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- Successive casts of Decay fully stack on the targets and on Undying.
- Cannot reduce a hero's strength below 0, but Undying always gains the full amount of strength for each hit enemy hero.
- Steals strength before applying its damage.
- The strength loss on the target does not keep the current health percentage, but instead removes 20 health per strength from the current health pool.
- The strength gain on Undying does not keep the current health percentage either, and instead adds 20 health per strength to the current health pool.
- Increases/reduces Undying's/hit enemies' current health by a total of 80 ( 200).
- This health bonus does not count as a heal, so it is unaffected by amplifications, and also bypasses and .
- Hit non-strength heroes effectively lose 80 ( 200) health, 0.4 ( 1) health regen, and 0.32% ( 0.8%) magic resistance.
- Hit strength heroes effectively lose 80 ( 200) health, 0.4 ( 1) health regen, 0.32% ( 0.8%) magic resistance, and 4 ( 10) attack damage.
- Vice versa, effectively increases Undying's health, health regen amplification, magic resistance and attack damage by the same amount per stack.
- When multiple
clones are in the area, only one of them (randomly chosen on each cast) gets his strength stolen.
- O mesmo se aplica ao e sua .
- The damage still hits all Meepos and all Arc Wardens.
- Each status buff of Decay increases Undying's model size by 2%. This has no impact on his collision size.
- Despite the visual effects, the stolen strength is gained instantly.
- Upon acquiring/losing
, all stacks of stolen strength adapts immediately.
- Upon updating the strength, Undying's current health stays the same.
- However, debuffed enemies keep their current health percentage. Their health also only updates upon gaining/losing maximum health again, and not instantly.
- When Undying dies, he loses all the stolen strength, but the affected enemies do not get theirs back, and vice versa.
Cannot be cast on and does not count nearby spell immune enemies.
- Can be cast on s, but not on any other ward type unit.
- When cast on an allied Tombstone, it heals it for 2/4/6/7 health. Always heals for this fixed amount, regardless of unit count.
- Can target enemy Tombstone, but does not damage nor heal it.
- Cannot be cast on Tombstone Zumbis.
- The 1300 search radius is centered around Undying, not the target.
- Units within the area are selected randomly and have to pay 18/22/26/30 health as part of the health cost. This health loss is never lethal.
- Does not count Undying, the target, wards, buildings, invisible enemies and units in the Fog of War.
- Spell immune allies are counted, including the zombies from Tombstone.
- Units which require a certain amount of attacks to be killed do not lose health when counted in by Soul Rip.
- If there are no valid units within the search radius, the damage or healing equals zero.
- The damage or heal are summed up and the target receives them in once instance.
- Soul Rip can damage or heal a unit for up to 180/264/364/480 health (before reductions).
- Destroys trees within 300 radius around the Tombstone upon cast.
- Zombies do not spawn for wards, buildings, couriers, hidden units and zombies from an enemy Tombstone.
- The zombies are uncontrollable and do nothing but attack their set target. However, they can be boosted by allied spells or auras.
- An exception here is , which does not affect the zombies.
- The first wave spawns immediately as the Tombstone is summoned, resulting in 8/9/10/12 possible waves per cast.
- When a zombies' target turns invisible, the associated zombies die after 0.1 seconds.
- When a zombies' set target dies, the associated zombies die instantly, unless the target was a
- In the case of Meepo clones dying, the zombies just stand around until the Tombstone is gone.
- When a zombies' set target runs into the Fog of War, the associated zombies still follow it.
- When the Tombstone expires or is killed, all its zombies instantly die.
- Illusions and creep-heroes are treated like creeps by the Tombstone, so the take 16/20/24/28 ( 36/40/44/48) attacks to destroy it, instead of 4/5/6/7 ( 9/10/11/12).
- Illusions and creep-heroes are treated like creeps by the zombies, so the take 2 attacks to destroy it, instead of 1.
- When the talent is chosen, a Tombstone of the current level spawns whenever Undying dies.
- This spawn is independent from the cooldown and does not require mana.
- The tombstone spawns even when having Reencarnação.
- The Tombstone lasts its full duration, it is not bound to Undying's death timer and does not disappear when he respawns.
- Flesh Golem interrupts Undying's channeling spells upon cast.
- Increases Undying maximum health, keeping his current health percentage unchanged.
- The damage on enemies is dealt in 0.5 second intervals, starting 0.5 seconds after the debuff is placed, resulting in up to 60 possible instances.
- Can deal up to 88.66% of the target's current health as damage over the full duration (before reductions), assuming nothing else affects the target's health.
- Since the damage per second is based on a percentage of the target's current health, it can never kill an enemy by itself.
- Both, the damage over time and the movement speed slow are provided by the aura.
- Plague Aura's debuff lingers for 0.5 seconds.
- Multiple instances of the Plague Aura do not stack.
- Flesh Golem is fully canceled on death.
- Gained by choosing the right level 25 talent. The ability is shown as a permanent buff in the HUD.
- Reincarnation cannot be prevented in any way. If Undying dies with it, it is used.
- If Undying has the , the talent triggers first, if it is ready.
- Provides ground vision at the death location during its delay. /
- The cooldown cannot be altered by anything.
Zumbi da Lápide[editar]
|Zumbi da Lápide|
- O retardo de vários ataques e de vários zumbis acumulam-se perfeitamente.
- Cada acúmulo dura 2,5 segundos. Eles não renovam a duração uns dos outros.
- O número de acúmulos atuais pode ser visto no ícone de efeito (um número é visível nele).
- A vida do alvo é verificada em intervalos de 0,5 segundo. Se o alvo estiver abaixo do limiar, o efeito Frenesi do Desejo de Morte é colocado.
- O efeito dura por 2,5 segundos, mas fica renovando, se o alvo ficar abaixo do limiar.
- Não ativa contra .
|Talentos do herói|
|-2s de intervalo entre usos para||25||Ganhacom 250s de intervalo entre usos|
|+5 ataques para destruir||20||ao morrer|
|+50 de duração para||15||+30 de dano para|
|+8 de regeneração de vida||10||+150 de alcance de uso|
Começo da partida:
Meio da partida:
|Funções:||Suporte Resistente Desativador Bombardeador|
|Estilo de jogo:||Consumed by the chorus of the unending Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He saps the strength from his enemies with Decay, and tears the life from close-by beings with Soul Rip, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible Tombstone, calling forth legions of zombies to maim and incapacitate his foes. The Undying's powers grow as he transforms into a gruesome Flesh Golem, slowing and rendering nearby enemies vulnerable until their lifeless bodies succumb at last to the almighty Dirge.|
- In DotA, his hero name was Dirge, and his hero title was Undying.
- Undying was originally an intelligence hero. He became a strength hero as he got reworked in the 6.58 gameplay patch. All his abilities, but Soul Rip got reworked. His old abilities are explained here.
- Undying makes several references to the Left 4 Dead series, saying names of special infected, campaign names, and even the title itself in his dialogue.
- One notable reference is Undying's line, ▶️ "No dead are safe from Blueheart Bob."; this phrase is highly similar to the famous Left 4 Dead "Chicago Ted" graffiti line ("No zombie is safe from Chicago Ted").
- Undying refers to as a Hunter due to the Hunter in Left 4 Dead being able to ambush players, just like how Bounty Hunter can.
- is referred to as a Charger due to the Charger sprinting at other players and repeatedly stunning them, just like how Spirit Breaker can.
- is referred to as a Spitter for its ability to spit acid at players, similar to Venomancer himself.
- is referred to as a Jockey as the Jockey climbs on players and steers them, similar to how the Alchemist himself steers his Ogre.
- Undying also references the Half Life series in a rival line towards ▶️ "For Lamarr."). Dr. Kleiner, who shares his voice actor with Tinker, has a pet headcrab named Lamarr. Headcrabs are small, parasitic creatures that attach themselves to the head of their victims, after which the victims turn into zombies. (
- Undying's taunt against ▶️ "Where is your ex-parrot?" is a reference to the famous Parrot Sketch from Monty Python's Flying Circus.
- Undying's taunt against ▶️ "Carl? Is that you?" is a reference to the 6.72's leaked changelog (which turned out to be a fake), where Invoker's name "Kael" was mistakenly translated into "Carl".
- A dirge is a sombre song of mourning or grieving, typically performed at a funeral.
- Undying's line, ▶️ "Shop smart." is a reference to the Army of Darkness movie.