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Predefinição:Version Infobox

Geral[editar]

  • Refeito Escolha Livre no competitivo. Antes da fase de pick começar, tem uma fase de votação de 15 para banir heróis. Cada player vota por um herói diferente. Depois, metade dos heróis que foram votados serão aleatoriamente selecionados e banidos.
    • Dois players não podem votar para o mesmo herói. O jogo mostra quais heróis foram votados, mas não quem votou. O numero de bans é igual a metade do total de votos. Se tem um numero impar de votos, o numero de bans é arrendondado para cima ou para baixo.
    • A votação aleatória vai escolher no máximo 3 heróis de um time, por isso é mais uniformemente dividida.
  • Cada time agora tem uma Habilidade de Scan, disponível na UI do minimapa.
    • Escaneia um target de 900 AoE por 8 segundos. Indica se tem ou não inimigos naquela area durante 8 segundos.
    • Começa em cooldown e tem um cooldown global para o time por 4.5 minutos.
    • Note: Não Mostra quantos heróis tem lá, somente se tem algum inimigo. Inimigos não sabem quando seu time usa.
  • HP inicial aumentado de 180 para 200
  • HP por força aumentado de 19 para 20
  • Mana base dos heróis foi aumentada de 0 para 50
  • Mana por int reduzido de 13 para 12 unidades.
  • Inteligência agora aumenta seu spell damage em 1% a cada 16 pontos de inteligencia.
    • Por exemplo, 100 de inteligencia dará basicamente 6% de bônus. Mesma regra para o que é afetado como Aether Lens icon.png Aether Lens' Spell Amplification.
  • O status do seu herói agora mostra o total de Spell Amplification, incluindo Aether Lens icon.png Aether Lens.
  • Lane creeps health upgrade increased de 10 para 12 HP
    • Lane creeps upgrade every 7,5 minutos
  • Melee hero attack range increased de 128 para 150
  • Lane Creep Aggro duration increased de 2 para 2.5
    • The amount of time creeps follow you when you attack a hero
  • Lane Creep Aggro cooldown increased de 2 para 2,5
  • Melee Creep gold bounty reduced de 40 para 38
    • Super and Mega Melee Creep gold bounty also reduced by 2. Ranged Creep gold bounty unchanged.
  • Melee and Ranged Creep gold bounty upgrade over time increased de 1 para 2
    • Lane Creeps upgrade every 7.5 minutes
  • Melee creep experience reduced de 62 para 45
  • Ranged creep experience increased de 41 para 90
    • The same total XP per wave (3 melee and 1 range, 227 XP vs 225 XP)
  • Experience required to get to level 8 and 9 rescaled de 600/1200 para 800/1000
  • Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal
    • Previously, non-physical damage could sometimes go through
  • Centaur Courser health reduced de 550 para 350
  • Centaur Courser armor reduced by 1
  • The large Centaur camp now spawns 2 Centaur Coursers instead of 1
  • Roshan Magic Resistance reduzida de 75% para 55%
  • Roshan HP increased de 7500 + 125/min para 8000 + 175/min
  • Roshan experience bounty changed de 1789 para 750 + 20/min
    • Compared to previously, Roshan gives less experience before the 52 minute mark and more after.
  • Minor adjustments to Alcance de Uso mechanics to reduce overly long cast ranges when the target is moving quickly
  • Captains Mode Pick time de 40 para 30 segundos
  • Captains Mode Bonus time de 110 para 130 seconds
  • Captains Mode: Adjusted the order of bans in the 2nd ban phase (de 1st/2nd/1st/2nd para 2nd/1st/2nd/1st)
  • Captains Mode: Adjusted the order of picks in the final pick phase (de 2nd/1st para 1st/2nd)
  • Captains Mode: The overall pick/ban order for the two teams is now:
Ban1: 1st/2nd/1st/2nd
Pick1: 1st/2nd/2nd/1st
Ban2: 2nd/1st/2nd/1st
Pick2: 2nd/1st/2nd/1st
Ban3: 2nd/1st
Pick3: 1st/2nd
  • Removed Strong armadura type, and moved affected units to Soft type, which is now renamed to Basic type
  • Roshan armor type de Basic para Hero
  • Dark Troll Summoner attack type de Pierce para Hero
  • Thunderhide attack type de Basic para Hero
  • Dark Troll Summoner dano reduzido de 55-60 para 40-45
  • Thunderhide attack dano reduzido de 71-78 para 60-65
  • Harpy Stormcrafter reserva de mana reduzida de 540 para 400
  • Satyr Tormenter reserva de mana reduzida de 600 para 400

Heróis[editar]

Abaddon

Ancient Apparition

  • Cold Feet icon.png Pé Frio intervalo entre usos reduzido de 15/13/11/9 para 13/11/9/7
  • Cold Feet icon.png Pé Frio dano por tique mudado de 0,8/1,6/2,5/3,4 para 0/1/2/3

Arc Warden

Axe

Bane

  • Enfeeble icon.png Debilitar custo de mana reduzido de 95/105/115/125 para 95

Beastmaster

  • Call of the Wild icon.png Call of the Wild Hawk's day vision reduced de 700/1000/1300/1600 para 500/750/1000/1250
  • Call of the Wild icon.png Call of the Wild Hawk night vision reduced de 700/800/900/1000 para 500/650/800/950

Bloodseeker

  • Aumento de força aumentado de 2 para 2,4
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Bloodseeker:
    • Grants 2 charges to Rupture icon.png Rupture with 40 second replenish.
  • Rupture icon.png Rupture cast point improved from 0.6 to 0.4

Bounty Hunter

Brewmaster

  • Replaced Earth Brewling's Pulverize with Demolish
    • Deals 150% bonus damage to buildings.
  • Primal Split icon.png Primal Split Earth & Storm damage type from Pierce to Hero
  • Primal Split icon.png Primal Split Brewlings' armor type from Strong to Hero
  • Primal Split icon.png Primal Split Earth attack damage reduced from 40/80/165 to 30/60/90
  • Primal Split icon.png Primal Split Storm attack damage reduced from 40/80/165 to 20/40/60
  • Primal Split icon.png Primal Split Fire attack damage rescaled from 77/122/154 to 80/120/160
    • Fire Brewling's attack type is already Hero
  • Storm Brewling's Wind Walk backstab damage increased from 100 to 100/160/220
    • Also benefits from attack type changes

Bristleback

Centaur Warrunner

Chen

Clockwerk

  • Battery Assault icon.png Battery Assault damage increased from 20/40/60/80 to 20/45/70/95
  • Minor cleanup to Power Cogs icon.png Power Cogs push back distance/duration changed from 252/0.84 to 250/0.85

Crystal Maiden

Dazzle

Death Prophet

  • Base strength reduced from 19 to 18
  • Spirit Siphon icon.png Spirit Siphon no longer grants vision
  • Spirit Siphon icon.png Spirit Siphon damage type from Pure to Magical and no longer goes through Spell Immunity
  • Spirit Siphon icon.png Spirit Siphon damage increased from 20 + 1/2/3/4% to 25 + 1/2.5/4/5.5%
    • Damage is roughly the same with basic Magic Resistance
  • Spirit Siphon icon.png Spirit Siphon duration increased from 5 to 6
  • Spirit Siphon icon.png Spirit Siphon buffer range reduced from 300 to 250

Disruptor

Dragon Knight

  • Base damage increased by 4
  • Breathe Fire icon.png Breathe Fire attack damage reduction increased from 20/25/30/35% to 35%
  • Breathe Fire icon.png Breathe Fire cooldown rescaled from 12 to 14/13/12/11

Drow Ranger

  • Gust icon.png Gust cast point improved from 0.4 to 0.25

Earth Spirit

  • Base movement speed reduced from 305 to 295
  • Boulder Smash icon.png Boulder Smash knockback speed reduced from 1200 to 900

Earthshaker

  • Refeito Aghanim's Scepter icon.png Cetro de Aghanim em Earthshaker:
    • Enchant Totem icon.png Encantar Totem tornasse uma habilidade alvo no chão com 900 alcance. Faz com que você salte no ar e aterrize no local mirado, usando o totem lá.
    • Usando habilidade em si irá fazer se comportar de forma original, sem pular.

Elder Titan

  • Echo Stomp icon.png Echo Stomp damage increased from 80/90/100/110 to 85/110/135/160
  • Echo Stomp icon.png Echo Stomp grace period for waking up units with damage increased from 0.65 to 0.8

Enchantress

  • Impetus icon.png Impetus damage reduced from 15/20/25% to 14/18/22%
  • Impetus icon.png Impetus max distance reduced from 2500 to 1750
    • Max Damage effectively reduced from 375/500/625 to 245/315/385

Enigma

Faceless Void

Gyrocopter

  • Base damage reduced by 4
  • Refeito Aghanim's Scepter icon.png Aghanim's Scepter on Gyrocopter:
    • Adds a Side Gunner, fires an attack automatically at random enemy units within 600 AoE every 1.4 seconds.
    • Same firing rules as Rocket Barrage icon.png Rocket Barrage
    • Fires while disabled, but not while hidden from the map, e.g. when affected by Astral Imprisonment icon.png Astral Imprisonment or Disruption icon.png Disruption, but does not attack while invisible and is disabled by Break.

Huskar

  • Berserker's Blood icon.png Berserker's Blood max attack speed increased from 196/224/252/280 to 220/260/300/340

Invoker

  • Base intelligence reduced from 22 to 16
    • Base damage increased accordingly to remain the same
  • Invoked Spells cast point increased from 0 to 0.05
  • Cold Snap icon.png Cold Snap is now dispellable
  • Ghost Walk icon.png Ghost Walk cooldown increased from 35 to 45
  • Tornado icon.png Tornado vision reduced from 600 to 200
    • The AoE of the ability
  • Forge Spirit icon.png Forge Spirit Health/Mana changed from Exort/Quas based to Quas/Exort based

Jakiro

Juggernaut

Keeper of the Light

Kunkka

  • Base armor increased by 2
  • Torrent icon.png Torrent damage is now dealt evenly over 8 ticks
    • Previously, half of the damage was dealt at the start, and the other half was dealt evenly over 10 ticks.
  • Torrent icon.png Torrent stun duration increased from 1.53 to 1.6
  • Torrent icon.png Torrent mana cost reduced from 120 to 90/100/110/120

Legion Commander

Lich

Lifestealer

  • Strength growth increased from 2.4 to 3.0
  • Infest icon.png Infest can now only target Ancient creeps with Level 2 and Level 3

Lone Druid

Luna

  • Agility growth increased from 2.8 to 3.3

Magnus

  • Base HP regeneration increased from 0.25 to 0.75
  • Base damage increased by 4

Medusa

  • Stone Gaze icon.png Stone Gaze damage amplification increased from 30/40/50% to 50%
  • Stone Gaze icon.png Stone Gaze duration rescaled from 6 to 5/6/7 seconds
  • Stone Gaze icon.png Stone Gaze slow reduced from 50 to 35%

Meepo

  • Base damage increased by 4

Mirana

  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Mirana:
    • Passively triggers Starstorm icon.png Starstorm every 8 seconds. If there are no units to affect, the spell waits until there is a nearby enemy.
    • Does not trigger if the enemy does not see you. Passive procs are disabled by Break.

Morphling

  • Morph icon.png Replicate damage dealt increased from 50% to 80%
  • Hybrid icon.png Hybrid cooldown reduced from 120 to 70

Naga Siren

Nature's Prophet

  • Treants bounty increased from 14-20 to 18-24
  • Treants vision reduced from 1000/800 to 500

Necrophos

Nyx Assassin

Omniknight

Oracle

Outworld Devourer

  • Arcane Orb icon.png Arcane Orb Intelligence Steal reduced from 2/3/4/5 to 1/2/3/4
  • Arcane Orb icon.png Arcane Orb mana cost increased from 100 to 100/120/140/160
  • Astral Imprisonment icon.png Astral Imprisonment cast range reduced from 450/500/550/600 to 225/350/475/600

Phantom Assassin

  • Turn rate increased from 0.4 to 0.6
  • Stifling Dagger icon.png Stifling Dagger now does a real physical attack for 60 + 25/40/55/70% of your attack damage. All attack effects work and behave as if your hero performed them.

Phoenix

Puck

Pugna

Razor

Riki

Rubick

  • Turn rate increased from 0.5 to 0.7
  • Fade Bolt icon.png Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
  • Arcane Supremacy icon.png Null Field increased from 5/10/15/20% to 10/14/18/22%

Sand King

  • Sand Storm icon.png Sand Storm max channel time rescaled from 20/40/60/80 to 50

Shadow Demon

  • Disruption icon.png Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
  • Soul Catcher icon.png Soul Catcher cooldown reduced from 13 to 13/12/11/10

Shadow Fiend

Shadow Shaman

  • Mass Serpent Ward icon.png Mass Serpent Ward splash mechanics reworked: Now deals 75% splash in 175 AoE
    • Previous Splash mechanic was as follows:
100% splash damage in a 50/75/85 radius.
40% splash damage in a 75/100/110 radius.
20% splash damage in a 150/200/220 radius.

Silencer

Skywrath Mage

Sniper

  • Shrapnel icon.png Shrapnel damage increased from 12/24/36/48 to 15/30/45/60

Spectre

  • Agility growth reduced from 2.2 to 1.8
  • Spectral Dagger icon.png Spectral Dagger slow no longer goes through Spell Immunity
    • Path can still follow Spell Immune Heroes
  • Haunt icon.png Haunt cooldown increased from 120 to 140/130/120
  • Haunt icon.png Haunt Illusions are no longer unstunnable

Storm Spirit

Sven

Terrorblade

  • Base armor increased by 3

Timbersaw

Tinker

  • Base intelligence increased from 27 to 30
  • Rearm icon.png Rearm mana cost reduced from 125/225/325 to 100/200/300
  • Rearm icon.png Rearm can no longer refresh Pipe of Insight icon.png Pipe of Insight

Treant Protector

Troll Warlord

  • Ranged Whirling Axes (Ranged) icon.png Whirling Axes cooldown reduced from 20/18/16/14 to 19/16/13/10
  • Fervor icon.png Fervor max stacks increased from 6 to 7

Tusk

Undying

Vengeful Spirit

  • Magic Missile icon.png Magic Missile stun rescaled from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8

Viper

Visage

Warlock

  • Shadow Word icon.png Shadow Word cast range increased from 500 to 525/600/675/750
  • Fatal Bonds icon.png Fatal Bonds cooldown reduced from 25 to 24/22/20/18
  • Flaming Fists damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60

Weaver

Winter Wyvern

  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Winter Wyvern:
    • Causes Arctic Burn icon.png Arctic Burn to be a toggle and drains 40 mana per second. Activation mana cost is the same as the current, 120/110/100/90.
    • No longer has limit on number of attacks per target.
  • Winter's Curse icon.png Winter's Curse cooldown reduced from 120/110/100 to 90

Wraith King

  • Mortal Strike icon.png Mortal Strike now does a critical hit for double the value when attacking non-heroes

Zeus

Items[editar]

New items[editar]

Bloodthorn icon.png

Bloodthorn

  • New item formed from Orchid, Crystalys, and a Recipe
Requires:
Orchid Malevolence icon.png Orchid Malevolence (4075)
Crystalys icon.png Crystalys (2120)
Recipe (1000)
Total: 7195
Provides:
+ 25 Intelligence
+ 30 Attack Speed
+ 60 Damage
+ 150% Mana Regeneration
Active: All attacks on the silenced target, including from allies, gain True Strike and a 1.35x critical hit
Still applies the same Silence mechanics from Orchid.
Passive: Grants a chance to land a critical hit
Same values as Crystalys: 20% chance to land a 175% damage critical hit.
Cooldown: 11
Orchid cooldown is 18
Echo Sabre icon.png

Echo Sabre

  • New item formed from Oblivion Staff and Ogre Club
Requires:
Oblivion Staff icon.png Oblivion Staff (1650)
Ogre Axe icon.png Ogre Club (1000)
Total: 2650
Provides:
+ 10 Strength
+ 10 Intelligence
+ 10 Attack Speed
+ 15 Damage
+ 75% Mana Regeneration
Passive: Causes melee attacks to attack twice in quick succession. Your double attack applies a 0.6 second 100% MS/AS slow. Has a 5 second cooldown.
Note: The passive only works on Melee Heroes.
Blight Stone icon.png

Blight Stone

  • New item
Costs: 300 gold
Passive: Reduces armor by 2 on attack.
Available in the Side Shop.
Item is used in Desolator and Medallion of Courage.
Infused Raindrop icon.png

Infused Raindrop

  • New consumable item
Costs: 225 gold
Provides:
+ 0.85 Mana Regeneration
Passive: Comes with 5 charges, the item is destroyed when it reaches 0 charges. When you receive over 50 Magic Damage it procs, consuming a charge and blocking 120 Magic Damage. The proc has a 4 second cooldown.
Does not consume charges nor block any damage while on cooldown. Does not affect any damage below 50.
Becomes available for purchase at the 3 minute mark
Wind Lace icon.png

Wind Lace

  • New item
Costs: 225 gold
Provides:
+ 20 Movement Speed
Available in the Side Shop.
Item is used in Drums and Eul's.
Multiple instances don't stack.
Tome of Knowledge icon.png

Tome of Knowledge

  • New consumable item
Costs: 150 gold
Use: Grants you 425 experience.
Starts out of stock, increments stock every 10 minutes.
First one is available at the 10 minute mark.
Hurricane Pike icon.png

Hurricane Pike

  • New item formed from Force Staff, Dragon Lance, and a Recipe
Requires:
Force Staff icon.png Force Staff (2225)
Dragon Lance icon.png Dragon Lance (1900)
Recipe (250)
Total: 4375
Provides:
+ 20 Agility
+ 15 Strength
+ 10 Intelligence
+ 4 HP Regeneration
+ 130 Attack Range (ranged heroes only, does not stack)
Active: When used on an enemy, it pushes you both away from each other 450 units each, and allows you to attack that target without range restrictions for 4 attacks for a maximum of 5 seconds (Range restriction is not removed when used by a melee Hero). Does not give vision over the enemy. Works normally like Force Staff when used on self or allies.
Cast range: 400 when used on enemies, 800 on allies or self.
Cooldown: 14
Force Staff cooldown is 20

Balance changes[editar]

Skull Basher icon.png

Skull Basher

  • Bash damage reduced from 120 to 85
  • Recipe cost reduced from 1000 to 750
Abyssal Blade icon.png

Abyssal Blade

  • Now requires Basher, Vanguard, and a 1550 recipe
Cost from 6750 to 6400
Previously provided:
+ 10 Strength
+ 70 Damage
Now provides:
+ 10 Strength
+ 10 Damage
+ 250 Health
+ 15 HP regeneration
Damage Block: 100% to block 40/20 damage for melee/ranged wielders
  • Overwhelm mana cost from 150 to 75
  • Overwhelm cooldown from 60 to 35
  • Bash damage reduced from 120 to 85
Aether Lens icon.png

Aether Lens

  • Spell Amplification reduced from 8% to 5%
Animal Courier (Radiant) icon.png

Animal Courier

  • Respawn time reduced from 140 seconds to 120 seconds
    • Respawn time of Flying Courier is still 180 seconds.
Armlet of Mordiggian (Inactive) icon.png

Armlet of Mordiggian

  • Unholy Strength now grants 5 armor
    • Armlet provides 5 armor, this is increased to 10 while active.
Blade Mail icon.png

Blade Mail

  • Now returns damage before any kind of reduction, and returns it in the same type as it was received
  • No longer ignores Spell Immune enemies
    • It still cannot hurt Spell Immune targets if the original damage type cannot, like Magic
Bloodstone icon.png

Bloodstone

  • Initial charges increased from 8 to 12
Butterfly icon.png

Butterfly

  • Flutter cooldown reduced from 35 to 25
Crimson Guard icon.png

Crimson Guard

  • Cooldown reduced from 60 to 50
  • HP regeneration increased by 2
    • See Vanguard change
Desolator icon.png

Desolator

  • Now requires Blight Stone instead of a 300 recipe.
Diffusal Blade 1 icon.png

Diffusal Blade

  • Purge cooldown increased from 0 to 2
  • Mana burned by melee/ranged illusions reduced from 25/12 to 20/10
  • Mana burned by melee/ranged heroes increased from 25 to 40
Dragon Lance icon.png

Dragon Lance

  • Now requires Ogre Club and 2x Band of Elvenskin instead of Ogre Club and Quarterstaff.
Cost from 1875 to 1900
Previously provided:
+ 10 Strength
+ 10 Damage
+ 10 Attack Speed
+ 130 Attack Range
Now provides:
+ 15 Strength
+ 15 Agility
+ 130 Attack Range
Drum of Endurance icon.png

Drum of Endurance

  • Now requires Bracer, Ring of Regeneration, Wind Lace, and a 700 recipe.
Cost from 1850 to 1775
Previously provided:
+ 9 Intelligence
+ 9 Strength
+ 9 Agility
+ 3 Damage
Now provides:
+ 9 Intelligence
+ 6 Strength
+ 3 Agility
+ 3 Damage
+ 3 HP Regeneration
Eul's Scepter of Divinity icon.png

Eul's Scepter of Divinity

  • Now requires Wind Lace instead of Sage's mask
Flying Courier (Radiant) icon.png

Flying Courier

  • Cost reduced from 200 to 150
Gem of True Sight icon.png

Gem of True Sight

  • True Sight radius reduced from 1100 to 900
Ghost Scepter icon.png

Ghost Scepter

  • Ghost Form cooldown reduced from 30 to 25
Glimmer Cape icon.png

Glimmer Cape

  • Mana cost reduced from 110 to 90
Guardian Greaves icon.png

Guardian Greaves

  • Guardian Greaves recipe from 1650 to 1700
Heart of Tarrasque icon.png

Heart of Tarrasque

  • Strength bonus increased from 40 to 45
  • Health bonus reduced from 300 to 250
Heaven's Halberd icon.png

Heaven's Halberd

  • Disarm duration on ranged targets increased from 4.5 to 5.5
Hood of Defiance icon.png

Hood of Defiance

  • Removed one Ring of Regen from Hood of Defiance
    • HP Regeneration updated to match Ring of Health and Recipe change
Linken's Sphere icon.png

Linken's Sphere

  • Recipe cost reduced from 1325 to 1000
Lotus Orb icon.png

Lotus Orb

  • Now requires an Energy Booster instead of a 900 gold recipe
    • Now provides 250 mana
  • HP regeneration increased from 5 to 6
    • See Ring of Health change
Mask of Madness icon.png

Mask of Madness

  • Active damage amplification reduced from 30% to 25%
Medallion of Courage icon.png

Medallion of Courage

  • Now requires Blight Stone instead of a recipe
Observer Ward icon.png

Observer Ward

  • Gold/experience rescaled from 50/100 to 100/25
  • Duration reduced from 7 to 6 minutes
  • Restock interval reduced from 180 to 150 seconds
  • Cost reduced from 75 to 65
    • These three changes are all adjusted in the same proportion
Octarine Core icon.png

Octarine Core

  • No longer provides HP regeneration
  • Mana regeneration reduced from 100% to 50%
Perseverance icon.png

Perseverance

  • HP regeneration increased from 5 to 6
    • See Ring of Health change
Pipe of Insight icon.png

Pipe of Insight

  • Removed Pipe of Insight Barrier stack limit duration
    • HP Regeneration updated to match Ring of Health and Hood changes
Point Booster icon.png

Point Booster

  • Point Booster health bonus reduced from 200 to 175 and mana bonus increased from 150 to 175
    • Items it builds into are updated accordingly
Refresher Orb icon.png

Refresher Orb

  • Refresher HP regeneration increased from 10 to 12
    • See Ring of Health change
Ring of Aquila (Active) icon.png

Ring of Aquila

  • Armor reduced from 3 to 2
    • Only the aura gives armor now
  • Damage increased from 9 to 10
Ring of Basilius (Active) icon.png

Ring of Basilius

  • Armor bonus reduced from 3 to 2
    • Only the aura gives armor now
  • Damage bonus increased from 6 to 7
Ring of Health icon.png

Ring of Health

  • HP regeneration increased from 5 to 6
Ring of Regen icon.png

Ring of Regen

  • Cost reduced from 350 to 325
Rod of Atos icon.png

Rod of Atos

  • Removed chance to True Strike on the target
Sange icon.png

Sange

  • Maim chance increased from 15% to 20%
    • Sange changes carry over to Heaven's Halberd
  • Maim slow reduced from 20% to 20/10% for melee/ranged wielders
Sange and Yasha icon.png

Sange and Yasha

  • Maim chance increased from 16% to 30%
  • Maim slow reduced from 32% to 26%/13% for melee/ranged wielders
Shadow Amulet icon.png

Shadow Amulet

  • Cost reduced from 1400 to 1300
Silver Edge icon.png

Silver Edge

  • Now requires Shadow Blade and Ultimate Orb instead of Shadow Blade, Sange, and a Recipe. Can be disassembled.
Cost from 5450 to 4800
Previously provided:
+ 16 Strength
+ 32 Damage
+ 30 Attack Speed
Now provides:
+ 30 Damage
+ 30 Attack Speed
+ 15 All Stats
  • Backstab damage reduction increased from 40 to 50%
Smoke of Deceit icon.png

Smoke of Deceit

  • Stock replenish time reduced from 12 to 11 minutes
  • No longer has a cooldown attached to your hero when used
Soul Booster icon.png

Soul Booster

  • No longer provides HP regeneration
  • Mana regeneration reduced from 100% to 50%
Talisman of Evasion icon.png

Talisman of Evasion

  • Cost reduced from 1800 to 1700
Town Portal Scroll icon.png

Town Portal Scroll

  • Cost reduced from 75 to 50
Vanguard icon.png

Vanguard

  • HP regeneration increased from 6 to 8
Veil of Discord icon.png

Veil of Discord

  • Now requires Helm of Iron Will, 2x Null Talisman, and a 400 Recipe.
Cost from 2270 to 2240
Previously provided:
+ 6 Strength
+ 6 Agility
+ 18 Intelligence
+ 6 HP Regeneration
+ 6 Damage
+ 6 Armor
Now provides:
+ 6 Strength
+ 6 Agility
+ 12 Intelligence
+ 6 HP Regeneration
+ 6 Damage
+ 6 Armor
  • Veil debuff is now dispellable
Vladmir's Offering icon.png

Vladmir's Offering

  • Armor aura reduced from 5 to 4

Terrain[editar]

  • Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees
  • Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower
  • Increased the width of the ramp behind the Radiant bottom Tier 2 tower
  • Added a new ramp to the left of the bottom Dire Tier 1 tower
  • Added a new ward spot in the middle of the Dire jungle
  • Adjusted the spawn box of the right-most Radiant hard camp near the safe lane
  • Tier 3 Towers/Rax moved very slightly back away from the ramp
  • Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp
  • Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle
  • Slightly reduced the spawn box of the Dire offlane Neutral camp
  • Added new paths to the trees on the left of the top Radiant Tier 1 tower
  • Added pathable areas in the trees below the bottom Tier 2 Radiant tower
  • Spaced out Radiant Tier 4 towers slightly
  • Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower
  • Moved Radiant mid creep spawn point back a little
  • Removed the tree on the Dire cliff right above the top Rune
  • Added two extra trees in the Radiant middle lane to the upper right of the Tier 1 tower
  • Rearranged the clump of trees below the far right Radiant hard camp to modify visibility lines for heroes nearby
  • Added a new hiding spot to the right of the Dire small camp
  • Fixed Radiant offlane neutral camp units not always being visible with line of sight in front of them

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