I am a beacon of knowledge blazing out across a black sea of ignorance.
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Dazzle the Shadow Priest is a ranged intelligence Hero known for his ability to heal and protect his teammates while preventing their deaths.
Unlike most other supports, his spells revolve around dealing physical damage, allowing his abilities to scale into the late game. His first ability, Poison Touch, is a spammable spell that greatly slows its target and then deals damage over time; out of all his abilities, Poison Touch is the only one that cannot pierce spell immunity. Shallow Grave prevents the target ally from dying under almost any circumstances for the next five seconds, allowing his teammates to survive impossible situations. Though it only prevents fatal damage and not disables such as stuns, it cannot be purged. Shadow Wave is a low-cooldown chain healing ability that deals damage to nearby enemies for each instance of healing, potentially allowing it to deal tremendous physical damage to enemies that are surrounded by Dazzle's allies. His ultimate, Weave, is a large armor bending ability that not only increases his allies' armor, but also decreases his enemies'. Possessing the ability to warp light and dark with his spells, Dazzle is a potent support hero who can prevent his allies from falling to the Nothl Realm, while hastening his foes' demise.
Biografia
Habilidades
Lança uma cone magia venenosa que atinge múltiplas unidades inimigas. Causando dano ao longo do tempo e retardo os alvos. Sempre que uma unidade afetada for atacada, a duração é reiniciada.
Observações:
- Poison Touch's projectiles travel at a speed of 1300.
- Can hit units up to 1000 range away (starting radius + distance + end radius).
- The complete area is shaped like a cone in front of Dazzle.
- The area starts in front of Dazzle, and not at the primary target's position.
- Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
- Deals damage in 1 second intervals, starting 1 seconds after the debuff is placed, resulting in 4/5/6/7 damage instances.
- Can deal up to 64/140/240/364 ( 244/365/510/679) damage to each target when not refreshed (before reductions).
- The duration gets refreshed whenever a player or Roshan lands an attack on the debuffed unit. This means it does not get refreshed on missed attacks.
- Multiple instances of Poison Touch fully stack.
- Mandinga reduz o intervalo entre usos para:
- Nível 1: 19,98/17,76/15,54/13,32
- Nível 2: 16,74/14,88/13,02/11,16
- Nível 3: 13,5/12/10,5/9
Heróis aliados
Um aliado abençoado com a Cova Rasa não morrerá enquanto estiver sob a sua proteção, não importando o quão perto ele esteja da morte.
Observações:
- Prevents the target from dying by setting its minimum health to 1.
- This means the target cannot die to damage, but can die to instantly killing effects (e.g. Lâmina de Abate and Wraith Delay), since they do not kill with damage.
- Although using an instant kill effect, Explosão de Gelo does not shatter units affected by the Min Health mechanic.
- HP removal cannot kill the unit either, so that it prevents the target from dying to e.g. Falsa Promessa's delayed damage.
- Damage taken is technically not reduced, so any damage event still registers the full damage.
- Can be cast on illusions and creep-heroes.
- When upgraded, Shallow Grave turns into a ground-targeted ability, meaning it does not need to be centered on an ally to cast.
- Therefore, targeting an empty area is possible as well, wasting the mana and cooldown.
- Graves all heroes (including illusions and clones) and creep-heroes within the area.
- Does not grave invulnerable or hidden units within the area.
- Mandinga reduz o intervalo entre usos para:
- Nível 1: 44,4/34,04/23,68/13,32
- Nível 2: 37,2/28,52/19,84/11,16
- Nível 3: 30/23/16/9
Envia um raio de energia que salta entre aliados, curando-os enquanto causa dano a unidades inimigas próximas. Dazzle é sempre curado pela Onda Sombria.
Observações:
- Shadow Wave has no bounce delay, so all targets are healed at the same time.
- Priority order: Hurt allied heroes > hurt allied non-hero units (includes illusions) > allied heroes > non-hero units.
- The lower the health of nearby allies, the higher their priority gets. This means the lowest health units get healed first.
- If multiple units hit the exact same criteria (e.g. only full health non-hero units are nearby), it chooses between them randomly.
- Regardless of the target, Dazzle is always healed without counting towards the number of bounces, effectively healing 4/5/6/7 units.
- The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.
- Mandinga reduz o intervalo entre usos para:
- Nível 1: 10,36/8,88/7,4/5,92
- Nível 2: 8,68/7,44/6,2/4,96
- Nível 3: 7/6/5/4
Passiva
A si / Inimigos
Reduz passivamente o intervalo entre usos das suas habilidades e itens. Reduz a armadura de inimigos próximos sempre que usar uma habilidade, de forma cumulativa.
Observações:
- Stacks multiplicatively with Núcleo Octarina and additively other sources of cooldown reduction.
- Reduces armor of enemies before the triggering spell resolves.
- Affects invisible units and units in the Fog of War. Does not affect invulnerable or hidden enemies.
- Does not affect Roshan.
- Does not trigger on active item abilities, on spells with 0 cooldown, or on spells which do not trigger on-cast effects.
- Places one debuff on enemies. This debuff gets stronger when it gets refreshed with successive casts.
- A number on the icon shows how many times the debuff was refreshed, including the first cast.
Talentos
Talentos do herói | ||
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+0,5 de armadura por segundo para Mandinga | 25 | +40% de retardo para Toque Venenoso |
+45 de dano por segundo para Toque Venenoso | 20 | +40 de velocidade de movimento |
+30 de cura/dano para Onda Sombria | 15 | +200 de alcance de uso |
+30% de experiência obtida | 10 | +75 de dano |
- O talento de alcance de uso não afeta a distância do salto da Onda Sombria.
- Este talento de dano de ataque é adicionado como dano de ataque bruto, então não beneficia ilusões e não é afetado pela maioria dos efeitos de redução ou aumento de dano baseado em porcentagem.
Itens recomendados
Itens iniciais:
Começo da partida:
Meio da partida:
Minutos finais:
Itens situacionais:
- Sentinela Reveladora
- Necronomicon
- Cetro Fantasma
- Capa Cintilante
- Cajado de Força
- Cetro Divino de Eul
- Tambor de Resistência
- Cachimbo de Introspecção
- Bastão de Atos
- Proteção de Shiva
- Foice de Vyse
- Núcleo Octarina
Jogabilidade
Funções: | Suporte Bombardeador Desativador |
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Complexidade: | ★☆☆ |
Estilo de jogo: | A journey to the Nothl realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim. Foes are crippled by his Poison Touch, while allies are blessed with Shallow Grave, cheating death no matter how severe their injuries. An invaluable member of any party, Dazzle Weaves together darkness and light, enchanting the land itself to create for his allies the ultimate sanctuary. |
Áudio
Histórico
Equipamento
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Curiosidades
- The current version of Dazzle was created in 6.39 (upon release, Weave was a regular ability while Shallow Grave was his ultimate), but there was another version of Dazzle, which was released in 6.00. However, this old version of the Shadow Priest only lasted for 3 version, as he was removed in 6.03. He was considered a "filler hero".
- Upon his release in 6.00, his name was Razzle, the Shadow Priest. His Title, Shadow Priest, and his abilities Shadow Word and Power Word are most likely a reference to the Priest, a playable class from World of Warcraft, a title from Blizzard Entertainment. The Priest class is able to assume a Shadow Form, turning it into a Shadow Priest and has several abilities named Shadow Word and Power Word, from which some have a similar effect to Razzle's spells.