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Monkey King

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Reproduzir "I am a beacon of knowledge blazing out across a black sea of ignorance."
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Para o item chamado Monkey King Bar, veja Bastão do Rei Macaco.

Herói   Estratégia   Combinações   Equipamento   Arte   Respostas   Sons   História   Habilidades antigas   Atualizações  
Monkey King
Monkey King icon.png
Strength attribute symbol.png
18 + 2.2
Agility primary attribute symbol.png
22 + 3.2
Intelligence attribute symbol.png
20 + 1.8
Nível Base 1 15 25
Vida 200 560 1160 1600
Regen. V. 0.75 1.83 3.68 5
Mana 75 295 570 768
Regen. M. 0.01 0.81 1.82 2.54
Dano 30‒36 52‒58 96‒102 128‒134
Armadura -3 0.14 6.54 11.11
Amp. mágica 0% 1.43% 3.23% 4.51%
Atq / Seg 0.59 0.72 0.98 1.17
Velocidade de movimento 305
Taxa de rotação 0.6
Alcance de visão 1800/800
Alcance de ataque 300
Velocidade de projétil Instantânea
Animação de ataque 0.45+0.2
Tempo de ataque base 1.7
Resistência mágica 25%
Tamanho da colisão 8
Pernas 2

Sun Wukong the Monkey King is an agility hero, best known for his slippery nature, and his ability to deceive his enemies by turning into trees and other objects. Armed with his magic extending staff, the Monkey King slams the ground with Boundless Strike icon.png Pancada Ilimitadas, and leaps to the treetops to avoid foes. As a carry, the Monkey King gains extra damage and lifesteal after landing consecutive attacks on his opponents. Perched on a tree, he gains a clear view of his surroundings, allowing him to jump down on unsuspecting targets with Primal Spring icon.png Salto Primal, dealing heavy damage and slowing their escape. In a teamfight, the Monkey King sends out a small army of clones across the battlefield, all with increased attack damage. Together, with the help of his clones and his team, the Monkey King is one heck of a force to be reckoned with.

Biografia[editar]

Monkey King Sun Wukong, Monkey King
Reproduzir "There's a lot of stories about the Monkey King. Some of 'em are even true."
Função: Carregador Carregador / Escapista Escapista / Desativador Desativador / Iniciador Iniciador
História: Por 500 anos a montanha o pressionou, apenas a sua cabeça fora do esmagador peso da prisão de pedra invocada pelos deuses ancestrais para evitar a rebelião dos seus filhos. Musgo cresceu entre as linhas da sua face exposta, tufos de grama brotaram das suas orelhas; a sua visão consistia de flores selvagens surgindo do solo onde estavam as suas bochechas. Muitos pensaram que ele estava morto, atormentado pelos deuses por travar uma guerra contra os céus até que nada além da sua lenda sobrevivesse. Porém, como em toda história, o Monkey King não podia morrer.

Então ele esperou. Perdurou até os deuses vierem oferecer uma chance de absolvição. E quando deram o preço, Sun Wukong aceitou: ele acompanharia um jovem acólito em uma peregrinação secreta, protegendo-o de demônios e outros perigos na jornada, além de guiar o homem para casa em posse de uma relíquia cobiçada. Fazendo isso e obedecendo as ordens do humano em serviço dessa missão sagrada, Wukong provaria-se reformado.

Para variar, Wukong cumpriu as suas promessas com honra, sendo liberto dos pecados das suas insurreições passadas. O acólito, que aprendeu bastante com essas dificuldades, retornou para o seu templo, relíquia em mãos; Wukong — finalmente em bons termos com os deuses — contentou-se por um breve período em abrir mão da sua antiga sede por aventuras e glória. Mas o Monkey King nasceu para as travessuras... e nunca é tarde para ofender os deuses.
Voz: Bill Millsap (Respostas)

Habilidades[editar]

Pancada Ilimitada
Boundless Strike icon.png
Habilidade
Ponto alvo
Afeta
Inimigos
O usuário expande o seu cajado e o bate contra o chão, atordoando inimigos em linha e causando dano crítico com base no seu ataque. Tem Impacto Verdadeiro.
Animação de uso: 0.4+0.5
Alcance de uso: 1200
Effect Length: 1200
Effect Width: 150
Critical Damage: 140%/160%/180%/200% (Talento 240%/260%/280%/300%)
Duração do atordoamento: 0.4/0.8/1.2/1.6
Cooldown symbol.png 25
Mana symbol.png 100
Modificadores
Debuff Atordoamento da pancada: dissipável com dissipadores fortes.
O lendário Jingu Bang cresce de acordo com a vontade do seu mestre, assegurando que nenhum inimigo consiga escapar do alcance do Monkey King.

Observações:

  • Boundless Strike's effects are instantly applied within its whole area. There is no travel time.
  • The effect starts 75 range in front of Monkey King and has an actual length of 1125, adding up to 1200 effective length.
    • It can hit units up to 1350 range away (75 starting distance + 1125 length + 150 width).
    • It can also hit units 75 range behind Monkey King, due to its radius and starting position.
  • Causes Monkey King to perform an instant attack on all hit enemies. The stun is independent from these attacks.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally, with cleave being the only exception.
    • Also procs [[|16px|link=Monkey King/Habilidades antigas#Jingu Mastery]] [[Monkey King/Habilidades antigas#Jingu Mastery|]], placing the debuff on all hit enemy heroes, or adding to the counter if already debuffed.
    • Does not proc Echo Sabre icon.png Echo Sabre's cooldown, but does proc its slow. Since it does not proc its cooldown, all hit targets get slowed.
    • Despite the audio, Daedalus icon.png Daedalus has still only a chance to proc. Boundless Strike does not guarantee chance-based effects to proc.
    • Since Boundless Strike has an ensured critical hit, crits with a lower value have no effect if they proc (higher crit value takes priority).
  • Jingu Mastery loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
    • The bonus attack damage is applied to all hit targets, and it does lifesteal for each hit target, despite using up only 1 charge.
  • The sound during the cast animation is audible to everyone.


Dança da Árvore
Tree Dance icon.png
Habilidade
Unidade alvo
Afeta
A si mesmo / Árvores
O usuário salta para uma árvore e se empoleira no topo dela. Enquanto empoleirado, ele ganha a habilidade Salto Primal — um salto de ataque canalizado. Caso a árvore seja destruída, ele cai e fica atordoado por 4 segundos. Sofrer dano de unidades controladas por jogadores ou Roshan enquanto no chão reinicia o intervalo entre usos da Dança da Árvore.
Animação de uso: 0.3+0
Alcance de uso: 1000
Intervalo entre usos ao sofrer dano: 3
Visão na árvore: 800
Visão na árvore de noite: 400
Duração do atordoamento ao cair: 4
Cooldown symbol.png 1.4
Modificadores
Buff Bounce Leap: não é dissipável.
Buff Tree Dance Activity: dissipável com qualquer dissipador.
Buff Bounce Perch: não é dissipável.
Buff Tree Dance Hidden: não é dissipável.
Debuff Unperched Stunned: dissipável com dissipadores fortes.
Sun Wukong dança com agilidade sobre a copa das árvores, sempre distante do alcance dos braços.

Observações:

  • The cast of Tree Dance is not registered as a spell cast and thus does not proc any on-cast effects.
  • Cannot be cast while rooted. However, getting rooted while already leaping does not cancel the leap.
  • Monkey king leaps to the target tree at a speed of 700, reaching the tree within up to 1.4 seconds.
  • Leaps in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
  • Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
  • Tree Dance has several different cooldowns which activate at different times.
    • Upon cast, the leap duration is added to the cooldown, resulting in a cooldown of 1.5 to up to 2.8 seconds, based on the distance.
    • Upon reaching the tree, it goes on cooldown for 1.4 seconds, which matters only if the cast cooldown was skipped (with e.g. [[|16px|link=Keeper of the Light/Habilidades antigas#Chakra Magic]] [[Keeper of the Light/Habilidades antigas#Chakra Magic|]]).
    • Upon unperching with a move or attack command, it goes on a 1.4-second cooldown. Does not go on cooldown when unperched in other ways.
    • Upon taking player-based or Roshan-based damage greater than 0 while on the ground (excluding damage flagged as HP Removal), it goes on a 3-second cooldown.
    • All of these cooldowns are unaffected by percentage-based cooldown reductions. Flat reductions and cooldown resets work.
  • During the leap, Monkey King is disabled, unable to perform any actions. The last given order gets queued up and executed as soon as he lands.
  • During the leap and while on a tree, Monkey King gains flying vision, but has his vision reduced to 800.
    • Moon Shard icon.png Fragmento Lunar's bonus night vision still works, while [[|16px|link=Night Stalker/Habilidades antigas#Darkness]] [[Night Stalker/Habilidades antigas#Darkness|]] does not affect Monkey King's vision while on a tree.
  • While perched on a tree, Monkey King is hidden from sight. He can only be seen with flying vision.
    • He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing wards to spot him when the ward is on an elevated ward spot.
    • However, he cannot be seen when getting hurled in the air by spells (e.g. [[|16px|link=Tiny/Habilidades antigas#Toss]] [[Tiny/Habilidades antigas#Toss|]]). Only standing on high ground may grant vision over him.
  • While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
  • Monkey King gets only stunned if his tree he leaps towards, or he sits on, gets destroyed. Getting unperched in other ways (e.g. forced movement) does not result in a stun.
    • When on a tree created by [[|16px|link=Nature's Prophet/Habilidades antigas#Sprout]] [[Nature's Prophet/Habilidades antigas#Sprout|]] or Iron Branch icon.png Galho de Ferro, Monkey King does not get stunned when they get destroyed or expire.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation. Dispelling it does not cancel the jump.


Salto Primal
Primal Spring icon.png
Afeta
Inimigos
O usuário salta do alto da sua árvore, causando retardo e dano a inimigos na área de aterrissagem. O dano e retardo são proporcionais à duração da canalização.
Animação de uso: 0+0
Alcance de uso: Global
Distância máxima: 1000
Raio: 375
Canalização máxima: 1.6
Dano máximo: 100/180/260/340
Retardo de movimento máximo: 20%/40%/60%/80%
Duração do retardo: 4
Cooldown symbol.png 19/17/15/13
Mana symbol.png 130/120/110/100
Modificadores
Buff Bounce Leap: não é dissipável.
Buff Tree Dance Activity: dissipável com qualquer dissipador.
Debuff Retardo primal: dissipável com qualquer dissipador.
Saltando da segurança da cobertura para o meio dos seus inimigos, Sun Wukong ataca sem pena.

Observações:

  • This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree and while on a tree.
    • It is inactive while leaping from a tree to another tree, and while on the ground.
  • Cannot be cast while rooted. However, when getting rooted while already channeling or leaping does not cancel the channel or leap.
  • Since Tree Dance disables Monkey King during the leap, casting Primal Spring while leaping to a tree queues up the order, so that it is cast immediately once on the tree.
  • Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
  • The damage and slow are based on the time spent channeling, meaning their potency increases per each server tick (0.03 seconds) spent channeling, up to 54 times.
    • The damage increases by 1.886/3.396/4.905/6.415 per server tick, starting immediately, reaching 101.9/183.4/264.9/346.4 damage in 1.6 seconds.
    • The slow increases by 0.755%/0.943%/1.13%/1.32% per server tick, also starting immediately, reaching 40.8%/50.9%/61.1%/71.3% slow in 1.6 seconds.
  • Hitting the same enemy multiple times with Primal Spring refreshes the slow duration, but does not update the slow value based on channel time.
  • The visual effects and the sound during the channeling are only visible and audible to allies.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation. Dispelling it does not cancel the jump.


Salto Prematuro
E
G
Spring Early icon.png
Habilidade
Sem alvo
Afeta
A si mesmo
Não há nenhuma descrição para esta habilidade.
Animação de uso: 0+0
Cooldown symbol.png 0

Observações:

  • The cast of Spring Early is not registered as a spell cast and thus does not proc any on-cast effects.
  • Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
  • Cannot be shift-queued.


Maestria do Jingu
Jingu Mastery icon.png
Habilidade
Passiva
Afeta
Inimigos / Self
Os ataques do usuário despertam o poder do Jingu Bang. No quarto ataque no mesmo herói, o usuário ganha quatro ataques sobrecarregados que causam dano adicional e roubo de vida.
Ataques necessários: 4
Cargas: 4
Dano adicional: 75/100/125/150 (Talento 150/175/200/225)
Roubo de vida adicional: 15%/30%/45%/60%
Duração do contador: 10
Disabled by Break. Disables both the adding of the counter and the buff on Monkey King.
Modificadores
Buff Quadruple Tap Bonuses: dissipável com qualquer dissipador.
Debuff Quadruple Tap Counter: não é dissipável.
Sempre sensível ao temperamento do seu mestre, o Jingu Bang irradia poder quando o fervor de combate de Sun Wukong chega ao máximo.

Observações:

  • Each successful attack done on an enemy hero while Monkey King does not have the damage and lifesteal buff places the debuff, or adds 1 to its counter if it already has the debuff.
  • Only actual enemy heroes (including clones) can receive the debuff. Illusions and creep-heroes do not count. Allied heroes do not count either.
  • The debuff's duration gets refreshed on each hit. The 4 hits do not all require to happen within 10 seconds.
  • Boundless Strike icon.png Pancada Ilimitada's instant-attack also counts and is able to place the debuff/add to the debuff's counter.
  • Upon hitting the same target 4 times, the debuff on the target disappears and Monkey King receives the attack damage and lifesteal buff.
  • This buff has no set duration. It lasts until all charges are used up, or until it gets dispelled.
  • A charge gets used upon successfully attacking any unit, including buildings, wards and allied units, always applying the bonus damage.
  • The lifesteal does not work against buildings and allies, and works against any other unit, including wards.
  • Boundless Strike also uses Jingu Mastery's effects, hitting all enemies with the bonus damage and the lifesteal, but only using up 1 charge per cast.
    • Even when not hitting any enemy, Boundless Strike still takes 1 charge of Jingu Mastery.


Travessura
Mischief icon.png
Habilidade
Sem alvo
Afeta
A si mesmo
Altera a forma do usuário para enganar adversários, usando o ambiente ao seu redor como inspiração para o disfarce. Sofrer dano, atacar ou usar quaisquer itens ou habilidades quebra o disfarce.
Animação de uso: 0+0.53
Velocidade de movimento (padrão): 200
Velocidade de movimento (como entregador): 350
Cooldown symbol.png 3
Modificadores
Buff Transformação: dissipável com qualquer dissipador.
Cuidado com aquela árvore.

Observações:

  • This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Monkey King himself.
  • The cast of Mischief is not registered as a spell cast and thus does not proc any on-cast effects.
  • Interrupts Monkey King's channeling spells, move order and attack order upon cast.
  • When a tree is within 350 range upon cast, it transforms Monkey King into that tree. If multiple trees are within range, a random one of them is chosen.
    • This means the transformation adapts to custom terrains as well.
    • This includes spawned trees from [[|16px|link=Nature's Prophet/Habilidades antigas#Sprout]] [[Nature's Prophet/Habilidades antigas#Sprout|]] and Iron Branch icon.png Galho de Ferro.
  • When within 350 range of a rune spot, it transforms Monkey King into a random rune suitable for that rune spot.
    • This means power-up rune models are used when at the river rune spots, and Bounty Rune model when at the other rune spots.
  • Monkey King's movement speed is set to 200 while transformed (350 when transformed as a courier). Besides with hastes, his movement speed cannot be altered by anything.
  • Monkey King's selection box adapts to the disguise models. However, his collision size does not change.
  • Monkey King's minimap icon is hidden to the enemy while disguised. In addition, his over-head health and mana bar is hidden to everyone, including the player.
  • Auto-attack ignores the Monkey King, so that lane creeps, neutral creeps, towers and fountains do not automatically attack him.
    • Units of players which have auto-attack enabled do not attack him automatically either, but can be forced to attack him. The ground-attack move also ignores him.
    • Monkey King is still fully affected by every spell. He can be targeted normally. Attachable particle effects of spells still attach to him.
  • Damage greater than 0 dispels the effect. Does not get dispelled by damage flagged as HP Removal.


Reverter Forma
Revert Form icon.png
Habilidade
Sem alvo
Afeta
A si mesmo
Reverte o usuário para a sua forma original.
Animação de uso: 0+0.53
Cooldown symbol.png 1

Observações:

  • The cast of Revert Form is not registered as a spell cast and thus does not proc any on-cast effects.
  • Interrupts Monkey King's channeling spells, move order and attack order upon cast.


Comando de Wukong
Wukong's Command icon.png
Habilidade
Área alvo
O usuário invoca uma formação de soldados circular que se espalha a partir da sua posição. Caso o Monkey King saia da área os seus soldados se dispersam. Os soldados possuem o ataque do usuário e só alvejam heróis. O usuário e todos os seus soldados causam dano adicional até a habilidade acabar.
Animação de uso: 1.2+0.37
Alcance de uso: 550
Interior Radius: 300
Exterior Radius: 750
Leadership Radius: 780
Number of Interior Soldiers: 5
Number of Exterior Soldiers: 9
Soldiers Attack Speed: 2
Attack Damage Bonus: 50/70/90
Duração máxima: 13
Cooldown symbol.png 130/110/90
Mana symbol.png 100
Modificadores
Buff Fur Army Damage Bonus: não é dissipável.
O Monkey King arranca tufo de pele para soprar nos seus inimigos, encantando cada fio para se transformar em cópia de si mesmo.

Observações:

  • Upon cast, 14 clones of Monkey King spawn which immediately walk to their determined spot in the formation.
  • The clones walk at a speed of 700 and have unobstructed movement, walking through cliffs and trees.
  • The formation they take is always the same except when space is limited by the edges of the map.
    • The interior soldiers form a pentagon within a 300 radius circle, with the tip always facing north.
    • The exterior soldiers form a nonagon within a 750 radius circle, with the tip always facing north as well.
  • The soldiers are invulnerable and unselectable, making them immune to almost every spell.
  • The soldiers are hero clones of Monkey King, copying all attributes of Monkey King, with some special exceptions. They are not illusions.
    • Their attack speed is locked so that they always do one attack every two seconds. Attack speed buffs and slows do not affect them.
    • Their vision is reduced to 600, during the day and during the night. They provide the vision while walking to their spot and while standing there.
    • The clones are only able to attack enemies they see. Invisible enemies and enemies inside the Fog of War are not attacked, even when inside the circle and within attack range.
    • The clones also copy Monkey King's items, therefore being able to use any attack modifier and bestowing any aura he had upon cast.
    • Since their attack speed is locked, Echo Sabre icon.png Echo Sabre does not allow them to quickly attack twice. The slow is still applied though.
    • [[|16px|link=Monkey King/Habilidades antigas#Jingu Mastery]] [[Monkey King/Habilidades antigas#Jingu Mastery|]] does not work for the clones. They neither add stacks on enemies, nor gain the damage bonus if Monkey King had the buff on cast.
    • Since the soldiers do regular attacks, their damage is reduced by damage block.
  • The soldiers only attack enemy heroes, clones, creep-heroes and illusions which are inside the circle.
    • Other units and any unit outside the circle are fully ignored.
  • If Monkey King moves more than 780 range away from the center of the circle, the soldiers disappear and the spell ends.
  • Recasting Wukong's Command while a previous cast is still active immediately ends the previous cast.


Talentos[editar]

Talentos do herói
+100% de critico para Boundless Strike icon.png Pancada Ilimitada 25 +25 de Strength attribute symbol.png Força
+20% de resistência mágica 20 +40 de dano
+75 de dano para Jingu Mastery icon.png Maestria do Jingu 15 +275 de vida
+5 de armadura 10 +20 de velocidade de ataque
Observações:
  • A armadura e o dano de ataque são adicionados como bônus, então não beneficiam ilusões.
  • O aprimoramento de vida aumenta a capacidade máxima e mantém a porcentagem atual.
  • The magic resistance is added as a separate instance, and therefore stacks multiplicatively with the base resistance.
  • A resistência mágica acumula-se multiplicativamente com outras fontes de resistência mágica.

Itens recomendados[editar]

Monkey King/Guide

Jogabilidade[editar]

Áudio[editar]

Histórico[editar]

Equipamento[editar]

Curiosidades[editar]

  • Monkey King is based on Sun Wukong, the legendary hero from the Chinese classic Journey to the West.
  • Monkey King is the first original hero made for Dota 2. All previous heroes were ported from DotA.
  • Monkey King is based on early concepts developed during the DotA era.
    • An easter egg boss fight versus Monkey King was added to the 6.79 DotA map to hint at his upcoming release.[1]
    • Monkey King's stats were revealed in the version 6.80 beta, but he was never added to the release version.[2]
    • Monkey King shares design similarities with Phantom Lancer minimap icon.png Phantom Lancer, who may have been based on the earlier concepts of Monkey King.
  • The Banana icon.png Banana item, which only appears in private lobbies, may have been an early hint to Monkey King's release.
  • The Monkey King concept has been widely used throughout the ARTS/MOBA genre, with other Monkey King heroes appearing in League of Legends, Heroes of Newerth, Vainglory, Strife, and SMITE.
  • Monkey King is voiced by Matthew Mercer, who also voiced the Monkey King hero from Heroes of Newerth.

Galeria[editar]

External links[editar]

Referências[editar]