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== Talentos == |
== Talentos == |
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+ | {{:Chaos Knight/Talentos}} |
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− | {{Talents |
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− | | t4left = +2s para a duração máxima do {{A|Raio Caótico|Chaos Knight}} |
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− | | v4left = 2 |
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− | | t4right = +7 de redução de armadura para {{A|Fenda da Realidade|Chaos Knight}} |
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− | | v4right = 7 |
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− | | t3left = {{A|Fenda da Realidade|Chaos Knight}} ignora imunidade a magias |
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− | | v3left = |
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− | | t3right = gold/min |
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− | | v3right = 150 |
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− | | t2left = cooldown reduction |
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− | | v2left = 12 |
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− | | t2right = strength |
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− | | v2right = 15 |
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− | | t1left = movement speed |
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− | | v1left = 20 |
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− | | t1right = all stats |
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− | | v1right = 5 |
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− | | notes = |
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− | }} |
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== Itens recomendados == |
== Itens recomendados == |
Revisão das 08h08min de 17 de fevereiro de 2019
I am a beacon of knowledge blazing out across a black sea of ignorance.
Chaos Knight | ||||||||||||||||||||||||||||||||||||||||||||||||
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Chaos Knight is a melee strength Hero with one of the highest physical damage outputs of all heroes. He is mostly played as a carry and ganker. As his name implies, he has a theme based on randomness and uncertainty. His regular attack has an incredibly wide thirty damage spread, making his last hitting ability somewhat unreliable. Chaos Bolt is his most notorious luck-based ability which, at max level, can stun a target anywhere between a mediocre 2 seconds to an effective 4 seconds that will almost certainly assure the target's death; it will also deal a variable amount of damage ranging from minuscule to moderate. Reality Rift pulls Chaos Knight and his target to a randomly chosen point along the line between the two and gives him bonus damage for one attack. Chaos Strike is a crit-based ability with one of the lowest proc chances, yet also one of the highest multipliers. The illusions produced by his ultimate, which retain his full damage and only take double damage, benefit from his Chaos Strike and can teleport alongside him to attack the target whenever he uses Reality Rift. With up to four illusions being produced at Phantasm's highest level, Chaos Knight's damage output can be multiplied to be five times as great during teamfights later in the game, and it is not uncommon to see enemy heroes being killed instantly after being Reality Rifted by the apocalyptic horsemen. Thus, Chaos Knight is played as a carry who excels in both the mid and late game, if the game drags on long enough and he is able to acquire enough strength-based and survivability items to ensure that his illusions can stay alive, he will be able to overpower most hard carries.
Biografia
Habilidades
Lança um misterioso raio de energia na unidade-alvo. Atordoa por uma duração aleatória e causa dano aleatório.
Observações:
- Chaos Bolt travels at a speed of 700.
- Stun duration and raw damage values are shown above the target's head upon hit (visible to allies and enemies), with the duration being shown as a rounded integer.
- However, the actual stun duration is not by exact seconds -- it ranges between the given values (e.g. at level 1, it could stun for 1.74 seconds).
- Damage and stun values are inversely related, meaning the longer the stun is, the less damage it deals and vice versa.
- This means the damage decreases by Erro Lua: . per each additional 0.1 seconds of stun.
- Level 1: 1s – 180, 1.25s – 150, 1.5s – 120, 1.75s – 90, 2s – 60 (stun duration – damage)
- Level 2: 1s – 210, 1.5s – 180, 2s – 150, 2.5s – 120, 3s – 90 (stun duration – damage)
- Level 3: 1s – 240, 1.75s – 210, 2.5s – 180, 3.25s – 150, 4s – 120 (stun duration – damage)
- Level 4: 2s – 270, 2.5s – 240, 3s – 210, 3.5s – 180, 4s – 150 (stun duration – damage)
- The bolt first applies the debuff, then the damage.
Unidade-alvo
Inimigos / Em si mesmo
Teletransporta você, quaisquer imagens que tenha e a unidade-alvo para um ponto aleatório ao longo da linha entre vocês dois. Reduz a armadura do alvo por {{#show:#Fenda da Realidade|?value4#}} segundos.
( Can target and apply its debuff to spell immune units.)
Observações:
- Reality Rift does not disjoint projectiles.
- Teleports Chaos Knight, his illusions within the search radius and the target to a random point on the line between him and the target.
- This random point is always situated between 30% and 80% of the distance from Chaos Knight to his target upon cast.
- Chaos Knight lands at the opposite side of the hero from where he cast. His illusions land at random angles around the target.
- The location is determined at the beginning of the cast.
- The visual effects also play at the beginning, revealing the point at which Chaos Knight and his target are about to land.
- Chaos Knight and his illusions are made to face his target and are issued an attack order against the target.
- When cast on Roshan, teleports only Chaos Knight (and his illusions) in front of Roshan from where he cast, not both to a random point.
- The armor reduction is applied to the target upon cast. Chaos Knight does not need to attack it in order to place the debuff.
- The armor reduction from successive casts does not stack, only the duration gets refreshed.
- Does not interrupt the target's channeling spells.
Passiva
Inimigos
Cada ataque tem a chance de causar dano adicional e reduzir a armadura do alvo em 5 por 8 segundos.
Observações:
- Increases attack damage by an average of Erro Lua: ..
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Stacks additively with other sources of lifesteal.
- Chaos Strike uses pseudo-random distribution.
- Cannot proc against wards and buildings.
- The sound and particles play upon start of the attack, not when the attack lands.
Invoca várias cópias do Chaos Knight a partir de dimensões alternativas. Há {{#show:#Fantasma|?value4#}} de chance que um fantasma extra seja invocado. Os fantasmas causam {{#show:#Phantasm|?value5#}} de dano, mas sofrem {{#show:#Fantasma|?value6#}}.
Observações:
- Disjoints projectiles upon cast.
- Chaos Knight is invulnerable, hidden and spell immune during the split time.
- Applies a basic dispel on Chaos Knight upon cast.
- Resets current attack and spell targeting priorities on Chaos Knight.
- After the split time, Chaos Knight reappears with his illusions.
- The reappear locations are based on Chaos Knight's position upon cast, with one appearing at the cast location, and the others north, east, south or west from that point.
- This means when spawning 3 illusions, the formation is T-shaped and when spawning 4 illusions, it is shaped like a plus.
- When spawning 3 illusions, the distance in between each is 135 range. When spawning 4 illusions, the distance is 162.
- Though the formation is always the same, Chaos Knight and his illusions take a random position in the formation and have all the same facing angle.
- When the extra phantasm spawns, an additional sound effect is played.
- Recasting Phantasm replaces the illusions from the previous cast, no matter under whose control they are.
- When upgraded, Phantasm can target allies, creating illusions of them, which then are under Chaos Knight's control.
- Applies all the effects (disjoint, basic dispel) to the target as well. It also turns invulnerable and hidden shortly, and has a chance to spawn an extra illusion.
- Double-tapping the ability automatically targets self.
- Can also be cast on illusions and clones. Cannot be cast on creep-heroes.
Talentos
Talentos do herói | ||
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+2s para a duração máxima do Raio Caótico | 25 | -2s de intervalo entre usos para Golpe Caótico |
Fenda da Realidade ignora imunidade a magias | 20 | +150 de ouro por minuto |
15% de redução de intervalo entre usos | 15 | +15 de Força |
+20 de velocidade de movimento | 10 | +5 a todos os atributos |
- O talento de todos os atributos fornece 100 de vida, 0,5 de regeneração de vida, 0,83 de armadura, 5 de velocidade de ataque, 60 de mana, 0.25 de regeneração de mana e 5 de dano de ataque para Chaos Knight.
- O talento de redução de intervalo entre usos acumula multiplicativamente com outras fontes de redução de intervalo entre usos.
- O talento de Força fornece 300 de vida, 1,5 de regeneração de vida e 15 de dano de ataque para Chaos Knight.
- O ouro fornecido pelo talento não é seguro.
Itens recomendados
Itens iniciais:
Começo da partida:
Meio da partida:
Minutos finais:
Itens situacionais:
- Machado Supressor
- Sabre Ecoante
- Couraça de Combate
- Alabarda Celestial
- Adaga de Translocação
- Lâmina das Sombras
- Satânico
- Olho de Skadi
- Tambor de Resistência
Jogabilidade
Funções: | Carregador Desativador Resistente Emburrador Iniciador |
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Complexidade: | ★☆☆ |
Estilo de jogo: | Upon the black steed Armageddon, the Chaos Knight rode into countless battles with a single purpose in mind: To extinguish that which he knows as "The Light". Like a roll of unseen dice, the oldest Fundamental stuns his targets with a Chaos Bolt, then deals unpredictable damage in the form of Chaos Strikes. Those who escape the initial onslaught find themselves in a Reality Rift, reappearing inexplicably at Armageddon's side, exposed for its rider's wrath. Flanked by several images of himself, the Chaos Knight and his Phantasms hack their opponents apart with the strength of multiple heroes. |
Áudio
Histórico
Equipamento
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Curiosidades
- Golpe Caótico's ability icon bears a similar appearance to a D20 dice, commonly used in table-top RPG games, where a full 20 usually results in a critical. This is representative of the chance that comes with the ability.
- Chaos Knight's lore and responses draw many references to the Four Horsemen of the Apocalypse, and his ultimate is a literalisation of it.
- The line ▶️ "Ah, Tidehunter, can I offer you a seabiscuit?" is a reference to Seabiscuit, a famous American racehorse.
- Fitting his theme, Chaos Knight has the most varying attack damage in the game. His actual damage on attack can be up to 15 more or 15 less than his displayed damage.
- Chaos Knight's actual name in DotA was "Nessaj". This was removed in his transition to Dota 2, likely due to the change in his background story.
- Enigma, Io, Keeper of the Light and Chaos Knight together represent the four fundamental forces of the universe with Chaos Knight representing the strong nuclear force. This is reflected in several of Enigma's responses to these heroes.
- Chaos Knight's mount's name is Armageddon and most responses that talk of Armageddon are actually referring to his steed rather than the event itself. An additional point in most of his death responses, Chaos Knight will voice concern for his horse over himself; this suggests that Chaos Knight is very attached to his faithful companion.
- Chaos Knight's response upon killing Dragon Knight "You did need a steed,didn't you?" answers to his when he moves "I need no steed".