Coloca um escudo carregado em uma unidade-alvo, com duração de 15 segundos, que tem uma chance de 20% de lançar um raio que causa 200 de dano mágico a uma unidade atacante próxima e outras 4 unidades inimigas adicionais.
lore
String
target
String
Target Unit
target2
String
affects
String
Enemies
affects2
String
damage_type
String
Magical
damage_type2
String
BKB_block
String
Yes · No · Partially
Partially
BKB_text
Wikitext
Can be cast on spell immune allies. Can be procced by spell immune enemies, and attempts to damage them. Cannot hit secondary spell immune enemies.
linkens_block
String
Yes · No · Partially
linkens_text
Wikitext
illusionuse
String
Yes · No · Partially
illusion_text
Wikitext
breakable
String
Yes · No · Partially
break_text
Wikitext
disjointable
String
Yes · No · Partially
disjointtext
Wikitext
rootdisables
String
Yes · No · Partially
roottext
Wikitext
oncastproc
Boolean
oncasttext
String
default_key
String
legacy_key
String
mana_cost
String
50
mana_cost_aghs
String
mana_cost_tal
String
current_mana_cost
String
max_mana_cost
String
cooldown
String
35
cooldown_aghs
String
cooldown_tal
Wikitext
cooldown_aghs_tal
String
aghanims_upgrade
Wikitext
cast_point
String
cast_point_tal
String
cast_point_aghs
String
cast_point_aghs_tal
String
cast_backswing
String
cast_backswing_tal
String
cast_backswing_aghs
String
cast_backswing_aghs_tal
String
notes
Wikitext
Double clicking the item casts it on self.
Successive casts on the same target do not stack, but refresh the duration.
The radius is centered around the shielded unit.
Upon proccing, the proccing unit and 4 random enemy units within the radius are hit.
If the damage source is more than 900 range away, then only the 4 random enemies within range will be hit.
Static Charge cannot proc more than once per second.
Does not hit invisible units or units in the Fog of War.
Despite the description, Static Charge can proc on any damage, including from spells, not only on attacks.
Can only proc on damage instances of 5 or greater (after reductions).
Does not trigger on self-inflicted damage, and damage flagged as HP Removal.
All bolts together can deal up to 1000 damage (before reductions).
Static Charge uses pseudo-random distribution.
game
String
Field
Tipo de campo
Valores permitidos
Value
uid
String
Mjollnir&Relâmpago em Cadeia
title
String
Relâmpago em Cadeia
original
String
Chain Lightning
type
String
item
source
String
Mjollnir
sound
String
Mjollnir Chain Lightning
sound2
String
sound3
String
image
String
File:Unknown icon.png
description
Wikitext
Grants a 25% chance on attack to release a bolt of electricity that leaps between 12 targets within a 900 radius, dealing 170 magical damage to each. Lightning proc pierces evasion.
lore
String
target
String
Passive
target2
String
affects
String
Enemies
affects2
String
damage_type
String
Magical
damage_type2
String
BKB_block
String
Yes · No · Partially
Partially
BKB_text
Wikitext
Can proc on and attempts to damage spell immune enemies. Cannot bounce to spell immune enemies.
linkens_block
String
Yes · No · Partially
linkens_text
Wikitext
illusionuse
String
Yes · No · Partially
No
illusion_text
Wikitext
breakable
String
Yes · No · Partially
break_text
Wikitext
disjointable
String
Yes · No · Partially
disjointtext
Wikitext
rootdisables
String
Yes · No · Partially
roottext
Wikitext
oncastproc
Boolean
oncasttext
String
default_key
String
legacy_key
String
mana_cost
String
mana_cost_aghs
String
mana_cost_tal
String
current_mana_cost
String
max_mana_cost
String
cooldown
String
0,2
cooldown_aghs
String
cooldown_tal
Wikitext
cooldown_aghs_tal
String
aghanims_upgrade
Wikitext
cast_point
String
cast_point_tal
String
cast_point_aghs
String
cast_point_aghs_tal
String
cast_backswing
String
cast_backswing_tal
String
cast_backswing_aghs
String
cast_backswing_aghs_tal
String
notes
Wikitext
Does not stack with the Chain Lightning of Maelstrom or other Mjollnirs.
When obtaining multiple items with the Chain Lightning ability, only the one that has been continuously the longest in the inventory works.
The lightning bounces in 0,25 second intervals, so hitting max targets takes 2,75 seconds.
Does not bounce on invisible units or units in the Fog of War.
Can never hit the same unit twice per proc.
All bounces together can deal up to 2040 damage (before reductions).
Chain Lightning can proc while a previous chain lightning is still bouncing.
Chain Lightning will not proc if the attacker is dead.
However it can proc if the target is dead.
Chain Lightning uses pseudo-random distribution.
Attacks which proc Chain Lightning cannot miss.
The Mjollnir Chain buff is a hidden buff required for the lightning to jump.
Chain Lightning does not use a regular cooldown. It is neither displayed on the item icon when proccing, nor is it affected by cooldown manipulating effects.