We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.
Having little direct combat ability, the Techies have an unorthodox, if effective, method of dealing damage to the enemy team in the form of powerful laid explosive mines and stasis traps that enable other heroes to set up a gank or retreat. Their mines, set across key points of the map -and even less conventional locations- are an effective method of denying area and guaranteeing damage if enemies dare to initiate.
They have an even more bizarre ability in the form of their Suicide Squad, Attack! which causes them to violently explode and die but deal massive damage (at early - mid game) in a moderate area of effect.
The unique mechanics of the mines mean that the Techies utilise mechanics not used by any other hero, including preemptive mine concaves and such strong area denial that they actively play a large role in securing the area controlled by friendly heroes.
The Techies have statistics aligned to those of semi-carries, but play a largely passive, defensive role throughout the game. Since their Remote Mines have a large sight range and last longer, they can act as substitute Observer Wards, allowing the rest of the team to save gold.
|Squee, Spleen, and Spoon, Techies|
|Reproduzir "Measurements made." "Bombs built." "Powder's dry." "Okay, let's blow something up!"|
|Função:||Bombardeador / Desativador|
|História:|| Ao longo de toda a célebre saga de Angra do Dragador, nenhum negócio foi mais odiado que a Techies Demolições. Mas não importa, Angra do Dragador não existe mais. Nem Toterin. Muito menos Armadilhópolis. Na verdade, qualquer um que conhece a história da Techies Demolições pode observar que logo após a chegada dos Techies, as cidades tendem a desaparecer.
Como qualquer desastre inevitável envolvendo os Techies, a obliteração de Angra do Dragador começou com uma invenção. Encarregados de criar uma maneira segura de detonar os explosivos nas minas sob a cidade, os prodígios da pirotecnia Squee, Spleen e Sploon desenvolveram a sua invenção mais impressionante até o momento: um botão que, quando pressionado, ativaria um dispositivo que acenderia o pavio das bombas à distância.
Ansiosos para testarem a sua mais nova invenção, o trio encheu barril após barril com explosivos à base de salgafogo e espalharam as suas novíssimas bombas remotas pela minúscula oficina. Eles resolveram usar todas as bombas de uma só vez, enterrando-as em um campo distante. Depois de se esconderem em um buraco, Spleen pressionou o botão detonador. Passaram-se alguns segundos e nada aconteceu. Confuso, levantou-se, pressionando o botão várias vezes até que, finalmente, uma explosão fez um grande buraco no campo. Squee e Spleen, eufóricos, dirigiam-se rumo à sua casa, quando uma enorme onda de choque atirou-os ao chão.
Desorientados e com os seus ouvidos zunindo graças ao estrondo inesperado, os dois encontraram-se em um miasma fétido na frente das ruínas fumegantes da sua oficina. Pedaços de madeira e de pedra continuavam a cair do céu, enquanto a cratera fumegante perante eles tornava-se maior. Angra do Dragador inteira tremia, e aos poucos começou a sucumbir para dentro das minas subterrâneas enquanto todos os seus residentes tentavam escapar em pânico.
Sentados no que restava da sua casa, eles riam e gargalhavam, entusiasmados com as novas possibilidades na sua carreira e desprezando os seus antigos vizinhos. Eles só se perguntavam uma coisa: como é que poderiam provocar uma explosão ainda maior?
|Voz:||Dee Bradley Baker (Respostas)|
- It takes 3.35 seconds for a Proximity Mine to detonate when placed right next to an enemy unit or structure.
- Proximity Mines are visible during the activation delay.
- The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
- The mines only detonate when an enemy stands within its trigger radius for 1.6 seconds
- This means quickly entering and leaving the area does not cause them to trigger.
- Proximity Mines cannot be placed within the trigger radius of other allied Proximity Mines.
- When selecting the spell, all own Proximity Mines display a red circle, indicating their trigger radius.
- The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies (e.g. Blade Mail).
- Flying units ( Flying Couriers, Familiars, Hawks, and units during [[|16px|link=Batrider/Habilidades antigas#Firefly]] [[Batrider/Habilidades antigas#Firefly|]] or [[|16px|link=Winter Wyvern/Habilidades antigas#Arctic Burn]] [[Winter Wyvern/Habilidades antigas#Arctic Burn|]]) cannot trigger or be damaged by the mines.
- Wards cannot trigger or be damaged by the mines either.
- A Proximity Mine deals 56.25/100/143.75/187.5 damage to buildings.
- Provides 300 radius flying vision at its location for 1 second after detonating.
- When detonating the mines deal damage based on the ability's current level, and not based on what it level was as the mine was placed.
- Proximity mines cannot be targeted by Machado Supressor and its upgrades.
- Proximity mines do not block neutral creep camps.
- It takes 3 seconds for a stasis trap to detonate when placed next to an enemy.
- The traps only stun enemies when they get triggered, not when they are destroyed by attacks or when they expire.
- When a stasis trap triggers, all other stasis traps owned by the player within 450 radius of the triggering trap are destroyed without triggering.
- The traps can be stacked on one spot and cannot block unit pathing.
- Stasis traps do not trigger on spell immune, invisible, invulnerable, or hidden units.
- However, invisible units are stunned if within range when a trap is triggered.
- Can have up to 17/21/25/32 traps at a time with the current cast time, cooldown and duration.
- Provides 300 radius flying vision at its location for 1 second after detonating.
- Stasis traps which are already placed do not upgrade when you level up the ability.
- Stasis traps can be targeted and destroyed with Machado Supressor and its upgrades.
- Stasis traps do not block neutral creep camps.
- Leaps in an arc up to 281.108 range high, so that other units can path below them.
- The self damage is lethal, so that Techies can deny themselves with this ability.
- The self damage is flagged as HP Removal and therefore cannot be blocked or altered by most sources of damage manipulation.
- [[|16px|link=Abaddon/Habilidades antigas#Borrowed Time]] [[Abaddon/Habilidades antigas#Borrowed Time|]], [[|16px|link=Kunkka/Habilidades antigas#Ghostship]] [[Kunkka/Habilidades antigas#Ghostship|]] and [[|16px|link=Oracle/Habilidades antigas#False Promise]] [[Oracle/Habilidades antigas#False Promise|]] are the only ones able to interact with the self damage.
- [[|16px|link=Dazzle/Habilidades antigas#Shallow Grave]] [[Dazzle/Habilidades antigas#Shallow Grave|]] prevents dying to the self damage.
- Damages enemies in the area before damaging Techies, so Techies still gets the experience when enemies die to this spell.
- This means Techies can die to Blade Mail, [[|16px|link=Nyx Assassin/Habilidades antigas#Spiked Carapace]] [[Nyx Assassin/Habilidades antigas#Spiked Carapace|]], [[|16px|link=Necronomicon Warrior/Habilidades antigas#Last Will]] [[Necronomicon Warrior/Habilidades antigas#Last Will|]] and Static Charge if his health was low enough on cast.
- Destroys trees within 400 radius around Techies upon landing.
- Can be interrupted by forced movement during the leap but is not interrupted by any other sort of disable.
- Can be cast while rooted and getting rooted during the leap does not interrupt it.
- This is an innate ability and cannot be learned or leveled.
- The cast of Minefield Sign is not registered as a spell cast and thus does not proc any on-cast effects.
- Only one sign can exist on the map at a time.
- Planting a second sign causes the previous one to immediately disappear (although there is a visual delay).
- The sign has no collision and cannot block unit pathing.
- The sign does not block neutral creep camps.
- Cetro de Aghanim grants the Minefield Sign an aura, which turns nearby mines immune to True Sight.
- The aura only affects Land Mines, [[|16px|link=Techies/Habilidades antigas#Stasis Trap]] [[Techies/Habilidades antigas#Stasis Trap|]]s and [[|16px|link=Techies/Habilidades antigas#Remote Mines]] [[Techies/Habilidades antigas#Remote Mines|]]. Other kinds of wards are not affected.
- The aura affects the mines of all allied players, not just the ones of Techies himself, but not enemy mines.
- The aura's buff lingers for 0.5 seconds.
- The mines only damage enemies when they get triggered, not when they are destroyed by attacks or when they expire.
- Remote mines can be instantly detonated after placing them.
- The damage source is the mine itself and therefore cannot reflect damage back to Techies (e.g. Blade Mail).
- The mines can be stacked on one spot and cannot block unit pathing.
- Can have up to 52 remote mines at a time with the current cast time, cooldown and duration.
- Provides 500 radius flying vision at its location for 3 seconds after detonating.
- Remote mines which are already placed do not upgrade when you level up the ability.
- However, they do upgrade/downgrade when picking up/dropping Cetro de Aghanim.
- Level 2 mines are 10% bigger than level 1 mines and level 3 mines are 20% bigger than level 1 mines.
- Remote mines can be targeted and destroyed with Machado Supressor and its upgrades.
- Remote mines do not block neutral creep camps.
- Focused Detonate is unlocked when [[|16px|link=Techies/Habilidades antigas#Remote Mines]] [[Techies/Habilidades antigas#Remote Mines|]] is learned.
- The cast of Focused Detonate is not registered as a spell cast and thus does not proc any on-cast effects.
- Focused Detonate can be cast without having to face towards the targeted area.
- This ability can be used while Techies is dead, but not while Techies is disabled.
- If there are not any remote mines within the search radius, nothing happens, wasting the cooldown.
Habilidade da mina remota[editar]
|Talentos do herói|
|-60s de tempo para renascer||25||+20% de redução de intervalo entre usos|
|+400 de dano para Lançamento!||20||+120 de ouro por minuto|
|+200 de alcance de uso||15||+30% de experiência obtida|
|+2 de regeneração de mana||10||+20 de velocidade de movimento|
- A regeneração de mana é adicionada como um bônus e não beneficia ilusões.
- O ouro concedido pelo talento não é seguro.
- A redução de tempo para renascer não pode ser reduzida abaixo de 1 segundo.
- Before their release, Techies were showcased at the All-Star match of The International 2014, used by Artour "Arteezy" Babaev. He originally picked Sniper
, but right before the picking phase ended, his pick got replaced by Techies , fireworks were launched in the arena, Techies' portrait was shown on all screens and this Reproduzir sound effect played.
- Techies' lines Reproduzir "They're going to have to glue you back together! Yeah, in Hell!" and Reproduzir "We're a sorry buncha losers. You said it" are references to similar lines lines spoken by the Demoman from Team Fortress 2 (as heard here and here).
- The flavor text of [[|16px|link=Remote Mine/Habilidades antigas#Pinpoint Detonate]] [[Remote Mine/Habilidades antigas#Pinpoint Detonate|]] "Kablooey!" is a direct reference to the line "Kabloeey!" spoken by the Demoman from Team Fortress 2.
- Many of their lines also reference Counter-Strike, such as Reproduzir "Counter-Techies Win", Reproduzir "Bomb has been planted" or Reproduzir "Bomb has been defused. Darn!".
- Techies' attack line Reproduzir "See! Fore!" is a pun on the plastic explosive C4.
- The line "Who said we couldn't count to three, huh?" is a reference to a joke about the fact that Valve has not released a single game with the number three in the title (Half-Life 3, Left 4 Dead 3, Portal 3 etc.).
- The line Reproduzir "Continue testing." is a reference to GLaDOS, a character of Valve's Portal series.
- The line "Claymore! But not that kind of claymore" is a reference to a Claymore mine used by the U.S. military.
- The gag about Spoon being hidden in a barrel without the other two knowing is a reference to DotA, where only some time after Techies were released did people realize that there were actually three of them instead of two; the third one's feet could barely be seen under the barrel behind the other two (Techies used to be named "Squee and Spleen" and eventually became "Squee, Spleen and Spoon").
- The name "Spoon" may be a reference to a scene from the movie Matrix where a boy bends a spoon with his mind and then says to Neo "Do not try and bend the spoon. That's impossible. Instead, only try to realise the truth", followed by Neo asking: "What truth?" and the boy answering it with "There is no spoon. Then you'll see, that it is not the spoon that bends, it is only yourself."
- Squee and Spleen think that Spoon died to the explosion in their workshop, so they thought "there is no Spoon" anymore and the voice is only in their heads .
- The names of the original two Techies most likely came from Magic the Gathering. Squee is a Lendário goblin from Magic the Gathering lore, while Spleen was probably named after the flavor text on the Goblin Soothsayer card ("I see a great victory and rivers of blood. And . . . hmm, looks like a spleen.")
- There is a hidden trollface in the Remote Mines icon.
- According to Techies' in-game lip synching, Squee is the one sitting on the cart with the rocket launcher and the cigar. He has the deep voice and Spleen is the big one pushing the cart, with the high voice.
- Squee's design may be a reference to the soldier from Team Fortress 2, as his eyes are covered by a helmet, and he wields what appears to be a rocket launcher.
- [[|16px|link=Techies/Habilidades antigas#Suicide Squad, Attack!]] [[Techies/Habilidades antigas#Suicide Squad, Attack!|]] may be a reference to this scene from Monty Python's Life of Brian.
- The line Reproduzir "Loud noises!" is a reference to Brick Tamland, a character from Anchorman: The Legend of Ron Burgundy.
- , Matrix quote "there is no spoon"