Sand King

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Herói   Estratégia   Combinações   Equipamento   Arte   Respostas   Sons   História   Habilidades antigas   Atualizações  
Sand King
Sand King icon.png
Strength primary attribute symbol.png
22 + 2,9
Agility attribute symbol.png
19 + 2,1
Intelligence attribute symbol.png
16 + 1,8
Nível Base 1 15 25
Vida 200 640 1 440 2 020
Amp. regen. v. 0% 15,71% 44,71% 65,43%
Mana 75 267 567 783
Amp. regen. m. 0% 32% 82,4% 118,4%
Armadura 0 3,17 8,07 11,57
Amp. mágica 0% 1,14% 2,94% 4,23%
Atq / Seg 0,59 0,7 0,87 1
Dano 25‒41 47‒63 87‒103 116‒132
Res. estática 0% 3,3% 9,39% 13,74%
Regen. v. base 1,5
Regen. m. base 0,9
Velocidade de movimento 295
Taxa de rotação 0,5
Alcance de visão 1800/800
Alcance de ataque 150
Velocidade de projétil Instantânea
Animação de ataque 0,53+0,47
Tempo de ataque base 1,7
Resistência mágica 25%
Tamanho da colisão 24
Pernas 6

Crixalis também conhecido como Sand King é um melee strength Hero capaz de debilitar multiplos inimigos em um apenas um combo uma vez que suas habilidades dão dano em area. Ele é um dos mais versáteis heróis no jogo e é capaz de push, initiate, support, roam, gank, e até mesmo Semi-Carry com um pouco mais dificuldade. Embora ele possa realizar varios papéis graças a sua versatilidade, seu principal trabalho é iniciar a batalha quando seus inimigos estiverem juntos, na tentativa de usar seu slow ou stun. Embora Sand King seja fraco como tank no começo do jogo graças aos seus baixos atributos, ele depende do Sand Storm para desviar de projéteis, e do Burrowstrike para subir e descer de terreno, conferindo a ele uma capacidade de sobrevivencia acima da média.

Sand King é um herói o qual é necessario habilidade para se jogar bem, visto que ele é altamente dependente do uso devido de suas habilidades. Contudo, sua natureza de herói de força (Alto HP e baixo custo de mana) faz de Sand King um fácil herói para se aprender. Ele é recomendado para jogadores intemediários até avançados.

Bio[editar]

Sand King Crixalis, the Sand King
"All flesh is sand."
Função: Iniciador Iniciador / Desativador Desativador / Bombardeador Bombardeador / Escapista Escapista / Caçador Caçador
História: The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.
Voz: David Scully (Respostas)

Habilidades[editar]

Golpe Subterrâneo
Burrowstrike icon.png
Afeta
Inimigos / Self
Mergulha no chão e escava para frente, causando dano e atordoamento a unidades inimigas acima do usuário no seu caminho para emergir do solo.
Animação de uso: 0+0.53
Cast Range: 350/450/550/650 (Aprimorável pelo Cetro de Aghanim. 700/900/1100/1300)
Max Travel Distance: 350/450/550/650 (Aprimorável pelo Cetro de Aghanim. 700/900/1100/1300)
Spikes Radius: 150
Damage: 100/160/220/280
Stun Duration: 2.17
Cooldown symbol.png 11
Mana symbol.png 110/120/130/140
Aprimorável pelo Cetro de Aghanim. Adds Caustic Finale poison to heroes hit by your Burrowstrike and doubles its cast range. Does not apply Caustic Finale to illusions.
Does not pierce spell immunity. Attempts to damage if already hit enemies turn spell immune before landing.
Bloqueado pela Esfera de Linken. Blocked upon impact by everyone within range of the spikes.
Modificadores
Efeito positivo Burrowstrike: não é dissipável.
Efeito negativo Impale: dissipável com dissipadores fortes.
Crixalis geralmente espera o momento certo, enterrando-se embaixo da superfície para emboscar ao seus adversários.

Observações:

  • The spikes travel at a speed of 2000 (Aprimorável pelo Cetro de Aghanim. 3000), reaching max range in 0,18/0,23/0,28/0,33 (Aprimorável pelo Cetro de Aghanim. 0,23/0,3/0,37/0,43) seconds.
  • Sand King is moved instantly towards the targeted point once the spikes reach it.
  • When targeting a unit, Sand King chases the target until it is within range and casts Burrowstrike towards its direction.
    • The spikes still do not home in on the target, thus can be evaded. Targeting a unit only determines the direction upon cast.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.
  • Can hit units up to 500/600/700/800 (Aprimorável pelo Cetro de Aghanim. 850/1 050/1 250/1 450) range away (max distance + radius).
  • The burrowing and reappearing takes 0.53 seconds from the moment the spell is cast, during which Sand King cannot do anything.
  • The spikes do not travel the full distance when targeting closer than the max distance.


Tempestade de Areia
Sand Storm icon.png
Habilidade
Sem alvo / Canalizada
Afeta
Inimigos / Self
Cria uma tempestade de areia aterrorizante que causa dano a unidades inimigas enquanto esconde o usuário, impedindo que seja visto. A invisibilidade permanece por uma curta duração após o final da tempestade de areia.
Animação de uso: 0+0
Max Channel Time: 50
Radius: 525
Fade Time: 0
Damage per Second: 40/60/80/100 (Talento 90/110/130/150)
Enemy Miss Chance: 0 (Talento 50%)
Movement Speed Slow: 0 (Talento 50%)
Invisibility Linger Duration: 0.9/1.1/1.3/1.5
Cooldown symbol.png 34/26/18/10
Mana symbol.png 60/50/40/30
Modificadores
Efeito positivo Sand Storm: não é dissipável.
Efeito positivo Sand Storm Invis: não é dissipável.
Efeito negativo Sand Storm Slow: não é dissipável.
Alguns dizem que Crixalis é uma miragem; asua carapaça aparece e desaparece entre as nuvens de areia dos Detritos Cintilantes.

Observações:

  • Unlike other channeling spells, certain items which do not cancel channeling spells (e.g. [[|20px|link=Shiva's Guard]] [[Shiva's Guard|]]) do cancel Sand Storm.
  • Invisibility and sand cloud are instantly dispelled when Sand King attacks, casts a spell or uses an item.
  • When Sand Storm gets canceled by disables or by a stop, halt, move, attack-move, patrol order, the sand cloud and invisibility remain for 0 seconds.
    • The sand cloud's position updates to Sand King's current position in 0.5 second intervals.
  • The area damage depends on the channeling, and instantly stops when the channeling ends in any way.
  • The movement speed slow and blind granted by the talent are aura-based, and end when the sand cloud disappears. The aura's debuff lingers for 0.5 seconds.
    • This means, after the channeling, the slow and blind effectively linger for a total of 1,4/1,6/1,8/2 seconds.
  • Sand Storm deals 20/30/40/50 (Talento 45/55/65/75) damage in 0.5 second intervals, starting immediately upon cast, resulting in a total of 100 instances.
  • Can deal up to 2 000/3 000/4 000/5 000 (Talento 4 500/5 500/6 500/7 500) damage to a single unit (before reductions) if it stays in range for the whole duration.


Finalização Cáustica
Caustic Finale icon.png
Habilidade
Passiva
Afeta
Inimigos
Os seus ataques injetam um veneno que faz as unidades inimigas explodirem violentamente no fim da duração ou quando a unidade morrer, causando dano e retardando o movimento das unidades inimigas próximas. Causa menos dano se o efeito for ativado pelo fim da duração.
Effect Radius: 400
Explosion Damage: 90/130/170/220
Expire Damage: 20/50/80/110
Movement Speed Slow: 30%
Debuff Duration: 6
Slow Duration: 3
Partially pierces spell immunity. Checks for spell immunity upon starting an attack, not upon landing an attack. Applies area effect when turning spell immune after initial debuff was placed. Does not slow or attempt to damage spell immune enemies.
Modificadores
Efeito negativo Caustic Finale Orb: não é dissipável.
Efeito negativo Caustic Finale Slow: dissipável com qualquer dissipador.
Uma injeção de Crixalis deixa qualquer um frágil e seco, como os detritos áridos, sujeitando-o a um final implosivo.

Observações:

  • Successive attacks on the same target neither stack the debuff, nor do they refresh its duration.
  • Sand King does not have to do the last hit. When a unit dies in any way with the debuff on, it causes the area damage and slow.
  • When the debuff expires without the unit dying, the expire damage and the slow are applied within the radius around it.
  • The slow from multiple explosions does not stack, only the duration gets refreshed.


Epicentro
Epicenter icon.png
Habilidade
Sem alvo / Canalizada
Afeta
Inimigos
Ápos canalizar por 2 segundos, causa uma perturbação na terra, fazendo-a tremer violentamente. Todos os inimigos na área de efeito sofrem dano e retardo. Cada tremor subsequente aumenta o raio em que o dano é causado.
Animação de uso: 0+0
Channel Time: 2
Radius per Pulse: 275/325/375/425/475/525/575/650/675/700 (Talento /725/750/775/800)
Number of Pulses: 6/8/10 (Talento 10/12/14)
Damage per Pulse: 110
Move Speed Slow: 30%
Attack Speed Slow: 30 (Talento 80)
Slow Duration: 3
Cooldown symbol.png 120/110/100
Mana symbol.png 150/225/300
Modificadores
Efeito positivo Epicenter: não é dissipável.
Efeito negativo Epicenter Slow: dissipável com qualquer dissipador.
Muitos exploradores se perderam nas areias movediças dos Detritos Cintilantes.

Observações:

  • When interrupted during the channeling, the spell does nothing, wasting the cooldown and mana.
  • If the channeling was successful the damage pulses cannot be interrupted anymore, not even by Sand King's death.
  • Sand King can act freely during the damage pulses.
  • The pulse radii are all centered at Sand King's current location, not at the cast location.
  • When Sand King dies after having finished channeling, the pulses still continue from where he died.
  • The pulses happen in 0,5/0,375/0,3 (Talento 0,3/0,25/0,21) second intervals, starting 0,5/0,375/0,3 (Talento 0,3/0,25/0,21) seconds after the channeling finishes.
    • This means it takes 3 seconds for the spell to release all pulses after the initial delay.
  • Can deal up to 660/880/1 100 (Talento 1 100/1 320/1 540) damage to a single unit when all pulses hit (before reductions).
  • The slow is applied to enemies on each pulse. Multiple instances of the slow on a unit do not stack, but refresh the duration.
    • Can slow a single unit for up to 6 seconds (total duration of pulses + debuff duration).


Talents[editar]

Talentos do herói
50% de retardo e cegueira para Sand Storm icon.png Tempestade de Areia 25 +35 de regeneração de vida
+4 pulsos para Epicenter icon.png Epicentro 20 +10 de armadura
+50 de retardo de ataque paraEpicenter icon.png Epicentro 15 +50 de DPS para Sand Storm icon.png Tempestade de Areia
+200 de vida 10 +30 de velocidade de movimento
Observações:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor is added as bonus armor, and therefore does not benefit illusions.

Recommended Items[editar]

Predefinição:Recommendeditems

Equipamento[editar]

Dicas[editar]

  • Use Blink Dagger to extend stun range by blinking in front of a hero and stun as many heroes as possible.
  • Blink Dagger is a commonly built item for Sand King, used to initiate after channeling your Ultimate.
  • The combo of Ulti+shift click blink is a formidable and a very strong way to enter team fights with the element of surprise and deal a ton of area of effect damage. Basically turning the tides of battle in your favour.
  • A full blast of Epicenter at level 3 will deal 1100 damage, easily crippling the opposing team
  • After initiating Sand Storm will protect you from auto attacks as well as deal damage to any enemy who stays in the area.

Trivia[editar]

  • In a very old version of Dota All Stars, there used to be a bug with Crixalis's Epicenter where at the last pulse it used to deal an ungodly blow of over 10,000 points of damage killing anyone in its reach, except the super beefed up Pudge that was used to measure the amount of damage dealt by the ability.

Histórico de Atualizações[editar]

March 01, 2012 Patch

  • Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Sand King.

February 16, 2012 Patch

  • [Não documentado] Added injured animations for Sand King.
  • [Não documentado] Added chase animations for Sand King.

January 12, 2012 Patch

  • Fixed Repel causing Burrowstrike to fail if used during the movement period.
  • Fixed Refresher Burrow Strike not hurting affected units.

November 17, 2011 Patch

August 13, 2011 Patch

  • Sandstorm will no longer damage neutrals.

August 05, 2011 Patch

  • He is now stunned for the duration of his burrow strike so he doesn't walk out of short ones too soon.
  • He now plays burrow_in at the begining of his ability and the burrow_out when the impale projectile finishes its course.
  • Fixed the fly time 0.8 -> .52
  • The stun time was starting at the begining of the vertical motion but it's supposed to start when the unit lands. Changing the stun time 1.65 -> 1.65 + 0.52.

July 16, 2011 Patch

  • Fixed Epicenter and Caustic Finale being purgeable.
  • Fixed burrow strike not respecting linken's and magic immunity rules when doing the close hit checks

July 08, 2011 Patch

  • Fixed Epicenter from ending when sandking dies

July 01, 2011 Patch

  • Fixed Caustic Finale working on magic immune units like Rhasta Wards.
  • Fixed Caustic Finale buffs being created by illusions.

February 12, 2011 Patch

  • Sandking's channel for his Ult is now a two beat tail slam "tell".

February 04, 2011 Patch

  • Fixed Burrowstrike to apply damage when the units land on the ground.
  • Fixed Sandstorm not going away when invisibility is broken.
  • Fixed Burrowstrike to deal damage when the units land.

January 30, 2011 Patch

  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghost Ship, Dragon Slave, Arrow, Impale, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Power Shot.


Ability Changelog[editar]

6.73

  • Epicenter's slow is no longer blocked by magic immunity
  • Caustic Finale buff duration increased from 2 to 8 seconds

6.72

  • Base Armor increased from 1.66 to 2.66

6.71

  • Burrowstrike manacost rescaled from 140 to 110/120/130/140

6.70

  • Strength gain from 2.3 to 2.6
  • Caustic Finale buff duration from 0.25 to 2 seconds


Veja Também[editar]

Predefinição:HeroNav