Dota 2 Wiki

Valores de "_pageData"

1 linha está armazenada para esta página
FieldTipo de campoValue
_creationDateDatetime2017-01-20 2:31:38 PM
_modificationDateDatetime2021-04-10 4:21:43 PM
_creatorStringMolldust
_categoriesLista de String; delimitador: |Artigos_em_processo_de_tradução Bombardeadores Carregadores Empurradores Heróis Heróis_de_Agilidade Heróis_de_longo_alcance Pages_using_DynamicPageList_dplreplace_parser_function Páginas_com_erros_de_comandos Resistentes
_numRevisionsInteger36
_isRedirectBooleanNão
_pageIDInteger3.515
_pageNamePageRazor
_pageTitleString

Razor

_pageNamespaceInteger0

Valores de "heroes"

1 linha está armazenada para esta página
FieldTipo de campoValores permitidosValue
titleStringRazor
imageFileFicheiro:Razor icon.png
iconFileFicheiro:Razor minimap icon.png
primary_attributeStringAgility · Intelligence · StrengthAgility
strengthFloat22,0
strength_growthFloat28,0
agilityFloat22,0
agility_growthFloat26,0
intelligenceFloat21,0
intelligence_growthFloat22,0
health_regenFloat1,0
mana_regenFloat0,0
armorFloat-1,0
magic_resistanceFloat0,25
attack_damage_minInteger23
attack_damage_maxInteger25
attack_rangeFloat475,0
attack_speedInteger100
base_attack_timeFloat17,0
attack_pointFloat3,0
attack_backswingFloat4,0
range_typeStringMelee · RangedRanged
projectile_speedFloat2.000,0
movement_speedInteger290
turn_rateFloat6,0
collision_sizeInteger24
sight_range_dayInteger1.800
sight_range_nightInteger800
legsInteger0
gib_typeStringelectric
gameString
page_idInteger3.515

Valores de "heroes_bio"

1 linha está armazenada para esta página
FieldTipo de campoValue
nameStringRazor
generoStringmasculino
titleStringLightning Revenant
soundclipFilevo_razor_raz_rare_01.mp3
quoteStringI bring my lightning whip not to punish souls, but only to hasten them toward the inevitable exit.
fraseString
loreWikitext

Dentre os poderes emblemáticos que populam o Escapo Inferior, Razor, o Lightning Revenant, é um dos mais temidos. Com o seu chicote eletrocutante, ele patrulha o Labirinto Estreito, a teia traiçoeira de passagens pela qual as almas dos mortos são sorteadas de acordo com a sua inteligência, astúcia e persistência inatas. Deslizando por cima do Labirinto, Razor olha para as almas perplexas por baixo dele e distribui choques de eletricidade escaldante que tanto castigam e apressam as almas enquanto elas decidem os seus próprios destinos, correndo para saídas luminosas ou para covas escuras sem fim. Razor é a personificação eterna de um poder dominante, abstrato e quase clínico na sua aplicação do poder. No entanto, ele tem um ar altivo que sugere uma satisfação sarcástica no seu trabalho.

voice_actorStringEric Newsome

Valores de "abilities"

4 linhas estão armazenadas para esta página
FieldTipo de campoValores permitidosValue
uidStringRazor&Campo de Plasma
titleStringCampo de Plasma
originalStringPlasma Field
typeStringhero
sourceStringRazor
soundStringPlasma Field
sound2String
sound3String
imageStringFicheiro:Plasma Field icon.png
descriptionWikitext

Libera uma onda de plasma energético que aumenta em poder enquanto se expande, mas também se contrai rapidamente, causando dano a unidades inimigas pegas no seu caminho. O dano é proporcional à distância até o Razor.

loreStringO Lightning Revenant comanda o Escapo Inferior com poderes plasmáticos.
targetStringNo Target
target2String
affectsStringEnemies
affects2String
damage_typeStringMagical
damage_type2String
BKB_blockStringYes · No · PartiallyYes
BKB_textWikitext
linkens_blockStringYes · No · Partially
linkens_textWikitext
illusionuseStringYes · No · Partially
illusion_textWikitext
breakableStringYes · No · Partially
break_textWikitext
disjointableStringYes · No · Partially
disjointtextWikitext
rootdisablesStringYes · No · Partially
roottextWikitext
oncastprocBoolean
oncasttextString
default_keyStringQ
legacy_keyStringF
mana_costString125
mana_cost_aghsString
mana_cost_talString
current_mana_costString
max_mana_costString
cooldownString14
cooldown_aghsString
cooldown_talWikitext
cooldown_aghs_talString
aghanims_upgradeWikitext
cast_pointString0
cast_point_talString
cast_point_aghsString
cast_point_aghs_talString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_aghs_talString
notesWikitext
  • Plasma Field interrupts Razor's channeling spells upon cast.
  • Plasma Field expands and retracts at a speed of 636, taking 1.1 seconds to fully expand.
  • The damage is divided into 2 instances. One instance is applied while expanding, and the other one while retracting. Both instances can hit a unit only once each.
  • Plasma Field's damaging area is actually a {{#show:#Campo de Plasma|?value2#}} radius ring, which is right in front of the actual visible ring.
  • This means that upon cast, it instantly damages units within {{#show:#Campo de Plasma|?value2#}} radius and can hit units up to Erro de expressão: Carácter de pontuação "{" não reconhecido range away.
  • So upon expanding, the damage hits {{#show:#Campo de Plasma|?value2#}} range before the visible ring hits, and upon retracting, the damage hits after the ring passed the units already.
  • Plasma Field is centered on and follows Razor.
  • Plasma Field provides 700 radius flying vision during the 2.2 second effect, following Razor and leaving a trail of vision which lasts 2 seconds.
gameString
FieldTipo de campoValores permitidosValue
uidStringRazor&Elo Estático
titleStringElo Estático
originalStringStatic Link
typeStringhero
sourceStringRazor
soundStringStatic Link
sound2String
sound3String
imageStringFicheiro:Static Link icon.png
descriptionWikitext

Cria uma ligação elétrica entre o Razor e um herói inimigo, roubando o seu dano de ataque e transferindo-o a Razor.

loreStringA polaridade do Razor canaliza a eletricidade em seu ser, drenando as forças de sua oposição.
targetStringTarget Unit
target2String
affectsStringEnemy Heroes
affects2StringSelf
damage_typeString
damage_type2String
BKB_blockStringYes · No · PartiallyNo
BKB_textWikitext
linkens_blockStringYes · No · PartiallyYes
linkens_textWikitext
illusionuseStringYes · No · Partially
illusion_textWikitext
breakableStringYes · No · Partially
break_textWikitext
disjointableStringYes · No · Partially
disjointtextWikitext
rootdisablesStringYes · No · Partially
roottextWikitext
oncastprocBoolean
oncasttextString
default_keyStringW
legacy_keyStringC
mana_costString65
mana_cost_aghsString
mana_cost_talString
current_mana_costString
max_mana_costString
cooldownString40/35/30/25
cooldown_aghsString
cooldown_talWikitext
cooldown_aghs_talString
aghanims_upgradeWikitext
cast_pointString0,3
cast_point_talString
cast_point_aghsString
cast_point_aghs_talString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_aghs_talString
notesWikitext
  • Static Link is broken when either unit dies or the link gets stretched more than Erro de expressão: Carácter de pontuação "{" não reconhecido range. Nothing else can break the link.
  • Static Link keeps stealing damage even if the target's damage has reached 0.
  • The distance between Razor and the target is checked right before each damage steal interval. If the distance is greater upon check, the link breaks.
  • Static Link provides shared vision over the target while draining.
  • Drains Erro de expressão: Carácter de pontuação "{" não reconhecido (Talento Erro de expressão: Carácter de pontuação "{" não reconhecido) damage in 0.25 second intervals, starting 0.25 seconds after cast, resulting in Erro de expressão: Carácter de pontuação "{" não reconhecido instances.
  • Can steal up to Erro Lua: Erro de expressão: Carácter de pontuação "{" não reconhecido, (Talento Erro Lua: Erro de expressão: Carácter de pontuação "{" não reconhecido,) damage when draining for the full duration.
  • Multiple casts of Static Link stack with each other, each cast placing its own debuff on the target and buff on Razor.
    • However, the vision modifier does not stack. It disappears as soon as the first link ends.
gameString
FieldTipo de campoValores permitidosValue
uidStringRazor&Corrente Instável
titleStringCorrente Instável
originalStringUnstable Current
typeStringhero
sourceStringRazor
soundStringUnstable Current
sound2String
sound3String
imageStringFicheiro:Unstable Current icon.png
descriptionWikitext

O Razor se move mais rapidamente e atinge uma unidade próxima aleatória com um choque elétrico a cada {{#show:#Unstable Current|?cooldown#}} segundos. O choque causa dano, retardo e expurga efeitos positivos

loreStringA mera aproximação do Lightning Revenant é recompensado com uma terapia de choque.
targetStringPassive
target2String
affectsStringSelf
affects2StringEnemies
damage_typeStringMagical
damage_type2String
BKB_blockStringYes · No · PartiallyYes
BKB_textWikitext

Slow persists if debuff was placed before spell immunity and when not dispelled.

linkens_blockStringYes · No · Partially
linkens_textWikitext
illusionuseStringYes · No · PartiallyPartially
illusion_textWikitext

Movement speed bonus works for illusions, the random jolts do not.

breakableStringYes · No · PartiallyYes
break_textWikitext
disjointableStringYes · No · Partially
disjointtextWikitext
rootdisablesStringYes · No · Partially
roottextWikitext
oncastprocBoolean
oncasttextString
default_keyStringE
legacy_keyStringN
mana_costString
mana_cost_aghsString
mana_cost_talString
current_mana_costString
max_mana_costString
cooldownString5
cooldown_aghsString
cooldown_talWikitext

Erro de expressão: Carácter de pontuação "{" não reconhecido

cooldown_aghs_talString
aghanims_upgradeWikitext
cast_pointString
cast_point_talString
cast_point_aghsString
cast_point_aghs_talString
cast_backswingString
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_aghs_talString
notesWikitext
  • Applies a basic dispel on the target upon striking.
  • Chooses a random target within the area, there are no priorities.
  • When Razor is invisible, it still strikes enemies, but does not create a visual jolt, so that his position is not revealed.
  • Strikes enemies even while Razor is disabled.
  • Unstable current first applies the damage, then the debuff.
  • Although the cooldown value in the tooltip changes, and the cooldown can visually be refreshed, the strike interval cannot be altered by anything.
gameString
FieldTipo de campoValores permitidosValue
uidStringRazor&Olho da Tempestade
titleStringOlho da Tempestade
originalStringEye of the Storm
typeStringultimate
sourceStringRazor
soundStringEye of the Storm
sound2String
sound3String
imageStringFicheiro:Eye of the Storm icon.png
descriptionWikitext

Uma poderosa tempestade de relâmpagos eletrocuta unidades inimigas com a vida mais baixa, causando dano e reduzindo a sua armadura.

loreStringPegue uma carona no relâmpago.
targetStringNo Target
target2String
affectsStringEnemies
affects2String
damage_typeStringPhysical
damage_type2String
BKB_blockStringYes · No · PartiallyNo
BKB_textWikitext
linkens_blockStringYes · No · Partially
linkens_textWikitext
illusionuseStringYes · No · Partially
illusion_textWikitext
breakableStringYes · No · Partially
break_textWikitext
disjointableStringYes · No · Partially
disjointtextWikitext
rootdisablesStringYes · No · Partially
roottextWikitext
oncastprocBoolean
oncasttextString
default_keyStringR
legacy_keyStringE
mana_costString100/150/200
mana_cost_aghsString
mana_cost_talString
current_mana_costString
max_mana_costString
cooldownString80/70/60
cooldown_aghsString
cooldown_talWikitext
cooldown_aghs_talString
aghanims_upgradeWikitext

Causa golpes mais rápidos que também podem causar dano a torres, quartéris e o Ancestral.

cast_pointString0
cast_point_talString
cast_point_aghsString
cast_point_aghs_talString
cast_backswingString0
cast_backswing_talString
cast_backswing_aghsString
cast_backswing_aghs_talString
notesWikitext
  • Eye of the Storm always targets the unit with the lowest current health in range first.
    • If there are multiple units with the same lowest health in range, Eye of the Storm prioritizes the closest target.
    • The storm prioritises enemies which have the Static Link icon Elo Estático Vision modifier on them, striking them over any other unit when within range, regardless of health values.
    • When there are multiple enemies with the Static Link Vision modifier within strike range, the storm chooses between them randomly on each strike.
    • When upgraded, only one of the strikes will hit the enemy with the Static Link vision modifier. The strikes can never hit the same target at the same time.
    • If two enemies have the Static Link vision modifier, one strike goes for one of them and the other strike goes for the other.
  • The armor reduction debuff on units lasts as long as the storm, or until Razor dies.
  • The strikes first deal their damage and then apply the armor reduction.
  • Does not affect couriers, Roshan icon Roshan, invisible units and units in the Fog of War.
  • Aghanim's Scepter icon Cetro de Aghanim upgraded Eye of the Storm does not lower the armor of buildings.
  • Aghanim's Scepter upgraded Eye of the Storm always prioritizes units over buildings and fully ignores filler buildings.
  • Eye of the Storm can strike up to 42/50/60 (Talento Erro Lua: Erro de expressão: Operador < inesperado,) times and deal up to 1 680/2 750/4 200 (Talento Erro Lua: Erro de expressão: Operador < inesperado,) damage (before reductions).
  • When Razor turns invisible, the whole storm and its strike turn invisible as well, but still strike nearby enemies without them seeing or hearing them.
  • Eye of the Storm immediately ends when Razor dies.
gameString

Valores de "abilities_traits"

4 linhas estão armazenadas para esta página
FieldTipo de campoValue
uidStringRazor&Campo de Plasma
originalStringPlasma Field
trait1StringRaio máximo
value1String700
value1_aghsString
value1_talString
value1_aghs_talString
trait2StringLargura da onda
value2String200
value2_aghsString
value2_talString
value2_aghs_talString
trait3StringDano mínimo
value3String30/50/70/90
value3_aghsString
value3_talString
value3_aghs_talString
trait4StringDano máximo
value4String160/230/300/370
value4_aghsString
value4_talString
value4_aghs_talString
trait5String
value5String
value5_aghsString
value5_talString
value5_aghs_talString
trait6String
value6String
value6_aghsString
value6_talString
value6_aghs_talString
trait7String
value7String
value7_aghsString
value7_talString
value7_aghs_talString
trait8String
value8String
value8_aghsString
value8_talString
value8_aghs_talString
trait9String
value9String
value9_aghsString
value9_talString
value9_aghs_talString
trait10String
value10String
value10_aghsString
value10_talString
value10_aghs_talString
trait11String
value11String
value11_aghsString
value11_talString
value11_aghs_talString
trait12String
value12String
value12_aghsString
value12_talString
value12_aghs_talString
trait13String
value13String
value13_aghsString
value13_talString
value13_aghs_talString
FieldTipo de campoValue
uidStringRazor&Elo Estático
originalStringStatic Link
trait1StringAlcance de uso
value1String550
value1_aghsString
value1_talString
value1_aghs_talString
trait2StringDistância de quebra do elo
value2String800
value2_aghsString
value2_talString
value2_aghs_talString
trait3StringTaxa de drenagem de dano por segundo
value3String7/14/21/28
value3_aghsString
value3_talString<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Erro Lua: Erro de expressão: Carácter de pontuação &quot;{&quot; não reconhecido,</span></strong>
value3_aghs_talString
trait4StringDuração do elo
value4String8
value4_aghsString
value4_talString
value4_aghs_talString
trait5StringDuração do efeito
value5String18
value5_aghsString
value5_talString
value5_aghs_talString
trait6String
value6String
value6_aghsString
value6_talString
value6_aghs_talString
trait7String
value7String
value7_aghsString
value7_talString
value7_aghs_talString
trait8String
value8String
value8_aghsString
value8_talString
value8_aghs_talString
trait9String
value9String
value9_aghsString
value9_talString
value9_aghs_talString
trait10String
value10String
value10_aghsString
value10_talString
value10_aghs_talString
trait11String
value11String
value11_aghsString
value11_talString
value11_aghs_talString
trait12String
value12String
value12_aghsString
value12_talString
value12_aghs_talString
trait13String
value13String
value13_aghsString
value13_talString
value13_aghs_talString
FieldTipo de campoValue
uidStringRazor&Corrente Instável
originalStringUnstable Current
trait1StringRaio de busca
value1String350
value1_aghsString
value1_talString
value1_aghs_talString
trait2StringBônus de velocidade de movimento
value2String4%/8%/12%/16%
value2_aghsString
value2_talString<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-3">Erro Lua: Erro de expressão: Carácter de pontuação &quot;{&quot; não reconhecido,</span></strong>
value2_aghs_talString
trait3StringDano
value3String60/100/140/180
value3_aghsString
value3_talString
value3_aghs_talString
trait4StringRetardo de movimento
value4String40%
value4_aghsString
value4_talString
value4_aghs_talString
trait5StringDuração do retardo
value5String0,5/1/1,5/2
value5_aghsString
value5_talString
value5_aghs_talString
trait6String
value6String
value6_aghsString
value6_talString
value6_aghs_talString
trait7String
value7String
value7_aghsString
value7_talString
value7_aghs_talString
trait8String
value8String
value8_aghsString
value8_talString
value8_aghs_talString
trait9String
value9String
value9_aghsString
value9_talString
value9_aghs_talString
trait10String
value10String
value10_aghsString
value10_talString
value10_aghs_talString
trait11String
value11String
value11_aghsString
value11_talString
value11_aghs_talString
trait12String
value12String
value12_aghsString
value12_talString
value12_aghs_talString
trait13String
value13String
value13_aghsString
value13_talString
value13_aghs_talString
FieldTipo de campoValue
uidStringRazor&Olho da Tempestade
originalStringEye of the Storm
trait1StringRaio de busca
value1String500
value1_aghsString
value1_talString
value1_aghs_talString
trait2StringNúmero de alvos
value2String1
value2_aghsString
value2_talString
value2_aghs_talString
trait3StringIntervalo entre golpes
value3String0,7/0,6/0,5
value3_aghsString
value3_talString<strong class="error">Erro de expressão: Carácter de pontuação &quot;{&quot; não reconhecido</strong>
value3_aghs_talString
trait4StringDano por golpe
value4String40/55/70
value4_aghsString
value4_talString
value4_aghs_talString
trait5StringRedução de armadura por golpe
value5String1
value5_aghsString
value5_talString
value5_aghs_talString
trait6StringDuração
value6String30
value6_aghsString
value6_talString
value6_aghs_talString
trait7String
value7String
value7_aghsString
value7_talString
value7_aghs_talString
trait8String
value8String
value8_aghsString
value8_talString
value8_aghs_talString
trait9String
value9String
value9_aghsString
value9_talString
value9_aghs_talString
trait10String
value10String
value10_aghsString
value10_talString
value10_aghs_talString
trait11String
value11String
value11_aghsString
value11_talString
value11_aghs_talString
trait12String
value12String
value12_aghsString
value12_talString
value12_aghs_talString
trait13String
value13String
value13_aghsString
value13_talString
value13_aghs_talString

Valores de "abilities_aghstraits"

4 linhas estão armazenadas para esta página
FieldTipo de campoValue
uidStringRazor&Campo de Plasma
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
FieldTipo de campoValue
uidStringRazor&Elo Estático
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
FieldTipo de campoValue
uidStringRazor&Corrente Instável
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString
value3_shardString
value3_aghs_talString
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString
FieldTipo de campoValue
uidStringRazor&Olho da Tempestade
value1_aghsString
value1_shardString
value1_aghs_talString
value1_shard_talString
value2_aghsString2
value2_shardString
value2_aghs_talString
value2_shard_talString
value3_aghsString0,6/0,5/0,4
value3_shardString
value3_aghs_talString<strong class="error">Erro de expressão: Carácter de pontuação &quot;{&quot; não reconhecido</strong>
value3_shard_talString
value4_aghsString
value4_shardString
value4_aghs_talString
value4_shard_talString
value5_aghsString
value5_shardString
value5_aghs_talString
value5_shard_talString
value6_aghsString
value6_shardString
value6_aghs_talString
value6_shard_talString
value7_aghsString
value7_shardString
value7_aghs_talString
value7_shard_talString
value8_aghsString
value8_shardString
value8_aghs_talString
value8_shard_talString
value9_aghsString
value9_shardString
value9_aghs_talString
value9_shard_talString
value10_aghsString
value10_shardString
value10_aghs_talString
value10_shard_talString
value11_aghsString
value11_shardString
value11_aghs_talString
value11_shard_talString
value12_aghsString
value12_shardString
value12_aghs_talString
value12_shard_talString
value13_aghsString
value13_shardString
value13_aghs_talString
value13_shard_talString
value14_aghsString
value14_shardString
value14_aghs_talString
value14_shard_talString

Valores de "abilities_buffs"

4 linhas estão armazenadas para esta página
FieldTipo de campoValue
uidStringRazor&Campo de Plasma
originalStringPlasma Field
buff1String
buff1dispelString
buff1textString
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1String
debuff1dispelString
debuff1textString
debuff2String
debuff2dispelString
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString
FieldTipo de campoValue
uidStringRazor&Elo Estático
originalStringStatic Link
buff1StringStatic Link
buff1dispelStringNone
buff1textString
buff2StringStatic Link Buff
buff2dispelStringNone
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1StringStatic Link Vision
debuff1dispelStringNone
debuff1textString
debuff2StringStatic Link Debuff
debuff2dispelStringNone
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString
FieldTipo de campoValue
uidStringRazor&Corrente Instável
originalStringUnstable Current
buff1String
buff1dispelString
buff1textString
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1StringUnstablecurrent Slow
debuff1dispelStringAny
debuff1textString
debuff2String
debuff2dispelString
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString
FieldTipo de campoValue
uidStringRazor&Olho da Tempestade
originalStringEye of the Storm
buff1StringEye Of The Storm
buff1dispelStringNone
buff1textString
buff2String
buff2dispelString
buff2textString
buff3String
buff3dispelString
buff3textString
buff4String
buff4dispelString
buff4textString
debuff1StringEye Of The Storm Armor
debuff1dispelStringNone
debuff1textString
debuff2String
debuff2dispelString
debuff2textString
debuff3String
debuff3dispelString
debuff3textString
debuff4String
debuff4dispelString
debuff4textString

Valores de "heroes_gameplay"

1 linha está armazenada para esta página
FieldTipo de campoValores permitidosValue
rolesLista de String; delimitador: ,Carry Durable Nuker Pusher
complexityInteger1 · 2 · 31
descriptionWikitext

The whip that ushers the dead through the Narrow Maze brings just as much pain on the battlefield. The Lightning Revenant radiates a Plasma Field that shocks nearby foes, once upon expansion, and again upon contraction. He connects to enemy heroes with a Static Link, transferring their power to his own reserves. Charged with an Unstable Current, Razor hovers effortlessly off the ground, and sends jolts of electricity to those who dare come too close. In the Eye of the Storm, one finds Razor, watching and delighting in his work as bolts of lightning reduce his foes to charred remains.