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- Plays a sound effect during the cast time, which is audible to everyone.
- Uses the creep duration for creep-heroes.
- The laser first applies the damage, then the debuff.
- When upgraded with
, the Laser bounces to the closest enemy hero within a 450 radius of its current target.
- The bounces happen instantly, with no time interval between them. Has no bounce limit.
- Can only bounce to heroes (including clones), illusions and creep-heroes. When the primary target is a regular creep/summon, it still bounces to valid targets within range.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- Heat-Seeking Missile interrupts Tinker's channeling spells upon cast.
- The missiles travel at a speed of 700.
- When all missiles hit, they collectively can deal up to 250/400/550/700 ( 500/800/1100/1400) damage (before reductions).
- When no valid targets were in range, the rockets are released and fall on the ground, showing that the cast failed.
- When choosing the level 25 talent, the rockets also inflict a short stun on enemies they hit.
- The rockets first apply their damage, then the debuff.
- The robots move at a speed of 400 and move a distance up to 1800 forwards, taking 4.5 seconds to travel the full distance.
- The 900 spawn radius is centered and fixed around the cast point, not on Tinker's location.
- The spawn area is a line with 1800 length, which is centered 900 range behind the targeted cast point.
- So the overall affected area is rather square-shaped, with 1800 side lengths.
- Robots spawn in 0.0417 second intervals at a random point of the line, which is 24 robots per second, for a total of 144 robots.
- Robots do not spawn at points of the spawning line which are outside of the map boundaries.
- When an enemy comes within 50 radius of a robot, the robot deals damage in 150 radius around itself and then disappears.
- If a lone enemy stands still within the area for the full duration, they would take an average of 189.44/284.16/378.88/473.6 ( 307.84/402.56/497.28/592) damage (before reductions).
- If each explosion could hit a single target, it would deal up to 2304/3456/4608/5760 ( 3744/4896/6048/7200) damage (before reductions).
- The robots do not explode and deal area damage when colliding with couriers.
- The sound effect upon cast is not audible by enemies. The marching sounds are.
- Os seguintes itens não podem ser rearmados:
- , , , , , , , , , , and .
- Visually resets the cooldown of , but does not skip the broken state.
- Does not reset charges on charge-based items ( , ).
- Only refreshes items in Tinker's inventory and backpack. Items in stash, in other units' (e.g. couriers) inventories or dropped items are unaffected.
- Only refreshes items owned by Tinker. Allied items in his inventory or backpack are not refreshed.
- When the channeling is interrupted, nothing is rearmed.
- Can rearm
and , but does not reset their stack restriction timer.
- The same rule applies when rearming Mend still restores mana. , but
- Can rearm illusions. , but recasting it replaces the previous
- Can rearm a disabled and as well as the cooldown of and .
- Rearm's sound gets shorter with each level to match the decreasing channel time.
- The Rearm modifier has only informational purpose.
|Talentos do herói|
|+0,3s de miniatordoamento para||25||+100 de dano para|
|+10 de dano para||20||+10 de armadura|
|+11% de redução de custo/perda de mana||15||+150 de ouro por minuto|
|+125 de alcance de uso||10||+10% de amplificação mágica|
Começo da partida:
Meio da partida:
|Funções:||Carregador Bombardeador Emburrador|
|Estilo de jogo:||Compared to magic, the study of natural law was much more consistent, but no less dangerous. From their subterranean laboratory, Boush and his colleagues opened a portal to a distant world, a portal through which untold horrors began to pass into this realm. Cutting his way to freedom with a Laser, Boush surfaced as the only Tinker to survive the Violet Plateau incident. Equipped with contraptions befitting a maniacal researcher, Boush launches Heat-Seeking Missiles from his shoulders, and radios in armies of robotic drones to disassemble his enemies. Unhindered by the delays of magic, the Tinker Rearms his tools on the fly, wasting no time in demolishing anything that stands in his way.|
- The Tinker's voice actor, Harry "Hal" Robins, also voiced Dr. Isaac Kleiner in Half-Life 2 and the scientists of Black Mesa in Half-Life. Many of Tinker's voice lines reference characters and events from the Half-Life universe. In addition, the name "Violet Plateau" is quite similar to "Black Mesa", and the events described in Tinker's backstory are remarkably similar to the events of Half-Life.
- Tinker's responses upon killing ▶️ "Lamarr, is that you?" and ▶️ "Lamarr?!" are a reference to Dr. Kleiner's "debeaked" pet headcrab, Hedy Lamarr. 's Spiderlings
- Many of Tinker's lines while using Rearm come directly from Half-Life 2 including ▶️ "The massless field flux should self-limit" and ▶️ "I've clamped the manifold parameters to… CY base and LG orbifold… Hilbert inclusive".
- Tinker's death line ▶️ "It's probably not a problem, probably" is also a reference to Dr. Kleiner, who says it in the beggining of Half Life's second chapter right before the equipment he and his team are working on suffers a catastrophical malfunction and causes the alien invasion of Black Mesa.
- Tinker's selecting respones ▶️ "With my brains and your brawn, we'll make an excellent team" is also a quote from Dr. Kleiner.
- The Tinker's alternate/fun name in DotA was "X!!", the name of a professional DotA player.
- Tinker's line ▶️ "I tink! Therefore I am!" is a reference to the philosophical statement "I think, therefore I am." proposed by René Descartes. Its original Latin words are "Cogito ergo sum."
- Tinker's line ▶️ "Tinker, failure…Soldier…Fie…" is a reference to the 1974 spy novel Tinker, Tailor, Soldier, Spy by British author John le Carré about George Smiley (who was played by Gary Oldman in the 2011 film adaptation).
- Tinker's death line ▶️ "The machine, stops." is a reference to the short story of the same name by E.M. Forster.