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Sand King

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Herói   Estratégia   Combinações   Equipamento   Arte   Respostas   Sons   História   Habilidades antigas   Atualizações  
Sand King
Sand King icon.png
Strength primary attribute symbol.png
22 + 2.6
Agility attribute symbol.png
19 + 2.1
Intelligence attribute symbol.png
16 + 1.8
Nível Base 1 15 25
Vida 200 640 1360 1880
Regen. V. 0.25 1.57 3.75 5.31
Mana 75 251 526 724
Regen. M. 0.01 0.65 1.66 2.38
Dano 25‒41 47‒63 83‒99 109‒125
Armadura 0 2.71 6.91 9.91
Amp. mágica 0% 1.14% 2.94% 4.23%
Atq / Seg 0.59 0.7 0.87 1
Velocidade de movimento 295
Taxa de rotação 0.5
Alcance de visão 1800/800
Alcance de ataque 150
Velocidade de projétil Instantânea
Animação de ataque 0.53+0.47
Tempo de ataque base 1.7
Resistência mágica 25%
Tamanho da colisão 24
Pernas 6

Crixalis também conhecido como Sand King é um melee strength Hero capaz de debilitar multiplos inimigos em um apenas um combo uma vez que suas habilidades dão dano em area. Ele é um dos mais versáteis heróis no jogo e é capaz de push, initiate, support, roam, gank, e até mesmo Semi-Carry com um pouco mais dificuldade. Embora ele possa realizar varios papéis graças a sua versatilidade, seu principal trabalho é iniciar a batalha quando seus inimigos estiverem juntos, na tentativa de usar seu slow ou stun. Embora Sand King seja fraco como tank no começo do jogo graças aos seus baixos atributos, ele depende do Sand Storm para desviar de projéteis, e do Burrowstrike para subir e descer de terreno, conferindo a ele uma capacidade de sobrevivencia acima da média.

Sand King é um herói o qual é necessario habilidade para se jogar bem, visto que ele é altamente dependente do uso devido de suas habilidades. Contudo, sua natureza de herói de força (Alto HP e baixo custo de mana) faz de Sand King um fácil herói para se aprender. Ele é recomendado para jogadores intemediários até avançados.


Sand King Crixalis, Sand King
"All flesh is sand."
Função: Iniciador Iniciador / Desativador Desativador / Bombardeador Bombardeador / Escapista Escapista / Caçador Caçador
História: The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.
Voz: David Scully (Respostas)


Golpe Subterrâneo
Burrowstrike icon.png
Inimigos / Self
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Animação de uso: 0+0.53
Range: 350/450/550/650 (Aprimorável pela Cetro de Aghanim. 700/900/1100/1300)
Radius: 150 (Aprimorável pela Cetro de Aghanim. 700/900/1100/1300)
Stun Duration: 2.17
Damage: 100/160/220/280
Stun Duration: 2.17
Cooldown symbol.png 11
Mana symbol.png 110/120/130/140
Aprimorável pela Cetro de Aghanim. Adds Caustic Finale poison to heroes hit by your Burrowstrike and doubles its cast range.
Does not pierce spell immunity. Attempts to damage if already hit enemies turn spell immune before landing.
Bloqueado pela Esfera de Linken. Blocked upon impact by everyone within range of the spikes.
Buff Burrowstrike: não é dissipável.
Debuff Impale: dissipável com dissipadores fortes.
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.


  • Hit units will fly for 0.52 seconds before the real stun is applied.
  • Disjoints projectiles.

Tempestade de Areia
Sand Storm icon.png
Sem alvo / Canalizada
Inimigos / Self
CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
Animação de uso: 0+0
Radius: 275/325/375/525
Channeling Duration: 20/40/60/80
Damage Per Second: 20/40/60/80
Delay Before Reveal: 0.3/0.6/0.9/1.5
Invisibility Linger Duration: 1.5
Cooldown symbol.png 34/26/18/10
Mana symbol.png 60/50/40/30
Buff Sand Storm: não é dissipável.
Buff Sand Storm Invis: não é dissipável.
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.


  • If carefully timed, Sand King can dodge projectile-based auto-attacks and abilities by quickly activating Sand Storm before a trajectory lands.

Finalização Cáustica
Caustic Finale icon.png
Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
Explosion Radius: 400
Debuff Duration: 8
Explosion Damage: 90/130/170/220
Movement Speed Slow: 30%
Debuff Duration: 6
Slow Duration: 3
Partially pierces spell immunity. Checks for spell immunity upon starting an attack, not upon landing an attack. Applies area effect when turning spell immune after initial debuff was placed. Does not slow or attempt to damage spell immune enemies.
Debuff Caustic Finale Orb: não é dissipável.
Debuff Caustic Finale Slow: dissipável com qualquer dissipador.
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.


  • Exploding units leave no corpse.
  • Caustic Finale places a buff on the attacked unit that lasts 8 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not.
  • Does not work on denies (the buff is not placed on allied units).

Epicenter icon.png
Sem alvo / Canalizada
CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Animação de uso: 0+0
Initial Radius: 275
Slow Duration: 3 (Talento /725/750/775/800)
Number Of Pulses: 6/8/10 (8/10/12*) (Talento 10/12/14)
Pulse Damage: 110
Movement Speed Slow: 30%
Attack Speed Slow: 30
Slow Duration: 3
Cooldown symbol.png 120/110/100
Mana symbol.png 150/225/300
Aprimorável pela Cetro de Aghanim. Decreases cooldown and increases number of pulses.
Pierces spell immunity. Damage is blocked, slow is not.
Buff Epicenter: não é dissipável.
Debuff Epicenter Slow: dissipável com qualquer dissipador.
Many an explorer was lost to the quicksands of the Scintillant Waste.


  • The slow goes through magic immunity, but the damage does not.
  • Sand King channels for 2 seconds before activating this ability. Stopping the channeling will waste the cooldown and mana required for the ability.
  • The pulses are centered on the Sand King's current location, not where he first casted the spell.
  • The radius of the pulses is 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / (775 / 825*)


Talentos do herói
+4 pulsos para Epicenter icon.png Epicentro 25 +50 de regeneração de vida
+120 de ouro por minuto 20 +350 de vida
-30s de tempo para renascer 15 +50 de DPS para Sand Storm icon.png Tempestade de Areia
+5 de armadura 10 +10% de resistência mágica
  • A armadura é adicionada como um bônus de armadura, então não beneficia ilusões.
  • O aprimoramento de vida aumenta a capacidade máxima e mantém a porcentagem atual.
  • A resistência mágica acumula-se multiplicativamente com outras fontes de resistência mágica.
  • A redução de tempo para renascer não pode ser reduzida abaixo de 1 segundo.
  • O ouro concedido pelo talento não é seguro.
  • A regeneração de vida é adicionada como um bônus e não beneficia ilusões.

Recommended Items[editar]




  • Use Blink Dagger to extend stun range by blinking in front of a hero and stun as many heroes as possible.
  • Blink Dagger is a commonly built item for Sand King, used to initiate after channeling your Ultimate.
  • The combo of Ulti+shift click blink is a formidable and a very strong way to enter team fights with the element of surprise and deal a ton of area of effect damage. Basically turning the tides of battle in your favour.
  • A full blast of Epicenter at level 3 will deal 1100 damage, easily crippling the opposing team
  • After initiating Sand Storm will protect you from auto attacks as well as deal damage to any enemy who stays in the area.


  • In a very old version of Dota All Stars, there used to be a bug with Crixalis's Epicenter where at the last pulse it used to deal an ungodly blow of over 10,000 points of damage killing anyone in its reach, except the super beefed up Pudge that was used to measure the amount of damage dealt by the ability.

Histórico de Atualizações[editar]

March 01, 2012 Patch

  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.

February 16, 2012 Patch

  • [Não documentado] Added injured animations for Sand King.
  • [Não documentado] Added chase animations for Sand King.

January 12, 2012 Patch

  • Fixed Repel causing Burrowstrike to fail if used during the movement period.
  • Fixed Refresher Burrow Strike not hurting affected units.

November 17, 2011 Patch

August 13, 2011 Patch

  • Sandstorm will no longer damage neutrals.

August 05, 2011 Patch

  • He is now stunned for the duration of his burrow strike so he doesn't walk out of short ones too soon.
  • He now plays burrow_in at the begining of his ability and the burrow_out when the impale projectile finishes its course.
  • Fixed the fly time 0.8 -> .52
  • The stun time was starting at the begining of the vertical motion but it's supposed to start when the unit lands. Changing the stun time 1.65 -> 1.65 + 0.52.

July 16, 2011 Patch

  • Fixed Epicenter and Caustic Finale being purgeable.
  • Fixed burrow strike not respecting linken's and magic immunity rules when doing the close hit checks

July 08, 2011 Patch

  • Fixed Epicenter from ending when sandking dies

July 01, 2011 Patch

  • Fixed Caustic Finale working on magic immune units like Rhasta Wards.
  • Fixed Caustic Finale buffs being created by illusions.

February 12, 2011 Patch

  • Sandking's channel for his Ult is now a two beat tail slam "tell".

February 04, 2011 Patch

  • Fixed Burrowstrike to apply damage when the units land on the ground.
  • Fixed Sandstorm not going away when invisibility is broken.
  • Fixed Burrowstrike to deal damage when the units land.

January 30, 2011 Patch

  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.

Ability Changelog[editar]


  • Epicenter's slow is no longer blocked by magic immunity
  • Caustic Finale buff duration increased from 2 to 8 seconds


  • Base Armor increased from 1.66 to 2.66


  • Burrowstrike manacost rescaled from 140 to 110/120/130/140


  • Strength gain from 2.3 to 2.6
  • Caustic Finale buff duration from 0.25 to 2 seconds

Veja Também[editar]