Pudge

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Pudge
Pudge icon.png
Strength primary attribute symbol.png
25 + 3.2
Agility attribute symbol.png
14 + 1.5
Intelligence attribute symbol.png
14 + 1.5
Nível Base 1 15 25
Vida 200 700 1580 2220
V. Regen 0.25 1 2.34 3.3
Mana 75 243 495 675
M. Regen 0.01 0.57 1.41 2.01
Dano 27‒33 52‒58 96‒102 128‒134
Armadura -1 1 4 6.14
Amp. mágica 0% 0.88% 2.19% 3.13%
Atq / Seg 0.58 0.67 0.79 0.88
Velocidade de movimento 280
Velocidade de rotação 0.7
Alcance de visão 1800/800
Alcance de ataque 150
Velocidade do projétil Instantânea
Animação de ataque 0.5+1.17
Tempo de ataque base 1.7
Resistência mágica 25%
Tamanho da colisão 24
Pernas 2

Pudge o Butcher é um herói de força corpo a corpo que geralmente usa suas habilidades para gank Herói ou iniciador, que pode levá-lo a se tornar um tank no final da partida. A sua famosa habilidade, Meat Hook, arma Pudge com um gancho que puxa para você importantes ou fracos oponentes, tirando-os de perto do time inimigo, arruinando um confronto supostamente iminente. Ele é geralmente feito como um ganker devido a sua passiva que aumenta sua força baseada em cada morte que se acumulou durante a partida inteira. Ele também pode ser equipado com vários debuffs que fazem seu trabalho mais fácil, como slow e stun.

Enquanto ele possui um conceito simples, a assinatura de Pudge é a sua habilidade Meat Hook, uma habilidade complicada de ser utilizada. Ela necessita previsão e posicionamento para faze-lo ser um ganker de sucesso, Outro fator complicado para iniciantes seria seu solo mid. Ele é recomendável para jogadores intermediários.

Biografia[editar]

Pudge Pudge, Butcher
Reproduzir "Oh, a battlefield is truly a wonderland!"
Função: Desativador Desativador / Iniciador Iniciador / Resistente Resistente / Bombardeador Bombardeador
História: Nos Campos da Carnificina Perpétua, no extremo sul de Quoidge, uma figura corpulenta trabalha incessantemente pela noite – desmembrando, eviscerando, empilhando os membros e as vísceras dos derrotados para que o campo de batalha esteja limpo ao amanhecer. Nesta região amaldiçoada, nada se deteriora ou decompõe; nenhum cadáver pode regressar para a terra de onde surgiu, não importa o quanto se cave a sepultura. Rodeado por aves necrófagas que precisam que ele corte as suas refeições em pedaços pequenos, Pudge, o Açougueiro, aperfeiçoa a sua arte com lâminas que ficam cada vez mais afiadas com o seu uso. Pim, pim, tum. A carne separa-se do osso; tendões e ligamentos partem-se como papel molhado. E, apesar de sempre ter tido um gosto pela carnificina, ao longo do tempo, Pudge desenvolveu também um gosto pelo seu resultado. Começando com um bocado de músculo aqui, um gole de sangue ali... em pouco tempo ele estava enfiando as suas mandíbulas no fundo dos torsos mais duros, como um cão que rói trapos. Até aqueles que já não temem a Morte, temem o Açougueiro.
Voz: John Patrick Lowrie (Respostas)

Habilidades[editar]

Gancho de Carne
Meat Hook icon.png
Habilidade
Ponto alvo
Afeta
Inimigos / Aliados
Dano
Puro
Em inglês: Meat Hook Lança um gancho ensanguentado em direção a uma unidade ou local. O ganho agarrará a primeira unidade que encontrar, arrastando-a de volta a Pudge e causando dano caso seja uma unidade inimiga.
Animação de uso: 0.3+0.43/0.46/0.5/0.53
Alcance de uso: 1000/1100/1200/1300
Distância máxima: 1000/1100/1200/1300
Raio de busca do gancho: 100
Dano: 90/180/270/360 (Aprimorável pela Cetro de Aghanim. 180/270/360/450)
Cooldown symbol.png 14/13/12/11 (Aprimorável pela Cetro de Aghanim. 4)
Mana symbol.png 110/120/130/140
Aprimorável pela Cetro de Aghanim. Reduces cooldown and increases damage.
Partially pierces spell immunity. Spell immune targets are dragged and damaged but not disabled.
Modificadores
Buff Followthrough: Não é dissipável.
Debuff Meat Hook: Não é dissipável.
O gancho do Açougueiro é um pesadelo simbólico, a sua lâmina curvada é um lembrete assustador da sua intenção assassina.

Observações:

  • The Meat Hook travels at a speed of 1450.
  • Pudge receives the Followthrough buff upon cast, which disables Pudge. It lasts as long as the cast backswing does.
  • The hook can hit units up to 1100/1200/1300/1400 range away (max travel distance + search radius).
  • The search radius is centered around the hook's tip. Getting close to other parts of the hook has no effect.
  • Can only affect units while extending, not while retracting. Fully affects invisible units.
  • The hook flies through impassable terrain and trees. It also can drag units over them.
  • Hooked enemies are fully disabled for the entire pull duration.
    • Allies are not disabled. They can act freely while being pulled by the hook.
  • Units hooked onto certain impassable cliffs gain 5 seconds free pathing, allowing them to get down from the cliff.
    • The free pathing is lost immediately as soon as the unit gets off the cliff.
  • When the hook hits a unit, it provides 500 radius flying vision at the unit's location upon hit for 4 seconds.


Podridão
Rot icon.png
Habilidade
Alternar / Aura
Afeta
Inimigos / Self
Em inglês: Rot Uma nuvem tóxica que causa dano intenso e reduz a velocidade de movimento – ferindo não apenas unidades inimigas mas também o próprio Pudge.
Animação de uso: 0+0
Raio: 250
Dano: 30/60/90/120 (Talento 150/180/210/240)
Retardo de movimento: 30%
Cooldown symbol.png 0
Does not pierce spell immunity. Slow persists and attempts to damage if debuff was placed before spell immunity.
Modificadores
Debuff Rot: Não é dissipável.
Um odor terrível precede um gás tóxico e sufocante, emanando da massa pútrida e em constante inchaço do Açougueiro.

Observações:

  • Toggling Rot doesn't interrupt channeling.
  • Deals 7/12/17/22 damage in 0.2 second intervals.
  • If Pudge is silenced, he can't deactivate Rot if it's activated.
  • Pudge can deny himself using this ability.
  • Rot is not deactivated when Pudge gets disabled.
  • When Pudge gets hidden, Rot still damages and slows around him.
  • Rot is an aura, so its debuff lingers for 0.5 seconds on enemies.


Armadura de Corpos
Parcialmente usável pelas ilusões. Not disabled by Break. Pierces spell immunity.
E
F
Flesh Heap icon.png
Habilidade
Passiva
Afeta
A si mesmo
Em inglês: Flesh Heap Fornece a Pudge resistência a dano mágico, assim como Força extra que aumenta toda vez que um herói inimigo for morto por ou próximo a Pudge. Armadura de Corpos é retroativa, ou seja, pode receber cargas antes de ser aprendida, as quais se tornam, depois, ativas.
Alcance: 450
Resistência Mágica: 6%/8%/10%/12%
Bônus de força: 1/1.5/2/2.5 (Talento 2.75/3.25/3.75/4.25)
Parcialmente usável pelas ilusões. Illusions will gain the magic resistance, but will not gain the bonus strength. Kill radius remains centered around Pudge's main hero.
Modificadores
Buff Flesh Heap: Não é dissipável.
O Açougueiro dá um novo significado às palavras "escudo de corpos".

Observações:

  • Magic resistance stacks multiplicatively with magic resistance granted by items.
  • Total magic resistance with Flesh Heap is 29.5%/31%/32.5%/34%.
  • Gives 19/28.5/38/47.5 current and maximum health per stack of Flesh Heap.
  • The number of stacks and amount of str gained can be seen on the status buff icon.
  • Upon gaining a stack, a red "+1" appears above Pudge's head, indicating he gained a stack.


Desmembrar
Dismember icon.png
Afeta
Inimigos / Self
Em inglês: Dismember CANALIZADA – Pudge devora uma unidade inimiga, desativando-a e causando dano com o tempo. Dura 3 segundos em heróis e 6 segundos em criaturas. Aprimorável pelo Cetro de Aghanim.
Animação de uso: 0.3+0
Alcance: 160
Hero Max Channel Time: 2.95
Non-Hero Max Channel Time: 5.95
Dano por segundo: 60/90/120
Multiplicador: 30%/45%/60%
Base Heal per Second: 60/90/120
Strength as Heal per Second: 30%/45%/60%
Cooldown symbol.png 30/25/20
Mana symbol.png 100/130/170
Aprimorável pela Cetro de Aghanim. Adds a strength-based damage bonus, and heals Pudge equal to the damage dealt by Dismember.
Modificadores
Debuff Dismember: Dissipável com dissipadores fortes.
"Quando eu terminar de lidar com estes vermes, eles estarão prontos para uma torta!"

Observações:

  • Dismember will continue to deal damage and stun a target if it becomes invisible.
  • When casted on an invisible unit which is currently revealed, the unit will stay revealed for the whole channeling duration, even when the detection was lost during the channeling.
  • When casted on units during the fade time of any permanent invisibility, the unit will be revealed for the whole channeling duration.
  • Heal from Aghanim's upgrade will always heal for 75/125/175+1.0×str per tick, regardless of how much damage is actually dealt or if any damage is dealt at all.
  • Pudge's response when Dismembering a hero is heard by all other heroes across the entire map, even through fog of war.
  • Dismember can target couriers, but won't do damage since couriers are magic immune.
  • Dismember cancels almost any position changing effect.
  • Total damage: 225/375/525 (+1.0× strength*).


Talentos[editar]

Talentos do herói
+120 de dano para Rot icon.png Podridão 25 +1,75 de Força por acúmulo da Flesh Heap icon.png Armadura de Corpos
-40s de tempo para renascer 20 +150 de ouro por minuto
+15 de velocidade de movimento 15 +5 de armadura
+2 de regeneração de mana 10 +8 de Strength attribute symbol.png Força
Observações:
  • A regeneração de mana é adicionada como um bônus e não beneficia ilusões.
  • A armadura é adicionada como um bônus de armadura, então não beneficia ilusões.
  • O ouro concedido pelo talento não é seguro.
  • A redução de tempo para renascer não pode ser reduzida abaixo de 1 segundo.

Itens recomendados[editar]

{{Recommendeditems

Itens iniciais:

  • Manoplas da Força e Tiara give Pudge good early stats, and build into a Bracer. The improved strength helps with last-hitting and provides some HP, while the agility and intelligence give a small amount of armor and mana.
  • Bálsamo de Cura allows Pudge to replenish his HP from enemy harass, preventing him from being easily harassed out of lane.
  • Poção de Clareza allows Pudge to restore his mana, particularly important as [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ costs a significant amount of mana and being able to cast it more than once in the laning stage allows him to be far more useful.


Itens básicos:

  • Graveto Mágico gives Pudge burst HP and mana regen. In particular, the mana can allow him to use Meat Hook one more time even if his mana pool is completely empty, which can score crucial kills in critical situations.
  • Botas de Velocidade is important to get early on, as Pudge's abysmal movement speed means he has trouble chasing enemies. It allows Pudge to more easily move into position to cast his spells.
  • Braçadeira can be easily purchased by upgrading existing Gauntlets of Strength and Circlet. It further improves the stat bonuses that Pudge gets while freeing up an inventory slot.
  • Garrafa is crucial to purchase early on as a mid Pudge, as he is easy to harass and requires HP and mana sustain. As well, the runes can help him to gank enemies more easily, and refill the Bottle's charges to allow Pudge to roam independently.

Itens essenciais:

  • Varinha Mágica gives Pudge additional stats and increased charge storage. Both can greatly aid Pudge in granting him survivability and allowing him to more easily cast spells, as a fully-charged Magic Wand can often be all that he needs in order to pull off his full spell combo.
  • Botas Serenas are cheap, and give Pudge all the bonuses that he needs. The extra armor greatly improves his tankiness and offsets his poor base armor, while the improved movement speed grants increased map mobility and helps him to position for casting Meat Hook from suitable angles. The HP regen keeps his HP topped up, and most importantly mitigates the HP cost of [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​.
  • Capuz da Audácia gives Pudge many strong bonuses at a cost-effective price. It grants magic resistance, reducing the amount of damage that Rot deals to Pudge, and extra HP regen to further mitigate its HP cost. It greatly boosts the effectiveness of [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​, allowing Pudge to easily shrug off magic nukes and make further use of the bonus strength.
  • Pergaminho de Teletransporte is important to have on Pudge at all times. Being able to globally re-position around the map to react to enemy movements can give him many more opportunities to gank lone enemies or cripple them in teamfights.

Itens situacionais:

  • Cachimbo de Introspecção can be upgraded from Hood of Defiance, and provides teamfight utility to Pudge's team. Insight Aura further boosts Pudge's magic resistance and HP regen, while the active can improve teammates' survivability against enemy magic nukes.
  • Bastão de Atos improves Pudge's disable potential while providing many strong bonuses at a cost-effective price. The increased intelligence greatly boosts Pudge's ability to cast his spell combo, while the increased HP makes him even tankier. The active's long range allows Pudge to drastically slow an enemy from far away, making them easy targets for Meat Hook, and can counter enemy evasion to make them easier to bring down by teammates during Dismember.
  • Adaga de Translocação is extremely powerful in Pudge's hands, allowing him to easily position himself for casting Meat Hook. It should be considered a core item if farm permits.
  • Coração do Tarrasque greatly improves Pudge's strength and HP, making him far more difficult to kill and augmenting the amount of damage that [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ deals. The passive also allows him to quickly regenerate HP between engagements, and allows him to ignore the HP cost of Rot.
  • Cetro de Aghanim significantly augments the utility of Meat Hook, greatly reducing its cooldown and increasing its damage. It also provides additional attributes, most importantly more mana to mitigate the strain that repeated casting of Meat Hook places on Pudge's mana pool.
  • Proteção de Shiva greatly improves Pudge's survivability against physical damage. The bonus armor and enemy attack speed reduction make Pudge much tankier, while the bonus intelligence greatly improves his ability to cast spells over prolonged periods of time. The active can act as a damage nuke and slow, allowing Pudge to further reduce enemies' movement speed on top of Rot.
  • Cajado de Força is an easily built support-utility item that greatly improves Pudge's mobility while providing useful bonuses. The intelligence helps him with casting his spells, while the HP regen aids in mitigating Rot's HP cost. The active allows Pudge to re-position himself for casting Meat Hook, save allies who are fleeing from enemies, and even break an enemy's Linken's Sphere prior to casting Dismember.
  • Tambor de Resistência gives Pudge all-around stats and can be easily purchased by upgrading an already owned Bracer. In particular, the extra intelligence aids with casting, while the aura boosts his movement speed to aid with positioning and chasing.
  • Orbe de Lótus is a very strong survivability and disabling item that allows Pudge to use the enemy's spells against them. It provides HP and mana regen, both of which are very useful for maintaining Pudge's health and mana, while the bonus armor aids in survivability against physical damage. Echo Shell can be cast on allies to discourage enemies from targeting them with spells, or can be cast on Pudge himself prior to Dismember to allow him to reflect enemy disables should they try to interrupt him.

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Equipamento[editar]

Dicas[editar]

  • Pudge is a fearsome ganker and one of the most renowned heroes in all of Dota. Played skillfully, he can dis-position enemies and set up kills for his team that would be otherwise impossible to accomplish.
  • With his poor base armor and agility, Pudge is quite vulnerable to physical damage in the early game despite being a strength hero, and can be easily harassed down due to being a melee hero. As well, his extremely long attack animation makes him additionally easy to harass by lane opponents, so good positioning and knowledge of creep mechanics is necessary to survive in a lane.
  • Because of his extremely powerful spells, Pudge is heavily reliant on building up his mana pool and increasing his poor mobility in order to be effective in teamfights. Try to build items that grant Pudge additional movement speed and burst movement to aid in positioning, intelligence items to increase the size of his poor base mana pool, and durability items to take advantage of his high strength growth.
  • Given his skill set, Pudge can be played in any number of ways.
    • Traditionally, Pudge is played as a solo mid. While he is generally a weak laner due to being a melee hero, judicious and skillful use of his abilities lets him turn the tables on his lane opponent and score kills to give him an advantage. By being given solo experience and gold, Pudge can get an early level 6 and immediately begin roaming for kills, using his gold to purchase items to aid him to this effect.
    • Given his strong utility and high strength gain, Pudge can sometimes be played as an off-laner, both solo and with a lane partner. While he lacks the survivability and escape abilities of traditional off-laners, he can greatly disrupt the enemy safe lane with Meat Hook, which can get kills on the enemy supports under optimal circumstances. If partnered with a teammate with good kill potential, Pudge can foul the enemy carry's attempts to farm safely and reduce their effectiveness later in a match.
    • Lacking other options, Pudge can serve as a strong utility support in the safe lane. While he is unable to effectively harass the enemy off-laner with his spells, he can dis-position them with Meat Hook and slow them with Rot during ganks and kill attempts, giving his team early kills to boost their gold gain. He can also safely and reliably obtain gold and experience through pulling creep camps, which keeps lane creep equilibrium closer to his team's tower where he can more easily get in position to gank them.
  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ launches a hook that latches onto the first target it contacts, pulling them to his location and dealing Pure damage if it is an enemy or neutral.
    • Meat Hook is one of the most difficult abilities to use in all of Dota due to the hook's slow travel time, but can be very rewarding as it can put an enemy in an extremely disadvantageous position. Good practice and prediction is mandatory in order to catch enemy heroes with it.
    • As it deals Pure damage and increases in range as it is leveled up, Meat Hook should generally be the first spell that Pudge maxes out. As well, reducing its cooldown can allow Pudge to cast it more than once in a single engagement, using the spell to catch an enemy and again as a finishing nuke.
    • The most reliable way to utilize Meat Hook is to cast it from the enemy Fog of War, in order to give them as little time to react as possible. Use treelines, high ground and nighttime to mask Pudge's position.
    • Because it mini-stuns an enemy target upon contact, Meat Hook can be a very strong spell for interrupting channeling abilities, as its long cast range allows Pudge to target enemies that could otherwise be out of range of other disables. In particular, it can be used to interrupt Town Portal Scroll and stop an enemy from escaping.
    • What makes Meat Hook so hard to land is that it is capable of latching on to creeps, which makes the skill extremely hard to use in-lane when the enemy also has vision on Pudge's location at all times. As well, it is able to latch on to allied heroes, which can foul teamfights by dispositioning a teammate who wishes to close the distance with the enemy.
    • Good communication with teammates is mandatory in order to take utmost advantage of Meat Hook. Communicating your intentions with allies ensures that they do not accidentally walk into Pudge's line of fire, and teammates can aid him by landing initiating stuns that allow him to reel in a stationary target. As well, they can position themselves to take advantage of a successful hook, immediately jumping on and bringing down the target.
    • Be mindful that while Meat Hook can still catch and damage spell immune enemies, it does not mini-stun them. If a spell immune enemy is attempting to teleport away, other disables must be used to interrupt them, particularly your ultimate.
    • Meat Hook's ability to disposition enemies precisely allows Pudge to aid various teammates in getting kills with otherwise unreliable nukes and disables. For example, standing on top of a large Techies minimap icon.png Techies trap can virtually guarantee a kill, while standing in the path of an allied [[|16px|link=Mirana/Habilidades antigas#]] [[Mirana/Habilidades antigas#|]]​ can guarantee landing a full-duration stun. Make sure to coordinate with your allies in order to make the most of your ability.
    • In a pinch, Meat Hook can be used to save allies and not just capture enemies. Targeting allies who are disabled and being focused down by the enemy team can bring them back to a location of safety.
    • Be careful about the types of enemies you decide to target with Meat Hook, and be especially careful about Pudge's positioning relative to his teammates when doing so. Catching an enemy initiator with a large area disable like [[|16px|link=Tidehunter/Habilidades antigas#]] [[Tidehunter/Habilidades antigas#|]]​ or [[|16px|link=Magnus/Habilidades antigas#]] [[Magnus/Habilidades antigas#|]]​ can allow them to disable Pudge's entire team in a worst case scenario. Make sure that the target cannot easily use their new positioning to their advantage, and check on allies' positioning to ensure that they cannot be caught by enemy area disables.
    • Unlike other disables, Meat Hook can still latch on to invulnerable units, although it does not mini-stun or damage them. This means that it is capable of pulling units out of cyclone, and even manipulating units through [[|16px|link=Naga Siren/Habilidades antigas#]] [[Naga Siren/Habilidades antigas#|]]​.
    • In the laning phase, Meat Hook can be used to disposition neutral creeps in order to alter lane creep equilibrium. Hooking a neutral creep to bring it closer to Pudge's lane can draw lane creep aggro, pulling them back to the neutral camp and denying experience and gold to Pudge's lane opponent(s). Beware, however, that Meat Hook's tremendous mana cost and Pudge's meager base mana pool means that it is necessary to utilize Clarity to this effect.
  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ slows and damages enemies in melee range while also dealing the same damage to Pudge.
    • Rot allows Pudge to immediately start damaging and slowing any enemies he catches with Meat Hook, preventing them from easily escaping once caught. The slow also gives Pudge a strong movement speed advantage, countering his low base movement speed and allowing him to easily keep them inside the gas cloud.
    • As a disable and damage nuke, Rot is a good candidate for a spell to be maxed out early next to Meat Hook. The slow and damage can greatly increase Pudge's kill potential in the early game.
    • If self-damage is a concern, one value point in Rot can allow Pudge to retain his disable potential, as the slow is the same at all levels.
    • Rot can act as a last-hitting aid, either by getting a creep within last-hit range or by finishing it off shortly after attacking. Toggling Rot during last-hitting can help Pudge to more easily get gold from last-hits, although a source of HP replenishment is also necessary to mitigate the spell's cost.
    • As items and spells are queued during Meat Hook's cast backswing, Rot can be cast during Meat Hook's travel time, so that it immediately turns on as the hook starts to retract. This can be a useful time-saver for having Rot ready to greet a hook victim.
    • In a pinch, Rot can be turned on to deny Pudge in a hopeless situation. Preventing the enemy from profiting from his death can delay them from progressing their items.
    • Keep in mind that Blink Dagger goes on cooldown if Pudge takes damage from Rot. Try to avoid using Rot if you believe that you might need to blink in the near future.
    • Beware that if Pudge is silenced, Rot cannot be toggled on or off. Being silenced with Rot turned on can cause Pudge to take unnecessary damage from the spell, and make him easier to kill.
    • As Rot deals its damage in 0.2 second intervals, it is possible to have active Healing Salve, Clarity or Bottle at the same time as Rot up to level 3, provided that no other sources of damage cancel them.
  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ grants Pudge bonus magic resistance and extra strength based on enemy hero deaths around him.
    • Flesh Heap, with enough stacks, can greatly increase the effectiveness of Rot and Dismember. The additional magic resistance reduces the amount of self-damage Pudge takes from Rot; the strength stacks give him more overall HP for casting Rot, and increase the strength-based damage portion of Dismember.
    • Because it is retroactive, and only becomes effective with enough stacks, Flesh Heap is a poor ability to put points into in the laning stage, and should generally be reserved for after Meat Hook and Rot are maxed out. Pudge always gains the full benefits of all previous kills/assists, and all stacks always use the current level of Flesh Heap for rewarding bonus strength.
    • Keep in mind that Pudge does not have to get the kill himself in order to gain a stack of Flesh Heap. Assisting in kills, or simply walking within radius of an enemy hero as they die is enough to gain a stack, so showing up to teamfights is greatly beneficial to Pudge, even if his contribution is minimal.
    • Pudge still gains Flesh Heap stacks outside of its radius if Pudge himself is credited for the kill. This means that killing an enemy with a long ranged Meat Hook, or finishing them off with an Urn of Shadows charge, can still reward Pudge with a stack.
  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ is a channeled disable that deals damage over time to its target based on Pudge's strength, while also healing him for the duration of the channel.
    • After catching an enemy with Meat Hook, casting Dismember on them with an active Rot can deal tremendous damage to them, and hold them in place for allies to focus them down. The self-heal from Dismember easily counteracts the damage that Pudge takes from Rot, and makes him harder to bring down if the enemy does not have any stuns or silences to interrupt him.
    • The self-heal from Dismember is independent from the amount of damage that Pudge deals with the spell; even if the target has high magic resistance or otherwise takes no damage from Dismember, Pudge always heals for the full amount based on the duration of the channel.
    • Dismember can stun its target through spell immunity, so it is a good way to stop an enemy in their tracks even if it deals no damage. Disabling them can waste the duration of their Black King Bar, and reduce its effectiveness later in the match.
    • Keep in mind that Rot can be toggled without breaking the channel. If Rot was not activated prior to casting Dismember, or it needs to be stopped to prevent Pudge from killing himself, it can still be toggled during an active Dismember.
    • Be mindful that strong dispel can still break a Dismember target out of stun, so abilities like [[|16px|link=Tidehunter/Habilidades antigas#]] [[Tidehunter/Habilidades antigas#|]]​, [[|16px|link=Slark/Habilidades antigas#]] [[Slark/Habilidades antigas#|]]​ and [[|16px|link=Abaddon/Habilidades antigas#]] [[Abaddon/Habilidades antigas#|]]​ can end the channel prematurely. Choose your targets carefully and time the use of the disable so that it does not get wasted.
    • Dismember provides True Sight over the target for the duration of the channel, meaning that it can catch enemies during invisibility fade time. However, keep in mind that they still turn invisible at the end of the channel, so be sure to carry detection when needed.
    • If Dismember was cast on an enemy without using Meat Hook, it can be shift-queued to immediately cast at the end of the channel to finish off a target as a Pure damage nuke. This also applies to active item abilities, which can be used to immediately disable a target at the end of a channel if needed.
    • In a pinch, Dismember can be cast on enemy and neutral creeps in order to restore Pudge's health should the need arise. However, be mindful of the spell's mana cost and try not to use it if you believe that it could be needed in an upcoming gank.
  • Pudge benefits from building various items to aid him in ganking.
    • Observer and Sentry Wards 1 icon.png Observer and Sentry Wards can be very important to purchase on Pudge in order to allow him to be effective. Having vision on the enemy allows him to easily position himself to hit them with Meat Hook, and taking away enemy vision prevents them from spotting his approaches, making it more difficult for them to avoid his attempts to cast Meat Hook.
    • Stout Shield icon.png Escudo Robusto is a useful item to purchase when going mid or off-lane. It greatly mitigates the harass damage that Pudge takes from his lane opponent, increasing his survivability and allowing him to lane more easily.
    • Orb of Venom icon.png Orbe Venenoso can be a strong utility purchase when playing in the side lane. Adding an additional slow on top of Rot can greatly inhibit an enemy's movement speed, greatly increasing the odds of securing a kill.
    • Ring of Basilius (Active) icon.png Ring of Basilius is a strong early purchase when playing as a side lane Pudge. The increased armor helps mitigate Pudge's weakness against physical damage, while the flat mana regen greatly improves Pudge's mana sustain due to his poor base intelligence. It can be disassembled and both components recycled; the Ring of Protection can be built into Tranquil Boots, while the Sage's Mask can be built into a utility item.
    • Urn of Shadows icon.png Urn of Shadows is extremely powerful on Pudge due to his ganking nature. It provides strength for additional HP and base damage, and mana regen to help maintain his mana pool. Charges can be easily acquired through successful ganks, and can be utilized either to heal Pudge and his teammates after successful ganks, particularly to recoup the HP cost of Rot, or can be targeted on enemies as an additional damage nuke to increase the odds of success of future ganks.
    • Gem of True Sight icon.png Gema da Visão Verdadeira can be a wise investment on Pudge depending on the enemy lineup. Pudge's inherent tankiness ensures that it does not easily fall into enemy hands, and the detection allows him to de-ward enemy vision and catch invisible heroes more easily.
    • Arcane Boots icon.png Arcane Boots are a more expensive investment than Tranquil Boots, but can increase Pudge's utility and independent roaming if he can secure an alternate source of HP regen. Improving the size of Pudge's mana pool allows him to more easily utilize his spells, and the mana replenishment allows him to give himself and his teammates more mana as needed.
    • Glimmer Cape icon.png Glimmer Cape can be a useful utility item in Pudge's hands. Improving Pudge's magic resistance reduces the impact of Rot on his HP pool, while the active can aid in invisible initiations and escapes, for allies and Pudge himself. The active also lets Pudge shield himself while channeling Dismember, reducing the odds of enemies hitting him with targeted disables.
    • Blade Mail icon.png Blade Mail is a useful survivability item on Pudge. It boosts his armor, giving him survivability against physical damage, and boosts his intelligence to give him more mana for casting spells. The active allows Pudge to use his large HP pool offensively during ganks and teamfights, discouraging enemies from casting counter-nukes against him.
    • Veil of Discord icon.png Veil of Discord can be a good damage booster item that gives Pudge additional utility. It gives him stats across the board and a large amount of intelligence, as well as additional armor and HP regen. The active reduces enemies' magic resistance, causing them to take more damage from Rot and Dismember, and can boost the damage that allies' magic nukes deal as well.
    • Aether Lens icon.png Aether Lens is a very strong utility item that increases Pudge's overall lethality. It increases the size of his mana pool, as well as providing HP regen to help mitigate the health cost of Rot. Its main utility, however, is in increasing Meat Hook's range to up to 1500, allowing him to snag enemies from further away, as well as increasing the damage that all of his spells deal.
    • Vladmir's Offering icon.png Vladmir's Offering is a useful utility teamfight item that boosts Pudge's survivability. Its aura grants armor and bonus damage, which benefit Pudge and his allies in teamfights, while the HP regen, mana regen and lifesteal allow Pudge to maintain himself between fights.
    • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a useful utility item that helps Pudge with getting his spells off. The intelligence and mana regen ensure that Pudge always has the mana to cast his spells, and the increased movement speed grants him more mobility to position himself for casting Meat Hook or chasing with Rot. The active can instantly hard-disable an enemy at range, and can be followed up with an easy Meat Hook. It can also be cast on Pudge himself to remove debuffs while providing temporary invulnerability.
    • Crimson Guard icon.png Crimson Guard is a strong utility item that gives Pudge more teamfight contribution. His tanky nature means that he greatly benefits from the damage block and bonus armor, while the bonus HP helps to make him even harder to kill. The active gives damage block to his entire team, useful for increasing their survivability during a teamfight.
    • Guardian Greaves icon.png Guardian Greaves give Pudge increased survivability and teamfight utility. The heal and mana replenishment greatly aid Pudge and his allies in teamfights, and the aura tremendously improves survivability. The active also removes debuffs from Pudge instantly, allowing him to contribute more effectively in teamfights.
    • Scythe of Vyse icon.png Scythe of Vyse is an expensive investment, but greatly improves Pudge's ganking prowess. It gives a great amount of intelligence and mana regen, ensuring that Pudge can cast his disables whenever needed. The Hex allows him to instantly hard-disable an enemy at range, which makes them an easy victim for a follow-up Dismember without needing to immediately expend Meat Hook.

Curiosidade[editar]

  • During The International 2015, Dendi wore a Pudge costume while playing in the All-Star Match.
  • Pudge's line upon landing a hook on an enemy Reproduzir Reproduzir Reproduzir "Get over here!" is a reference to the character Scorpion from the Mortal Kombat franchise, who also has a hook ability which pulls his enemy towards him. He uses the same line upon hitting his enemy with it.
  • Pudge's line Reproduzir "Keep calm and carrion!" is a play on the World War 2 British Propaganda phrase "Keep calm and carry on".
  • The reason Pudge's voice lines are done in a Cockney accent might be the popular rhyming slang term that stands for "look"; "butcher's hook", incidentally representing Pudge's signature move.
  • Most of Pudge's [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ cast lines (Reproduzir "Fresh meat!") are a reference to The Butcher from Diablo, a title from Blizzard Entertainment, who also says Reproduzir "Fresh Meat" as the player meets it the first time.[1]
    • In DotA1, the exact same sound is used by Pudge upon casting Dismember.

Histórico de atualizações[editar]

Atualização de 21 de novembro de 2013

  • Modelo atualizado.

Atualização de 07 de fevereiro de 2013

Atualização de 10 de janeiro de 2013

Atualização de 21 de setembro de 2012

Atualização de 13 de setembro de 2012

  • [Não documentado] Adicionada nova animação de ataque para Pudge.

Atualização de 22 de agosto de 2012

  • [Não documentado] Modelo e textura atualizados.

Atualização de 15 de agosto de 2012

  • [Não documentado] Textura atualizada.

Atualização de 26 de julho de 2012

Atualização de 28 de junho de 2012

  • Fixed a bug that was sometimes causing [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ to do an extra tick of damage.
  • Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​.

Atualização de 17 de maio de 2012

Atualização de 26 de abril de 2012

  • [Não documentado] Updated the hero selection portrait.

Atualização de 20 de abril de 2012

Atualização de 19 de abril de 2012

  • Fixed [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ damage happening one second too late.

Atualização de 12 de abril de 2012

  • Reduced the delay before being able to issue orders after [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​.
  • Fixed [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ and [[|16px|link=Mirana/Habilidades antigas#]] [[Mirana/Habilidades antigas#|]]​ not hitting [[|20px|link=Lone Druid]] [[Lone Druid|]]'s Spirit Bear.

Atualização de 22 de março de 2012

  • Fixed some abilities having incorrect durations against creep heroes (like [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​).

Atualização de 15 de março de 2012

  • Fixed being unable to hook [[|16px|link=Bane/Habilidades antigas#]] [[Bane/Habilidades antigas#|]]​d targets.

Atualização de 08 de março de 2012

  • Made [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ conform to terrain for more accurate visual read.

Atualização de 16 de fevereiro de 2012

  • [Não documentado] Pudge tem uma nova animação quando obtêm uma morte.

Atualização de 12 de janeiro de 2012

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ now has a overhead notification when Strength attribute symbol.png strength is gained.
  • Made [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ way less subtle.

Atualização de 01 de dezembro de 2011

  • Fixed [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ doing continuing to do damage after you die.

Atualização de 17 de novembro de 2011

  • Fixed [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ lasting too long on Roshan.
  • Fixed [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ interrupting allied channel abilities.

Atualização de 27 de outubro de 2011

  • Fixed cases where [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ would drop the pulled target to a lower level if your target was near a ledge.

Atualização de 13 de outubro de 2011

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]channel will now correctly break if dispelled by [[|16px|link=Tidehunter/Habilidades antigas#]] [[Tidehunter/Habilidades antigas#|]]​.
  • Fixed Force Staff icon.png Force Staff (and other Forced Movements like [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​) not triggering [[|16px|link=Bloodseeker/Habilidades antigas#]] [[Bloodseeker/Habilidades antigas#|]]​ damage.

Atualização de 29 de setembro de 2011

  • Changed [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ to pull back units he kills with it.

Atualização de 09 de setembro de 2011

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ now properly gives 500/500 flying vision for 4 seconds at location where a unit is hooked.

Atualização de 06 de agosto de 2011

  • Fixed [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ not working on spell immune units.

Atualização de 04 de agosto de 2011

  • Updated Pudge's Icons.

Atualização de 02 de agosto de 2011

  • Made radius of [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ more static/representative of actual its radius.
  • Made [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ debuff effect have a more distinct palette, with a hit effect and constant blood for recipients.

Atualização de 01 de julho de 2011

  • Fixed [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ toggling to not proc Magic Stick icon.png Graveto Mágico charges.

Atualização de 24 de junho de 2011

Atualização de 20 de maio de 2011

  • Fixed Pudge's health not updating when upgrading [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​.

Atualização de 05 de maio de 2011

  • Hooked up Pudge's new [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ animation.

Atualização de 03 de março de 2011

  • Fixed [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ animation getting stuck on if Pudge gets interrupted before his action phase ends.
  • Fixed [[|16px|link=Mirana/Habilidades antigas#]] [[Mirana/Habilidades antigas#|]]​ and [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ to not miss nearby targets.

Atualização de 09 de fevereiro de 2011

Atualização de 30 de janeiro de 2011

  • Fixed bug with spamming [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​, and adjusted its tick interval to 0.2 from 1.0.
  • Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to [[|16px|link=Earthshaker/Habilidades antigas#]] [[Earthshaker/Habilidades antigas#|]]​, [[|16px|link=Kunkka/Habilidades antigas#]] [[Kunkka/Habilidades antigas#|]]​, [[|16px|link=Lina/Habilidades antigas#]] [[Lina/Habilidades antigas#|]]​, [[|16px|link=Mirana/Habilidades antigas#]] [[Mirana/Habilidades antigas#|]]​, [[|16px|link=Lion/Habilidades antigas#]] [[Lion/Habilidades antigas#|]]​, [[|16px|link=Morphling/Habilidades antigas#]] [[Morphling/Habilidades antigas#|]]​, [[|16px|link=Puck/Habilidades antigas#]] [[Puck/Habilidades antigas#|]]​, [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​, [[|16px|link=Sand King/Habilidades antigas#]] [[Sand King/Habilidades antigas#|]]​, [[|16px|link=Vengeful Spirit/Habilidades antigas#]] [[Vengeful Spirit/Habilidades antigas#|]]​, and [[|16px|link=Windranger/Habilidades antigas#]] [[Windranger/Habilidades antigas#|]]​.

Atualização de 27 de janeiro de 2011

  • Arrumado custo de mana incorreto de [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​.

Atualização de 18 de janeiro de 2011

Mudanças no balanceamento[editar]

6.86b

  • Aghanim's Scepter icon.png Cetro de Aghanim melhora [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ dano reduzido de 175/275/375/475 para 180/270/360/450.

6.86

  • Aghanim's Scepter icon.png Cetro de Aghanim
    • Já não melhora [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ (melhoria era de adicionar 100% de força do Pudge como dano para o Desmembrar e dando cura para o Pudge).
    • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ agora reduz o tempo de recarga de 14/13/12/11 para 4 e dano aumentado de 90/180/270/360 para 175/275/375/475.
  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]
    • Dano por segundo ajustado de 75/125/175 para 60/90/120 + 30%/40%/50% da força
    • Agora cura o Pudge com o mesmo dano que causou.

6.85

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]
    • Dano por segundo aumetado de 35/60/85/110 para 30/60/90/120.
    • Retardo aumentado de 20%/22%/24%/26% para 27%.
  • Arrumado [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ algumas vezes não garantia Visão Verdadeira sobre o alvo.

6.84

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ retardo aumentado de 20% para 20%/22%/24%/26%.

6.83

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ alcance de uso e a máxima distância aumentada de 700/900/1100/1300 para 1000/1100/1200/1300.

6.82

  • turn rate aumentado de 0,5 para 0,7.
  • [Não documentado] [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ agora dano passa pela Imunidade a Magia.

6.79

  • Agora pode comprar Blink Dagger icon.png Adaga de Translocação.
    • Se uma unidade é pega no gancho em cima do morro sem saída, a unidade ganha passe livre por 5 segundos.
  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]resistência magica reduzida de 4%/8%/12%/16% para 6%/8%/10%/12%.
  • Aghanim's Scepter icon.png Cetro de Aghanim melhora [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ multiplicador de Strength attribute symbol.png força aumentado de 0,75 para 1,0.

6.78

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]Strength attribute symbol.png força bônus por herói inimigo morto aumentado de 0,9/1,2/1,5/1,8 para 1/1,5/2/2,5.

6.72d

  • Desfeito a mudança sobre a colisão de 6.72c.

6.72c

  • Tamanho da colisão de herói corpo a corpo agora foi reduzido de 24 para 12.

6.72

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ dano aumentado de 25/50/75/100 para 35/60/85/110.

6.68

  • Armadura reduzida de 0 para -1 (agora a armadura total é 0,96).
  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ agora é retroativa.
Isso significa que agora vai acompanhar todas as mortes de heróis inimigos dentro do raio, mesmo quando não aprendida, e adapta o bônus de força baseada no seu nível.
  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ radio reduzido de 525 para 450.
  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]
    • Tipo de dano mudado de físico para puro.
    • Dano reduzido de 100/200/300/400 para 90/180/270/360.

6.67

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ raio da morte de inimigo aumentado de 400 para 525.

6.65

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]
    • Máxima distância e alcance de uso aumentada de 400/600/800/1000 para 550/700/850/1000.
    • Tempo de recarga reduzido de 14 para 14/13/12/11.
    • Custo de mana reduzido de 140 para 110/120/130/140.

6.64

Velho Flesh Heap icon.png Flesh Heap:
Cada unidade que o Pudge matar, concede a ele 0,03/0,06/0,09/0,12 de força se não for um herói, e 0,9/1,2/1,5/1,8 se foi um herói.
Pudge tem que dá o último golpe para ganha a força. Funciona com negações.
Pudge ganha 4%/8%/12%/16% resistência magica.
Novo [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​:
Sempre que um herói inimigo morrer dentro do raio de 400, ou Pudge matar um inimigo não importando a distância, ele ganha 0,9/1,2/1,5/1,8 de força.
Não importa como o inimigo morreu, se ela morreu dentro dos 400 de raio, ele obtêm a força. Não funciona com negações ou mortes de heróis aliados.
Pudge ganha 4%/8%/12%/16% de resistência magica.

6.60

  • Adicionado Aghanim's Scepter icon.png Cetro de Aghanim melhora: [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ adiciona 75% da força do Pudge como dano e curando-o na mesma quantidade do dano causado.

6.58

  • Flesh Heap icon.png Flesh Heap Strength attribute symbol.png força por herói matado aumentado de 0,3/0,6/0,9/1,2 para 0,9/1,2/1,5/1,8.

6.52

  • Flesh Heap icon.png Flesh Heap agora funciona com negações.
  • Arrumado [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​, [[|16px|link=Sand King/Habilidades antigas#]] [[Sand King/Habilidades antigas#|]]​ e [[|16px|link=Razor/Habilidades antigas#]] [[Razor/Habilidades antigas#|]]​ não funcionando os efeitos na mesma área e ao mesmo tempo.

6.42

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ agora interrompe corretamente as canalizações.

6.35

  • Armadura aumentada de -1 para 0 (agora a armadura total é 1,96).

6.04

  • Pudge já não pode mais obter o primeiro derramamento de sangue pelo [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ no início.

6.00

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]
    • Arrumado um erro que causava obtenção errada a alcances longos.
    • Já não dobra com base em adereços ambientais.
    • Já não pode agarrar as sentinelas.
    • Fase de uso quando o Pudge é desativado reduzida de 0,5 para 0,4.
  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ agora retarda os inimigos em 20%.
  • Flesh Heap icon.png Flesh Heap
    • Já não torna o Pudge imune dano físico.
    • Strength attribute symbol.png Força ganha por mortes de heróis aumentada de 0,03/0,06/0,09/0,12 para 0,3/0,6/0,9/1,2 (criaturas mortas dão apenas 0,03/0,06/0,09/0,12).

5.83

5.82

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]​ tempo de recarga aumentado de 25 para 30.

5.80

  • [[|16px|link=Pudge/Habilidades antigas#]] [[Pudge/Habilidades antigas#|]]
    • Já não o torna invulnerável durante 0,5 segundo de uso.
    • Já não dobra com base na direção da frente do Pudge.

5.79

5.76

  • Re-adicionado e refeito o Pudge (para ver a prévia do Pudge, veja aqui).

Galeria[editar]

Referências[editar]