Invisibilidade

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(Redirecionado de Visão Verdadeira)
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Cloak and Dagger icon.png

Invisibility is a status effect which makes units and heroes not appear on their opponent's screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit's model appear transparent, but clearly visible still for allies. If it is an allied hero, its dot on the minimap also turns into a ring for the duration. A unit can gain (usually temporarily, but not always) invisibility through certain spells, items or the Rune of Invisibility. Some units, like most wards have permanent invisibility and do not need to acquire it through other sources. Generally, a unit keeps the gained invisibility until the duration runs out, or they perform an attack or a spell or item cast. True Sight and shared vision allows a unit to see invisible enemies without dispelling the invisibility. True Sight makes the units appear transparent, while shared vision only shows a silhouette. Both make the unit directly targetable again, without dispelling the invisibility.

Fade time and fade delay[editar]

Um aliado invisível

Most sources of invisibility require some time to turn the unit fully invisible. During this time, the unit is still visible and targetable.

The fade time is a short delay before the actual invisibility is applied, during which a unit's model appears transparent, but still visible to everyone. During it, the unit does not automatically attack nearby enemies, no matter if the auto attack option is turned on or not. It also stops attacking when an attack order was already ongoing. Unlike during the actual invisibility, during the fade time, the unit can cast spells or items and even attack without canceling the invisibility. During the fade time, the unit is not phased, even when the invisibility of the spell phases the unit.

The fade delay is also a short delay before the actual invisibility is applied, but has some significant differences. First off, during the fade delay, the unit's model does not appear transparent. Furthermore, the unit does not stop automatically attacking nearby enemies when the auto attack option is turned on, and the fade delay does not cause the unit to cancel an already ongoing attack order either. Unlike during the fade time, it is not possible to cast spells or items or attack during the fade delay without resetting it. During the fade delay, the unit is not phased, even when the invisibility of the spell phases the unit.

Unit behavior during invisibility[editar]

While invisible, a unit never automatically attacks any nearby enemy, not even when it is revealed by True Sight and being attacked. However, when issuing an attack ground order, the invisible unit attacks. Generally, the invisibility is lost upon reaching the attack point. For ranged heroes, this is upon projectile launch. Depending on the source, invisibility may or may not apply a phase effect on the unit.

As for spell casts, the invisibility is lost upon reaching the cast point of the spell. This means that spells with extended effects like  Eclipse or  Epicentro do not cancel the invisibility upon each beam or pulse. Channeling spells do not cancel it either when going invisible after the channeling started.

All ranged attacks and most projectiles of abilities are disjointed by invisibility. It is enough for a unit to turn fully invisible even just for a split second as a disjointable projectile flies to fully disjoint it. However, some projectile abilities still affect invisible units, and some have other effects entirely. Invisible units are still fully or partially affected by spells which affect an area.

Fontes de invisibilidade[editar]

  • Shadow Walk icon.png
    Fade Time: {{#show:Bounty Hunter#Andar das Sombras|?value1#}}
    Duração: {{#show:Bounty Hunter#Andar das Sombras|?value3#}}
    Trocado de fase: Sim
    Affects self.
  • Skeleton Walk icon.png
    Fade Time: {{#show:Clinkz#Andar do Esqueleto|?value1#}}
    Duração: {{#show:Clinkz#Andar do Esqueleto|?value3#}}
    Trocado de fase: Sim
    Affects self.
  • Glimmer Cape icon.png
    Fade Delay: {{#show:Capa Cintilante#Cobertura Cintilante|?value3#}}
    Duração: {{#show:Capa Cintilante#Cobertura Cintilante|?value5#}}
    Trocado de fase: Sim
    Can be cast on self or allied heroes. The target stays invisible for the whole duration. When breaking invisibility, the unit turns invisible again after the fade delay.
  • Bottle (Invisibility) icon.png
    Fade Time: {{#show:Runa de Invisibilidade#Invisibilidade|?value1#}}
    Duração: {{#show:Runa de Invisibilidade#Invisibilidade|?value2#}}
    Trocado de fase: Não
    Affects the hero activating the rune.
  • Ghost Walk icon.png
    Fade Time: {{#show:Invoker#Andar Fantasma|?value1#}}
    Duração: {{#show:Invoker#Andar Fantasma|?value5#}}
    Trocado de fase: Sim
    Affects self.
  • Invisibility (Lycan Wolf) icon.png
    Fade Delay: {{#show:Lobo do Lycan#Invisibilidade|?value1#}}
    Trocado de fase: Não
    Affects self. Permanente. Available for level 4 wolves only.
  • Moonlight Shadow icon.png
    Fade Delay: {{#show:Mirana#Sombra Lunar|?value2#}}
    Duração: {{#show:Mirana#Sombra Lunar|?value3#}}
    Trocado de fase: Não
    Affects all allied heroes. Affected heroes stay invisible for the whole duration. When breaking invisibility, the unit turns invisible again after the fade delay.
  • Vendetta icon.png
    Fade Time: {{#show:Nyx Assassin#Vendeta|?value1#}}
    Duração: {{#show:Nyx Assassin#Vendeta|?value4#}}
    Trocado de fase: Sim
    Affects self.
  • Burrow icon.png
    Fade Time: {{#show:Nyx Assassin#Entocar|?value1#}}
    Trocado de fase: Sim
    Affects self. Stays invisible until unburrowing or death. Invisibility is not lost upon casting spells or items. Immobile and disarmed while burrowed.
  • Unknown icon.png
    Fade Time: {{#show:Sentinela Observadora (unidade)#Invisibilidade|?value1#}}
    Trocado de fase: Sim
    Permanente.
  • False Promise icon.png
    Fade Time: {{#show:Oracle#Falsa Promessa|?value2#}} (Talento {{#show:Oracle#Falsa Promessa|?value2 tal#}})
    Duração: {{#show:Oracle#Falsa Promessa|?value4#}} (Talento {{#show:Oracle#Falsa Promessa|?value4 tal#}})
    Trocado de fase: Não
    Requires a Talento talent.
  • Mina de Proximidade - [[Mina de Proximidade#|]]
    Fade Time: {{#show:Mina de Proximidade#Invisibilidade|?value1#}}
    Trocado de fase: Sim
    Permanente.
  • Armadilha Psiônica - [[Armadilha Psiônica#|]]
    Fade Time: {{#show:Armadilha Psiônica#Invisibilidade|?value1#}}
    Trocado de fase: Sim
    Permanente.
  • Mina Remota - [[Mina Remota#|]]
    Fade Time: {{#show:Mina Remota#Invisibilidade|?value1#}}
    Trocado de fase: Sim
    Permanente.
  • Cloak and Dagger icon.png
    Fade Delay: {{#show:Riki#Manto e Adaga|?value1#}}
    Trocado de fase: Não
    Affects self. Permanente. Invisibility is not lost upon casting spells or items (Talento or attacking).
  • Sand Storm icon.png
    Fade Time: {{#show:Sand King#Tempestade de Areia|?value3#}}
    Max Channel Time: {{#show:Sand King#Tempestade de Areia|?value1#}}
    Trocado de fase: Não
    Affects self. Invisibility lingers for {{#show:Sand King#Sand Storm|?value7#}} seconds after stopping the channeling. Attacking or casting spells instantly reveals Sand King.
  • Unknown icon.png
    Fade Time: {{#show:Sentinela Reveladora (unidade)#Invisibilidade|?value1#}}
    Trocado de fase: Sim
    Permanente.
  • Shadow Amulet icon.png
    Fade Time: {{#show:Amuleto das Sombras#Sumir|?value3#}}
    Trocado de fase: Sim
    Can be cast on self or allied heroes. Stays invisible until an attack is executed, a spell or item is cast, or when the hero moves.
  • Shadow Blade icon.png
    Fade Time: {{#show:Lâmina das Sombras#Andar Sombrio|?value1#}}
    Duração: {{#show:Lâmina das Sombras#Andar Sombrio|?value4#}}
    Trocado de fase: Sim
    Affects self.
  • Silver Edge icon.png
    Fade Time: {{#show:Lâmina de Prata#Andar Sombrio|?value1#}}
    Duração: {{#show:Lâmina de Prata#Andar Sombrio|?value4#}}
    Trocado de fase: Sim
    Affects self. Attacking during the fade time breaks the invisibility.
  • Shadow Dance icon.png
    Raio: {{#show:Slark#Dança das Sombras|?value1#}} (Aprimorável pelo Cetro de Aghanim. {{#show:Slark#Dança das Sombras|?value1 aghs#}})
    Fade Time: {{#show:Slark#Dança das Sombras|?value2#}}
    Duração: {{#show:Slark#Dança das Sombras|?value5#}} (Talento {{#show:Slark#Dança das Sombras|?value5 tal#}})
    Trocado de fase: Não
    Affects self (Aprimorável pelo Cetro de Aghanim. and nearby allies). Invisibility is not lost upon casting spells or items or attacking. Immune to True Sight. A smoke cloud is visible at Slark's location. When upgraded, the effect is aura-based, lingering for 0.5 seconds.
  • Smoke of Deceit icon.png
    Raio: {{#show:Fumaça da Enganação#Enganação|?value1#}}
    Fade Time: {{#show:Fumaça da Enganação#Enganação|?value3#}}
    Duração: {{#show:Fumaça da Enganação#Enganação|?value5#}}
    Trocado de fase: Não
    Affects allied player controlled units in the area. Invisibility is not lost upon casting spells or items. Invisibility is lost when getting within range of enemy heroes and towers. Immune to True Sight.
  • Armadilha Imobilizante - [[Armadilha Imobilizante#|]]
    Fade Time: {{#show:Armadilha Imobilizante#Invisibilidade|?value1#}}
    Trocado de fase: Sim
    Permanente.
  • Wind Walk (Storm) icon.png
    Fade Time: {{#show:Tempestade#Andar dos Ventos|?value1#}}
    Duração: {{#show:Tempestade#Andar dos Ventos|?value4#}}
    Trocado de fase: Sim
    Affects self.
  • Minefield Sign icon.png
    Raio: {{#show:Techies#Placa de Campo Minado|?value2#}} (Aprimorável pelo Cetro de Aghanim. {{#show:Techies#Placa de Campo Minado|?value2 aghs#}})
    Fade Time: {{#show:Techies#Placa de Campo Minado|?value3#}}
    Duração: {{#show:Techies#Placa de Campo Minado|?value5#}}
    Trocado de fase: Sim
    Requires Aghanim's Scepter icon.png Cetro de Aghanim. Affects all  Minas de Proximidade,  Armadilha Imobilizantes and  Minas Remotas within the radius. Also turns the mines immune to True Sight. The effect is aura-based, lingering for 0.5 seconds.
  • Meld icon.png
    Fade Time: {{#show:Templar Assassin#Mesclar|?value1#}}
    Trocado de fase: Sim
    Affects self. Stays invisible until an attack is executed, a spell or item is cast, or when Templar Assassin moves.
  • Nature's Guise icon.png
    Fade Delay: {{#show:Treant Protector#Forma da Natureza|?value2#}}
    Trocado de fase: Sim
    Affects self. Requires a tree within close range to work. Invisibility is not lost upon casting spells or items.
  • Shukuchi icon.png
    Fade Time: {{#show:Weaver#Shukuchi|?value1#}}
    Duração: {{#show:Weaver#Shukuchi|?value5#}}
    Trocado de fase: Sim
    Affects self. Turns the caster phased immediately on cast, instead of after the fade time.
  • Windrun icon.png
    Fade Time: {{#show:Windranger#Correr nos Ventos|?value5#}} (Talento {{#show:Windranger#Correr nos Ventos|?value5 tal#}})
    Duração: {{#show:Windranger#Correr nos Ventos|?value6#}}
    Trocado de fase: Sim
    Affects self. Requires Talento talent.

Visão Verdadeira[editar]

An invisible Riki revealed by the passive True Sight of a Tower

True Sight allows a unit to see invisible enemies that are in range. Some of the listed spells provide True Sight only during certain situations. Spells which provide shared vision are not listed here, since it is not actual True Sight. A list for that can be found here.

Some abilities provide immunity towards True Sight. This means they prevent True Sight from revealing them.

The following abilities provide True Sight immunity:  Dança das Sombras, Smoke of Deceit icon.png Fumaça da Enganação and  Placa de Campo Minado (requires Aghanim's Scepter icon.png Cetro de Aghanim, turns Techies' mines within a 125 radius immune to True Sight).

Fontes de Visão Verdadeira[editar]

  • Sentry Ward ability icon.png
    Raio: {{#show:Estruturas#Visão Verdadeira|?value2#}}
    Based on an aura. Its effect lingers for 0.5 seconds.
  • Fiend's Grip icon.png
    Max Channel Time: {{#show:Bane#Aperto do Demônio|?value2#}} (Talento {{#show:Bane#Aperto do Demônio|?value2 tal#}})
    Provides True Sight over the target while channeling.
  • Thirst icon.png
    Raio: {{#show:Bloodseeker#Sede de Sangue|?value1#}}
    Visibility Health Threshold: {{#show:Bloodseeker#Sede de Sangue|?value3#}}
    Provides True Sight over enemies below the health threshold.
  • Track icon.png
    Duração: {{#show:Bounty Hunter#Rastreio|?value6#}}
  • Rocket Flare icon.png
    Raio: {{#show:Clockwerk#Foguete Sinalizador|?value2#}}
    Duração: {{#show:Clockwerk#Foguete Sinalizador|?value4#}}
    Requires a Talento Talent. Based on an aura. Its effect lingers for 0.5 seconds.
  • Frostbite icon.png
    Hero Duration: {{#show:Crystal Maiden#Congelamento|?value3#}} (Talento {{#show:Crystal Maiden#Congelamento|?value3 tal#}})
    Non-Hero Duration: {{#show:Crystal Maiden#Congelamento|?value4#}} (Talento {{#show:Crystal Maiden#Congelamento|?value4 tal#}})
  • Ensnare (Dark Troll Summoner) icon.png
    Duração: {{#show:Troll Negro Invocador#Enredar|?value2#}}
    Provides True Sight only when the target was not invisible or within a fade time upon hit.
  • Dust of Appearance icon.png
    Duração: {{#show:Areia da Revelação#Revelar|?value3#}}
  • Enchant Remnant icon.png
    Duração: {{#show:Earth Spirit#Encantar Resquício|?value4#}}
  • Searing Chains icon.png
    Duração: {{#show:Ember Spirit#Correntes de Fogo|?value5#}} (Talento {{#show:Ember Spirit#Correntes de Fogo|?value5 tal#}})
    Provides True Sight only when the targets were not invisible or within a fade time upon cast.
  • Chronosphere icon.png
    Raio: {{#show:Faceless Void#Cronosfera|?value2#}} (Talento {{#show:Faceless Void#Cronosfera|?value2 tal#}})
    Duração: {{#show:Faceless Void#Cronosfera|?value4#}}
    Based on an aura. The effect does not linger.
  • Fonte - [[Fonte#|]]
    Raio: {{#show:Estruturas#Visão Verdadeira|?value1#}}
    Based on an aura. Its effect lingers for 0.5 seconds.
  • Gem of True Sight icon.png
    Raio: {{#show:Gema da Visão Verdadeira#Visão Verdadeira|?value1#}}
    Based on an aura. Its effect lingers for 0.5 seconds.
  • Duel icon.png
    Duração: {{#show:Legion Commander#Duelo|?value3#}} (Aprimorável pelo Cetro de Aghanim. {{#show:Legion Commander#Duelo|?value3 aghs#}})
    Provides True Sight over the target for allies, and over the caster for enemies.
  • Earthbind icon.png
    Duração: {{#show:Meepo#Rede de Caça|?value3#}}
    Places a revealing debuff on enemies upon hit.
  • Ensnare icon.png
    Duração: {{#show:Naga Siren#Enredar|?value2#}}
  • True Sight (Necronomicon Warrior) icon.png
    Raio: {{#show:Guerreiro Necronomicon#Visão Verdadeira|?value1#}}
    Available for level 3 Necronomicon Warriors only. Based on an aura. Its effect lingers for 0.5 seconds.
  • Fortune's End icon.png
    Min Duration: {{#show:Oracle#Fim da Fortuna|?value5#}}
    Max Duration: {{#show:Oracle#Fim da Fortuna|?value6#}} (Talento {{#show:Oracle#Fim da Fortuna|?value6 tal#}})
    Provides True Sight only when the targets were not invisible or within a fade time upon hit.
  • Dismember icon.png
    Hero Max Channel Time: {{#show:Pudge#Desmembrar|?value2#}} (Talento {{#show:Pudge#Desmembrar|?value2 tal#}})
    Non-Hero Max Channel Time: {{#show:Pudge#Desmembrar|?value3#}} (Talento {{#show:Pudge#Desmembrar|?value3 tal#}})
    Provides True Sight over the target while channeling, but only when the target was not invisible or within a fade time upon cast.
  • Life Drain icon.png
    Max Channel Time: {{#show:Pugna#Dreno de Vida|?value2#}}
    Provides True Sight over the target while channeling.
  • Rod of Atos icon.png
    Duração: {{#show:Bastão de Atos#Incapacitar|?value2#}}
    Provides True Sight only when the target was not invisible or within a fade time upon hit.
  • True Sight icon.png
    Raio: {{#show:Sentinela Reveladora (unidade)#Visão Verdadeira|?value1#}}
    Based on an aura. Its effect lingers for 0.5 seconds.
  • Shackles icon.png
    Max Channel Time: {{#show:Shadow Shaman#Algemas|?value2#}} (Talento {{#show:Shadow Shaman#Algemas|?value2 tal#}})
    Provides True Sight over the target while channeling, but only when the target was not invisible or within a fade time upon cast.
  • Corrosive Haze icon.png
    Duração: {{#show:Slardar#Neblina Corrosiva|?value3#}}
  • Assassinate icon.png
    Max Duration: {{#show:Sniper#Assassinar|?value6#}}
    Places a revealing debuff upon cast begin, which either lasts until the cast gets canceled, until the projectile hits or until it expires, whichever happens first.
  • Entangling Claws (Spirit Bear) icon.png
    Hero Duration: {{#show:Espírito Urso#Garras Entrelaçantes|?value3#}}
    Non-Hero Duration: {{#show:Espírito Urso#Garras Entrelaçantes|?value4#}}
  • Torres - [[Tier 1 Tower#|]]
    Raio: {{#show:Estruturas#Visão Verdadeira|?value3#}}
    Based on an aura. Its effect lingers for 0.5 seconds.
  • Nature's Guise icon.png
    Duração: {{#show:Treant Protector#Forma da Natureza|?value4#}} (Talento {{#show:Treant Protector#Forma da Natureza|?value4 tal#}})
  • Overgrowth icon.png
    Duração: {{#show:Treant Protector#Supercrescimento|?value2#}}
    Both the regular Overgrowth and the one applied from  Olhos na Floresta provide True Sight.
  • Pit of Malice icon.png
    Duração: {{#show:Underlord#Fosso da Malícia|?value4#}} (Talento {{#show:Underlord#Fosso da Malícia|?value4 tal#}})
  • Lightning Bolt icon.png
    Raio: {{#show:Zeus#Raio|?value3#}}
    Duração: {{#show:Zeus#Raio|?value6#}}
    Based on an aura. Its effect lingers for 0.5 seconds.
  • Thundergod's Wrath icon.png
    Raio: {{#show:Zeus#Ira do Deus do Trovão|?value3#}}
    Duração: {{#show:Zeus#Ira do Deus do Trovão|?value5#}}
    Based on an aura. Its effect lingers for 0.5 seconds.

Invisibility interactions with other spells[editar]

All abilities that grant invisibility disjoint projectiles, unless the enemy has True Sight over the unit, in which case the projectile still keeps track of the target until it leaves the radius of True Sight. All physical attack projectiles of each unit and hero, as well as many spell projectiles can be disjointed. Undisjointable spell projectiles fully affect invisible units.

While most abilities affect units even if they are invisible, some only partially affect invisible units, and many do not affect them at all. These include mostly target-seeking abilities and very few area effect abilities. Some other spells also have unique interactions with invisibility. All not listed spells either fully affect invisible units, or cannot target them to begin with.

Histórico de versões[editar]

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Veja também[editar]