Timbersaw

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Timbersaw
Timbersaw icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 2,1
16 + 1,3
21 + 2,4
Nível Base 1 15 25
Vida 200 672,5 1 325 1 797,5
Amp. regen. v. 0% 14,44% 34,65% 49,09%
Res. mágica 25% 26,58% 29,1% 30,9%
Mana 75 327 723 1 011
Amp. regen. m. 0% 37,8% 98,28% 141,48%
Amp. mágica 0% 1,47% 3,82% 5,5%
Armadura -2 0,56 3,47 5,55
Atq / Seg 0,59 0,68 0,79 0,87
Amp. de mov. 0% 0,8% 1,71% 2,36%
Dano 26‒30 47‒51 76‒80 97‒101
Regen. v. base 1,5
Regen. m. base 0,9
Velocidade de movimento 285
Taxa de rotação 0,6
Alcance de visão 1800/800
Alcance de ataque 150
Velocidade de projétil Instantânea
Animação de ataque 0,36+0,64
Tempo base de ataque 1,7
Tamanho de colisão 24
Pernas
Tipo de gib Motor

Rizzrack the Timbersaw is a melee strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is improved by having trees around him, as they can amplify the damage of his spells and allow him to escape easily. He is not naturally very durable, but can be surprisingly resilient when he is attacked due to Armadura Reativa, and when surrounded by favorable terrain he can be extremely hard to pin down and kill. He can cause chaos in the early game because he has a low cost ultimate that can wreak havoc. In addition to this, most of his spells deal pure damage, unreduced by magic resistance or armor. With proper positioning and timing, he can cause massive damage to multiple enemies while also decreasing their movement speed and attributes.

Biografia[editar]

Timbersaw minimap icon.png Rizzrack, Timbersaw
Reproduzir "I'm not a lumberjack. This. This is personal."
Rizzrack ainda conseguia ouvir os gritos na sua mente. Ele trabalhou freneticamente, girando chaves inglesas, apertando parafusos, construindo, talhando e forjando. O sono lhe evadia; ele apenas construía. Meses se passaram desde que se trancou na oficina do seu tio e a sua salvação estava por chegar. Ele coçou as suas costas enquanto as suas pálpebras se tocaram e viu uma manta de flores flutuando nas ondas serenas de Baía do Augúrio antes de explodirem em uma nuvem de pólen que silenciou vidas ao invadir pulmões. Ele acordou tossindo. O som rítmico da pedra de amolar ecoou por horas na loja enquanto ele afiava um conjunto de lâminas gigantescas e a sua mente se enchia de imagens de vinhas estrangulando vizinhos e envolvendo casas. A inundação de Baía do Augúrio não foi nada comparado aos violentos horrores que as águas deixaram criando raízes além dos muros da cidade. Mas a armadura de serras o fortaleceria e o protegeria, pensou ele, permitindo-lhe esse filete de esperança antes que a força devastadora do seu medo colidisse com a sua mente desvanecida. Galhos, casca e sangue. Quando a cidade ruiu, Rizzrack fugiu de árvores que andavam, lutavam e matavam. Árvores despedaçaram os portões e infestaram a cidade. Árvores esmagaram, devastaram e estilhaçaram até as últimas forças que Baía do Augúrio conseguia reunir na sua defesa, além de perseguirem os poucos refugiados em fuga. Num silêncio aturdido, Rizzrack sacou a grossa corrente do braço da sua armadura, as suas mãos tremiam enquanto inspecionava cada conexão e o seu dedo passava trêmulo pela garra na ponta. A armadura de serra estava pronta. Com a mão trêmula, ele deu vida à máquina de lâminas. O terror o dominou, terror do que esperava por ele, do que teria de enfrentar para ter qualquer esperança de acalmar a sua mente. Enquanto a armadura de serras despertava, ele sabia que deveria enfrentar esse medo, e sabia que não gostaria nem um pouco.

Habilidades[editar]

Vórtice Mortal
Whirling Death icon.png
Habilidade
Sem alvo
Afeta
Inimigos
Em inglês: Whirling Death
Timbersaw gira as suas afiadíssimas lâminas, causando dano a inimigos e destruindo árvores à sua volta. Se um herói inimigo for afetado, ele perde parte do seu atributo primário por um curto período de tempo. Vórtice Mortal causará dano puro se uma árvore for cortada pelo giro.
Animação de uso: 0+0
Raio: 300
Dano: 100/150/200/250
Redução do atributo primário: 15% (Talento 23%)
Duração do atributo perdido: 14
Cooldown: 6 (With talent: 5,4)
Mana: 70
Não ignora imunidade a magias. Attribute reduction persists if debuff was placed before spell immunity and when not dispelled.
Modificadores
Efeito negativo Whirling Death Debuff: dissipável com qualquer dissipador.
No caso de Rizzrack ficar preso entre os cipós e as plantas dos seus pesadelos, ele tem uma defesa de serra elétrica instantânea.

Observações:

  • Interrupts Timbersaw's channeling spells upon cast.
  • Whirling Death first applies the debuff, then the damage.
  • Reduces the total main attributes of hit enemy heroes, including bonus attributes.
    • The reduction does not update if the target gains or loses attributes after the debuff is placed.
  • Before applying the damage, it first reduces current health by 18 for each point of strength it reduced.
  • Upon losing the debuff, enemies first only regain 19 health per missing strength point, before gaining their attributes back.
  • Has no effect on affected units' current mana percentage if intelligence gets reduced.
  • Cannot reduce any attributes below 0.
  • Debuffs from successive casts stack additively, but the duration does not get refreshed.


Corrente Arbórea
Timber Chain icon.png
Habilidade
Ponto-alvo
Afeta
A si / Inimigos
Dano
Puro
Em inglês: Timber Chain
O Timbersaw lança uma corrente que se prende à primeira árvore que atingir, puxando-o até ela. Qualquer inimigo no caminho sofrerá dano.
Animação de uso: 0,3+0
Alcance de uso: 800/1000/1200/1400 (Talento 2200/2400/2600/2800)
Distancia máxima à percorrer: 800/1000/1200/1400 (Talento 2200/2400/2600/2800)
Raio de busca por árvore: 50
Raio de dano: 225
Dano: 100/140/180/220
Cooldown: 4 (With talent: 3.6)
Mana: 60/70/80/90
Cannot be cast while rooted. Getting rooted after cast does not stop the chain from latching and pulling Timbersaw.
Modificadores
Efeito positivo Timber Chain: não é dissipável.
Nunca se sabe quando é preciso escapar de mudas malévolas.

Observações:

  • The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance or until connecting with a tree.
  • Can connect to trees up to 850/1050/1250/1450 (Talento 2250/2450/2650/2850) range away (max travel distance + tree search radius).
  • The hooked tree is destroyed once the chain stops pulling.
  • Can pull Timbersaw over impassable terrain and through trees.
  • Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
  • If Timbersaw is disabled before the chain starts pulling, the chain still pulls him for a very short distance
    • This is still enough to cause damage around him to nearby units or to affect effects based on distance (e.g.  Ruptura).
  • Timbersaw can cast spells and items during the pull, but cannot attack.
  • The chain's tip briefly provides 100 radius ground vision around itself while traveling, and 400 radius ground vision once reaching max distance or connecting with a tree.
  • If Timbersaw dies during Timber Chain and then instantly respawns (e.g. after buying back), the pull still continues possibly moving him all across the map to the targeted tree.


Armadura Reativa
Usável parcialmente pelas ilusões. Disabled by Break.
E
E
Reactive Armor icon.png
Habilidade
Passiva
Afeta
A si
Em inglês: Reactive Armor
Sempre que o Timbersaw for atacado, ele receberá armadura e regeneração de vida adicionais.
Máximo de acúmulos: 5/10/15/20 (Talento 10/15/20/25)
Armadura adicional por acúmulo: 1,3/1,4/1,5/1,6
Regeneração de vida bônus por acumulo: 1/1,15/1,3/1,45
Duração dos acúmulos: 10/13/16/19
Disabled by Break. Prevents gaining new stacks. Already existing stacks still provide bonus health regeneration and armor.
Usável parcialmente pelas ilusões. Illusions gain stack and benefit from the regen, but not from the armor.
Modificadores
Efeito positivo Reactive Armor Stack: não é dissipável.
A roupa de serras é feita para reagir ao toque mais sutil com uma defesa fortificada.

Observações:

  • Only procs when a unit lands an attack on Timbersaw, regardless of distance. This means it cannot proc on missed attacks.
  • Procs on attacks from any unit, regardless of team or unit type (including wards and buildings).
  • Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack's damage is applied.
  • Each stack has its own duration and is independent from other stacks. The amount of stacks is shown on the status buff icon.
  • Restores health in the form of health regeneration, so it regenerates 0.1/0.115/0.13/0.145 health in 0.1 second intervals per stack.
  • Each stack can restore a total of 10/14.95/20.8/27.55 health.
  • This is how much health regeneration Armadura Reativa grants with a certain amount of stacks on each level (including the talent max stacks bonus).
    • Level 1: 1/2/3/4/5/6/7/8/9/10
    • Level 2: 1,15/2,3/3,45/4,6/5,75/6,9/8,05/9,2/10,35/11,5/12,65/13,8/14,95/16,1/17,25
    • Level 3: 1,3/2,6/3,9/5,2/6,5/7,8/9,1/10,4/11,7/13/14,3/15,6/16,9/18,2/19,5/20,8/22,1/23,4/24,7/26
    • Level 4: 1,45/2,9/4,35/5,8/7,25/8,7/10,15/11,6/13,05/14,5/15,95/17,4/18,85/20,3/21,75/23,2/24,65/26,1/27,55/29/30,45/31,9/33,35/34,8/36,25
  • This is how much armor Armadura Reativa grants with a certain amount of stacks on each level (including the talent max stacks bonus).
    • Level 1: 1,3/2,6/3,9/5,2/6,5/7,8/9,1/10,4/11,7/13
    • Level 2: 1,4/2,8/4,2/5,6/7/8,4/9,8/11,2/12,6/14/15,4/16,8/18,2/19,6/21
    • Level 3: 1,5/3/4,5/6/7,5/9/10,5/12/13,5/15/16,5/18/19,5/21/22,5/24/25,5/27/28,5/30
    • Level 4: 1,6/3,2/4,8/6,4/8/9,6/11,2/12,8/14,4/16/17,6/19,2/20,8/22,4/24/25,6/27,2/28,8/30,4/32/33,6/35,2/36,8/38,4/40
  • The amount of stacks is also visually indicated by a dome which closes over on Timbersaw. The exhaust on the suit also starts emitting fire once the dome is fully closed.
    • The dome has 4 fragments, each appearing for every 4 stacks (1-4, 5-8, 9-12, 13-16). The dome opens again upon dropping below the given amount of stacks.


Chakram
Chakram icon.png
Habilidade
Área-alvo
Afeta
Inimigos / Em si mesmo
Dano
Puro
Em inglês: Chakram
Lança a sua serra principal no local-alvo, onde ela começará a girar, causando dano em uma área ao seu redor. Inimigos atingidos pela serra se moverão mais lentamente para cada 5%% de vida faltando. A lâmina causa dano e corta árvores no seu caminho quando lançada e quando recolhida. Enquanto ativa, a habilidade custa mana e impede que você ataque.
Animação de uso: 0,3+0
Alcance de uso: 1200
Raio de efeito: 200
Dano por passar: 100/140/180
Dano por segundo: 50/75/100
Retardo de movimento por 5% de vida faltando: 5%
Custo de mana por segundo: 20/25/30
Cooldown: 8 (With talent: 7.2)
Mana: 100/150/200
Aghanim's upgrade: Grants a second Chakram.
Não ignora imunidade a magias. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modificadores
Efeito positivo Chakram Disarm: não é dissipável.
Efeito negativo Chakram Debuff (passing): dissipável com qualquer dissipador.
Efeito negativo Chakram Debuff (stationary): não é dissipável.
A última palavra em armamentos antiflora.

Observações:

  • The Chakram travels at a speed of 900.
    • Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
    • While traveling towards the target point, the blade deals pass damage and slow on enemy units within range once.
    • Upon reaching the target area, the Chakram starts draining mana, dealing damage over time, and applying a slow aura.
    • Drains 10/12.5/15 mana in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
    • Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
    • The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
    • While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again.
    • The slow from passing (in both directions) lasts 0.5 seconds. The slow debuff from the aura while stationary lingers for 0.5 seconds.
    • The slow debuff from passing and from the stationary aura are the same. However, the former is dispellable, the latter is not.
    • A passing Chakram first applies the passing damage, then the debuff.
  • The Chakram returns to Timbersaw upon using  Recolher Chakram or automatically if it gets more than 2000 range away.
  • The first 5% movement speed slow are applied at 100%–96% health, so it can slow for up to 100% when between 1% and 5% health.
  • Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning.
  • Applies damage before debuff.
  • The slows of multiple Chakrams (orange with blue, or multiple orange or blue Chakrams) do not stack.
  • Chakram provides 300 radius flying vision while spinning in place at the target area (but not while traveling).
  • Does not affect ancient creeps while traveling towards the targeted point or back to Timbersaw, but does affect them while stationary.


Recolher Chakram
Return Chakram icon.png
Habilidade
Sem alvo
Em inglês: Return Chakram
Recolhe a Chakram ao Timbersaw.
Animação de uso: 0+0
Cooldown: 0

Observações:

  • Replaces  Chakram until the orange Chakram has fully returned to Timbersaw.
  • Does not interrupt Timbersaw's channeling spells upon cast.


Chakram (Cetro de Aghanim)
Chakram 2 icon.png
Habilidade
Área-alvo
Afeta
Inimigos / Em si mesmo
Dano
Puro
Em inglês: Chakram (Aghanim's Scepter)
Lança uma serra secundária no local-alvo, onde ela começá a girar, causando dano em uma área ao seu redor. Inimigos atingidos pela serra se moverão mais lentamente para cada 5% de vida faltando. A lâmina causa dano e corta árvores no seu caminho quando lançada e quando recolhida. Enquanto ativa, a habilidade custa mana e impede que você ataque
Animação de uso: 0,3+0
Alcance de uso: 1200
Raio do efeito: 200
Dano por passar: 100/140/180
Dano por segundo: 50/75/100
Retardo de movimento por 5% de vida faltando: 5%
Custo de mana por segundo: 20/25/30
Cooldown: 8 (With talent: 7.2)
Mana: 100/150/200
Não ignora imunidade a magias. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modificadores
Efeito positivo Chakram Disarm: não é dissipável.
Efeito negativo Chakram Debuff (passing): dissipável com qualquer dissipador.
Efeito negativo Chakram Debuff (stationary): não é dissipável.
Corta Corta Corta Corta Corta Corta Corta Corta Corta Corta Corta!

Observações:

  • If Aghanim's Scepter is acquired before  Chakram was learned, this Chakram will be at level 1.
  • The level of this Chakram scales with the level of the main Chakram.
  • This Chakram is fully equivalent to the main Chakram. Two Chakrams act independently.
  • However, both Chakrams share a slow debuff, so they do not stack, but refresh each other.
  • Timbersaw is disarmed if either Chakram is out.


Return Chakram (Aghanim's Scepter)
Return Chakram 2 icon.png
Habilidade
Sem alvo
Returns the Chakram to Timbersaw.
Animação de uso: 0+0
Cooldown: 0

Observações:

  • Does not interrupt Timbersaw's channeling spells upon cast.


Talentos[editar]

Talentos do herói
+1.400 de alcance para  Corrente Arbórea25+8% de redução de atributos para  Vórtice Mortal
10% de redução de intervalo entre usos20+15 de Strength attribute symbol.png Força
+5 cargas para  Armadura Reativa15+100 de dano
+25% de experiência obtida10+6% de amplificação mágica
Observações:

Itens recomendados[editar]

Timbersaw/Guia

Jogabilidade[editar]

Funções: Bombardeador Bombardeador Resistente Resistente Escapista Escapista
Complexidade: ★★☆
Estilo de jogo: Rizzrack had good cause to be paranoid. Augury Bay fell to the walking trees, its inhabitants crushed under branch and bough. But that was the past. The new saw-suit changed everything. Its long Timber Chain shot out, grasping the nearest trunk and pulling the suit towards it. In an instant, a dozen trees fell in a circle to the oversized saw. Whirling Death, I'll call it! But that was not all. A press of the button, and the bladed Chakram flew into the forest, cutting down even the sturdiest of hardwoods. Delirious with success, Rizzrack sent the saw spinning in all directions, cackling until all that remained was a field of naked stumps. Now, he was ready to face his fears.


Áudio[editar]

Histórico[editar]

Equipamento[editar]

Curiosidades[editar]

  • In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
  • His response upon killing Treant Protector minimap icon.png Treant Protector Reproduzir "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?".
  • His response Reproduzir "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay".
  • His response Reproduzir "Trees? Why did it have to be trees?" is a reference to the "Indiana Jones: Raiders of the Lost Ark" line "Snakes. Why did it have to be snakes?" [1]
  • Timbersaw's first and secondary Chakram colors may be a reference to the colors of portals of the games Portal and Portal 2, another series from Valve.
  • Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
  • Timbersaw's line when bottling a rune, Reproduzir "This is my scheming face." may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law".
  • Timbersaw is probably modeled after a type of goblin named kallikantzaroi who, according to folklore, stay underground sawing the world tree, so that it will collapse, along with the Earth. However, when they are about to saw the final part, Christmas dawns and they are able to come to the surface. They forget the tree and come to bring trouble to mortals. This very well explains Timbersaw's hatred towards trees.

Galeria[editar]

Referências[editar]