I am a beacon of knowledge blazing out across a black sea of ignorance.
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Kaldr, the Ancient Apparition, is a ranged intelligence hero who is most commonly played as a support. Though very frail, this icy elemental caster possesses great range on his spells (including an ultimate that can be used anywhere on the map), and strong semi-spammable spells. Cold Feet places a debuff on an enemy which will stun the unit unless it leaves the area the skill was cast. This can be devastating when used in conjunction with other disables from allies. Ice Vortex is a spammable zoning ability, applying a heavy slow and magic damage amplification to all enemies standing near the vortex. This is great in combination with Chilling Touch, which buffs Kaldr and his allies with enhanced magic damage for several regular attacks. His ultimate, Ice Blast, is an area-of-effect ultimate and one of the most devastating spells in the game as it has a global range and increases in radius the further the blast lands from the Ancient Apparition. Enemies struck by the blast will take hefty damage, have their health regeneration completely frozen for a respectable duration, and are killed instantly if they fall too low on life, making the Ancient Apparition an excellent counter to heroes who rely on sustaining themselves in teamfights through healing and regeneration.
Biografia
Habilidades
Lança um feitiço congelante em uma unidade inimiga que causa dano com o tempo, mas pode ser dissipado ao se mover para longe do ponto inicial de lançamento. Se a unidade inimiga não se distanciar o suficiente após {{#show:Ancient Apparition#Pé Frio|?value5}} segundos, ela ficará atordoada e congelada no lugar.
Observações:
- Cold Feet places an initial debuff on the target and places an icy marker at its current position upon cast.
- As long as the target stays within 30/50/70/90 radius of the mark, it takes damage from the debuff and after 2/2.5/3/3.5 seconds it is stunned.
- If the target moves 30/50/70/90 range away from the mark at any point during the initial debuff, the spell completely stops, removing the debuff and the marker.
- This means even when the target moves back within range, it is not frozen or damaged further.
- When cast on units which already have the Cold Feet modifier, nothing happens.
- Causa dano em intervalos de 1 segundo, começando imediatamente após o lançamento, resultando em 2/2.5/3/3.5 instâncias.
- O atordoamento é aplicado 1 segundo depois da última instância.
- Pode causar até Erro Lua: . de dano no alvo (antes das reduções).
- The talent turns Cold Feet into an area-targeted spell, so that it cannot directly target units anymore.
- The break distances are individual for each hit enemy. They do not share it.
- Can target invisible enemies and enemies inside the fog of war.
Área-alvo
Inimigos / Em si mesmo
Cria um vórtex de energia glacial que reduz a velocidade de movimento e aumenta o dano mágico causado no seu alcance.
Observações:
- All effects are provided by an aura. The modifier lingers for 0.5 seconds. The aura uses only one modifier.
- On enemies, the modifier slows and reduces magic resistance. On Ancient Apparition, it increases movement speed.
- Reduces most heroes' total magic resistance to 14%/10%/6%/2% ( 9%/5%/2%/−2%), assuming basic 25% magic resistance and no other sources of magic resistance.
- Reduces Visage's total magic resistance to 14%/10%/6%/2% ( 9%/5%/2%/−2%), assuming his basic 25% magic resistance and no other sources of magic resistance.
- Successive casts of Ice Vortex do not stack. A unit can only be affected by one of them even when multiple of them are overlapping.
- For the caster, this also means that standing within the own and an enemy Ice Vortex does not provide both effects to the caster.
- Which effect is provided within the overlapping area is decided by which one affected the hero first.
- When leaving the overlapping area, the modifier updates after its linger time, based on which area the hero still stands in.
- Provides 200 radius ground vision at the targeted point for its duration.
- Choosing the cooldown reducing talent does not affect the ability's currently running cooldown.
- Choosing the speed change and resistance reduction increasing talent immediately upgrades all of Ancient Apparition's currently active Ice Vortexes, including already placed modifier.
Um vento frígido encanta heróis aliados, fornecendo-lhes dano mágico adicional por uma certa quantidade de ataques físicos. Cada ataque reduz a velocidade de movimento inimiga. O usuário sempre recebe o bônus.
Observações:
- Chilling Touch places a buff on allied heroes within the area which enchants their attacks. Leaving or entering the area after cast has no effect.
- O efeito é apenas colocado em heróis aliados (incluindo os clones de Meepo e Duplicatas Tempestuosas), mas não em ilusões.
- O efeito é sempre colocado em Ancient Apparition, mesmo quando está fora da área.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Only successful hits reduce the number of left attacks and apply the damage. The damage is always applied before the leading attack damage.
- The damage source is set to be the attacking hero, not Ancient Apparition.
- Não funciona contra estruturas, mas funciona completamente contra sentinelas.
- Can deal up to Erro Lua: . ( Erro Lua: .) damage per buffed ally, and Erro Lua: . ( Erro Lua: .) damage with 5 buffed heroes (before reductions).
- Each attack places a new separate debuff, fully stacking with the slow of other attacks.
- The attacks first apply their own damage, then Chilling Touch damage, then apply the slow debuff.
- Recasting Chilling Touch refreshes the buff duration, resets the number of attacks, and updates the number of attacks and damage bonus based on the current level and talents.
- Choosing the damage upgrading talent does not upgrade Ancient Apparition's already placed Chilling Touch buffs.
Lança um marcador em qualquer direção no campo de batalha, que deve ser ativado novamente para que a área seja marcada e em seguida atingida por uma explosão de granizo que causa dano. Quanto maior a distância percorrida pelo marcador, maior o raio afetado. Os inimigos apanhados na explosão, ou que tocarem na bola de granizo durante o percurso, sofrem uma maldição de congelamento, impedindo regeneração ou cura. Se as unidades estiverem com vida abaixo de uma certa porcentagem, elas estilhaçarão instantaneamente.
Observações:
- Após o lançamento, a Explosão de Gelo é substituída pela sub-habilidade Liberar.
- The tracer projectile travels at a speed of 1500 until Release is cast, Ancient Apparition dies, or it reaches the map boundaries.
- The tracer has invisibility and is never visible to enemies. However, with True Sight, enemies can see the projectile as a dot on their minimap.
- The invisibility also causes the typical shockwave effect caused by some invisibility sources, which is visible to the enemies if they have True Sight.
- The tracer projectile itself is harmless. It neither deals damage, nor places the debuff.
- The explosion radius starts at 275 and increases by 50 for every second the tracer has traveled, capped at 1000 radius.
- Thus, it takes at least 15 seconds to reach the maximum radius, equaling 22500 units traveled.
- The tracer provides 500 radius flying vision around itself as it travels. This vision does not last.
- O efeito negativo é apenas colocado em heróis, clones e criaturas heróicas, mas não em ilusões.
- The debuff can also be placed on spell immune or invulnerable, but not on hidden units.
- Unlike the debuff, the explosion damage hits all enemy units, including creeps, excluding buildings and wards.
- The debuff prevents the current health of affected units to increase in any way. The only exceptions are Sulcar, Degeneração, Lapso Temporal, Morfose, Supernova, Vórtice Mortal and Uivo.
- Units with the debuff on die instantly when their health drops below the threshold. The kill is credited to the source of the damage which brought them below the threshold.
- The debuff checks the unit's health upon taking damage, excluding the damage flagged by HP removal.
- However, if it was caused by self-inflicted damage, Ancient Apparition is credited for the kill.
- An exception to this is when the unit is denied or suicides by Bloodstone; it will not be credited as a kill for Ancient Apparition.
- Cova Rasa prevents affected units from dying to the shatter for its duration. Invulnerable units cannot shatter.
Observações:
- Replaces Explosão de Gelo until the sub-spell is cast or the tracer disappears.
- Upon cast, the tracer stops travelling and marks the total area hit by the explosion once the icy ball of hail reaches its position.
- It also provides 650 radius flying vision at that position for 4 seconds.
- The icy ball of hail travels at a speed of 750, or reaches the targeted point 2 seconds after launch, whichever is faster.
- The icy ball is only released when Release is cast, or when Ancient Apparition dies while the tracer is still travelling.
- It is not released when the tracer reaches the map boundary. In this case, the spell is wasted.
- Every enemy unit which comes within 275 radius of the icy ball as it travels, or is hit by the explosion gets the Frostbitten debuff.
- The debuff starts expiring only once outside of range of the icy ball. Getting within range again immediately refreshes the duration.
- The icy ball is fully visible to enemies. But unlike the tracer, it is not visible on the minimap.
- The icy ball provides 500 radius flying vision as it travels, which lasts for 3 seconds.
Talentos
Talentos do herói | ||
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+4% para limiar de Explosão de Gelo | 25 | +900 à área de efeito do Pé Frio |
+80 de dano para Toque Arrepiante | 20 | +8% de retardo/resistência para Vórtex de Gelo |
+20 de regeneração de vida | 15 | -2,5s de intervalo entre usos para Vórtex de Gelo |
+10% de amplificação arcana | 10 | +90 de ouro por minuto |
- O ouro fornecido pelo talento não é seguro.
Itens recomendados
Itens iniciais:
Começo da partida:
Meio da partida:
Minutos finais:
Itens situacionais:
- Mão de Midas
- Mekansm
- Cetro Fantasma
- Bastão de Atos
- Foice de Vyse
- Proteção de Shiva
- Núcleo Octarina
- Orbe Restaurador
Jogabilidade
Funções: | Suporte Desativador Bombardeador |
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Complexidade: | ★★☆ |
Estilo de jogo: | Projected from the cold, infinite void, the Ancient Apparition known as Kaldr is but a faint image of his true self. Nevertheless, his Chilling Touch is enough to crack the sturdiest of armors. Caught in an Ice Vortex, heroes afflicted with Cold Feet seldom go far. A frozen sphere flies across the sky, expanding at its destination. Within seconds, an Ice Blast strikes the marked area. Flash frozen, enemies have no choice but to retreat before their brittle bodies shatter to pieces... |
Áudio
Histórico
Equipamento
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Curiosidades
- Kaldr's lore suggests that he is the embodiment of the Heat Death, a theoretical fate of the universe. According to this theory, the universe will achieve thermodynamic equilibrium and will no longer transfer energy. This would result in a universal temperature growing colder and a cessation of processes that require energy consumption, such as life.
- "Kaldr" is old norse and translates to "cold" in English.
- In DotA, Ancient Apparition is one of several heroes with custom models. It utilizes a custom model called "IcyGhost", created in 2006 by the pseudonymous content creator PrMosquito, from the Hive Workshop community. The Dota 2 counterpart is modeled after the original design.
Galeria
Modelo antes da atualização de 01 de novembro de 2017
Modelo de baixa violência antes da atualização de 01 de novembro de 2017