Rooftrellen the Treant Protector is a melee strength hero who excels in supporting and strengthening his allies with his beneficial set of spells using the power of nature. He is a natural tank, offensively and defensively, having both the highest natural attack damage and the second highest overall strength in the game. Manipulating the power of the plants to his will, he can grant invisibility and stealth to himself and his allies with Nature's Guise, provided that they remain within close proximity to a tree. He can use Erva Daninha to sap the life from a target, slowing and dealing moderate damage over time to it while nearby allies are replenished by the same amount. His signature Armadura Viva makes him truly live up his title, as he is able to provide allies and even friendly buildings increased health regeneration and a massive damage block from anywhere on the map. Finally, his ultimate Supercrescimento roots nearby enemies with vines, branches, and roots; though it does not deal any damage, it immobilizes them and renders them unable to attack for several crucial seconds. Although Treant Protector is not able to dish out much damage outside of his regular attacks, he is able to provide an enormous amount of defensive utility and survivability to himself and his teammates, thereby planting the seeds of a decisive victory.
- Casting spells or using items does not break the invisibility.
- The ability icon shows a cooldown whenever a tree is within the radius while not invisible. This has only informative purposes.
- This means it is not affected by the cooldown reductions of Núcleo Octarina, Runa Arcana and the level 20 talent.
- However, it is affected by cooldown resets like Orbe Restaurador, but doing so does not affect the fade delay in any way.
- and affect the cooldown visually, but do not affect the fade delay either.
- The cooldown starts over whenever Treant Protector attacks, to indicate that the fade delay has reset due to the attack.
- Treant Protector stays invisible as long as there are trees within 265 radius around him.
- A status buff appears on Treant Protector whenever he is near a tree, and immediately disappears as soon as no tree is found.
- Although dispellable, dispelling this status buff does nothing. It does not affect the fade delay, and gets instantly re-applied.
- The invisibility is not instantly lost upon getting too far from trees. There is a 0,75-second-long grace time.
- This means Treant Protector can stay up to 0,75 seconds long away from trees and still be invisible.
- The grace time resets whenever a tree is within range again. The grace time is not indicated anywhere.
- Treant protector is phased while invisible.
- While invisible, Treant Protector's next attack has True Strike
- The attack also applies a root and disarm on the target, preventing it from moving, attacking and casting certain mobility spells.
- The attack first applies its damage, then the debuff.
- The True Strike, root and disarm do not work against buildings and wards.
- Interrupts the target's channeling spells, but does not prevent it from starting to channel during it.
- Provides True Sight over the target.
- Deals damage and sends healing projectiles in 0,75-second intervals, starting 0,75 seconds after cast, resulting in 1 pulses.
- Can deal up to 105/210/315/420 ( 385/490/595/700) damage (before reductions) and heal a single unit up to 105/210/315/420 ( 385/490/595/700) health.
- The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
- Healing projectiles travel at a speed of 400.
- Always emits 7 pulses, even when the target dies earlier.
- If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track it.
- When targeting the ground, the closest unit to the target point is targeted instead.
- Can be cast on buildings, providing all its effects to them.
- Restores health in the form of health regeneration, so it regenerates 0.4/0.8/1.2/1.6 health in 0.1-second intervals.
- Can heal the target for up to 300/600/900/1200 health if the armor stays for its full duration.
- Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
- If a damage instance is low enough to get fully negated, it causes several on-damage effects to not trigger.
- Living Armor has the lowest priority in the group of damage negating effects.
- This means when coupled with any other form of damage negation, Living Armor neither blocks damage nor loses any charges.
- When combined with however, it does lose charges without blocking any damage.
- When combined with the Glyph of Fortification, it does not lose any charges until the Glyph's effect expires.
- As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.
- Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
- Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
- Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.
- Requires Cetro de Aghanim to be unlocked.
- There is no limit on how many enchanted trees can be up at one time.
- An enchanted tree has no expire time; it lasts until destroyed.
- If the enemy has True Sight, they are able to see the visual effects on both the affected tree and the 800 ( 1500) radius around it.
- Only units which are affected by 1500) radius of an enchanted tree take the Overgrowth damage. within 800 (
- The Overgrowth damage from multiple Eyes in the Forest does not stack.
- Deals damage in 1-second intervals, starting 1 second after cast, resulting in 3/4/5 instances.
- Eyes in the Forest Overgrowth deals a total of 525/700/875 damage (before reductions).
- The sound effect upon cast is audible to allies only.
- Upon dropping, selling or destroying Aghanim's Scepter, the enchanted trees still provide vision, and are not removed.
- However, Overgrowth does not root enemies around enchanted trees, and does not deal damage.
|Talentos do herói|
|Área de efeito de 700 unidades para||25||+350 à área de efeito dee|
|+40 de dano/cura para||20||+2s de enraizamento para|
|Árvores renascem em 2 segundos||15||+90 de dano|
|10% de redução de intervalo entre usos||10||+2 instâncias de bloqueio para|
- The tree respawn talent sets the respawn time of all trees on the map to 2 seconds. This does not include trees created by abilities and items.
- If the talent is chosen while there already are destroyed trees, they respawn immediately if they have been destroyed more than 2 seconds ago.
- O talento de redução de intervalo entre usos se acumula multiplicativamente com Núcleo Octarina e aditivamente com Runa Arcana.
|Funções:||Suporte Iniciador Resistente Desativador Escapista|
|Estilo de jogo:||From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector blends into the forest with Nature's Guise, draining foes with Leech Seed while protecting allies with Living Armor. Given possession of one mystical scepter, Rooftrellen enchants trees to serve as his Eyes in the Forest. Unsuspecting foes may find themselves in an Overgrowth of vines and roots, fully immobilized for that which awaits them.|
- Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
- Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the Lord of the Rings books and movies.
- Treant Protector's response Reproduzir "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.