Storm Spirit

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Storm Spirit
Storm Spirit icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 1,8
22 + 1,5
24 + 3
Nível Base 1 15 25
Vida 200 578 1 028 1 352
Amp. regen. v. 0% 11,55% 25,41% 35,31%
Res. mágica 25% 26,44% 28,96% 30,76%
Mana 75 435 1 065 1 515
Amp. regen. m. 0% 54% 148,5% 216%
Amp. mágica 0% 2,1% 5,78% 8,4%
Armadura 2 5,52 8,88 11,28
Atq / Seg 0,59 0,72 0,84 0,93
Amp. de mov. 0% 1,1% 2,15% 2,9%
Dano 22‒32 46‒56 88‒98 118‒128
Regen. v. base 1,5
Regen. m. base 0,9
Velocidade de movimento 285
Taxa de rotação 0,8
Alcance de visão 1800/800
Alcance de ataque 480
Velocidade de projétil 1100
Animação de ataque 0,5+0,3
Tempo base de ataque 1,7
Tamanho da colisão 24
Pernas
Tipo de gib Elétrico

Raijin Thunderkeg, the Storm Spirit, is a ranged intelligence hero who wields the elemental power of lightning. He has high mobility, strong ganking and carrying potential, and very good synergy between his hero abilities.

Static Remnant creates an immobile clone of himself that, upon contact with an enemy, shocks all enemies in a small area for damage. It has a very low cooldown, making it a good farming skill. Electric Vortex binds an enemy to himself, drawing it in slowly; at higher levels of the skill, it will always be able to pull the target into a Static Remnant. Overload further supplements this combo by harnessing the excess charge whenever Raijin casts a spell, adding it in the form of magical damage to his next attack and zapping enemies in a radius around the target. Finally, Storm Spirit's ultimate and signature skill is Ball Lightning, in which he transforms into pure energy, sacrificing his own mana to dash quickly around the map in an invulnerable state, inflicting minor damage to foes he impacts as well as giving him an Overload charge. It can be used to initiate and escape long distances with ease.

Since his ultimate disjoints enemy projectiles and has no cooldown, he can prove to be one of the most slippery foes in the game, provided that he has enough mana regeneration to sustain it and/or the enemy team does not have strong disables such as stuns and silences. However, without proper mana management, he will run out of juice very quickly and become a sitting duck. While extremely vulnerable early game before he acquires his ultimate, once he does so, if he gets a few quick kills and some mana-sustaining itens, he will become an unstoppable force of nature.

Biografia[editar]

Storm Spirit Raijin Thunderkeg, Storm Spirit
Reproduzir "Everyone complains about the weather...well, I'm doing something about it!"
O Storm Spirit é literalmente uma força da natureza – o poder selvagem do vento e do clima, engarrafado em forma humana. E que tempestuosa, jovial e irrepreensível forma! Tão alegre como um tio favorito, ele injeta cada cena com energia crepitante. Mas não foi sempre assim; houve tragédia na sua criação. Há muitas gerações, nos planos além das Montanhas da Lamentação, um bom povo estava morrendo de sede e de fome. Um simples elementista, de nome Thunderkeg, usou um feitiço proibido para invocar o espírito da tempestade, clamando por chuva. Furioso com a presunção deste mortal, a Tempestade Celeste, conhecida como Raijin, devastou a terra, limpando-a com ventos e inundações. Thunderkeg não estava à altura do Celestial – pelo menos até conjurar um feitiço suicida que forjou os seus destinos num só: ele capturou Celeste no seu próprio corpo. Presos juntos, o ilimitado bom humor de Thunderkeg fundido com a energia enlouquecida de Raijin criaram o jovem Raijin Thunderkeg, um Celestial que caminha pelo mundo em forma física.

Habilidades[editar]

Resquício Estático
Static Remnant icon.png
Habilidade
Sem alvo
Afeta
Inimigos
Cria uma imagem explosivamente carregada do Storm Spirit que dura segundos e detonará, causando dano, se uma unidade inimiga se aproximar dela.
Animação de uso: 0+1.1
Raio de ativação: 235
Raio do dano: 260
Atraso de ativação: 1
Dano: 140/180/220/260
Duração do resquício: 12
Cooldown symbol.png 3.5
Mana symbol.png 100
Ignora parcialmente imunidade a magias. Procs on spell immune enemies. Does not attempt to damage spell immune enemies.
A dualidade de Raijin Thunderkeg permite que ele se admire de uma forma chocante.

Observações:

  • Static Remnant interrupts Storm Spirit's channeling spells upon cast.
  • After a remnant is placed, it takes 1 second for it to be able to explode and deal damage.
  • When a remnant expires, it still explodes and deals damage around it.
  • Remnant can be triggered by invisible units and deal damage to them.
  • The remnants are visible on the mini-map with the same color as Radiant/Dire units, not the color of the player.
  • Remnants provide 600 range flying vision at their location for their duration or until detonating.


Vórtice Elétrico
Electric Vortex icon.png
Habilidade
Unidade-alvo
(Upgradable by Aghanim's Scepter. Sem alvo)
Afeta
Inimigos / Em si mesmo
Um vórtice que puxa uma unidade inimiga para o local do Storm Spirit, que em contrapartida sofre de retardo por segundos.
Animação de uso: 0.3+0.77
Alcance de uso: 300 (Upgradable by Aghanim's Scepter. 0)
Raio: 0 (Upgradable by Aghanim's Scepter. 475)
Distância do puxão: 100/150/200/250 (Talento 175/225/275/325)
Duração do puxão: 1/1.5/2/2.5 (Talento 1.75/2.25/2.75/3.25)
Retardo em si: 50%
Duração do retardo em si: 3
Cooldown symbol.png 21/20/19/18
Mana symbol.png 85
Upgradable by Aghanim's Scepter. Electric Vortex affects all enemies within a radius around Storm Spirit.
Ignora parcialmente imunidade a magias. Cannot be cast on spell immune enemies. Effect persists if debuff was placed before spell immunity and when not dispelled.
Self-slow pierces spell immunity. Slow persists if buff was placed before spell immunity and when not dispelled.
Bloqueado parcialmente pela Esfera de Linken. When blocked, Storm Spirit is not slowed either. Not blocked when upgraded.
Modificadores
Efeito negativo Puxão: dissipável com dissipadores fortes.
Efeito negativo Retardo: dissipável com qualquer dissipador.
A energia tempestuosa e violenta de Raijin frequentemente atrai outros em uma situação eletrizante.

Observações:

  • Electric Vortex pulls affected units at a speed of 100.
  • The Aghanim's Scepter icon.png Aghanim's Scepter upgraded version still uses the same cast time.
    • Does not hit invisible, invulnerable and hidden units as well as units in the Fog of War within the radius.
    • Unlike the unupgraded version, it does hit ancient creeps, Roshan, Warlock's Golem and Storm and Fire from Primal Split.
    • When cast while no enemies are within range, Storm Spirit is not slowed. It still procs Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Overload"..
  • Multiple casts on the same target refresh the pull duration and the self-slow duration but do not update the pull location.
O valor fornecido, "* Electric Vortex pulls affected units at a speed of 100.
  • The Aghanim's Scepter icon.png Aghanim's Scepter upgraded version still uses the same cast time.
    • Does not hit invisible, invulnerable and hidden units as well as units in the Fog of War within the radius.
    • Unlike the unupgraded version, it does hit ancient creeps, Roshan, Warlock's Golem and Storm and Fire from Primal Split.
    • When cast while no enemies are within range, Storm Spirit is not slowed. It still procs Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Overload"..
  • Multiple casts on the same target refresh the pull duration and the self-slow duration but do not update the pull location.", contém marcadores do analisador sintático e não pode ser suficientemente analisado.


Sobrecarga
Overload icon.png
Habilidade
Passiva
Afeta
Inimigos
Uma carga elétrica é criada ao lançar uma magia, que é liberada em uma explosão no seu próximo ataque, causando dano e retardando inimigos próximos.
Raio: 300
Dano: 40/60/80/100
Retardo de movimento: 80%
Retardo de ataque: 50
Duração: 0.6
Ignora parcialmente imunidade a magias. Procs and applies area effect when attacking spell immune enemies. Does not slow and does not attempt to damage spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Disabled by Break. Prevents gaining a new charge. An already existing charge still fully works.
Modificadores
Efeito positivo Sobrecarga: dissipável com qualquer dissipador.
Efeito negativo Efeito: dissipável com qualquer dissipador.
Pow! Zip! Zap!

Observações:

  • Usar itens não ativa a Sobrecarga.
  • The slow and damage are applied to all enemy units within the radius around the attacked target.
  • The charge is released upon successfully hitting a target. If the attack misses or is disjointed, nothing happens.
  • Each attack checks for the buff on Storm Spirit upon successfully hitting the target. If the buff is present, the charge is released.
    • This means when Storm Spirit gains the buff while an attack projectile is flying, that attack still releases the charge when it hits.
  • Attacking buildings or allies does not release the charge, however attacking wards does.


Bola de Relâmpago
Ball Lightning icon.png
Habilidade
Ponto-alvo
Afeta
A si / Inimigos
O Storm Spirit transforma-se em eletricidade volátil, atravessando o campo de batalha até que o seu mana acabe ou ele chegue ao seu destino. O custo de mana para ativação é de + da reserva total de mana e o custo por 100 unidades percorridas é de 12+0,75% da reserva total de mana. O dano é calculado em dano por 100 unidades percorridas.
Animação de uso: 0.3+0
Alcance de uso: Global
Raio do dano: 125/200/275
Velocidade: 1250/1875/2500
Dano por 100 unidades percorridas: 8/12/16
Mana por 100 unidades percorridas: 12 + 0.7% of max mana
Cooldown symbol.png 0
Mana symbol.png 30 + 8% of max mana
Modificadores
Efeito positivo Bola de Relâmpago: não é dissipável.
A Tempestade está chegando.

Observações:

  • Ball Lightning disjoints projectiles upon cast.
  • Storm Spirit can turn, cast spells, use items and attack during Ball Lightning.
  • If Storm Spirit runs out of mana while traveling, he stops immediately.
  • Ball Lightning destroys trees within 100 radius of Storm Spirit while traveling.
  • Provides 400 radius flying vision around Storm Spirit during Ball Lightning.
  • Drains Storm Spirit's mana after every 100 range traveled, resulting in 0.08/0.05/0.04 second intervals.
  • The spell's tooltip mana cost shows the current initial mana cost of the spell based on Storm Spirit's current maximum mana pool.
  • The damage of Ball Lightning works identical to shockwave-based spells (like e.g. Magnus' Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Shockwave".), with Storm Spirit acting as the projectile.
    • This means it applies its damage instantly on enemies getting within range, and an enemy can only be damaged once per cast.
    • Unlike a regular shockwave spell, Ball Lightning's damage increases based on how far the projectile (Storm Spirit) has traveled.
    • The damage increases by 8/12/16 per 100 units. This means for the first 99 units, it deals 0 damage within its entire radius.
    • This means if Storm Spirit rolls directly towards an enemy, it does not get damaged when within 224/299/374 (99 distance + radius) range of the starting location.
    • This is because Storm Spirit will have traveled only 99 range, where it deals a 0 damage instance to all enemies within its 125/200/275 radius.
  • This is how much damage Ball Lightning can deal around Storm Spirit at certain travel distances (before reductions):
    • 500 Distance: 40/60/80 damage (90 + 11.5% of max mana)
    • 1000 Distance: 80/120/160 damage (150 + 15% of max mana)
    • 2500 Distance: 200/300/400 damage (330 + 25.5% of max mana)
    • 5000 Distance: 400/600/800 damage (630 + 43% of max mana)
    • 10000 Distance: 800/1200/1600 damage (1230 + 78% of max mana)


Talentos[editar]

Talentos do herói
 Resquício a cada 500 unidades de  Bola de Relâmpago25 Sobrecarga ignora imunidade
+30 de velocidade de ataque20+0,5s de duração para  Vórtice Elétrico
+400 de vida15+80 de dano para  Resquício Estático
+1,75 de regeneração de mana10+20 de dano
Observações:
  • O talento de vida aumenta a capacidade máxima e mantém a porcentagem atual.

Itens recomendados[editar]

Storm Spirit/Guia

Jogabilidade[editar]

Funções: Carregador Carregador Escapista Escapista Bombardeador Bombardeador Iniciador Iniciador Desativador Desativador
Complexidade: ★★★
Estilo de jogo: In a final act of desperation, the elementalist Thunderkeg cast a suicidal spell that merged his being with the Storm Celestial. From this fusion, the Storm Spirit was born. Now known by his combined name, Raijin Thunderkeg leaves behind crackling images of himself, boastful poses that shock foes as he pulls them into his Electric Vortex. Every ability Overloads him with energy, which he gleefully discharges on the next unfortunate target. Like a jolly weatherman, Raijin forecasts victory with a boisterous laugh. The Storm Spirit flashes across the land in the form of Ball Lightning, zaps his enemies senseless, and zips away before any can hope to catch him.


Áudio[editar]

Histórico[editar]

Equipamento[editar]

Curiosidades[editar]

  • Storm Spirit, like Brewmaster minimap icon.png Brewmaster, Earth Spirit minimap icon.png Earth Spirit and Ember Spirit minimap icon.png Ember Spirit, was a Pandaren in DotA. He was re-skinned to avoid copyright issues with Blizzard, since Pandaren are a race of in the Warcraft Universe.
  • The line Reproduzir I'll spirit you away!, as well as him muttering Spirit... Away... when he dies may be a reference to the film Spirited Away.
  • Storm Spirit's speech is very similar to Ninjor, a character from the Power Rangers franchise, whose voice acting is largely based on the character Dudley Do-Right, from the Dudley Do-Right Show.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity has an equivalent in Heroes of Newerth called "Stormspirit".

Galeria[editar]

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