png
Ficheiro:Wukong's Command icon.png
descriptionO usuário invoca uma formação de soldados circular que se espalha a partir da sua posição. Caso o Monkey King saia da área os seus soldados se dispersam. Os soldados possuem o ataque do usuário e só alvejam heróis. O usuário e todos os seus soldados causam dano adicional até a habilidade acabar.
loreO Monkey King arranca tufo de pele para soprar nos seus inimigos, encantando cada fio para se transformar em cópia de si mesmo.
targetTarget Area
target2
affectsEnemy Heroes
affects2
damage_typePhysical
damage_type2
BKB_blockNo
BKB_text
linkens_block
linkens_text
illusionuseNo
illusion_text
breakable
break_text
disjointable
disjointtext
rootdisables
roottext
oncastproc
oncasttext
default_keyR
legacy_keyW
mana_cost100
mana_cost_aghs
mana_cost_tal
current_mana_cost
max_mana_cost
cooldown130/110/90
cooldown_aghs
cooldown_tal
cooldown_aghs_tal
aghanims_upgrade
cast_point1,2
cast_point_tal
cast_point_aghs
cast_point_aghs_tal
cast_backswing0,37
cast_backswing_tal
cast_backswing_aghs
cast_backswing_aghs_tal
notes
  • Upon cast, 14 (Talento 21) clones of Monkey King spawn which immediately walk to their determined spot in the formation.
  • The clones walk at a speed of 700 and have unobstructed movement, walking through cliffs and trees.
  • The formation they take is always the same except when space is limited by the edges of the map.
    • The first ring soldiers form a pentagon within a 300 radius circle, with the tip always facing north.
    • The second ring soldiers form a nonagon within a 750 radius circle, with the tip always facing north as well.
    • (Talento The third ring soldiers form a heptagon within a 1100 radius circle, with the tip always facing north as well.)
  • The soldiers are invulnerable and and considered hidden (although visible), making them immune to almost every spell.
  • The soldiers are hero clones of Monkey King, copying all attributes of Monkey King, with some special exceptions. They are not illusions.
    • Their attack speed is locked so that they always do one attack every 1,3 seconds. Attack speed buffs and slows do not affect them.
    • Their day and night vision is reduced to 600. They provide the vision while walking to their spot and while standing there.
    • The clones only attack enemies they see. Invisible enemies and enemies inside the Fog of War within the circles are not attacked.
    • The clones also copy most of Monkey King's items, and are therefore able to use attack modifiers and bestow auras he had upon cast.
    • The clones do not copy Abyssal Blade icon.png Abyssal Blade, Aegis of the Immortal icon.png Aegis of the Immortal, Gem of True Sight icon.png Gem of True Sight, Skull Basher icon.png Skull Basher and Urn of Shadows icon.png Urna das Sombras.
    • The permanent buffs of  Cetro de Aghanim Sintetizado and  Inteligência Roubada are copied as well.
    • However, other permanent buffs (e.g. Moon Shard icon.png Moon Shard,  Duelo) are not copied.
    • Since their attack speed is locked, Echo Sabre icon.png Sabre Ecoante does not allow them to quickly attack twice. The slow is still applied though.
    •  Maestria do Jingu does not work for the clones. They neither add stacks on enemies, nor gain the buff if Monkey King had it upon cast.
    • Since the soldiers do regular attacks, their damage is reduced by damage block.
  • The soldiers only attack enemy heroes, clones, creep-heroes and illusions which are inside the circle.
    • Other units and any unit outside the circle are fully ignored, even when within attack range of a soldier.
  • If Monkey King moves more than 780 (Talento 1130) range away from the center of the circle, or when he dies, the soldiers disappear and the spell ends.
  • Recasting Wukong's Command while a previous cast is still active immediately ends the previous cast.
game

Valores de "abilities_traits"

titlePancada Ilimitada
trait1Alcance de uso
value11200
value1_aghs
value1_tal
value1_aghs_tal
trait2Comprimento do efeito
value21200
value2_aghs
value2_tal
value2_aghs_tal
trait3Largura do efeito
value3150
value3_aghs
value3_tal
value3_aghs_tal
trait4Dano crítico
value4150%/175%/200%/225%
value4_aghs
value4_tal<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-1">Erro Lua: Erro de expressão: Operador &lt; inesperado.</span></strong>
value4_aghs_tal
trait5Duração do atordoamento
value50,4/0,8/1,2/1,6
value5_aghs
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleDança da Árvore
trait1Alcance de uso
value11000
value1_aghs
value1_tal<strong class="error">Erro de expressão: Operador &lt; inesperado</strong>
value1_aghs_tal
trait2Intervalo entre usos ao sofrer dano
value23
value2_aghs
value2_tal
value2_aghs_tal
trait3Visão na árvore
value3800
value3_aghs
value3_tal<strong class="error">Erro de expressão: Operador &lt; inesperado</strong>
value3_aghs_tal
trait4Visão na árvore de noite
value4400
value4_aghs
value4_tal<strong class="error">Erro de expressão: Operador &lt; inesperado</strong>
value4_aghs_tal
trait5Duração do atordoamento ao cair
value54
value5_aghs
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleSalto Primal
trait1Alcance de uso
value1Global
value1_aghs
value1_tal
value1_aghs_tal
trait2Distância de salto máxima
value21000
value2_aghs
value2_tal
value2_aghs_tal
trait3Raio
value3375
value3_aghs
value3_tal
value3_aghs_tal
trait4Canalização máxima
value41,6
value4_aghs
value4_tal
value4_aghs_tal
trait5Dano máximo
value5140/210/280/350
value5_aghs
value5_tal<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-10">Erro Lua: Erro de expressão: Operador &lt; inesperado.</span></strong>
value5_aghs_tal
trait6Retardo de movimento máximo
value620%/40%/60%/80%
value6_aghs
value6_tal
value6_aghs_tal
trait7Duração do retardo
value74
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleSalto Prematuro
trait1
value1
value1_aghs
value1_tal
value1_aghs_tal
trait2
value2
value2_aghs
value2_tal
value2_aghs_tal
trait3
value3
value3_aghs
value3_tal
value3_aghs_tal
trait4
value4
value4_aghs
value4_tal
value4_aghs_tal
trait5
value5
value5_aghs
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleMaestria do Jingu
trait1Ataques necessários
value14
value1_aghs
value1_tal
value1_aghs_tal
trait2Cargas
value24
value2_aghs
value2_tal
value2_aghs_tal
trait3Dano adicional
value360/90/120/150
value3_aghs
value3_tal<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-12">Erro Lua: Erro de expressão: Operador &lt; inesperado.</span></strong>
value3_aghs_tal
trait4Roubo de vida
value415%/30%/45%/60%
value4_aghs
value4_tal
value4_aghs_tal
trait5Duração do contador
value510
value5_aghs
value5_tal
value5_aghs_tal
trait6Duração do efeito
value635
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleTravessura
trait1Velocidade de movimento (padrão)
value1200
value1_aghs
value1_tal
value1_aghs_tal
trait2Velocidade de movimento (como entregador)
value2380
value2_aghs
value2_tal
value2_aghs_tal
trait3Raio de busca
value3350
value3_aghs
value3_tal
value3_aghs_tal
trait4
value4
value4_aghs
value4_tal
value4_aghs_tal
trait5
value5
value5_aghs
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleReverter Forma
trait1
value1
value1_aghs
value1_tal
value1_aghs_tal
trait2
value2
value2_aghs
value2_tal
value2_aghs_tal
trait3
value3
value3_aghs
value3_tal
value3_aghs_tal
trait4
value4
value4_aghs
value4_tal
value4_aghs_tal
trait5
value5
value5_aghs
value5_tal
value5_aghs_tal
trait6
value6
value6_aghs
value6_tal
value6_aghs_tal
trait7
value7
value7_aghs
value7_tal
value7_aghs_tal
trait8
value8
value8_aghs
value8_tal
value8_aghs_tal
trait9
value9
value9_aghs
value9_tal
value9_aghs_tal
trait10
value10
value10_aghs
value10_tal
value10_aghs_tal
trait11
value11
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game
titleComando de Wukong
trait1Alcance de uso
value1550
value1_aghs
value1_tal
value1_aghs_tal
trait2Raio do primeiro anel
value2300
value2_aghs
value2_tal
value2_aghs_tal
trait3Raio do segundo anel
value3750
value3_aghs
value3_tal
value3_aghs_tal
trait4Raio do terceiro anel
value40
value4_aghs
value4_tal<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-13">Erro Lua em Módulo:Show na linha 14: attempt to index field '?' (a nil value).<
value4_aghs_tal
trait5Raio de comando
value5780
value5_aghs
value5_tal1130
value5_aghs_tal
trait6Número de soldados no primeiro anel
value65
value6_aghs
value6_tal
value6_aghs_tal
trait7Número de soldados no segundo anel
value79
value7_aghs
value7_tal
value7_aghs_tal
trait8Número de soldados no terceiro anel
value80
value8_aghs
value8_talspan><
value8_aghs_tal
trait9Tempo base de ataque dos soldados
value91,3
value9_aghs
value9_tal
value9_aghs_tal
trait10Armadura adicional
value1012/18/24
value10_aghs
value10_tal<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-16">Erro Lua: Erro de expressão: Operador &lt; inesperado.</span></strong>
value10_aghs_tal
trait11Duração máxima
value1113
value11_aghs
value11_tal
value11_aghs_tal
trait12
value12
value12_aghs
value12_tal
value12_aghs_tal
game

Valores de "abilities_buffs"

titlePancada Ilimitada
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1Boundless Strike Stun
debuff1dispelStrong
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleDança da Árvore
buff1Bounce Leap
buff1dispelNone
buff1text
buff2Tree Dance Activity
buff2dispelNone
buff2text
buff3Bounce Perch
buff3dispelNone
buff3text
buff4Tree Dance Hidden
buff4dispelNone
buff4text
debuff1Unperched Stunned
debuff1dispelStrong
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleSalto Primal
buff1Bounce Leap
buff1dispelNone
buff1text
buff2Tree Dance Activity
buff2dispelNone
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1Spring Slow
debuff1dispelAny
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleSalto Prematuro
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleMaestria do Jingu
buff1Quadruple Tap Bonuses
buff1dispelAny
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1Quadruple Tap Counter
debuff1dispelNone
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleTravessura
buff1Transform
buff1dispelAny
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleReverter Forma
buff1
buff1dispel
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game
titleComando de Wukong
buff1Fur Army Damage Bonus
buff1dispelNone
buff1text
buff2
buff2dispel
buff2text
buff3
buff3dispel
buff3text
buff4
buff4dispel
buff4text
debuff1
debuff1dispel
debuff1text
debuff2
debuff2dispel
debuff2text
debuff3
debuff3dispel
debuff3text
debuff4
debuff4dispel
debuff4text
game

Valores de "talents"

talent4leftCirculo adicional para  Comando de Wukong
talent4left_value1100/7
talent4right+100 de armadura para  Comando de Wukong
talent4right_value100
talent3left+400 de dano para  Salto Primal
talent3left_value400
talent3right+50% de critico para  Pancada Ilimitada
talent3right_value50
talent2left+75 de dano para  Maestria do Jingu
talent2left_value75
talent2right+600 alcance de uso  Dança da Árvore
talent2right_value600
talent1leftattack speed
talent1left_value20
talent1right+300 unidades de visão para  Dança da Árvore
talent1right_value300
notes

Valores de "heroes_gameplay"

rolesCarry Escape Disabler Initiator
complexity2
descriptionHaving survived every encounter with the wrathful gods, the immortal Sun Wukong returns to do what he does best: cause endless Mischief. Tricky and deceptive, the Monkey King takes the shape of a tree, and lies in wait to Boundless Strike the unsuspecting with his extendable staff. He leaps nimbly from treetop to treetop, scouting the ideal location to crash down on enemies with Primal Spring. A tuft of hair—plucked from his head—scatters into the wind, transforming into legions of soldiers. Under Wukong's Command, the clone army makes certain that no foe ever leaves the field without battling the Monkey King himself.

Valores de "heroes_bio"

nameSun Wukong
titleMonkey King
soundclip
Ficheiro:Monkey rare 02.mp3
Monkey rare 02.mp3
quoteThere's a lot of stories about the Monkey King. Some of 'em are even true.
lorePor 500 anos a montanha o pressionou, apenas a sua cabeça fora do esmagador peso da prisão de pedra invocada pelos deuses ancestrais para evitar a rebelião dos seus filhos. Musgo cresceu entre as linhas da sua face exposta, tufos de grama brotaram das suas orelhas; a sua visão consistia de flores selvagens surgindo do solo onde estavam as suas bochechas. Muitos pensaram que ele estava morto, atormentado pelos deuses por travar uma guerra contra os céus até que nada além da sua lenda sobrevivesse. Porém, como em toda história, o Monkey King não podia morrer.

Então ele esperou. Perdurou até os deuses vierem oferecer uma chance de absolvição. E quando deram o preço, Sun Wukong aceitou: ele acompanharia um jovem acólito em uma peregrinação secreta, protegendo-o de demônios e outros perigos na jornada, além de guiar o homem para casa em posse de uma relíquia cobiçada. Fazendo isso e obedecendo as ordens do humano em serviço dessa missão sagrada, Wukong provaria-se reformado.

Para variar, Wukong cumpriu as suas promessas com honra, sendo liberto dos pecados das suas insurreições passadas. O acólito, que aprendeu bastante com essas dificuldades, retornou para o seu templo, relíquia em mãos; Wukong — finalmente em bons termos com os deuses — contentou-se por um breve período em abrir mão da sua antiga sede por aventuras e glória. Mas o Monkey King nasceu para as travessuras... e nunca é tarde para ofender os deuses.
voice_actorBill Millsap
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