Underlord

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Underlord
Underlord icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 2,9
12 + 1,3
17 + 2,6
Nível Base 1 15 25
Vida 200 762,5 1 662,5 2 315
Amp. regen. v. 0% 17,19% 45,1% 65,04%
Res. mágica 25% 26,28% 29,01% 30,96%
Mana 75 279 711 1 023
Amp. regen. m. 0% 30,6% 96,12% 142,92%
Amp. mágica 0% 1,19% 3,74% 5,56%
Armadura 1 2,92 5,83 7,91
Atq / Seg 0,59 0,66 0,77 0,84
Amp. de mov. 0% 0,6% 1,51% 2,16%
Dano 37‒43 62‒68 102‒108 131‒137
Regen. v. base 1,5
Regen. m. base 0,9
Velocidade de movimento 285
Taxa de rotação 0,6
Alcance de visão 1800/800
Alcance de ataque 150
Velocidade de projétil Instantânea
Animação de ataque 0,45+0,7
Tempo base de ataque 1,7
Tamanho da colisão 24
Pernas
Tipo de gib Padrão

Vrogros, the Underlord, is a melee strength hero whose commanding presence is crucial to his team's success. With his long-lasting abilities, Underlord is able to control wide areas of the battlefield during teamfights and skirmishes. Raining down damage from afar with Firestorm, he clears out creeps and discourages enemies from approaching. With his ultimate, Dark Rift, he can teleport his entire team across the map, taking enemies by surprise, pushing in lanes while the other team is dead or out of position. He can also use it as an escape mechanism, bringing himself and his own team to safety in a dicey situation. Enemies' base attack damage are reduced around Underlord by his Atrophy Aura, making him and his team far more durable when dealing with physical damage. The aura also provides him with damage with the death of nearby enemy creeps and heroes, making him an excellent laner and a strong pusher after a won teamfight as well. One of the best area disables in the game, Pit of Malice presents a very large obstacle for enemies, especially melee attackers. With it, Underlord can repeatedly ensnare multiple enemies at once, making him a potent and disruptive opponent in any teamfight.

Biografia[editar]

Underlord Vrogros, Underlord
Reproduzir "Nothing can stop us. Nothing can slow our march. And when we have arrived, all will burn."
Nem mitos nem canções previram a sua chegada.

Muito abaixo da superfície do planeta, há maravilhas e horrores desconhecidos. Descendo ainda mais, bem abaixo dos escorregadios campos de magma e das raízes de vulcões ferventes, encontra-se a cidade de obisidiana de Aziyog, com as suas esculturas de pedra através de uma caverna sem fim. Dentro de paredes cimentadas com os ossos de incontáveis escravos, encontra-se o domínio da Horda Abissal, e o seu brutal mestre, Vrogos, o Underlord.

Armado pelos monstruosos mestres ferreiros da sua espécie e perito nas artes da Fenda Sombria, Vrogos é capaz de conjurar chamas e malícias incapacitantes através da torção entre os mundos, destruindo e escravizando todos no seu caminho. Porém, as terras presentes no reino subterrâneo são escassas, então ele voltou a sua atenção para cima. Ao seu comando, as primeiras ondas de invasores abissais já marcham através da fenda, algumas legiões amaldiçoadas enviadas apenas para testar a força das nações terrenas. Agora, enquanto a sua força total se prepara para a dominação sem fim, o Underlord pisa em um mundo ensolarado anunciando o seu futuro reinado. Aqueles que enfrentarem o Underlord se curvarão e pagarão tributos, ou serão esmagados onde estiverem.

Habilidades[editar]

Chuva de Meteoros
Firestorm icon.png
Habilidade
Área-alvo
Afeta
Inimigos
Em inglês: Firestorm
Invoca ondas de meteoros que causam dano a unidades inimigas próximas na área-alvo além de pô-las em chamas, causando dano adicional ao longo do tempo.
Animação de uso: 0,6+0,47
Alcance de uso: 750 (Talento 850)
Raio do efeito: 400
Número de ondas: 6
Intervalo entre ondas: 1
Dano por ondas: 25/40/55/70 (Talento 43/58/73/88)
Vida máxima como dano por segundo: 1%/2%/3%/4%
Porcentagem de dano para estruturas: 0% (Talento 25%)
Duração da queima: 2
Cooldown symbol.png 12
Mana symbol.png 100/110/120/130
Não ignora imunidade a magias. Attempts to damage if debuff was placed before spell immunity.
Modificadores
Efeito negativo Firestorm Burn: dissipável com qualquer dissipador.
As chamas da dominação irrompem das mais sombrias profundezas abissais.

Observações:

  • The visual and audio effects at the targeted area during the cast time are visible and audible to allies only.
  • Creates waves in 1 second intervals, starting immediately upon cast, resulting in the effect lasting 5 seconds.
  • Despite the visual effects, the damage of the waves is applied instantly, and not upon landing.
  • The burn debuff deals damage in 1 second intervals, starting immediately as the debuff is applied, resulting in 3 instances.
  • The burn debuff does not stack per interval. Each interval refreshes its duration, resulting in 8 possible burn damage instances.
  • On each wave, Firestorm first applies the damage, then the debuff.
  • Can deal up to 150/240/330/420 (Talento 258/348/438/528) + 8%/16%/24%/32% of max health as damage (before reductions) when all waves hit and the debuff is not dispelled.
  • When the talent is chosen, Firestorm fully affects buildings, but deals less damage to them.
    • Deals 6.25/10/13.75/17.5 damage per wave to buildings.
    • The burn debuff is placed as well, dealing 0.25%/0.5%/0.75%/1% of max health as damage per second.
    • Can deal up to 37.5/60/82.5/105 (Talento 64.5/87/109.5/132) + 2%/4%/6%/8% of max health as damage (before reductions) when all waves hit and the debuff is not dispelled.


Fosso da Malícia
Pit of Malice icon.png
Habilidade
Área-alvo
Afeta
Inimigos
Em inglês: Pit of Malice
Conjura um fosso mortal no local-alvo. Qualquer unidade que entrar sofrerá dano e não poderá se mover por um breve período. Cada unidade inimiga só pode ser afetada uma vez.
Animação de uso: 0,45+0,6
Alcance de uso: 750 (Talento 850)
Raio de efeito: 375
Intervalo do enraizamento: 3,6
Duração do enraizamento: 0,9/1,2/1,5/1,8 (Talento 1.7/2/2.3/2.6)
Duração do fosso: 12
Cooldown symbol.png 32/28/24/20
Mana symbol.png 100/115/130/145
Modificadores
Efeito negativo Pit Of Malice Buff Placer: não é dissipável.
Efeito negativo Pit Of Malice Ensnare: dissipável com qualquer dissipador.
Torcendo-se na borda da própria realidade, a manifestação odiosa de Vrogos paralisa aqueles que desafiam a sua vontade.

Observações:

  • Os efeitos visuais e sonoros na área selecionada durante o tempo de uso, só são vistos/ouvidos pelos aliados.
  • Roots the targets, preventing them from moving and casting certain mobility spells.
  • The root is applied periodically on every enemy within the area.
    • However, the Buff Placer modifier prevents them from being continuously rooted for the whole duration.
    • This hidden modifier is applied on every unit within the area which does not have the modifier yet. The modifier lasts for 3,6 seconds.
    • So whenever the modifier expires, enemies get instantly rooted again and then receive the hidden modifier again.
    • This means that Pit of Malice does not root every unit within the area in set intervals. Each unit is rooted every 3,6 seconds based on when they entered the area.
    • The hidden modifier does not disappear upon leaving the area. This means quickly leaving and re-entering does not result in an instant-root.
  • Fully affects invisible units and units inside the Fog of War.
  • Can root a unit up to 4 times if it stays within the area for the full duration, resulting in a total root time of 3.6/4.8/6/7.2 (Talento 6,8/8/9,2/10,4) seconds.
  • Cria um efeito visual distinto em torno de heróis afetados, mas não em torno de outras unidades afetadas, incluindo ilusões.


Aura Atrofiante
Pode ser usada pelas ilusões. Partially disabled by Break. Ignora imunidade a magias.
E
R
Atrophy Aura icon.png
Habilidade
Aura
Afeta
Inimigos / Em si mesmo
Em inglês: Atrophy Aura
Unidades inimigas próximas são enfraquecidas, perdendo parte do seu dano base. Se uma unidade morre sob este efeito, o Abyssal Underlord recebe dano extra.
Raio: 900
Redução de dano de ataque: 7%/18%/29%/40%
Dano adicional por herói morto: 30/35/40/45 (Talento 45/50/55/60)
Dano adicional por criaturas mortas: 5
Duração do dano adicional: 30/40/50/60 (Upgradable by Aghanim's Scepter. 70/80/90/100)
Upgradable by Aghanim's Scepter. Faz com que o dano adicional afete heróis aliados próximos com metade do valor.
Partially disabled by Break. Disables aura and prevents gaining new stacks. Already existing stacks still provide bonus attack damage.
The Aghanim's Scepter positive aura is not disabled by Break.
Pode ser usada pelas ilusões. Illusions carry the negative aura (and the positive aura when upgraded).
When an enemy unit dies around an illusion which is or was under Underlord's control, the damage is granted to Underlord. If the source of the illusion is an enemy or allied ability other than Replicate, the damage is granted to the illusion, although the illusion cannot make use of it.
Modificadores
Efeito positivo Atrophy Dmg Buff Counter: não é dissipável.
Efeito positivo Atrophy Aura Creep Buff: não é dissipável.
Efeito positivo Atrophy Aura Hero Buff: não é dissipável.
Efeito positivo Atrophy Aura Scepter: não é dissipável.
Efeito negativo Atrophy Aura Effect: não é dissipável.
Simplismente ficar parado próximo ao Underlord é sentir a convicção da batalha ser sugada da sua alma.

Observações:

  • Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
  • The aura's debuff lingers for 0.5 seconds.
  • It does not matter how an enemy dies, Underlord always gets the damage as long as it was affected by the debuff.
  • Each damage increment per dying unit lasts for the set duration. Gaining more damage does not refresh the duration of the previous increments.
  • The damage bonuses persist through Underlord's death.
  • A status buff icon appears whenever Underlord gains damage from the aura. The buff shows how much damage the aura currently grants.
    • Underlord's weapon also glows stronger with green particle effects the more damage stacks he has.
  • Quando muitos Meepo minimap icon.png Meepo morrem perto de Underlord, apenas um concede dano.
  • The attack damage reduction does not affect enemies which have no vision over Underlord.
    • However, Underlord still gains damage from enemies within the aura's range, despite the debuff not being present.
  • Aghanim's Scepter icon.png Aghanim's Scepter adds a new aura to the ability, which affects allied heroes (including illusions and clones) and creep-heroes.
    • This aura grants allies attack damage, based on how much attack damage Underlord currently gathered through dying units, reduced by 50%.
    • The aura has the same radius as the attack damage reducing aura, and lingers for 0.5 seconds as well.
    • This aura is only present when Underlord has damage charges. When having no charges, the aura is not bestowed, so no buff appears on allies.
    • The aura does not affect Underlord himself, but does affect his illusions when near him.
    • Does not affect invulnerable or hidden allies.
O valor fornecido, "* Only reduces base damage and that given by the primary attribute of affected units. Raw bonus damage is not reduced.
  • The aura's debuff lingers for 0.5 seconds.
  • It does not matter how an enemy dies, Underlord always gets the damage as long as it was affected by the debuff.
  • Each damage increment per dying unit lasts for the set duration. Gaining more damage does not refresh the duration of the previous increments.
  • The damage bonuses persist through Underlord's death.
  • A status buff icon appears whenever Underlord gains damage from the aura. The buff shows how much damage the aura currently grants.
    • Underlord's weapon also glows stronger with green particle effects the more damage stacks he has.
  • Quando muitos Meepo minimap icon.png Meepo morrem perto de Underlord, apenas um concede dano.
  • The attack damage reduction does not affect enemies which have no vision over Underlord.
    • However, Underlord still gains damage from enemies within the aura's range, despite the debuff not being present.
  • Aghanim's Scepter icon.png Aghanim's Scepter adds a new aura to the ability, which affects allied heroes (including illusions and clones) and creep-heroes.
    • This aura grants allies attack damage, based on how much attack damage Underlord currently gathered through dying units, reduced by 50%.
    • The aura has the same radius as the attack damage reducing aura, and lingers for 0.5 seconds as well.
    • This aura is only present when Underlord has damage charges. When having no charges, the aura is not bestowed, so no buff appears on allies.
    • The aura does not affect Underlord himself, but does affect his illusions when near him.
    • Does not affect invulnerable or hidden allies.", contém marcadores do analisador sintático e não pode ser suficientemente analisado.


Fenda Sombria
Dark Rift icon.png
Em inglês: Dark Rift
Abre uma fenda sombria em uma unidade aliada alvo. Após um curto atraso, o Abyssal Underlord e todos os heróis aliados próximos são teletransportados ao local desta unidade. Fenda Sombria pode ser cancelada a qualquer momento durante o lançamento. Se for cancelada desta forma ou a unidade-alvo morrer antes que a magia se ative, Fenda Sombria inicia seu intervalo entre usos.
Animação de uso: 0,6+0,47
Alcance de uso: Global
Raio: 600
Atraso do teleporte: 6/5/4
Cooldown symbol.png 130/120/110
Mana symbol.png 100/200/300
Modificadores
Efeito positivo Dark Rift: não é dissipável.
Eles vêm sem avisar, deixando fogo e sangue onde reinos antes floresciam.

Observações:

  • Double-clicking the ability automatically targets the team's fountain.
  • Can target and teleport to invulnerable units. Cannot target hidden units, but the teleport still happens if the target turns hidden after being targeted.
  • When targeting the ground, it searches for the nearest valid target on the map and teleports towards it.
  • The visual effects around Underlord and on the teleport target are visible to everyone.
  • The targeted unit's priority is lowered, meaning it is attacked as the last auto attack target by other units.
  • Disjoints projectiles upon teleporting for everyone who gets teleported.
  • Can only teleport heroes (including illusions and clones) and creep-heroes. Can teleport them even while invulnerable or hidden.
  • When Underlord or the teleport target dies during the delay, the spell is canceled. The spell is not canceled when the targeted creep changes ownership.


Cancelar Fenda Sombria
Cancel Dark Rift icon.png
Habilidade
Sem alvo
Em inglês: Cancel Dark Rift
Para o teletransporte.
Animação de uso: 0+1,07
Cooldown symbol.png 0

Observações:

  • Replaces  Fenda Sombria until the teleport finishes or this spell is cast.
  • Interrupts Underlord's channeling spells upon cast.


Talentos[editar]

Talentos do herói
25% de dano para  Chuva de Meteoros contra estruturas25+0,8s de enraizamento para  Fosso da Malícia
+20 de regeneração de vida20+70 de velocidade de ataque
+15 de dano de ataque adicional para  Aura Atrofiante (heróis)15+100 de alcance de uso
+30 de velocidade de movimento10+18 de dano para  Chuva de Meteoros

Itens recomendados[editar]

Underlord/Guia

Jogabilidade[editar]

Funções: Suporte Suporte Resistente Resistente Bombardeador Bombardeador Desativador Desativador Escapista Escapista
Complexidade: ★★☆
Estilo de jogo: Through a Dark Rift comes the legions of the Abyssal Horde, marching out of their subterranean city with intent to conquer the nations above. Amidst the invaders stood Vrogros, the demonic hulk who rained apocalyptic Firestorms from the sky, engulfing towns and villages in emerald flame. Unsatisfied with ruling the lands below, the Underlord steps into the sunlight to expand his dominion over the surface world. Trapped in a Pit of Malice, the newly enslaved can only lament their dismal fate from now until the day when all is consumed by the yawning abyss.


Áudio[editar]

Histórico[editar]

Equipamento[editar]

Curiosidades[editar]

  • Underlord is named Azgalor, the Pit Lord in DotA.[1]
    • His title, Pit Lord, was changed to avoid possible copyright infringements with Blizzard Entertainment, since the Pit Lords are a race of demons in the Warcraft universe.[2]
    • His name, Azgalor, was also changed for the same reason. Azgalor was a character from the Warcraft universe as well, who served one of the main antagonists of the Warcraft universe as a well known commander.[3]
    • According to the Bastion Announcer, Reproduzir "Pyre Lord" was also a proposed name for Underlord.
    • Up until the June 23, 2016 Patch, Underlord's title was "Abyssal Underlord". While the rationale of dropping "Abyssal" is unclear, it may have been to prevent confusion with the shorthand terminology of Abyssal Blade.
  • Underlord has been in work since the year 2012. Back then, he already had a beta model, placeholder ability icons and fully finished and working abilities. He could also be spawned in lobbies with cheats enabled for a short while before it was disabled.
    • This suggests that his release was originally planned much earlier (as a comparison, all other heroes were released shortly after their files were added to the game), but was delayed for reasons unknown.
  • Before his release, Underlord was showcased at the All-Star match of The International 2016, played by N0tail. He originally picked Sand King​, but a bit after the start of the game, SirActionSlacks replaced his pick by Underlord.
  • The line Underlord says after killing Bane minimap icon.png Bane, Reproduzir "You have my permission to die.", is a reference to the famous line "When Gotham is ashes, you have my permission to die", said by the villain Bane from the movie The Dark Knight Rises.
  • Underlord's line when casting  Fenda Sombria, Reproduzir "Hold on to your butts!", was spoken by Samuel L. Jackson's character Ray Arnold in the movie Jurassic Park (1993).

Galeria[editar]

Referências[editar]

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