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Roshan

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Para ver como Roshan em eventos de feriados, veja Roshan (Diretide 2012) e Roshan (Diretide 2013)
Roshan
 
 
 
 
Roshan
Roshan model.png
Roshan icon.png
Criatura da floresta Ancestral
Nível 30
Vida 6000
Regeneração de vida 20
Armadura 18
Resistência mágica 55%
Resistência estática {{#show:#Bloqueio de Magias|?value1#}}
Dano de ataque 75
Alcance de aquisição 150
Alcance de ataque 150
Tempo base de ataque 2
Animação de ataque 0,3+0,3
Velocidade de movimento 270
Alcance de seguir 100
Taxa de rotação 1
Tamanho de colisão 24
Alcance de visão 1400
Tipo de visão Terrestre
Recompensa 150‒400 (+ 150)
Experiência 750
Escala de modelo 1


Roshan, algumas vezes chamado de Roshan, o Imortal, é a criatura neutra mais poderosa em Dota 2. It is the first unit which spawns, right as the match is loaded. During the early to mid game, he easily outmatches almost every hero in one-on-one combat. Very few heroes can take him on alone during the mid-game. Even in the late game, lots of heroes struggle fighting him one on one, since Roshan grows stronger as time passes.
Roshan is not a creep which can just be farmed like the other neutral creep camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide the future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the enemy team does not display a threat at the moment (for example after a successful team fight).

Habilidades[editar]

Bloqueio de Magias
Spell Block (Roshan) icon.png
Habilidade
Passiva
Afeta
A si
Em inglês: Spell Block
Roshan bloqueará uma magia com alvo a cada {{#show:#Bloqueio de Magias|?cooldown#}} segundos. Também reduz efeitos de estado em {{#show:#Bloqueio de Magias|?value1#}}.
Resistência estática adicional: 25%
Cooldown: 15

Observações:

  • Não bloqueia magias usadas por aliados.
  • Besides this, Roshan additionally is untargetable by certain spells. A list of spells can be found below.


Pancada
Bash (Roshan) icon.png
Habilidade
Passiva
Afeta
Inimigos
Em inglês: Bash
Roshan tem a chance de atordoar ao atacar.
Chance: 15%
Dano adicional: 50
Duração do atordoamento: 1,65
Modificadores
Efeito negativo Roshan Bashed: dissipável com dissipação poderosa.

Observações:

  • The proccing attack first applies the debuff, then its own damage.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Adiciona uma média de Erro Lua: Erro de expressão: Carácter de pontuação "{" não reconhecido. de dano para cada ataque.


Porrada
Slam (Roshan) icon.png
Habilidade
Sem alvo
Afeta
Inimigos
Em inglês: Slam
Roshan bate no chão, retardando e causando dano a todos os inimigos próximos. O dano causado por esta habilidade aumenta a cada 4 minutos.
Animação de uso: 0,47+0,57
Raio: 350
Dano base: 70
Dano extra por minuto: 10
Retardo de movimento: 50%
Retardo de ataque: 50
Duração em herói: 2
Duração em outras unidades: 4
Cooldown: 10
Não ignora imunidade a magias. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modificadores
Efeito negativo Roshan Slam: dissipável com qualquer dissipação.

Observações:

  • Slam first applies the debuff, then the damage.
  • Roshan only casts Slam when there are 3 or more enemy units within the radius.
  • However, after 3 enemies were once within the radius, he starts always using it whenever he is aggroed, regardless of how many enemies are in range (until his next respawn).
  • Damage increases by {{#show:#Porrada|?value3#}} every 4 minutes since the first creep spawn. The first increase happens just as the first wave spawns.
  • Isto é quanto de dano a Porrada causa (antes das reduções) em determinado horário de jogo:
    • 12 minutos: Erro de expressão: Carácter de pontuação "{" não reconhecido de dano
    • 24 minutos: Erro de expressão: Carácter de pontuação "{" não reconhecido de dano
    • 36 minutos: Erro de expressão: Carácter de pontuação "{" não reconhecido de dano
    • 48 minutos: Erro de expressão: Carácter de pontuação "{" não reconhecido de dano
    • 60 minutos: Erro de expressão: Carácter de pontuação "{" não reconhecido de dano
    • 80 minutos: Erro de expressão: Carácter de pontuação "{" não reconhecido de dano
    • 100 minutos: Erro de expressão: Carácter de pontuação "{" não reconhecido de dano
    • 120 minutos: Erro de expressão: Carácter de pontuação "{" não reconhecido de dano


Strength of the Immortal
Not disabled by Break. Ignora imunidade a magias.
Unknown icon.png
Habilidade
Passiva
Afeta
A si
Em inglês: Strength of the Immortal
Roshan possui inúmeras habilidades de proteção, incluindo 75% de resistência mágica, a capacidade de destruir instantaneamente ilusões e um bônus de armadura que aumenta à medida que o tempo passa.
Intervalo em minutos: 1
Armadura adicional por intervalo: 0,325
Vida máxima por intervalo: 115
Dano de ataque adicional por intervalo: 4
Aumento de experiência por intervalo: 20
Velocidade de ataque adicional: 100
Redução de dano sofrido por ilusões: 80%
Modificadores
Efeito positivo Roshan Inherent Buffs: não é dissipável.
Efeito positivo Roshan Devotion: não é dissipável.
Efeito positivo Roshan Phased: não é dissipável.

Observações:

  • The first armor bonus is granted as the first creep wave spawns, and then every {{#show:#Strength of the Immortal|?value1#}} minutes onward.
  • The armor is provided by a 1 radius aura. This means it can also affect other neutral creeps when close enough to Roshan.
  • The aura's buff lingers for 0.5 seconds.
  • The phased status is given to him as he spawns.
  • All other bonuses are granted every {{#show:#Strength of the Immortal|?value1#}} minutes after the first creep wave spawns.
  • The bonuses persist through his death and keep on increasing while he is dead.
  • Illusions are destroyed upon hitting Roshan or launching an attack projectile.
  • The extra attack speed causes Roshan to attack exactly once per second.


Covil de Roshan[editar]

Roshan's location on the minimap

Roshan can be found inside his pit, which is located to the left of the top river rune spot. The pit is completely inside the river, with the river splitting up at its entrance and merging again right behind the pit. The entry of the pit faces south-east, towards the mid lane. The pit shell is U-shaped and has a length of about 1250 range and width of about 1050 range. The passable area inside the pit has a length and width of about 750 to 550 range.

Roshan's exact location on the map is (x = -2464.245, y = 2016.373).

Limitations inside the pit[editar]

Roshan can only be attacked from within that area, with the torches at the pit entry marking where it begins. Spells can target Roshan from anywhere and are not restricted like attacks. Roshan himself can also attack from anywhere, he does not have to be within his pit to attack. Roshan always stays at the end of the pit when not attacking and only attacks if enemy units come within 150 range of him, or damage him from within 1800 range.

Vision is very restricted around the pit by a vision blocker, which prevents units with ground vision from seeing past the boundary of the pit in either direction (in or out), even if they are on high ground. The vision blocker affects units and spells alike, so if a spell grants ground vision, its center has to be within the pit to see into it. However, the vision blocker does not affect units or spells with flying vision: they can see through it normally in both directions.

Observer Ward icon.png Observer Wards and Sentry Ward icon.png Sentry Wards cannot be placed inside the pit. However, Sentry Wards placed outside of it, and their True Sight area overlapping with the pit will function normally. All other ward-type units can be placed inside it as usual. Iron Branch icon.png Iron Branches cannot be planted within the pit either, so it is not possible to easily block the entry off, or to create additional fog inside the pit. Another restricted ability is the Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Scan"., which cannot detect enemy heroes within the pit, making it ineffective for scouting an enemy Roshan kill attempt. Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Mischief". has a unique behavior when used inside the pit, transforming the caster into Aegis of the Immortal icon.png Aegis or into Cheese icon.png Queijo. All other spells and items function normally inside the pit.

Roshan's death[editar]

When Roshan is slain, a global sound resembling its ▶️ screaming, along with a special piece of music and an announcement from the announcer are played for all 10 players. Along with that, a screen message appears, announcing its death and which team killed it.

Respawning[editar]

When Roshan is slain, he respawns after a random time between 8–11 minutes. Unlike with other neutral creeps, the respawn cannot be prevented by any means. The players do not get any indicator for when exactly he respawns, but spectators and casters can see a clock at Roshan's spawn point, showing the exact time left for the respawn (not until 5 minutes after Roshan was slain).

Kill rewards[editar]

Each player of the killing team is rewarded with {{#show:Roshan|?bounty team#}} reliable gold, and the hero who deals the killing blow gets an extra random bonus of {{#show:Roshan|?bounty min#}}‒{{#show:Roshan|?bounty max#}} gold, effectively gaining Erro de expressão: Carácter de pontuação "{" não reconhecidoErro de expressão: Carácter de pontuação "{" não reconhecido gold.

Upon each death, Roshan always drops the Aegis of the Immortal icon.png Égide do Imortal, an undroppable item. Once picked up, if the owner dies, they will reincarnate at the death location after a {{#show:Aegis of the Immortal#Reincarnation|?value1#}}-second delay. If the carrier of the Aegis of the Immortal does not die within 5 minutes after picking it up, it is removed from its inventory and fully restores its health and mana over a short period of time. This restoration can be canceled by taking any player-based damage, including self-inflicted damage. If the Aegis of the Immortal is not picked up and left on the ground, it disappears once Roshan respawns.
The Aegis of the Immortal can be picked up by any hero (except Meepo minimap icon.png Meepo clones, Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Tempest Double".s and Lone Druid minimap icon.png Lone Druid's Erro Lua em Módulo:VarQuery na linha 44: Sem resultado encontrado..Unknown Unit icon.png Spirit Bear). It is not restricted to the team that slew Roshan, meaning an enemy hero can "snatch" the Aegis of the Immortal. It can also be denied by attacking it.


Upon Roshan's second death and onwards, he also drops the Cheese icon.png Queijo, a completely shareable consumable item, which can be sold for {{#show:Cheese|?bounty min#}} gold by the player who initially picks it up, or used to instantly restore {{#show:Cheese#Fondue|?value1#}} health and {{#show:Cheese#Fondue|?value2#}} mana. Just like the Aegis, the Cheese can also be picked up by anyone. However, it is important to note that it can only be sold by the player who was first to pick it up. Therefore, if the Cheese is transferred from Player 1 to Player 2, only Player 1 can sell the Cheese.

Spell interactions[editar]

Roshan is an ancient creep, so that all ancient creep interactions apply, unless stated otherwise here. He also has 100% resistance to forced movement so that spells cannot move him at all. Roshan has no mana either, making him automatically immune to anything that works with mana, or null the effects of spells which are based on mana (e.g. Erro Lua em Módulo:Ability_ID na linha 44: Could not find Cargo data for "Mana Void". only stuns him). Furthermore, several spells have a unique behavior towards Roshan, treating him specifically different than any other unit.

Not affecting Roshan[editar]

These spells cannot affect Roshan specifically, regardless of the ancient unit tag he has (meaning, even if he was not an ancient creep, these spells still would not affect him).

Unique interactions[editar]

These interactions are unique to Roshan

Forced movement interactions[editar]

Forced movement and teleport spells react differently to forced movement immunity. All not-listed forced movement or teleport spells cannot affect Roshan due to his status.

The following spells completely apply all their effects except for the movement itself. This includes the disable coming along with the movement.

1 The damage is applied instantly, since it is queued to happen after the movement, which gets fully skipped.

2 Roshan gets stunned, instead of getting lifted. The AoE stun is applied instantly, since it is queued to happen after the lift, which gets fully skipped.

The following spells apply all effects as well, except for the disable along with the movement, so that they do not even interrupt Roshan.

Roshan damage interactions[editar]

These spells react on damage dealt by Roshan, getting either disabled or interrupted.

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* Soul Assumption counts damage dealt by Roshan to heroes.

Curiosidades[editar]

  • Roshan was named after Guinsoo's bowling ball.[1]
  • According to the Are We Heroes Yet? comic, Roshan killed a Shopkeeper, thus claiming the Aegis of the Immortal icon.png Égide do Imortal, and being cursed to have his treasure stolen from him again and again.
  • Roshan in Farsi means "Light", "On" or "Bright", and is also a common Persian name.
  • League of Legends' Baron Nashor is conceptually based on Roshan. NASHOR has the same letter as ROSHAN but scrambled.

Galeria[editar]

Veja também[editar]

Referência[editar]