Esta predefinição define a tabela "abilities". Ver tabela. Foi gerada uma tabela de substituição desta tabela; Ver a tabela de substituição. Esta predefinição acrescenta linhas à tabela "abilities_buffs", que é declarada pela predefinição Ability/buffs. Ver tabela. Esta predefinição acrescenta linhas à tabela "abilities_traits", que é declarada pela predefinição Ability/traits. Ver tabela. Esta predefinição acrescenta linhas à tabela "abilities_aghstraits", que é declarada pela predefinição Ability/aghstraits. Ver tabela.
Usage[]
{{Ability | name = | original = | image = | sound = | type = | description = | lore = | target = | target2 = | affects = | affects2 = | damagetype = | damagetype2 = | key = | legacy key = | bkbblock = | bkbtext = | linkenblock = | linkentext = | breakable = | breaktext = | illusionuse = | illusiontext = | rootdisables = | roottext = | oncastproc = | oncasttext = | buff1 = | buff1text = | buff1dispel = | debuff1 = | debuff1text = | debuff1dispel = | cast point = | cast backswing = | trait1 = | value1 = | trait2 = | value2 = | trait3 = | value3 = | trait4 = | value4 = | trait5 = | value5 = | mana = | currentmana = | maxmana = | cooldown = | aghanimsupgrade = | notes = }}
Attribute | Description |
---|---|
name | The name of the ability. Copy the exact in-game name. |
original | Nome da habilidade em inglês. |
image | Ability icon, if one exists. Use Unknown_icon.png if ability has no icon. Leave out if ability belongs to an item. |
sound | Sound effect(s) of the ability, if one exists. Up to 3 sounds can be listed (sound/sound2/sound3). |
type | Valid options: Ultimate, Item, Aghanims, NPC, Hero. Defaults to Hero if left out. |
description | Official in-game description of the ability. Use status buff/debuff description if the ability has no official description. |
lore | Lore text of the ability, which is located at the very top of the ability tooltips. Leave out of no lore is present. |
target | The (targeting) type of the ability. See below for valid entries. If ability has multiple types, use "target2" as well. |
affects | Tells which units the ability affects. See below for valid entries. If ability can affect multiple groups of units, use "affects2" as well. |
damagetype | The damage type dealt by the ability if it deals damage. See below for valid entries. If ability uses multiple damage types, use "damagetype2" as well. |
key | The Dota2 default hotkey for the ability. |
legacy key | The original DotA1 (legacy) hotkey of the ability. |
bkbblock | Use to tell whether the ability is blocked by spell immunity or not: Options: Yes, No, Partial |
bkbtext | Extra note about spell immunity interaction. |
linkenblock | Use for single-target spells only, to tell whether Spell Block blocks the spell or not. Options: Yes, No, Partial |
linkentext | Extra note about Spell Block interaction. |
breakable | Use for passive abilities (or abilities with a passive component) to tell whether the passive ability/component is disabled by Break: Options: Yes, No, Partial |
breaktext | Extra note about Break interaction. |
illusionuse | Use to tell whether the ability can be used by illusions or not. Options: Yes, No, Partially |
illusiontext | Extra note about illusion usability. |
rootdisables | Use to tell whether the ability can be used while rooted. Leave out if ability can be used while rooted. |
roottext | Extra note about rooted. |
oncastproc | Use to tell whether the ability can proc on-cast effects. Leave out if ability can proc on-cast effects. |
oncasttext | Extra note about on-cast effects. |
buff# | Enter the name of the buff the ability uses. Leave out if ability uses no buffs. |
buff#text | Enter the display name of the buff the ability uses on battle log. Leave out if buff uses the same name. |
buff#dispel | Tell whether the buff is dispellable or not. Options: Any/Strong/None |
debuff# | Enter the name of the debuff the ability uses. Leave out if ability uses no debuffs. |
debuff#text | Enter the display name of the debuff the ability uses on battle log. Leave out if debuff uses the same name. |
debuff#dispel | Tell whether the debuff is dispellable or not. Options: Any/Strong/None |
cast point | The time the unit needs to execute the spell. Do not use this for channeling times or on active attack modifier. Use "cast point aghs" for Aghanim's Scepter value. |
cast backswing | The remaining animation after cast the unit goes through when not canceled. Use "cast backswing aghs" for Aghanim's Scepter value. |
trait# | First unique trait of the ability. Keep as short as possible and use conistant wording throughout the wiki. Words should be capitalized. Up to 10 traits allowed. |
value# | The value corresponding to the trait. Avoid using words. Accepted exception is "global". Up to 10 values allowed. Use "value# aghs" for Aghanim's Scepter value. |
mana | The flat mana cost of the ability. Use "mana aghs" for Aghanim's Scepter value. |
currentmana | The mana cost of the ability based on the current mana pool. |
maxmana | The mana cost of the ability based on the maximum mana pool. |
cooldown | The cooldown time of the ability. Do not use for recharge times. Use "cooldown aghs" for Aghanim's Scepter value. |
aghanimsupgrade | The Aghanim's Scepter upgrade text. Use official ingame text. |
notes | Anything else about the ability goes here. Only Mechanics and special interactions. DO NOT ADD TIPS TO NOTES, use the tips/guides section for tips. |
Valid entries for 'target' are:
No Target, Target Unit, Target Point, Target Area, Passive, Aura, Autocast, Toggle
If an ability has a 2nd targeting type, use target2. Valid entries are:
No Target, Target Unit, Target Point, Target Area, Passive, Aura, Channeled, Autocast, Toggle, Vector, No Target aghs, Target Unit aghs, Target Point aghs, Target Area aghs, Passive aghs, Aura aghs, Channeled aghs, Autocast aghs, Toggle aghs
Example:
Target = No Target Target2 = Channeled Target = Target Point Target2 = Target Area aghs
will display: No Target / Channeled or Target Point ( Target Area)
Valid entries for 'affects' are:
Heroes, Enemy Heroes, Allied Heroes, Units, Enemy Units, Allied Units, Self, Enemies, Allies, Trees, Pumpkin Basket
If an ability affects several types, use affects2. Valid entries are:
Heroes, Enemy Heroes, Allied Heroes, Units, Enemy Units, Allied Units, Self, Enemies, Allies, Trees Heroes aghs, Enemy Heroes aghs, Allied Heroes aghs, Units aghs, Enemy Units aghs, Allied Units aghs, Self aghs, Enemies aghs, Allies aghs, Trees aghs
Valid entries for 'damagetype' are:
Physical, Magical, Pure (Composite, Universal, HP Removal: Deprecated damage types, use only for old/replaced abilities)
If an ability has several damage types, use damagetype2. Valid entries are:
Physical, Magical, Pure, HP Removal Physical aghs, Magical aghs, Pure aghs
Examples[]