Leviathan the Tidehunter is a melee strength hero who is formidable due to his uncommonly tough hide and his ocean spells that sweep enemies upward. He can be played as a support or as an Offlane hero whose greatest strengths lie in being able to take heavy amounts of damage in the early game and the disabling powers of his spells.
Though he does not deal especially high damage at any point in the game, his spells can have a devastating effect on the enemy without expending much mana. He is able to send forth a spray of water to slow down the enemy retreat and his outrageous ultimate, Devastar, throttles enemies in a massive area around him. The durability of his Carapaça de Kraken allows him to shrug off damage for absurd survivability against low damage attacks. Tidehunter's ability to shrug off damage and his enormous strength gain makes him very durable, and the power of his spells means he is a tank the enemy very much needs to target.
- Gush's projectile travels at a speed of 2500.
- Gush first applies the debuff, then the damage.
- When upgraded, Gush releases a big wave, instead of a single target projectile. The wave always travels its full distance.
- When targeting a unit, the wave is released towards its direction on cast. However, it does not home in on the target.
- The wave travels at a speed 1500 instead of 2500 like the non-upgraded projectile, taking 1.2 seconds to travel the full distance.
- The wave can hit units up to 2040 range away (travel distance + radius).
- The wave fully affects invisible enemies and enemies inside the Fog of War.
- Provides 200 radius ground vision around each hit enemy for 2 seconds.
- The wave does not provide any vision.
- The second sound is used by the wave.
- The damage reduction is always on and is not connected to the damage threshold for debuff removal.
- The Damage Block does not work against wards ( , , ).
- Does not reduce physical damage from spells, except from and .
- Only damage from player owned sources (after reductions) is counted towards the debuff removal.
- Damage counter for the debuff removal resets when Tidehunter does not take player based damage for 6 seconds.
- It can't dispel those deal damage before debuff, since it applies dispel on damage but not after the whole effect.
- A debuff removal proc is indicated by a sound effect and water particles on Tidehunter's skin.
- The tentacles travel at a speed of 725.
- Hit units are knocked up 350 range for the initial 0.5 seconds of the stun.
- While in the air, other units may pass below hit airborne units.
- The damage is applied upon landing, not upon getting hit.
- Ravage's effect is caused by a 250 units wide ring, which expands around the cast location at the given speed.
- This means units within 250 radius upon cast are hit instantly.
- The ring takes exactly 1.2903225806452 second to cover the remaining distance.
- It also means that it is possible to evade the effects by blinking inside the expanding ring shortly after cast.
|Talentos do herói|
|+250 de dano||25||25% de redução de intervalo entre usos|
|-5 de armadura para||20||+30 de bloqueio para|
|+25% de redução de dano para||15||+40% de experiência obtida|
|+80 de dano para||10||+25 de velocidade de movimento|
|Funções:||Iniciador Resistente Desativador Bombardeador|
|Estilo de jogo:||Tired of undersea politics, Leviathan rises from the waves to stalk the shallows for victims. Travelers who cross him are blasted with a Gush of foamy brine, impairing their movement as the Tidehunter lumbers after them on land. Wielding a souvenir stolen from a hated rival, Leviathan pulverizes armor and flesh alike with a hefty Anchor Smash. Spears and arrows bend against his Kraken Shell, allowing no chance for interruption as the Tidehunter summons his abyssal god to Ravage enemies in a sea of flailing tentacles.|
- The name Leviathan is derived from a sea monster in the Bible. It is also used to refer to any large sea monster or creature.
- Previous designs of Tidehunter had him use a large hook as a weapon. This was later replaced by an anchor based on community feedback for several reasons:
- To match the theme of .
- To add a reference to the model Tidehunter uses in Warcraft 3 DotA (which also uses a giant anchor as weapon).
- To add another connection between Tidehunter and Kunkka (the anchor is supposedly stolen from one of Kunkka's flagship, as written in the lore of Anchor Smash).
- Tidehunter's line Reproduzir "Ha ha ha! Women and children and Kunkka first." is a reference to the Birkenhead Drill, a historical protocol where women and children's lives would be saved first in the case of a life threatening situation, typically the sinking of a ship.