Dota 2 Wiki

Valores de "_pageData"

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FieldTipo de campoValue
_creationDateDatetime2017-01-20 2:33:27 PM
_modificationDateDatetime2021-03-29 9:31:52 PM
_creatorStringMolldust
_categoriesLista de String; delimitador: |Artigos_em_processo_de_tradução Bombardeadores Carregadores Heróis Heróis_de_Agilidade Heróis_de_longo_alcance Pages_using_DynamicPageList_dplreplace_parser_function
_numRevisionsInteger37
_isRedirectBooleanNão
_pageIDInteger3.914
_pageNamePageSniper
_pageTitleString

Sniper

_pageNamespaceInteger0

Valores de "heroes"

1 linha está armazenada para esta página
FieldTipo de campoValores permitidosValue
titleStringSniper
imageFileFicheiro:Sniper icon.png
iconFileFicheiro:Sniper minimap icon.png
primary_attributeStringAgility · Intelligence · StrengthAgility
strengthFloat19,0
strength_growthFloat2,0
agilityFloat27,0
agility_growthFloat32,0
intelligenceFloat15,0
intelligence_growthFloat26,0
health_regenFloat0,0
mana_regenFloat0,0
armorFloat-1,0
magic_resistanceFloat0,25
attack_damage_minInteger13
attack_damage_maxInteger19
attack_rangeFloat550,0
attack_speedInteger100
base_attack_timeFloat17,0
attack_pointFloat17,0
attack_backswingFloat7,0
range_typeStringMelee · RangedRanged
projectile_speedFloat3.000,0
movement_speedInteger285
turn_rateFloat7,0
collision_sizeInteger24
sight_range_dayInteger1.800
sight_range_nightInteger1.400
legsInteger2
gib_typeStringdefault
gameString
page_idInteger3.914

Valores de "heroes_bio"

1 linha está armazenada para esta página
FieldTipo de campoValue
nameStringKardel Sharpeye
generoStringmasculino
titleStringSniper
soundclipFilevo_sniper_snip_kill_08.mp3
quoteStringNow that's what I call stopping power.
fraseString
loreWikitext

Kardel Sharpeye nasceu nas profundezas das montanhas de Knollen onde, desde sempre, o povo Keen sobrevivia da caça aos perseguidores-do-penhasco que vivam sobre a sua aldeia, matando-os de longe e recolhendo os seus corpos no local onde caíam. Sharpeye estava entre os melhores dos estranhos Keens, para os quais as espingardas eram como um terceiro braço e disparar era tão natural como o toque. No dia da sua convocação, onde ele iria realmente passar a pertencer à tribo da sua aldeia, Sharpeye realizou o antigo teste: um único tiro do fundo do vale que deveria derrubar uma das feras do penhasco. Falhar seria uma desonra. Com a sua aldeia inteira observando, Sharpeye disparou. Um perseguidor-do-penhasco caiu; a multidão aplaudiu. No entanto, quando o corpo foi recolhido, a aldeia ficou em silêncio, pois os anciãos descobriram que a bala perfurou o seu brilhante olho central e caiu, ficando agarrada nas mandíbulas do perseguidor-do-penhasco. Este sinal agourento foi o início literal de uma profecia malévola, presságio tanto de grandeza quanto de exílio para o atirador. Sharpeye, conhecido como Sniper, foi então, pela sua própria perícia, condenado a viver uma vida longe do seu povo – não sendo bem-vindo até que completasse o resto da profecia: obter um desenvolvimento lendário num campo de batalha.

voice_actorStringGary Schwartz

Valores de "abilities"

4 linhas estão armazenadas para esta página
FieldTipo de campoValores permitidosValue
uidStringSniper&Estilhaços
titleStringEstilhaços
originalStringShrapnel
typeStringhero
sourceStringSniper
soundStringShrapnel
sound2String
sound3String
imageStringFicheiro:Shrapnel icon.png
descriptionWikitext

Consome uma carga para disparar uma bola de estilhaços que faz chover projéteis explosivos na área-alvo, fornecendo visão da mesma. Inimigos atingidos sofrerão dano e retardo de movimento. As cargas de Estillhaços são restauradas a cada 40 segundos.

loreStringO rifle modular do Kardel também dispara balas incendiárias, úteis para atacar locais entrincheirados.
targetStringTarget Area
target2String
affectsStringEnemies
affects2String
damage_typeStringMagical
damage_type2String
BKB_blockStringYes · No · PartiallyYes
BKB_textWikitext

Slow persists and attempts to damage if debuff was placed before spell immunity.

linkens_blockStringYes · No · Partially
linkens_textWikitext
illusionuseStringYes · No · Partially
illusion_textWikitext
breakableStringYes · No · Partially
break_textWikitext
disjointableStringYes · No · Partially
disjointtextWikitext
rootdisablesStringYes · No · Partially
roottextWikitext
oncastprocBoolean
oncasttextString
default_keyStringQ
legacy_keyStringR
mana_costString50
mana_cost_aghsString
mana_cost_talString
current_mana_costString
max_mana_costString
cooldownString0
cooldown_aghsString
cooldown_talWikitext
cooldown_aghs_talString
aghanims_upgradeWikitext
cast_pointString0,3
cast_point_talString
cast_point_aghsString
cast_point_aghs_talString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_aghs_talString
notesWikitext
  • Sniper gets all 3 charges immediately upon learning Shrapnel.
    • Choosing the extra charges talent also immediately grants the 6 charges.
  • Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
  • Provides 450 radius flying vision at the targeted area.
  • The damage and the slow are both provided by an aura. Its debuff lingers for 0,5 seconds. Multiple instances of the aura do not stack.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.
  • Pode causar até 165/385/605/825 de dano em uma única unidade (antes das reduções).
gameString
FieldTipo de campoValores permitidosValue
uidStringSniper&Atirar na Cabeça
titleStringAtirar na Cabeça
originalStringHeadshot
typeStringhero
sourceStringSniper
soundString
sound2String
sound3String
imageStringFicheiro:Headshot icon.png
descriptionWikitext

O Sniper aumenta a sua precisão, fornecendo a chance de causar dano adicional e de interromper brevemente os movimentos dos seus inimigos.

loreStringOs simples disparos em perseguidores-do-penhasco durante a sua infância foram totalmente refinados em perfeitas habilidades contra os combatentes inimigos.
targetStringPassive
target2String
affectsStringEnemies
affects2StringAllies
damage_typeStringPhysical
damage_type2String
BKB_blockStringYes · No · PartiallyPartially
BKB_textWikitext

The damage pierces spell immunity, the slow and knockback do not.
Slow and knockback persist if debuffs were placed before spell immunity and when not dispelled.

linkens_blockStringYes · No · Partially
linkens_textWikitext
illusionuseStringYes · No · PartiallyNo
illusion_textWikitext
breakableStringYes · No · PartiallyYes
break_textWikitext
disjointableStringYes · No · Partially
disjointtextWikitext
rootdisablesStringYes · No · Partially
roottextWikitext
oncastprocBoolean
oncasttextString
default_keyStringW
legacy_keyStringD
mana_costString
mana_cost_aghsString
mana_cost_talString
current_mana_costString
max_mana_costString
cooldownString
cooldown_aghsString
cooldown_talWikitext
cooldown_aghs_talString
aghanims_upgradeWikitext
cast_pointString
cast_point_talString
cast_point_aghsString
cast_point_aghs_talString
cast_backswingString
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_aghs_talString
notesWikitext
  • Headshot can miss.
  • The proccing attack first applies the debuffs, then its own damage.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Increases Sniper's attack damage output on average by 12/24/36/48.
  • Cannot proc against wards and buildings, can proc against allies.
  • Headshot uses pseudo-random distribution.
  • Headshot applies forced movement on the target upon proccing, pushing the target away from Sniper.
    • The knockback does not interrupt channeling spells.
    • The knockback is not applied on units who are already affected by other sources of forced movement.
    • Knocks units back at a speed of 100 (Talento 450).
gameString
FieldTipo de campoValores permitidosValue
uidStringSniper&Melhorar Mira
titleStringMelhorar Mira
originalStringTake Aim
typeStringhero
sourceStringSniper
soundString
sound2String
sound3String
imageStringFicheiro:Take Aim icon.png
descriptionWikitext

Aumenta o alcance de ataque.

loreStringKardel sempre faz de tudo para manter-se o mais longe possível do perigo, ao mesmo tempo que cumpre o seu papel — mirar perfeitamente.
targetStringPassive
target2String
affectsStringSelf
affects2String
damage_typeString
damage_type2String
BKB_blockStringYes · No · PartiallyNo
BKB_textWikitext
linkens_blockStringYes · No · Partially
linkens_textWikitext
illusionuseStringYes · No · PartiallyYes
illusion_textWikitext
breakableStringYes · No · PartiallyYes
break_textWikitext

Break disables the passive range bonus. The bonus gained from the active still works.

disjointableStringYes · No · Partially
disjointtextWikitext
rootdisablesStringYes · No · Partially
roottextWikitext
oncastprocBoolean
oncasttextString
default_keyStringE
legacy_keyStringE
mana_costString
mana_cost_aghsString
mana_cost_talString
current_mana_costString
max_mana_costString
cooldownString
cooldown_aghsString
cooldown_talWikitext
cooldown_aghs_talString
aghanims_upgradeWikitext
cast_pointString0
cast_point_talString
cast_point_aghsString
cast_point_aghs_talString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_aghs_talString
notesWikitext
  • Interrupts Sniper's channeling spells upon cast.
  • When cast, Sniper receives a buff which doubles the range bonus of Take Aim.
  • The buff has no set duration. It lasts until performing an attack, or until dying. This means the outcome of the attack does not matter.
  • The cooldown starts upon losing the buff in any way. It does not start upon cast.
  • Passively increases Sniper's total attack range to 650/750/850/950 (Talento 775/875/975/1 075).
    • With the active, Sniper has an attack range of 750/950/1 150/1 350 (Talento 875/1 075/1 275/1 475) for one attack.
gameString
FieldTipo de campoValores permitidosValue
uidStringSniper&Assassinar
titleStringAssassinar
originalStringAssassinate
typeStringultimate
sourceStringSniper
soundStringAssassinate
sound2String
sound3String
imageStringFicheiro:Assassinate icon.png
descriptionWikitext

O Sniper trava a sua mira em uma unidade inimiga alvo e, após um curto período, dispara uma bala devastadora que causa miniatordoamento e dano a longa distância.

loreStringPara cumprir a profecia e retornar à sua aldeia natal, Kardel deve dar outro disparo tão perfeito quanto aquele no dia do seu teste ancestral.
targetStringTarget Unit
target2StringTarget Area aghs
affectsStringEnemies
affects2String
damage_typeStringMagical
damage_type2StringPhysical aghs
BKB_blockStringYes · No · PartiallyYes
BKB_textWikitext
linkens_blockStringYes · No · PartiallyPartially
linkens_textWikitext

Blocked upon impact, therefore, vision and True Sight are still granted.
Not blocked when upgraded.

illusionuseStringYes · No · Partially
illusion_textWikitext
breakableStringYes · No · Partially
break_textWikitext
disjointableStringYes · No · PartiallyPartially
disjointtextWikitext

Cannot be disjointed with invisibility without true sight immunity, due to the debuff being placed on cast begin.

rootdisablesStringYes · No · Partially
roottextWikitext
oncastprocBoolean
oncasttextString
default_keyStringR
legacy_keyStringT
mana_costString175/225/275
mana_cost_aghsString
mana_cost_talString
current_mana_costString
max_mana_costString
cooldownString20/15/10
cooldown_aghsString
cooldown_talWikitext

15/11,25/7,5

cooldown_aghs_talString
aghanims_upgradeWikitext

Transforma Assassinar em uma habilidade em área, que após o periodo de canalização realiza um disparo crítico atingindo na cabeça as unidades dentro da área alvejada. Só afeta heróis visíveis.

cast_pointString2
cast_point_talString0,5
cast_point_aghsString
cast_point_aghs_talString
cast_backswingString1,37
cast_backswing_talString2,87
cast_backswing_aghsString
cast_backswing_aghs_talString
notesWikitext
  • The projectile travels at a speed of 2500.
  • Assassinate first applies the damage (Aprimorável pelo Cetro de Aghanim. the attack), then the stun debuff.
  • Although the stun duration is set to 0,01 seconds, it lasts 0.03-0.04 seconds due to the server tick rate limit.
  • Assassinate places a debuff on the target as soon as Sniper begins casting.
    • The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
    • The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
    • The debuff grants True Sight over the target, meaning it cannot be canceled or be disjointed with invisibility without True Sight immunity.
    • The debuff is visible to everyone. The cross hair above the target is visible to allies only.
  • Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
    • The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
    • The projectile does not affect the target if it is still invulnerable on impact.
  • Cannot target hidden units and does get canceled when the target turns hidden.
  • The initial weapon loading sound during the cast time is audible to Sniper only.
  • When upgraded, Assassinate targets every player-controlled unit within the target area, placing the debuff on all player-controlled units.
    • However, upon reaching the cast point only heroes, illusions and creep-heroes are hit by projectiles. Other targeted units are not hit.
    • Since the vision debuff disappears only when the projectile hits, or the cast gets canceled, it lasts for the full 4 seconds on all other targets.
    • Unlike the default version, the upgraded Assassinate fully ignores invulnerable units, neither initially targeting them, nor launching a projectile.
    • All targets are marked upon cast. Entering or leaving the area during the cast time as no effect.
    • While the single-target version is subject to the motion buffer range, the area targeted version is not, so that distance cannot cancel the cast.
    • This means even if an enemy teleports away after being marked, Sniper still launches the projectile towards them.
    • If no valid targets are within the area, the spell still gets cast, wasting mana and cooldown.
  • Aghanim's Scepter icon Cetro de Aghanim causes Sniper to perform an instant attack on all targets.
    • The projectile is still the regular Assassinate projectile, but having its damage set to 0. The instant attack is perfomed as it hits its target.
    • These instant attacks do not use Sniper's attack projectile speed, they hit their targets instantly.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally. Can also proc any on-hit effects, including Damage Block.
    • These attacks have an ensured critical strike. They also always proc Headshot icon Atirar na Cabeça.
gameString

Valores de "abilities_traits"

4 linhas estão armazenadas para esta página
FieldTipo de campoValue
uidStringSniper&Estilhaços
originalStringShrapnel
trait1StringAlcance de uso
value1String1800
value1_aghsString
value1_talString
value1_aghs_talString
trait2StringRaio do efeito
value2String450
value2_aghsString
value2_talString
value2_aghs_talString
trait3StringAtraso do efeito
value3String1,2
value3_aghsString
value3_talString
value3_aghs_talString
trait4StringDano por segundo
value4String15/35/55/75
value4_aghsString
value4_talString
value4_aghs_talString
trait5StringRetardo de movimento
value5String15%/20%/25%/30%
value5_aghsString
value5_talString35%/40%/45%/50%
value5_aghs_talString
trait6StringDuração da permanência da aura
value6String0,5
value6_aghsString
value6_talString
value6_aghs_talString
trait7StringDuração
value7String10
value7_aghsString
value7_talString
value7_aghs_talString
trait8StringNúmero de cargas
value8String3
value8_aghsString
value8_talString9
value8_aghs_talString
trait9StringTempo de restauração da carga
value9String40
value9_aghsString
value9_talString30
value9_aghs_talString
trait10String
value10String
value10_aghsString
value10_talString
value10_aghs_talString
trait11String
value11String
value11_aghsString
value11_talString
value11_aghs_talString
trait12String
value12String
value12_aghsString
value12_talString
value12_aghs_talString
trait13String
value13String
value13_aghsString
value13_talString
value13_aghs_talString
FieldTipo de campoValue
uidStringSniper&Atirar na Cabeça
originalStringHeadshot
trait1StringChance
value1String40%
value1_aghsString
value1_talString
value1_aghs_talString
trait2StringDano
value2String30/60/90/120
value2_aghsString
value2_talString
value2_aghs_talString
trait3StringRetardo de movimento
value3String100%
value3_aghsString
value3_talString
value3_aghs_talString
trait4StringRetardo de ataque
value4String100
value4_aghsString
value4_talString
value4_aghs_talString
trait5StringDistância do arremesso
value5String10
value5_aghsString
value5_talString45
value5_aghs_talString
trait6StringDuração do retardo
value6String0,5
value6_aghsString
value6_talString
value6_aghs_talString
trait7StringDuração do arremesso
value7String0,1
value7_aghsString
value7_talString
value7_aghs_talString
trait8String
value8String
value8_aghsString
value8_talString
value8_aghs_talString
trait9String
value9String
value9_aghsString
value9_talString
value9_aghs_talString
trait10String
value10String
value10_aghsString
value10_talString
value10_aghs_talString
trait11String
value11String
value11_aghsString
value11_talString
value11_aghs_talString
trait12String
value12String
value12_aghsString
value12_talString
value12_aghs_talString
trait13String
value13String
value13_aghsString
value13_talString
value13_aghs_talString
FieldTipo de campoValue
uidStringSniper&Melhorar Mira
originalStringTake Aim
trait1StringAlcance de ataque adicional passivo
value1String100/200/300/400
value1_aghsString
value1_talString
value1_aghs_talString
trait2StringAlcance de ataque adicional ativo
value2String100/200/300/400
value2_aghsString
value2_talString
value2_aghs_talString
trait3StringMáximo de ataques ativos
value3String1
value3_aghsString
value3_talString
value3_aghs_talString
trait4String
value4String
value4_aghsString
value4_talString
value4_aghs_talString
trait5String
value5String
value5_aghsString
value5_talString
value5_aghs_talString
trait6String
value6String
value6_aghsString
value6_talString
value6_aghs_talString
trait7String
value7String
value7_aghsString
value7_talString
value7_aghs_talString
trait8String
value8String
value8_aghsString
value8_talString
value8_aghs_talString
trait9String
value9String
value9_aghsString
value9_talString
value9_aghs_talString
trait10String
value10String
value10_aghsString
value10_talString
value10_aghs_talString
trait11String
value11String
value11_aghsString
value11_talString
value11_aghs_talString
trait12String
value12String
value12_aghsString
value12_talString
value12_aghs_talString
trait13String
value13String
value13_aghsString
value13_talString
value13_aghs_talString
FieldTipo de campoValue
uidStringSniper&Assassinar
originalStringAssassinate
trait1StringAlcance de uso
value1String3000
value1_aghsString
value1_talString
value1_aghs_talString
trait2StringRaio
value2String0
value2_aghsString
value2_talString
value2_aghs_talString
trait3StringDano
value3String320/485/650
value3_aghsString
value3_talString
value3_aghs_talString
trait4StringDano crítico
value4String0%
value4_aghsString
value4_talString
value4_aghs_talString
trait5StringDuração do atordoamento
value5String0,01
value5_aghsString
value5_talString
value5_aghs_talString
trait6StringDuração máxima do efeito de visão
value6String4
value6_aghsString
value6_talString
value6_aghs_talString
trait7String
value7String
value7_aghsString
value7_talString
value7_aghs_talString
trait8String
value8String
value8_aghsString
value8_talString
value8_aghs_talString
trait9String
value9String
value9_aghsString
value9_talString
value9_aghs_talString
trait10String
value10String
value10_aghsString
value10_talString
value10_aghs_talString
trait11String
value11String
value11_aghsString
value11_talString
value11_aghs_talString
trait12String
value12String
value12_aghsString
value12_talString
value12_aghs_talString
trait13String
value13String
value13_aghsString
value13_talString
value13_aghs_talString

Valores de "abilities_aghstraits"

4 linhas estão armazenadas para esta página
FieldTipo de campoValue
uidStringSniper&Estilhaços
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
FieldTipo de campoValue
uidStringSniper&Atirar na Cabeça
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
FieldTipo de campoValue
uidStringSniper&Melhorar Mira
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
FieldTipo de campoValue
uidStringSniper&Assassinar
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString400
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString0
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString280%
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString

Valores de "abilities_buffs"

4 linhas estão armazenadas para esta página
FieldTipo de campoValue
uidStringSniper&Estilhaços
originalStringShrapnel
buff1StringShrapnel Charge Counter
buff1dispelStringNone
buff1textString
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1StringShrapnel Slow
debuff1dispelStringNone
debuff1textString
debuff2String
debuff2dispelString
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString
FieldTipo de campoValue
uidStringSniper&Atirar na Cabeça
originalStringHeadshot
buff1String
buff1dispelString
buff1textString
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1StringHeadshot Slow
debuff1dispelStringAny
debuff1textString
debuff2StringKnockback
debuff2dispelStringStrong
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString
FieldTipo de campoValue
uidStringSniper&Melhorar Mira
originalStringTake Aim
buff1StringTake Aim Bonus
buff1dispelStringAny
buff1textString
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1String
debuff1dispelString
debuff1textString
debuff2String
debuff2dispelString
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString
FieldTipo de campoValue
uidStringSniper&Assassinar
originalStringAssassinate
buff1String
buff1dispelString
buff1textString
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1StringAssassinate
debuff1dispelStringNone
debuff1textString
debuff2StringStunned
debuff2dispelStringStrong
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString

Valores de "heroes_gameplay"

1 linha está armazenada para esta página
FieldTipo de campoValores permitidosValue
rolesLista de String; delimitador: ,Carry Nuker
complexityInteger1 · 2 · 31
descriptionWikitext

With a single bullet, Kardel Sharpeye pierced the steepstalker's central eye from the valley floor, an ominous act that resulted in his ritual exile. He would win acclaim on a field of battle, or never return. Like his mountain kin, the Sniper is one with his firearm. He Takes Aim from great distances, and scores Headshots that stop his targets dead. Armed with a modular rifle, Kardel launches incendiary rounds to rain burning Shrapnel over entrenched positions. No enemy is safe within the range of the Sniper's scope. Kardel pauses to line up his crosshairs, compensating for every variable before he Assassinates his mark in one fatal shot.