I am a beacon of knowledge blazing out across a black sea of ignorance.
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Atropos the Bane Elemental, also known simply as Bane, is a ranged intelligence Hero, possessing dark and nightmarish abilities that give him strong disabling, ganking, and nuking prowess. Mostly played as a support, he has some of the highest starting stats of any hero, yet is unique in the sense that all his attributes and stat growths are equivalent. In addition, he possesses four highly potent single-target spells, which if used properly can more than make up for his complete lack of area of effect presence and pushing power. Enfeeble reduces the target's attack damage by a tremendous amount, which can highly reduce an attack-reliant enemy hero's effectiveness from as early as the laning stage all the way to the endgame. Brain Sap is a nuke that deals hefty pure damage to the target, healing himself for the same amount as well. Nightmare puts a unit to sleep, completely disabling for several seconds and dealing minor damage per second. If the slept target is physically attacked, it wakes up and the spell transfers to the attacker (spells will also wake the target up, but will not transfer the effect to the caster). Finally, Bane's Fiend's Grip is a channeling spell that completely disables the target for several seconds, dealing heavy damage per second and giving Bane some mana back as well. Bane's debilitating lockdown abilities are what make him an invaluable support to allies, and a feared one for enemies.
Biografia
Habilidades
Unidade-alvo
Heróis inimigos
Reduz a resistência estática e a velocidade de ataque do alvo.
Observações:
- Successive casts of Enfeeble on the same target do not stack, only the debuff gets refreshed and updated to the current level.
- Due to the status resistance reduction effect, refreshing the debuff will result in a longer duration of the debuff than usual.
- Treats creep-heroes as heroes, so it is able to target them.
- Choosing the "Enfeeble Steals Attack Speed" talent does not retroactively grant Bane attack speed from already Enfeebled targets.
- On the next cast, grants Bane a buff that increases his attack speed for the same values as the reduction.
- The buff does not stack, so only once instance can exist on Bane at any time. Casting it anew refreshes the duration.
- The buff on Bane is independent from the debuffs on the targets.
- Choosing the attack speed reduction upgrading talent does not upgrade any of Bane's currently active Enfeeble debuffs.
Alimenta-se da energia vital de uma unidade inimiga, curando Bane e causando dano.
Observações:
- Deals damage before it heals.
- Always heals for the full amount of health, regardless of the amount of damage dealt.
- Despite the visual effects, the heal and damage happen simultaneously.
Unidade-alvo
Inimigos / Aliados
Faz com que um herói inimigo ou aliado durma. Unidades adormecidas despertam quando atacadas, mas Pesadelo passa para a unidade que a atacou. O base pode atacar unidades adormecidas livremente.
Observações:
- Applies a sleep on affected units, preventing them from acting.
- Nightmare turns affected targets invulnerable for 1 second, preventing affected units from waking up.
- Nightmare reduces affected enemy unit's vision to 200.
- The target wakes up when a unit starts attacking it (including manual casting of active attack modifiers), or when the target takes damage.
- The target does not wake up when taking damage from certain sources and under a few rare conditions:
- Damage dealt by Punhos Velozes, upgraded Assassinar, Artilharia Lateral, Adaga Sufocante, or Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Investida Sagaz"..
- Any damage from active attack modifiers, be it a debuff (e.g. Lança Flamejante), or direct damage (e.g. Emissária da Marê).
- Any damage from already launched ranged attacks if the projectiles hit after the invulnerability period.
- When waking up with an attack, the Nightmare is transferred to the attacking unit at the start of an attack, not when the attack hits.
- When Nightmare is transferred, its duration is refreshed, including the 1 second invulnerability.
- The Nightmare cannot be transferred to spell immune units, or to wards and buildings. So their attacks only wake up nightmared units.
- Bane and all illusions of Bane can attack nightmared units without waking the target up, and without the Nightmare transfering to them.
- Nightmared units are never automatically attacked, regardless of settings. A forced attack order is required to attack them.
- This prevents enemies from accidentally afflicting themselves with Nightmare by auto-attacking a nightmared unit.
- This also means that nightmared units are never attacked by lane creeps, neutral creeps, towers and fountains.
- Units can force an attack on an allied nightmared unit to transfer the Nightmare to themselves.
- As long as a unit is affected by Nightmare from Bane, Nightmare is replaced by a sub-ability which allows Bane to wake the unit up.
Observações:
- Replaces Pesadelo until there is no Nightmare debuff from Bane active.
- Can wake a unit up at any time during a Nightmare, even during the 1 second invulnerability.
- Wakes up all units which were put asleep by Nightmare, no matter who put them asleep.
- Can be used while stunned, cycloned, slept, taunted, hidden, or during Forced Movement.
- Cannot be used while silenced, hexed or prevented from acting. Cannot be shift-queued.
Agarra uma unidade inimiga, desativando-a e causando dano gigantesco com o tempo, enquanto rouba mana a cada 0,5 segundo com base no máximo de mana da unidade.
Observações:
- Fiend's Grip fully disables the target as long as it is channeled.
- Provides True Sight over the target until the channeling ends.
- Deals Erro Lua: . damage and drains 2.5% mana in 0.5 second intervals, starting immediately as the channeling begins, resulting in up to 12 ( Erro de expressão: Operador < inesperado) instances.
- Can drain up to 30% ( Erro de expressão: Operador < inesperado%) of the target's maximum mana.
- Applies the damage first on each tick, and then the mana loss.
- Choosing the duration increasing talent does not affect Bane's currently active Fiend's Grip instance.
Talentos
Talentos do herói | ||
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+7s de duração para Aperto do Demônio | 25 | +250 de dano/cura para Drenagem Cerebral |
+65 de velocidade de movimento | 20 | +100 de redução de dano para Debilitar |
+40% de experiência obtida | 15 | Debilitar rouba dano |
+100 de alcance de uso | 10 | +6 de armadura |
Itens recomendados
Itens iniciais:
Começo da partida:
Meio da partida:
Minutos finais:
Itens situacionais:
- Fita Eólica
- Botas Serenas
- Urna das Sombras
- Cetro Fantasma
- Brasão Solar
- Martelo Meteorítico
- Cetro Divino de Eul
- Bastão de Atos
- Orbe de Lótus
- Proteção de Shiva
- Foice de Vyse
- Grevas Guardiãs
- Cetro de Aghanim
Jogabilidade
Funções: | Suporte Desativador Bombardeador Resistente |
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Complexidade: | ★★☆ |
Estilo de jogo: | Formed from the ichor of Nyctasha, Atropos is the vaporous embodiment of pure fear. Sheer terror Enfeebles his enemies, diminishing their attacks. The Bane Elemental puts heroes to sleep, sending them into a restless Nightmare as he feeds on their vital energies through Brain Sap. Some will never wake. Caught in the Fiend's Grip, Bane's victims can only swing at imagined phantoms as fear chokes the life from their bodies. |
Áudio
Histórico
Equipamento
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Curiosidades
- The origin of the name "Atropos" comes from Greek mythology. One of the Moirai Sisters (commonly referred to as the Sisters of Fate), Atropos was the sister in charge of cutting the "Life Thread" of those who were going to die. Her name literally means 'the no-Turning One' (> α 'no, without' + τρέπειν 'to turn'), referring to the irreversible and inevitable destiny of death.
- Bane's rival line towards Tinker ▶️ "Do Tinkers dream of electric sheepsticks?" is a reference to the book Do Androids Dream of Electric Sheep?. "Sheepstick" is also a commonly used name for the Scythe of Vyse.
- The theme and abilities of Bane are based on the game Tactics Ogre: The Knight of Lodis. In this game, there is a Bane "element" which provides spells that are named Enfeeble, Brain Sap, Nightmare and Fiend's Grip, with a similar theme of Bane in Dota 2.
- Bane's move line ▶️ "Sleep no more!" is a reference to Shakespeare's play Hamlet, in particular, his famous "To be or not to be" soliloquy. Hamlet reasons over whether to take his own life or carry on: "To die, to sleep-. No more-and by a sleep we say to end..."
- Fiend's Grip sound effect makes use of one of Bane's lines ("▶️ The bane of your existence").
- Bane's Last hit Response "▶️ The wages of fear" is a reference to the film of the same name.
- Bane is the only hero in Dota that has equally both base and growth value on all 3 attributes, even some general attributes value adjustments have been made on other heros through different versions, only Bane still keeps this peculiarity in every version, intentionally.