Lua Negra/Unidades

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Adestrando Worgs[editar]

The first round of Dark Moon consists of Worgs and Alpha Worgs. This round is split up into 2 phases:

  • Initially, 3 packs of 12 Worgs spawn randomly at the spawn locations. They spawn in 8 second intervals, starting immediately as the round begins. They spawn a total of 4 times, resulting in 144 Worgs.
  • In the second phase, which begins 45 seconds after the round began, which is 21 seconds after the previous phase's last wave spawned, 3 packs of 7 Worgs and 2 Alpha Worgs spawn. These spawn in 5 second intervals, starting immediately as this phase begins. These spawn a total of 6 times, resulting in 126 Worgs and 36 Alpha Worgs
  • Altogether, this round spawns 270 Worgs and 36 Alpha Worgs, 306 units in total.

The Worgs have a passive  Golpe Crítico. The Alpha Worgs have the same Critical Strike, and also have  Aura do Líder da Matilha, an attack damage boosting aura.

Worg
Giant Wolf model.png
Criatura da floresta Ancestral
Nível 1
Vida 45
Regeneração de vida 0,5
Mana 200
Regeneração de mana 1
Armadura 0
Resistência mágica 0%
Dano de ataque 20‒22
Alcance de aquisição 500
Alcance de ataque 100
Tempo base de ataque 1,45
Animação de ataque 0,33+?
Velocidade de movimento 310
Alcance de seguir 100
Taxa de rotação 0,5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 3
Escala de modelo 0,7

Golpe Crítico
Pode ser usada pelas ilusões. Disabled by Break. Ignora imunidade a magias.
Critical Strike (Giant Wolf) icon.png
Habilidade
Passiva
Afeta
Inimigos
Em inglês: Critical Strike
The Worg's ferocious attacks occasionally tear a vital tendon, inflicting critical damage.
Chance: 20%
Dano crítico: 200%

Observações:

  • Valores modificados: nenhum, usa os valores padrão do Golpe Crítico do Lobo Gigante.
  • Aumenta o dano de ataque em uma média de 20%.
Worg Alfa
Alpha Wolf model.png
Criatura da floresta Ancestral
Nível 1
Vida 200
Regeneração de vida 0,5
Mana 350
Regeneração de mana 1
Armadura 2
Resistência mágica 0%
Dano de ataque 47‒57
Alcance de aquisição 500
Alcance de ataque 128
Tempo base de ataque 1,35
Animação de ataque 0,33+?
Velocidade de movimento 310
Alcance de seguir 100
Taxa de rotação 0,5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 3
Escala de modelo 1

Golpe Crítico
Pode ser usada pelas ilusões. Disabled by Break. Ignora imunidade a magias.
Critical Strike (Alpha Wolf) icon.png
Habilidade
Passiva
Afeta
Inimigos
Em inglês: Critical Strike
The cruel Alpha Worg attacks his enemy's unprotected vitals at every opportunity, inflicting critical damage.
Chance: 20%
Dano crítico: 200%

Observações:

  • Valores modificados: nenhum, usa os valores padrão do Golpe Crítico do Lobo Alfa.
  • Aumenta o dano de ataque em uma média de 20%.


Aura do Líder da Matilha
Pode ser usada pelas ilusões. Disabled by Break. Ignora imunidade a magias.
Packleader's Aura (Alpha Wolf) icon.png
Habilidade
Aura
Afeta
Aliados
Em inglês: Packleader's Aura
The Alpha Worg's ruthless attacks do extra damage. His commanding presence inspires nearby allies to attack ruthlessly as well.
Raio: 900
Dano de ataque adicional: 30%
Modificadores
Efeito positivo Alpha Wolf Command Aura Bonus: não é dissipável.

Observações:

  • Valores modificados: nenhum, usa os valores padrão da Aura do Líder da Matilha do Lobo Alfa.
  • Apenas aumenta o dano base, que é concedido pelo atributo primário das unidades afetadas. O dano bruto não é aumentado.
  • O efeito da aura dura por 0,5 segundo.
  • Acumula-se com outras auras que aumentam dano de ataque.

Evitando a fuga das galinhas[editar]

The second round of Dark Moon consists of Tamed Wildwings and Acolytes of Dezun. Every 10 seconds, starting immediately as the round begins, 3 groups of 5 Tamed Wildwings and 1 Acolyte of Dezun spawn randomly at the spawn locations. This means every 10 seconds, 15 Tamed Wildwings and 3 Acolytes of Dezun spawn. The waves spawn 6 times, resulting in a total of 180 Wildwings and 36 Acolytes of Dezun, 216 units in total.

The Tamed Wildwings do not have any abilities, but come in greater numbers. The Acolytes of Dezun have a slightly modified version  Onda Sombria, which they use whenever 2 allied units are at low health. They directly target the wounded ally, so quickly killing that target cancels the cast, delaying it further.

Asa Selvagem Domesticado
Wildwing model.png
Criatura da floresta Ancestral
Nível 1
Vida 180
Regeneração de vida 0,5
Mana 500
Regeneração de mana 0
Armadura 0
Resistência mágica 0%
Dano de ataque 25‒30
Alcance de aquisição 500
Alcance de ataque 128
Tempo base de ataque 1,35
Animação de ataque 0,3+0,64
Velocidade de movimento 300
Alcance de seguir 100
Taxa de rotação 0,5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 6
Escala de modelo 0,8
Acólito de Dezun
Dazzle icon.png
Criatura heroica Ancestral
Nível 1
Vida 470
Regeneração de vida 0,5
Mana 500
Regeneração de mana 0
Armadura 2
Resistência mágica 0%
Dano de ataque 30‒35
Alcance de aquisição 500
Alcance de ataque 500
Tempo base de ataque 1,35
Animação de ataque 0,3+?
Velocidade de projétil 1200
Velocidade de movimento 340
Alcance de seguir 100
Taxa de rotação 0,5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 6
Escala de modelo 1,25


Onda Sombria
Shadow Wave icon.png
Habilidade
Unidade-alvo
Afeta
Aliados / Inimigos
Em inglês: Shadow Wave
Envia um raio de energia que salta entre aliados, curando-os enquanto causa dano a unidades inimigas próximas. Acólito de Dezun é sempre curado pela Onda Sombria.
Animação de uso: 1,5+0
Alcance de uso: 600
Raio do dano: 185
Distância do salto: 475
Número de saltos: 3
Cura: 100
Dano: 100
Cooldown: 12
Mana: 80

Observações:

  • Valores modificados: Cast time, number of bounces, heal, damage, mana cost, cooldown.
  • During the cast time, pink paritcle effect appear around the Acolyte, indicating that it is about to be cast.
  • Shadow Wave has no bounce delay, so all targets are healed at the same time.
  • Regardless of the target, the Acolyte of Dezun is always healed without counting towards the number of bounces, effectively healing 4 units.
  • Can heal up to 400 health when all bounces hit.
  • The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.


Nyx Nyx Nyx[editar]

The third round of Dark Moon consists of Hellbears and Zealot Scarabs. Every 10 seconds, starting immediately as the round begins, 3 groups of 8 Hellbears and 1 Zealot Scarab spawn randomly at the spawn locations. This means every 8 seconds, 24 Hellbears and 3 Zealot Scarabs spawn. The waves spawn 6 times, resulting in a total of 144 Hellbears and 18 Zealot Scarabs, 162 units in total.

The Hellbears have no abilities, but deal decent damage with their attacks this early on. The Zealot Scarabs deal twice as much damage as the Hellbears and also have a slightly modified version of  Impale, which they only cast when 2 or more enemies are within its range. They always choose the closer target.

Hellbear
Hellbear model.png
Criatura da floresta Ancestral
Nível 1
Vida 370
Regeneração de vida 0.5
Mana 0
Regeneração de mana 1
Armadura 0
Resistência mágica 10%
Dano de ataque 55‒60
Alcance de aquisição 500
Alcance de ataque 100
Tempo base de ataque 1.5
Animação de ataque 0.3+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 330
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 9
Escala de modelo 0.6
Zealot Scarab
250px
Criatura heroica Ancestral
Nível 1
Vida 900
Regeneração de vida 1
Mana 300
Regeneração de mana 1
Armadura 3
Resistência mágica 15%
Dano de ataque 100‒110
Alcance de aquisição 500
Alcance de ataque 128
Tempo base de ataque 1.55
Animação de ataque 0.3+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 330
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 9
Escala de modelo 1.4
Observações Wears Entrelaçamento de Fragmentos.

Impale
Latticean Shards Impale icon.png
Habilidade
Ponto-alvo
Afeta
Inimigos
Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
Animação de uso: 0.5+0
Alcance de uso: 700
Spikes Travel Distance: 700
Spikes Radius: 125
Dano: 120
Duração do atordoamento: 1.6/2/2.4/2.8
Cooldown: 13
Mana: 75
Modificadores
Efeito negativo Impale: dissipável com dissipação poderosa.

Observações:

  • Valores modificados: Cast time, mana cost, damage and travel speed.
  • The spikes travel at a speed of 600.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.
  • Impale can hit units up to 825 range away (travel distance + width).
  • When Impale hits invisible units, the visual effects below the hit unit are still visible.

É hora de morfar[editar]

The fourth round of Dark Moon consists of Lesser Elementals and Greater Elementals. Every 10 seconds, starting immediately as the round begins, 3 groups of 7 Lesser Elementals and 1 Greater Elemental spawn randomly at the spawn locations. This means every 10 seconds, 21 Lesser Elementals and 3 Greater Elementals spawn. The waves spawn 7 times, resulting in a total of 147 Lesser Elementals and 21 Greater Elementals, 294 units in total.

The Lesser Elementals have no abilities, but have a short-ranged quick attack. The Greater Elementals deal twice as much damage as the Lesser Elementals and also have a slightly modified version of  Waveform, which they only cast when 2 or more enemies are within their range.

Lesser Elemental
250px
Criatura da floresta Ancestral
Nível 1
Vida 430
Regeneração de vida 1
Mana 400
Regeneração de mana 1
Armadura 0
Resistência mágica 0%
Dano de ataque 40‒45
Alcance de aquisição 500
Alcance de ataque 300
Tempo base de ataque 1.4
Animação de ataque 0.3+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 300
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 10
Escala de modelo 0.7
Greater Elemental
250px
Criatura heroica Ancestral
Nível 1
Vida 1300
Regeneração de vida 1
Mana 1000
Regeneração de mana 1
Armadura 3
Resistência mágica 20%
Dano de ataque 90‒100
Alcance de aquisição 600
Alcance de ataque 450
Tempo base de ataque 1.5
Animação de ataque 0.3+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 300
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 10
Escala de modelo 1.7

Waveform
Waveform icon.png
Habilidade
Ponto-alvo
Afeta
Inimigos / Em si mesmo
The Greater Elemental dissolves into liquid and surges forward, damaging enemy units in his path. The elemental is invulnerable during Waveform.
Animação de uso: 0.6+0
Alcance de uso: 1000
Max Travel Distance: 1000
Raio do dano: 200
Dano: 250
Cooldown: 15
Modificadores
Efeito positivo Waveform: não é dissipável.

Observações:

  • Valores modificados: Cast time, cooldown, damage, mana cost, travel speed
  • Surges with a speed of 900 and disjoints projectiles upon cast.
  • Morphling is invulnerable, and his model cannot be selected with the mouse during Waveform.
  • Can hit units up to 1200 distance away (travel distance + radius).
  • The elemental can turn and attack during Waveform.
  • Does not travel the full distance, when targeting closer than its max distance.

Festa no galinheiro[editar]

The fifth round of Dark Moon is a bonus round. It consists of a single Rooster, which runs around the map at high speed. It cannot be killed, but damaging it makes it drop gold bags. The rooster is 100% immune to disables and is hasted, so it cannot be slowed.

The Rooster can drop a total of 2000 gold. It runs around the map for up to 60 seconds, or until reaching the gold drop limit. At this point, the rooster teleports out of the map using its Boots of Travel. While channeling it, it is invulnerable.

Rooster
Hex chicken model.png
Criatura heroica Ancestral
Nível 1
Vida 1
Regeneração de vida 0.5
Mana 60000
Regeneração de mana 500
Armadura Basic
Resistência mágica 0%
Velocidade de movimento 500
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 0
Escala de modelo 2.5
Observações Has Boots of Travel 1 icon.png Botas de Teletransporte.

Tirado do meu grimório preto[editar]

The sixth round of Dark Moon consists of Enthralled Golems and Demon Charmers. Every 16 seconds, starting immediately as the round begins, 2 groups of 6 Enthralled Golems and 2 Demon Charmers spawn randomly at the spawn locations. This means every 16 seconds, 12 Enthralled Golems and 4 Demon Charmers spawn. The waves spawn 7 times, resulting in a total of 84 Enthralled Golems and 28 Demon Charmers, 112 units in total.

The Enthralled Golems are are very weak on their own, having very low health and damage. However, the accompanying Demon Charmers have  Health Aura, which greatly boosts the Enthralled Golem's health and doubles their attack damage and model size. The Demon Charmers also have a slightly modified version of  Upheaval and  Shadow Word. They cast Upheaval only when 2 or more enemies stand close enough to each other while within cast range. The Demon Charmers are very selfish, and cast Shadow Word on no one but themselves.

Demon Charmer
250px
Criatura heroica Ancestral
Nível 6
Vida 1350
Regeneração de vida 3
Mana 800
Regeneração de mana 4
Armadura 5
Resistência mágica 20%
Dano de ataque 50‒60
Alcance de aquisição 500
Alcance de ataque 600
Tempo base de ataque 1.7
Animação de ataque 0.3+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 260
Alcance de seguir 100
Taxa de rotação 0.4
Tamanho de colisão 16
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 16
Escala de modelo 1.4
Observações Wears Pegada Infernal.
Enthralled Golem
Warlock Golem model.png
Criatura da floresta Ancestral
Nível 1
Vida 350
Regeneração de vida 10
Mana 400
Regeneração de mana 1
Armadura 2
Resistência mágica 20%
Dano de ataque 55‒60
Alcance de aquisição 500
Alcance de ataque 225
Tempo base de ataque 1.2
Animação de ataque 0.26+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 260
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 16
Escala de modelo 0.5

Shadow Word
Shadow Word icon.png
Habilidade
Unidade-alvo
Afeta
Inimigos / Aliados
The Demon Charmer whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
Animação de uso: 0.5+0.6
Alcance de uso: 700
Dano por segundo: 30
Cura por segundo: 30
Duração: 8
Cooldown: 20
Mana: 50
Ignora parcialmente imunidade a magias. Can be cast on spell immune allies.
Cannot be cast on spell immune enemies. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modificadores
Efeito positivo ou negativo, baseado na aliança do alvo Shadow Word: dissipável com qualquer dissipação.

Observações:

  • Valores modificados: cooldown, damage, heal, mana cost, cast range and duration.
  • Deals damage or heals in 1 second intervals, starting 1 second after cast, resulting in 8 instances.
  • Can deal up to 240 damage to the target (before reductions), or heal for the same amount if cast on an ally.
  • Successive casts of Shadow Word fully stack and work independently from each other.
  • The first sound is played when the target is an ally, the second sound when it is an enemy.
  • Although castable on any ally or enemy, the Demon Charmer is selfish and only casts it on self.


Upheaval
Upheaval icon.png
Afeta
Inimigos
A powerful slowing current that grows stronger as it's channelled. Lasts up to 16 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Animação de uso: 0.5+0
Alcance de uso: 1200
Raio: 650
Max Channel Time: 8
Move Speed Slow per Second: 7%/14%/21%/28%
Move Speed Slow Cap: 84%
Slow Duration: 3
Cooldown: 18
Mana: 50
Não ignora imunidade a magias. Slow persists if debuff was placed before spell immunity and when not dispelled.
Modificadores
Efeito negativo Upheaval: dissipável com qualquer dissipação.
Demnok manipulates space-time, impairing entire armies.

Observações:

  • Valores modificados: Channel time, cooldown, mana cost, duration and slow per second.
  • The longer the spell gets channeled, the stronger units get slowed when standing inside the area.
  • The strength of the slow is based on the channel duration, not on how long a unit stands in the affected area.
  • The slow percentage increases by 3% in 0.5 second intervals, starting 0.5 seconds after spell cast.
  • Can slow units for up to 45% when channeled for the full duration. The limited channel time prevents reaching the slow cap.
  • The slow debuff is applied or refreshed in the same intervals.

Health Aura
Disabled by Break. Ignora imunidade a magias.
Granite Aura (Ancient Granite Golem) icon.png
Habilidade
Aura
Afeta
Aliados
Increases the health capacity and attack damage of nearby Enthralled Golems.
Radius: 750
Health Bonus: 800%
Attack Damage Bonus: 55
Modificadores
Efeito positivo Warlock HP Aura Effect: não é dissipável.

Observações:

  • Fully stacks with other health increasing effects.
  • The aura's buff lingers for 0.5 seconds.
  • Multiple instances of the Health Aura do not stack.
  • The unit's current health percentage is stays the same upon gaining or losing the aura buff.
  • Does not affect ancient creeps. Therefore, it does not affect the Demon Charmers themselves.
  • Effectively increases the Enthralled Golem's health to to 3150 and attack damage to 110-115.
  • Increases the golem's model size by 100%, doubling their size.

Caindo aos pedaços sem você[editar]

The seventh round of Dark Moon consists of Enraged Devourers and of Berserk Zombies, which come back as Berserk Zombie Torsos when killed once. Every 20 seconds, starting immediately as the round begins, 3 groups of 10 Berserk Zombies and 3 groups of 11 Berserk Zombies spawn randomly at the spawn locations. This means every 20 seconds, 63 Berserk Zombies spawn. The waves spawn 4 times, except for one of the 10-spawn waves, which spawn 4 additional zombies in a 5th wave, resulting in a total of 252 Berserk Zombies. 30 seconds after round begin, 3 Enraged Devourers on the 30th second and then every 20 seconds. This means they spawn 10 seconds before the next zombie wave, and never together with them. The Enraged Devourers spawn 7 times, resulting in 21 Enraged Devourers. This brings the total unit spawn count of this round up to 273.

The Berserk Zombies are slow units which effectively have to be killed twice. They do not die easily, and continue to attack their enemies as torsos after losing their legs. As torsos, the Zombies somehow deal more damage and gain high magic resistance, but have much lower health. Due to this, this round effectively contains 525 enemies, as the torsos count as separate units and each Berserk Zombie comes back as a torso. The Enraged Devourers are fast units which  Feast on their enemies upon attacking, regaining lots of health per attack, and can fall into a  Rage, becoming temporarily spell immune and attacking faster.

Enraged Devourer
250px
Criatura heroica Ancestral
Nível 1
Vida 1500
Regeneração de vida 5
Mana 500
Regeneração de mana 5
Armadura 5
Resistência mágica 25%
Dano de ataque 175‒200
Alcance de aquisição 800
Alcance de ataque 150
Tempo base de ataque 1
Animação de ataque 0.3+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 400
Alcance de seguir 100
Taxa de rotação 1
Tamanho de colisão 16
Alcance de visão 1200800
Tipo de visão Terrestre
Recompensa 0
Experiência 8
Escala de modelo 1.1
Observações Also considered ward type.

Rage
Rage icon.png
Habilidade
Sem alvo
Afeta
A si
Launch into a maddened rage, becoming Spell Immune, 100% resistant to magic damage, and gaining increased attack speed.
Animação de uso: 0+0
Attack Speed Bonus: 50
Duration: 4
Cooldown: 16
Modificadores
Efeito positivo Rage: não é dissipável.

Observações:
Valores modificados: Mana cost, duration and attack speed bonus.


Feast
Não pode ser usada pelas ilusões. Disabled by Break. Ignora imunidade a magias.
W
Feast icon.png
Habilidade
Passiva
Afeta
Inimigos / Em si mesmo
The Enraged Devourer's attacks damage enemies and heal himself for a percentage of his target's current health.
Enemy Current Health as Damage/Lifesteal: 10%

Observações:
Valores modificados: Enemy current health as damage/lifesteal.

  • The heal is fully independent from the bonus damage dealt, meaning it always heals for the full amount, regardless of how much damage Feast did to the target.
Berserk Zombie
Undying Zombie model.png
Criatura da floresta Ancestral
Nível 1
Vida 725
Regeneração de vida 5
Mana 250
Regeneração de mana 1
Armadura 4
Resistência mágica 33%
Dano de ataque 90
Alcance de aquisição 800
Alcance de ataque 128
Tempo base de ataque 1.6
Animação de ataque 0.3+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 180
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 8
Alcance de visão 1400
Tipo de visão Terrestre
Recompensa 0
Experiência 8
Escala de modelo 1
Berserk Zombie Torso
Undying Zombie Torso model.png
Criatura da floresta Ancestral
Nível 1
Vida 140
Regeneração de vida 5
Mana 100
Regeneração de mana 1
Armadura 0
Resistência mágica 90%
Dano de ataque 128
Alcance de aquisição 800
Alcance de ataque 128
Tempo base de ataque 1.6
Animação de ataque 0.3+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 250
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 8
Alcance de visão 1400
Tipo de visão Terrestre
Recompensa 0
Experiência 0
Escala de modelo 0.8

Zombie Torso
Not disabled by Break. Ignora imunidade a magias.
Wall of Replica icon.png
Habilidade
Passiva
Afeta
A si
Once slain, the Berserk Zombie comes back to life, attacking the enemy as a torso.
Spawn Delay: 0.75

Observações:

  • The Torso is spawned 0.75 seconds after the Berserk Zombie dies.

A maré está para peixe[editar]

The eighth round of Dark Moon consists of Recruits, Captains, Fleet Admirals, Krill-eaters, Shark-eaters and Whale-eaters. Every 10 seconds, starting immediately as the round begins, 2 groups of 4 Recruits, 4 Krill-eaters, 1 Captain and 1 Shark-eater spawn randomly at the spawn locations. This means every 10 seconds, 8 Recruits, 8 Krill-eaters, 2 Captains and 2 Shark-eaters spawn. The waves spawn 6 times, resulting in a total of 48 Recruits, 48 Krill-eaters, 12 Captains and 12 Shark-eaters. 20 seconds after round begin and then every 12 seconds, a Fleet Admiral and a Whale-eater spawn randomly at the spawn locations. They spawn a total of 3 times each.

The Recruits and Krill-eaters are small units without any specialties. The Captains and Shark-eaters are bigger and stronger and have a very slightly modified version of  Torrent and Aghanim's Scepter icon.png Cetro de Aghanim upgraded  Gush respectively. The Fleet Admirals are even bigger and stronger, hitting harder and being tankier. On top of the same Torrent as the Captains, the Admirals also have an unmodified  X Marks the Spot and  Ghostship. But the strongest units of the wave by far ar the Whale-eaters. Not only are they hitting very hard and are extremely tanky, they also have very disruptive abilities with the same Gush as the Shark-eaters and a modified version of  Ravage and cannot be disabled properly, because they also have a modified version of  Kraken Shell As for spell usage, the Torrents and Gushes are used on single targets. They never try to hit multiple enemies at the same time with them. X Marks the Spot is used on the closest enemy whenever possible, but they never use the sub-spell. This means the admirals do not try to do the typical X Mark Torrent combo. Ghostship is only cast when 2 enemies are within its cast range, but it does not care whether they stand together or not, so even if 2 heroes are within range but far away from each other, it still casts the boat on one of them. Ravage is cast when at least 3 enemies are within its radius.

Recruit
250px
Criatura da floresta Ancestral
Nível 1
Vida 650
Regeneração de vida 1
Mana 200
Regeneração de mana 1
Armadura 0
Resistência mágica 5%
Dano de ataque 75‒80
Alcance de aquisição 700
Alcance de ataque 100
Tempo base de ataque 1.7
Animação de ataque 0.4+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 315
Alcance de seguir 100
Taxa de rotação 0.6
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 18
Escala de modelo 0.65
Observações Wears no shoulder pads
and no spyglass.
Captain
250px
Criatura heroica Ancestral
Nível 1
Vida 1600
Regeneração de vida 1
Mana 200
Regeneração de mana 1
Armadura 4
Resistência mágica 10%
Dano de ataque 125‒150
Alcance de aquisição 700
Alcance de ataque 100
Tempo base de ataque 1.7
Animação de ataque 0.4+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 325
Alcance de seguir 100
Taxa de rotação 0.6
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 18
Escala de modelo 1.3

Torrent
Torrent icon.png
Habilidade
Área-alvo
Afeta
Inimigos
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
Animação de uso: 0.4+0
Alcance de uso: 1500
Effect Radius: 225
Effect Delay: 1.6
Total Damage: 75
Move Speed Slow: 35%
Slow Duration: 1.75
Stun Duration: 1.6
Knockup Duration: 1.53
Cooldown: 16
Mana: 90
Modificadores
Efeito negativo Torrent: dissipável com dissipação poderosa.
Efeito negativo Torrent Slow: dissipável com qualquer dissipação.

Observações:

  • Valores modificados: None. The Torrent is on level 1.
  • The Fleet Admirals also have this ability.
  • The total delay is 2 seconds at all levels (cast time + effect delay).
  • Torrent can be cast without having to face towards the targeted area.
  • Units tossed in the air are stunned and still able to be attacked.
  • While in the air, other units may pass below hit airborne units.
  • The stun and slow are applied at the same time, so overall, the slow lasts for 3.35 seconds.
  • The knockup itself lasts 1.53 seconds, so hit units are on the ground for the remaining 0.07 seconds of the stun.
  • After casting, a visual effect appears at the targeted area and a sound effect plays for the delay period, both visible and audible to everyone.
  • Deals 9.375 damage in 0.2 second intervals, starting 0.2 seconds after the effect delay, resulting in 8 damage instances.
  • Provides 350 radius ground vision over the targeted area upon cast for 3.13 seconds.
Fleet Admiral
250px
Criatura heroica Ancestral
Nível 1
Vida 2600
Regeneração de vida 3
Mana 1400
Regeneração de mana 5
Armadura 7
Resistência mágica 20%
Dano de ataque 500‒550
Alcance de aquisição 700
Alcance de ataque 100
Tempo base de ataque 1.5
Animação de ataque 0.4+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 385
Alcance de seguir 100
Taxa de rotação 0.6
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 18
Escala de modelo 1.8
Observações Wears
Pegleg of the Cursed Pirate,
Luvas do Almirante Admirável.

X Marks the Spot
X Marks the Spot icon.png
Targets an enemy Hero, marks their position with an X, and returns them to it after several seconds.
Animação de uso: 0.4+0
Alcance de uso: 400
Duração: 4
Cooldown: 26
Mana: 50
Bloqueado pela Esfera de Linken. Blocked upon cast. Not blocked upon returning.
Modificadores
Efeito negativo X Marks The Spot: não é dissipável.

Observações:

  • Valores modificados: None. The Torrent is on level 1.
  • The affected unit receives a stop command upon returning, canceling all its current orders.
  • Marks the target's current location with a red X. This X is visible to enemies only when they have vision over the unit, or the X itself.
  • The affected unit leaves behind a red dotted line while walking, showing which direction it went.
    • These lines stop drawing for the enemies if the unit is not visible. However, already drawn lines stay visible.
    • Once the unit turns visible again, a straight line of red lines is drawn towards their last known location
    • These red lines ignore the actual path the unit took. They simply draw from its current to its previously last known location.
  • Despite the visual effects, the target does not return to the X after dying and respawning during it.
  • When the hero is invulnerable, it does not get returned to the X, causing the spell to get wasted.
  • Provides 300 radius ground vision around the X mark for 5.94 seconds.


Ghostship
Ghostship icon.png
Habilidade
Ponto-alvo
Afeta
Inimigos
Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage.
Animação de uso: 0.3+0
Alcance de uso: 1000
Ship Radius: 425
Drag Radius: 0
Travel Time: 3.1
Impact Damage: 400
Stun Duration: 1.4
Cooldown: 60
Mana: 125
Modificadores
Efeito negativo Stunned: dissipável com dissipação poderosa.

Observações:

  • Valores modificados: None. The Torrent is on level 1.
  • Since the spawning creeps are not heroes, the Rum is not applied.
  • Ghostship travels at a speed of 650, reaching the crash site in 3.1 seconds.
  • The ship spawns 1000 units behind Kunkka, travels forward, and crashes 1000 units ahead of Kunkka.
  • A visual indicator appears at the location, showing the ship's destination point and radius. The indicator is visible to everyone.
  • The ship provides 300 radius flying vision around itself as it travels. This vision does not last.
Krill-eater
250px
Criatura da floresta Ancestral
Nível 1
Vida 750
Regeneração de vida 1
Mana 900
Regeneração de mana 5
Armadura 0
Resistência mágica 5%
Dano de ataque 65‒70
Alcance de aquisição 700
Alcance de ataque 150
Tempo base de ataque 1.7
Animação de ataque 0.5+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 290
Alcance de seguir 100
Taxa de rotação 0.4
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 18
Escala de modelo 0.55
Shark-eater
250px
Criatura heroica Ancestral
Nível 1
Vida 1900
Regeneração de vida 1
Mana 900
Regeneração de mana 5
Armadura 3
Resistência mágica 10%
Dano de ataque 100‒120
Alcance de aquisição 700
Alcance de ataque 150
Tempo base de ataque 1.7
Animação de ataque 0.6+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 325
Alcance de seguir 100
Taxa de rotação 0.4
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 18
Escala de modelo 1.3
Observações Has Aghanim's Scepter icon.png Cetro de Aghanim.

Gush
Gush icon.png
Habilidade
Ponto-alvo
Afeta
Inimigos
Summons a gush of water to damage enemy units, reducing their movement speed and armor.
Animação de uso: 0.3+0.6
Alcance de uso: 800
Wave Length: 800
Wave Width: 240
Dano: 200
Redução de armadura: 10
Move Speed Slow: 70%
Duration: 4
Knockback Distance: 300
Knockback Duration: 0.25
Cooldown: 14
Mana: 50
Modificadores
Efeito negativo Gush: dissipável com qualquer dissipação.

Observações:

  • Valores modificados: Mana cost, cooldown, damage, armor reduction, movement speed slow, cast range, wave length and projectile speed
  • The Whale-eaters also have this ability.
  • Functions like the default Aghanim's Scepter icon.png Cetro de Aghanim upgraded gush, with an added knockback.
  • The Gush wave travels at a speed of 600.
  • The wave can hit units up to 840 range away (travel distance + radius).
  • The knockback is a fixed distance. Units are knocked back at a speed of 1200, resulting in a duration of 0.25 seconds.
  • Units are disabled during the knockback.
  • Provides 300 radius flying vision around the projectile.
Whale-eater
250px
Criatura heroica Ancestral
Nível 1
Vida 8000
Regeneração de vida 10
Mana 2000
Regeneração de mana 10
Armadura 10
Resistência mágica 20%
Dano de ataque 450‒500
Alcance de aquisição 700
Alcance de ataque 150
Tempo base de ataque 1.5
Animação de ataque 0.6+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 375
Alcance de seguir 100
Taxa de rotação 0.4
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 18
Escala de modelo 2
Observações Wears Clava Claddista,
Kraken Shell and Polvo Chapéu.
Has Aghanim's Scepter icon.png Cetro de Aghanim.

Kraken Shell
Kraken Shell icon.png
Habilidade
Passiva
Afeta
A si
Thickens the Whale-eater's hide to passively block a portion of any incoming physical attack damage. The hide also removes negative status effects if the damage taken crosses a threshold.
Damage Block: 12
Damage Threshold: 600
Threshold Reset Timer: 6

Observações:

  • Valores modificados: None. The Kraken Shell is on level 1.
  • The damage reduction is always on and is not connected to the damage threshold for debuff removal.
  • Damage counter for debuff removal resets when Tidehunter does not take player based damage for 6 seconds.
  • A debuff removal proc is indicated by a sound effect and water particles on Tidehunter's skin.

Ravage
Ravage icon.png
Habilidade
Sem alvo
Afeta
Inimigos
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
Animação de uso: 0.7+0
Max Effect Radius: 1025
Effect Width: 250
Damage: 300
Stun Duration: 1.2
Cooldown: 15
Mana: 75
Modificadores
Efeito negativo Ravage: dissipável com dissipação poderosa.

Observações:

  • Valores modificados: Cast time, cooldown, damage, mana cost, stun duration
  • The tentacles travel at a speed of 775.
  • While in the air, other units may pass below hit airborne units.
  • The damage is applied upon landing, not upon getting hit.
  • Ravage's effect is caused by a 250 units wide ring, which expands around the cast location at the given speed.
    • This means units within 250 radius upon cast are hit instantly.
    • The ring takes exactly 1 second to cover the remaining distance.
    • It also means that it is possible to evade the effects by blinking inside the expanding ring shortly after cast.

Jogando tudo pro alto[editar]

The ninth round of Dark Moon consists of Creeps, Trappers and Chaotic Hurlers. Every 15 seconds, starting immediately as the round begins, 10 Creeps, 10 Trappers and 2 Chaotic Hurlers spawn at a random spawn location. A total of 7 waves spawn, resulting in 70 Creeps and Trappers and 14 Chaotic Hurlers.

The Creeps do not have any abilities. The Trappers have  Earthbind, rooting enemies in a radius for a short duration. The Chaotic Hurlers are able to  Attack the ground, dealing heavy splash damage and knocking enemies back. They never normally attack heroes. Their attack has a very high downtime of 100 seconds, so they chose to only attack the Towers and the Temple. They are also able to  Disembark additional troops.

I'm A Creep
Melee Creep Dire model.png
Criatura da floresta Ancestral
Nível 1
Vida 750
Regeneração de vida 0.5
Mana 75
Regeneração de mana 1
Armadura 4
Resistência mágica 25%
Dano de ataque 90‒100
Alcance de aquisição 500
Alcance de ataque 100
Tempo base de ataque 1
Animação de ataque 0.467+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 330
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 16
Alcance de visão 850800
Tipo de visão Terrestre
Recompensa 0
Experiência 16
Escala de modelo 0.8
Chaotic Hurler
Siege Creep Dire model.png
Criatura heroica Ancestral
Nível 1
Vida 2000
Regeneração de vida 5
Mana 1500
Regeneração de mana 5
Armadura 15
Resistência mágica 50%
Dano de ataque 35‒46
Alcance de aquisição 1500
Alcance de ataque 1500
Tempo base de ataque 100
Animação de ataque 0.7+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 260
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 16
Alcance de visão 2500
Tipo de visão Terrestre
Recompensa 0
Experiência 16
Escala de modelo 1

Attack
Não ignora imunidade a magias.
Q
Flamebreak icon.png
Habilidade
Área-alvo
Afeta
Inimigos
The Chaotic Hurler can attack the ground, dealing heavy AoE damage and knocking enemies aside upon projectile impact.
Animação de uso: 0.7+0
Minimum Cast Range: 500
Maximum Cast Range: 1500
Explosion Radius: 250
Collision Radius: 100
Dano: 800
Knockback Distance: 400
Knockback Duration: 0.25
Stun Duration: 0.5
Cooldown: 6
Modificadores
Efeito negativo Stunned: dissipável com dissipação poderosa.
Efeito negativo Knockback: dissipável com dissipação poderosa.

Observações:

  • The projectile travels at a speed of 500.
  • Creates an AoE indicator at the target area, which is visible to everyone.
  • Enemies who come within 100 range of the projectile get stunned and damaged (needs verification).
  • Upon reaching the target area, the projectile explodes, dealing massive area damage and knocking enemies back.
  • The knockback is not a set distance. It pushes every enemy so they are 400 range away from the center of the targeted area. So the minimum knockback distance is 150.
  • The knockback duration is always the same, so the speed varies between 600 (150 knockback distance) and 1600 (400 knockback distance).
  • Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
  • Enemies are fully disabled during the knockback.
  • The projectile provides 300 range flying vision around it as it travels.

Disembark
W
Soul Rip icon.png
Habilidade
Sem alvo / Canalizada
Summons Creeps and Trappers.
Animação de uso: 0+0
Channel Time: 2.2
Creeps Summoned: 8
Trappers Summoned: 2
Cooldown: 10
Mana: 100

Observações:

  • The summoned creeps and trappers last until killed.
  • The summoned units are not counted in the "enemies remaining" display at the top, but must be killed for the round to end.
  • Does not spawn Creeps when there are 64 or more already on the map. Same applies to Trappers when there are 32 or more on the map.
Trapper
250px
Criatura da floresta Ancestral
Nível 1
Vida 750
Regeneração de vida 1.5
Mana 500
Regeneração de mana 4
Armadura 5
Resistência mágica 50%
Dano de ataque 40‒57
Alcance de aquisição 800
Alcance de ataque 100
Tempo base de ataque 1
Animação de ataque 0.467+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 260
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 16
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 16
Escala de modelo 1

Earthbind
Earthbind icon.png
Habilidade
Área-alvo
Afeta
Inimigos
Tosses a net at the target point, pinning down all enemy units. Earthbind prevents invisibility and blink.
Animação de uso: 0.5+0
Alcance de uso: 750
Raio: 220
Duração: 2
Cooldown: 12
Mana: 100
Modificadores
Efeito negativo Earthbind: dissipável com qualquer dissipação.

Observações:

  • Valores modificados: Cast time, cast range, mana cost, cooldown.
  • The net travels at a speed of 857.
  • Earthbind can hit units up to 720 range away (maximum cast range + radius).
  • Roots the targets, preventing them from moving and casting certain mobility spells.
  • Does not target invisible units, but does target units inside the Fog of War.
  • The net provides 300 radius flying vision around itself as it travels. This vision does not last.

Cocoricó[editar]

The tenth round of Dark Moon is a bonus round. Every second, starting immediately as the round begins, 5 individual Baby Roshans (although they are small chickens, they are named Baby Roshan) spawn randomly at the spawn locations. The waves spawn 12 times, resulting in a total of 60 Baby Roshans.

Just like the Rooster from round five, these units randomly run accross the map at high speed, and are just as immune to disables and slows. They drop gold bags upon taking damage and cannot be killed. Baby Roshans last for 60 seconds each, so they do not disappear at the same time. Unlike the Rooster, these ones just die, instead of teleporting away. Each chicken can drop 100 gold bags, resulting in 6000 possible bags, which can potentialy result in a lot of gold. However, getting all bags from them is impossible due to how they are spread around the entire map and the gold bags lasting only for 15 seconds after dropping.

Baby Roshan
Hex chicken model.png
Criatura da floresta Ancestral
Nível 1
Vida 1
Regeneração de vida 0.5
Mana 200
Regeneração de mana 1
Armadura 1
Resistência mágica 0%
Velocidade de movimento 500
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 0
Escala de modelo 0.6

À caça[editar]

The eleventh round of Dark Moon consists of Soulstealers, Hunters and entities known as The Abyss. Every 13 seconds, starting immediately as the round begins, 4 groups of 12 Soulstealers and 1 Hunter spawn randomly at the spawn locations. This means every 13 seconds, 48 Soulstealers and 4 Hunters spawn. The waves spawn 5 times, resulting in a total of 240 Soulstealers and 20 Hunters. Additionally, starting 10 seconds after round begin, and then every 8 seconds, entities known as "The Abyss" spawn, for a total of 6 times, resulting in a total unit count of 266.

The Soulstealers are strong, skill-less units with decent damage and fast movement speed. The Hunters have  Blinding Gloom, a cone-shaped nuke which slows hit enemies and also greatly reduces their vision range. They also have unmodified  Hunter in the Night. The Abyss entities are tanky, hard hitting units which have a slightly modified  Black Hole.

Soulstealer
Satyr Mindstealer model.png
Criatura da floresta Ancestral
Nível 1
Vida 1000
Regeneração de vida 1
Mana 200
Regeneração de mana 1
Armadura 2
Resistência mágica 10%
Dano de ataque 180‒230
Alcance de aquisição 500
Alcance de ataque 100
Tempo base de ataque 1.35
Animação de ataque 0.3+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 390
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 9
Escala de modelo 0.7
Hunter
250px
Criatura heroica Ancestral
Nível 1
Vida 2000
Regeneração de vida 3
Mana 900
Regeneração de mana 5
Armadura 2
Resistência mágica 10%
Dano de ataque 250‒300
Alcance de aquisição 500
Alcance de ataque 150
Tempo base de ataque 1.7
Animação de ataque 0.55+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 400
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 9
Escala de modelo 1.2
Observações Has Phase Boots icon.png Botas de Fase and
Aghanim's Scepter icon.png Cetro de Aghanim.

Blinding Gloom
Void icon.png
Afeta
Inimigos
Sends a wave of blinding gloom to cripple enemy units in front of the Hunter, dealing damage, slowing movement speed and heavily impede vision of hit enemies.
Animação de uso: 0.5+0
Alcance de uso: 600
Starting Radius: 110
Travel Distance: 610
End Radius: 300
Dano: 300
Enemy Maximum Vision Range: 250
Movement Speed Slow: 50%
Duration: 5
Cooldown: 10
Mana: 100
Modificadores
Efeito negativo Blinding Gloom: não é dissipável.

Observações:

  • When targeting a unit, the wave is released towards its current location upon cast.
  • The gloom travels at a speed of 400.
  • Can hit units up to 910 range away (travel distance + end radius).
  • The complete area is shaped like a cone.
  • Sets hit enemies' day and night vision to a certain value, it does not reduce by the given value.

Hunter in the Night
Disabled by Break.
Hunter in the Night icon.png
Habilidade
Passiva
Afeta
A si
The Hunter is in its element at night, attacking and moving with great swiftness.
Move Speed Bonus: 20%
Attack Speed Bonus: 45

Observações:

  • Valores modificados: None. Hunter in the Night is on level 1.
  • In the event, it is night all the time, so this ability is permanently active for the Hunters.
  • Effectively increases the Hunter's movement speed to 480.
The Abyss
250px
Criatura heroica Ancestral
Nível 1
Vida 4500
Regeneração de vida 5
Mana 1500
Regeneração de mana 5
Armadura 3
Resistência mágica 20%
Dano de ataque 400‒500
Alcance de aquisição 800
Alcance de ataque 500
Tempo base de ataque 1.7
Animação de ataque 0.4+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 440
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 9
Escala de modelo 1.6
Observações Wears Artefato: Fenda do Mundo.

Black Hole
Black Hole icon.png
Afeta
Inimigos
Dano
Puro
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.
Animação de uso: 0.3+0
Alcance de uso: 275
Max Channel Time: 4
Effect Radius: 420
Dano por segundo: 150
Cooldown: 20
Mana: 200
Modificadores
Efeito negativo Black Hole Pull: não é dissipável.

Observações:

  • Valores modificados: Cooldown, mana cost and damage.
  • Spirals affected units counterclockwise towards the center at a speed of 30, resulting in a maximum possible distance of 120.
    • The closer the units are to the center, the stronger they get pulled to the center, with almost no pull, but only rotation at max distance.
  • Can pull affected units over impassable terrain and through trees without destroying them.
  • The pull and disable are provided by an aura, which lingers for 0.5 seconds, or until the channeling stops, whichever is shorter.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in 4 instances.
  • Provides 800 range ground vision at the targeted point for 4 seconds upon cast.

Ataque das gatinhas[editar]

The Twelfth round of Dark Moon consists of Tiny Monriders and Nightsilver Prowlers. Every 10 seconds, starting immediately as the round begins, 2 groups of 6 Tiny Moonriders spawn randomly at the spawn locations. This means every 10 seconds, 12 Tiny Moonriders spawn. The waves spawn 9 times, resulting in a total of 108 Tiny Moonriders. Additionally, starting 6 seconds after round begin, and then every 7 seconds, 2 Nightsilver Prowlers spawn together at a random spawn location. The Prowlers spawn 13 times, resulting in a total of 26 Nightsilver Prowlers. In total this round spawns 134 units.

The Tiny Moonriders have modified 16px Moon Glaives, causing their attacks to bounce. The Nightsilver Prowlers can throw modified  Sacred Arrows, which deal a lot of damage and stun for a long time. The Prowlers also have global vision, revealing the entire map for them and the Moonriders, making it impossible to juke them.

Tiny Moonrider
250px
Criatura da floresta Ancestral
Nível 1
Vida 1600
Regeneração de vida 2
Mana 400
Regeneração de mana 5
Armadura 3
Resistência mágica 10%
Dano de ataque 140‒160
Alcance de aquisição 600
Alcance de ataque 250
Tempo base de ataque 1.7
Animação de ataque 0.46+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 350
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 20
Escala de modelo 0.5

Moon Glaive
Disabled by Break. Ignora imunidade a magias.
Habilidade
Passiva
Afeta
Inimigos
Empowers the Tiny Moonrider's glaive, causing their attacks to bounce between enemy units. Deals less damage with each bounce.
Bounce Search Radius: 500
Number of Bounces: 2
Damage Reduction per Bounce: 35%

Observações:

  • The bouncing glaive travels at a speed of 900 (the same speed as the Moonriders' attack projectile).
  • Moon Glaive only procs if an attack successfully hits a target. This means a missed or disjointed attack does not proc it.
  • When disjointed, the disjointing unit is not registered as hit, meaning the glaive can immediately bounce on it again if within range.
  • A disjointed bounce still counts as a bounce, so it reduces the amount of bounces left and the damage of the next bounce.
  • It does not matter how much damage the initial target takes, the bounces always deal damage based on the Moonrider's average main damage.
    • This means that the armor of or other damage manipulating effects on the initial attack target do not influence the bounces' damage at all.
  • Can bounce back to the same units if it already hit all other nearby units. If no other units are nearby, the ability does nothing.
  • The bounces deal 65%/42% of the Tiny Moonrider's original attack damage.
Nightsilver Prowler
250px
Criatura heroica Ancestral
Nível 1
Vida 3800
Regeneração de vida 10
Mana 2000
Regeneração de mana 10
Armadura 1
Resistência mágica 0%
Dano de ataque 275‒325
Alcance de aquisição 15000
Alcance de ataque 600
Tempo base de ataque 1.7
Animação de ataque 0.3+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 400
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 15000
Tipo de visão Aérea
Recompensa 0
Experiência 20
Escala de modelo 1.1
Observações Has Phase Boots icon.png Botas de Fase.
Wears Arco Crescente.

Sacred Arrow
Sacred Arrow icon.png
Habilidade
Ponto-alvo
Afeta
Inimigos
Fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. The stun duration ranges from 0.01 to 5 seconds, with bonus damage up to 140 added, based on the distance the arrow travels to its target.
Animação de uso: 0.5+0
Alcance de uso: 3000
Max Travel Distance: 3067
Arrow Collision Radius: 96
Dano base: 320
Maximum Bonus Damage: 140
Min Stun Duration: 0.01
Max Stun Duration: 5
Cooldown: 17
Mana: 100
Ignora parcialmente imunidade a magias. Can collide with spell immune enemies. Does not stun or attempt to damage spell immune enemies.
Modificadores
Efeito negativo Stunned: dissipável com dissipação poderosa.

Observações:

  • Valores modificados: None. Sacred Arrow is on level 4.
  • The Sacred Arrow travels at a speed of 857.
  • The arrow starts traveling 51 range in front of the Nightsilver Prowler, and travels forward up to 3067 range.
    • This means units within 50 range in front of the Prowler cannot be hit, as it does not search for units right behind the arrow.
  • Can hit units up to 3161 units away (travel distance + radius).
  • The stun increases by 0.1 seconds and the damage by 2.8 for each 30 distance traveled, resulting in the following values at certain distances (before reductions):
    • 300 Distance: 1 second stun, 28 (78/168/258/348) damage
    • 600 Distance: 2 seconds stun, 56 (106/196/286/376) damage
    • 900 Distance: 3 seconds stun, 84 (134/224/314/404) damage
    • 1200 Distance: 4 seconds stun, 112 (162/252/342/432) damage
    • 1500 Distance: 5 seconds stun, 140 (190/280/370/460) damage
    • The arrow reaches its full potential after traveling for 1500 distance, which takes 1.75 seconds.
  • The Sacred Arrow has 500 flying vision, which stays for 3 seconds at the point the arrow hits a target.

Dizem que o Alberto mia[editar]

The thirteenth round of Dark Moon consists of multiple Al, the chemists. Every 13 seconds, starting immediately as the round begins, 1 chemist spawns randomly at the spawn locations. The chemists spawn 6 times.

The chemists are very strong enemies, with very high health and attack damage. They also possess modified versions of  Spray Ácido,  Mistura Instável and  Fúria Química.

Al que mia
Alchemist icon.png
Criatura heroica Ancestral
Nível 1
Vida 10000
Regeneração de vida 50
Mana 2000
Regeneração de mana 30
Armadura 30
Resistência mágica 35%
Dano de ataque 800‒900
Alcance de aquisição 1200
Alcance de ataque 170
Tempo base de ataque 1,2
Animação de ataque 0,35+?
Velocidade de movimento 380
Alcance de seguir 100
Taxa de rotação 0,5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 467
Escala de modelo 1,4
Observações Possui Shiva's Guard icon.png Proteção de Shiva, Phase Boots icon.png Botas de Fase e Black King Bar icon.png Bastão Preto da Realeza.

Spray Ácido
Acid Spray icon.png
Habilidade
Área-alvo
Afeta
Inimigos
Em inglês: Acid Spray
Borrifa um ácido de alta pressão ao redor da área-alvo. Unidades inimigas que pisarem no terreno contaminado sofrerão dano cada segundo e terão a sua armadura reduzida.
Animação de uso: 0,2+0,7
Alcance de uso: 900
Raio: 425
Dano por segundo: 200
Redução de armadura: 20
Duração: 9
Cooldown: 20
Mana: 50
Modificadores
Efeito negativo Acid Spray: não é dissipável.

Observações:

  • Valores modificados: intervalo entre usos, custo de mana, raio, duração, dano por segundo e redução de armadura.
  • A redução de armadura é fornecida por uma aura. O efeito negativo dura por 0,5 segundo.
  • Causa dano em intervalos de 1 segundo, começando 1 segundo após receber o efeito negativo, resultando em até 9 instâncias.


Mistura Instável
Unstable Concoction icon.png
Habilidade
Sem alvo
Afeta
A si
Dano
Puro
Em inglês: Unstable Concoction
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Animação de uso: 0+0
Concoction Radius: 175
Maximum Brew Time: 5.5
Minimum Damage: 750
Maximum Damage: 1500
Minimum Stun Duration: 1.25
Maximum Stun Duration: 1.75
Cooldown: 18
Mana: 100
Modificadores
Efeito positivo Unstable Concoction: não é dissipável.
Efeito negativo Stunned: dissipável com dissipação poderosa.

Observações:

  • Valores modificados: Damage type, cooldown, mana cost, minimum damage, maximum damage, minimum stun duration and maximum stun duration.
  • Interrupts the Chemist's channeling spells upon cast.
  • A timer above the Chemist's head shows how much time is left before the Concoction blows up. This timer is visible to everyone.
  • The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.
  • The sound can be heard by enemies only when the spell was cast within their vision range.
  • The damage and stun duration differ based on whether the concoction blows up on the Chemist, or on the targeted unit.
    • When blowing up on the self, the damage starts at 750, increases by 15 for each 0.1 seconds brewed, reaching 1500 in 5 seconds.
    • When blowing up on the target, the damage starts at 800, increases by 16 for each 0.1 seconds brewed, reaching 1600 in 5 seconds.
    • When blowing up on the self, the stun starts at 1.25 and increases by 0.01 for each 0.1 seconds brewed, reaching 1.75 in 5 seconds.
    • When blowing up on the target , the stun starts at 1.25 and increases by 0.055 for each 0.1 seconds brewed, reaching 4 in 5 seconds.
  • Unstable Concoction always affects a 175 area around where it explodes, including when it explodes on the Chemist.
  • When the Chemist dies while brewing, it instantly blows up, hitting units around him based on how long it was brewed.
  • While brewing the concoction, the Chemist can still move around and act freely.
  • The Chemist can deny himself with this ability.


Lançar Mistura Instável
Unstable Concoction Throw icon.png
Habilidade
Unidade-alvo
Dano
Puro
Em inglês: Unstable Concoction Throw
Throw it before it blows up!
Animação de uso: 0.2+0.5
Alcance de uso: 900
Minimum Damage: 800
Maximum Damage: 1600
Minimum Stun Duration: 1.25
Maximum Stun Duration: 4
Cooldown: 0
Não ignora imunidade a magias. Cannot target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius.
Bloqueado pela Esfera de Linken. Blocked upon impact by everyone within the radius.
Modificadores
Efeito negativo Stunned: dissipável com dissipação poderosa.

Observações:

  • Valores modificados: Damage type, cast range, minimum damage, maximum damage, minimum stun duration and maximum stun duration.
  • As noted in Unstable Concoction's notes, the damage and stun differ based on whether the concoction blows up on the Chemist or the target enemy.
  • The cast of Unstable Concoction Throw is not registered as a spell cast and thus does not proc any on-cast effects.
  • The concoction travels at a speed of 900 and cannot be disjointed.
  • Once thrown, Unstable Concoction stops brewing.
  • When connecting with an invulnerable or hidden target, it still applies its area effect, hitting nearby units.


Fúria Química
Chemical Rage icon.png
Habilidade
Sem alvo
Afeta
A si
Em inglês: Chemical Rage
Al, the Chemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and regeneration.
Animação de uso: 0+0
Transformation Time: 0.35
Base Attack Time: 0.6
Health Bonus: 3000
Health Regen Bonus: 450
Mana Regen Bonus: 200
Move Speed Bonus: 100
Rage Duration: 12
Cooldown: 24
Mana: 50
Modificadores
Efeito positivo Chemical Rage Transform: não é dissipável.
Efeito positivo Chemical Rage: não é dissipável.
Efeito positivo Ultimate Scepter Consumed: não é dissipável.

Observações:

  • Valores modificados: Cooldown, mana cost, duration, base attack time, health bonus, health regen bonus, mana regen bonus and movement speed bonus.
  • The default Chemical Rage has the health bonus set to 0. It still has that trait in the codes though.
  • Regenerates a total of 5400 health and 1150 mana (before factoring in the mana cost of the ability).

Techi-exposição[editar]

The fourteenth round of Dark Moon consists of Bombers and Hurtlers. Every 4 seconds, starting immediately as the round begins, 4 groups of 1 Bomber spawn randomly at the spawn locations, up to 16 times. 20 seconds after round begin, and then every 4 seconds 2 additional groups of 2 Bombers start spawning, up to 10 times. Also 20 seconds after round begin, and then every 12 seconds, 2 groups of 1 Hurtler start spawning, up to 8 times. 30 seconds after round begin, and then every 8 seconds, 2 additional groups of 2 Hurtlers start spawning, up to 8 times. In total, 104 Bombers and 48 Hurtlers spawn, resulting in 162 units in this round.

The Bombers are weak units on their own, but walk at full movement speed and plant very potent  Land Mines, which deal massive damage and explode quickly. The Hurtlers are bigger units with twice as much damage as the Bombers, but still relatively low. Their goal is it to  Blast Off into the heroes, attempting to kill them with a heavy AoE nuke which also damages the Hurtlers themselves. The sheer amount of Bombers and Hurtlers which spawn makes it very easy for them to quickly kill uncareful heroes, or even destroy towers with their attacks if left alone for too long, despite their weak regular attacks.

Bomber
250px
Criatura da floresta Ancestral
Nível 1
Vida 1200
Regeneração de vida 0
Mana 1000
Regeneração de mana 30
Armadura 3
Resistência mágica 15%
Dano de ataque 30‒40
Alcance de aquisição 500
Alcance de ataque 200
Tempo base de ataque 1.7
Animação de ataque 0.5+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 550
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 20
Escala de modelo 0.6
Land Mine
250px
Sentinela Ancestral
Nível 1
Vida 1
Regeneração de vida 0
Armadura 0
Resistência mágica 0%
Tamanho de colisão 8
Alcance de visão 64
Tipo de visão Terrestre
Recompensa 0
Experiência 0
Escala de modelo 1

Land Mines
Ignora imunidade a magias.
Q
Proximity Mines icon.png
Habilidade
Área-alvo
Afeta
Inimigos
Plant a land mine, which detonates after a short delay, dealing full damage to every enemy within its range.
Animação de uso: 0+0.47
Alcance de uso: 210
Raio do dano: 300
Detonation Delay: 1.6
Dano: 500
Cooldown: 4
Mana: 30

Observações:

  • Valores modificados: Alcance de uso, intervalo entre usos, custo de mana, raio e dano.
  • Unused values: Activation delay and building damage. They do not damage buildings.
  • The mines always explode 1.6 seconds after being planted, regardless of whether an enemy is nearby or not.
  • The mines only damage enemies when they detonate on their own, not when they are destroyed by attacks.
Hurtler
250px
Criatura heroica Ancestral
Nível 1
Vida 1800
Regeneração de vida 3
Mana 900
Regeneração de mana 5
Armadura 2
Resistência mágica 15%
Dano de ataque 60‒70
Alcance de aquisição 600
Alcance de ataque 600
Tempo base de ataque 1.7
Animação de ataque 0.5+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 500
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 20
Escala de modelo 1.3

Blast Off
Blast Off! icon.png
Habilidade
Área-alvo
Afeta
Inimigos / Em si mesmo
The Hurtlers hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage. Upon landing, the assault deals damage to the Hurtlers equal to a portion of their max health.
Animação de uso: 0.8+0.9
Alcance de uso: 1000
Raio: 300
Max Health as Self Damage: 25%
Area Damage: 1000
Leap Duration: 0.5
Cooldown: 8
Mana: 50
Modificadores
Efeito positivo Suicide Leap: não é dissipável.

Observações:

  • Valores modificados: Cast time, cooldown, mana cost, radius, damage, silence duration (0) and max health as self damage.
  • The leap always takes 0.75 seconds, so the speed varies between 0 and 2000.
  • Leaps in an arc, so that other units can path below them.
  • The self damage is lethal, so that the Hurtler can deny themselves with this ability.

Quem ameaça a nossa concentração?[editar]

The fifteenth wave of Dark Moon is the last and the boss round. Upon round start, Scholar of Koryx spawns at a random spawn location. 10 seconds later, Mind of Tornarus spawns. 20 seconds after round starts, Agent of Gallaron. Once all 3 of them die, the Dark Magus is summoned at the map center.

Although all 3 of the maguses have all spells (except for Ghost Walk), they only use a set of spells based on Quas, Wex and Exort respectively. The final boss, the Dark Magus, also has them all and uses them all.

Although all of these spells have 8 levels, for simplicity's sake, only the last level is displayed here, since they are always on max level for the bosses.

Scholar of Koryx
250px
Criatura heroica Ancestral
Nível 15
Vida 35000
Regeneração de vida 20
Mana 7500
Regeneração de mana 20
Armadura 30
Resistência mágica 20%
Dano de ataque 500‒750
Alcance de aquisição 800
Alcance de ataque 600
Tempo base de ataque 1.7
Animação de ataque 0.4+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 300
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 8000
Tipo de visão Terrestre
Recompensa 0
Experiência 1067
Escala de modelo 1.2
Observações Has Linken's Sphere icon.png Esfera de Linken,
Blink Dagger icon.png Adaga de Translocação,
Power Treads icon.png Coturnos do Poder,
Octarine Core icon.png Núcleo Octarina,
Aghanim's Scepter icon.png Cetro de Aghanim
and Scythe of Vyse icon.png Foice de Vyse.
Wears the
Adornamentos do Quas Precor.
Mind of Tornarus
250px
Criatura heroica Ancestral
Nível 15
Vida 30000
Regeneração de vida 20
Mana 7500
Regeneração de mana 20
Armadura 25
Resistência mágica 10%
Dano de ataque 600‒700
Alcance de aquisição 800
Alcance de ataque 600
Tempo base de ataque 1.7
Animação de ataque 0.4+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 300
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 8000
Tipo de visão Terrestre
Recompensa 0
Experiência 1067
Escala de modelo 1.2
Observações Has Force Staff icon.png Cajado de Força,
Blink Dagger icon.png Adaga de Translocação,
Phase Boots icon.png Botas de Fase,
Octarine Core icon.png Núcleo Octarina,
Aghanim's Scepter icon.png Cetro de Aghanim
and Linken's Sphere icon.png Esfera de Linken.
Wears the
Magus Magnus.
Agent of Gallaron
250px
Criatura heroica Ancestral
Nível 15
Vida 30000
Regeneração de vida 20
Mana 7500
Regeneração de mana 20
Armadura 30
Resistência mágica 15%
Dano de ataque 750‒1000
Alcance de aquisição 800
Alcance de ataque 600
Tempo base de ataque 1.7
Animação de ataque 0.4+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 300
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 24
Alcance de visão 8000
Tipo de visão Terrestre
Recompensa 0
Experiência 1067
Escala de modelo 1.2
Observações Has
Eul's Scepter of Divinity icon.png Cetro Divino de Eul,
Blink Dagger icon.png Adaga de Translocação,
Boots of Travel 1 icon.png Botas de Teletransporte,
Octarine Core icon.png Núcleo Octarina,
Aghanim's Scepter icon.png Cetro de Aghanim
and Linken's Sphere icon.png Esfera de Linken.
Wears the
Cabalista da Magia Negra.
The Dark Magus
250px
Criatura heroica Ancestral
Nível 99
Vida 100000
Regeneração de vida 30
Mana 65000
Regeneração de mana 1000
Armadura 55
Resistência mágica 0%
Dano de ataque 1000‒1100
Alcance de aquisição 800
Alcance de ataque 700
Tempo base de ataque 1.2
Animação de ataque 0.4+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 400
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 80
Alcance de visão 8000
Tipo de visão Terrestre
Recompensa 0
Experiência 0
Escala de modelo 2
Observações Has
Eul's Scepter of Divinity icon.png Cetro Divino de Eul,
Blink Dagger icon.png Adaga de Translocação,
Octarine Core icon.png Núcleo Octarina,
Aghanim's Scepter icon.png Cetro de Aghanim,
Scythe of Vyse icon.png Foice de Vyse
and Linken's Sphere icon.png Esfera de Linken.
Wears the
Maestria Obscura set
and Magus Apex.

Quas
Ignora imunidade a magias.
Q
Quas icon.png
Habilidade
Sem alvo
Afeta
A si
Allows manipulation of ice elements. Each Quas instance provides increased health regeneration.
Animação de uso: 0+0
Instances of Quas per Cast: 1
Health Regen Bonus per Quas Instance: 26
Cooldown: 0
Modificadores
Efeito positivo Quas Instance: não é dissipável.

Observações:

  • Valores modificados: Health regen bonus per Quas instance.
  • The cast of Quas is not registered as a spell cast and thus does not proc any on-cast effects.
  • Quas interrupts Invoker's channeling spells upon cast.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • Restores health in the form of health regeneration, so it regenerates 2.6 health per Quas instance in 0.1 second intervals.
  • Can restore up to 1560 health in one minute per Quas instance.
  • Grants a total of 26/52/78 health regen with 1/2/3 instances.


Wex
Ignora imunidade a magias.
W
Wex icon.png
Habilidade
Sem alvo
Afeta
A si
Allows manipulation of storm elements. Each Wex instance provides increased attack speed and movement speed.
Animação de uso: 0+0
Instances of Wex per Cast: 1
Attack Speed Bonus per Wex Instance: 28
Move Speed Bonus per Wex Instance: 14%
Cooldown: 0
Modificadores
Efeito positivo Wex Instance: não é dissipável.

Observações:

  • Valores modificados: Attack speed bonus per Wex instance and Movement speed bonus per Wex instance.
  • The cast of Wex is not registered as a spell cast and thus does not proc any on-cast effects.
  • Wex interrupts Invoker's channeling spells upon cast.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • Grants a total of 28/56/84 attack speed and 14%/28%/42% movement speed 1/2/3 instances.


Exort
Ignora imunidade a magias.
E
Exort icon.png
Habilidade
Sem alvo
Afeta
A si
Allows manipulation of fire elements. Each Exort instance provides increased attack damage.
Animação de uso: 0+0
Instances of Exort per Cast: 1
Attack Damage Bonus per Exort Instance: 56
Cooldown: 0
Modificadores
Efeito positivo Exort Instance: não é dissipável.

Observações:

  • The cast of Exort is not registered as a spell cast and thus does not proc any on-cast effects.
  • Exort interrupts Invoker's channeling spells upon cast.
  • Invoker can only have up to 3 instances up at any time. The orbs floating above Invoker are visible to everyone.
  • Grants a total of 56/112/168 attack damage with 1/2/3 instances.

Invoke
Invoke icon.png
Habilidade
Sem alvo
Afeta
A si
Combines the properties of the elements currently being manipulated to create a new spell for Invoker to use. Click the help button to see the list of possible spells.
Animação de uso: 0+0
Spells Invoked per Cast: 1
Max Spells: 2
Cooldown: 6 (With Aghanim's: 2)
Mana: 60 (With Aghanim's: 0)
Aghanim's upgrade: Decreases cooldown and removes mana cost from Invoke. Adds one level to the stats provided by Quas, Wex, and Exort on all Invoked spells.
So begins a new age of knowledge.

Observações:

  • Valores modificados: None. This is the default Invoke.
  • This is an innate ability and does not need to be learned.
  • A button is located right above the ability icon. It opens a list which shows the required combination for every invoked ability.
  • Invoke interrupts Invoker's channeling spells upon cast.
  • The arrangement of element instances does not matter.
  • When already having two spells invoked, invoking a new spell replaces the older spell.
  • New invoked spells are always placed in the 4th ability slot.
    • The previously invoked spell is moved to the 5th slot in the process, while the previous spell in the 5th slot is lost.
  • When invoking a spell which is already invoked, Invoke neither costs mana, nor goes on cooldown.
    • If the re-invoked ability was in the 5th ability slot, it moves into the 4th, swapping position with the other invoked ability.
  • The Aghanim's Scepter icon.png Cetro de Aghanim upgrade does not improve the passive bonuses granted by Quas, Wex and Exort. It makes invoked spells consider them 1 level higher than what they are.
    • This means that it does not grant Invoker any of the abilities Quas, Wex and Exort when they are not learned yet.


Ghost Walk
Ghost Walk icon.png
Habilidade
Passiva / Aura
Afeta
A si / Inimigos

The Dark Magus emits a powerful aura. The effects vary depending on his current health. When at 66% or higher health, the aura slows movement speed and attack speed of all enemies. When at 33% or higher health, the aura slows movement speed. When below 33%, the aura deals periodic damage and blinds enemies.

Besides the aura, the Dark Magus also occasionally wreaks havoc on the entire map for 10 seconds, during which he is invulnerable and invisible. Just liket he aura, the effects depend on his health. When at 66% or higher, it applies Cold Feet on all enemies. When at 33% or higher, tornadoes spawn randomly on the map, crossing it in lines. When below 33% health, Chaos Meteors and Sun Strikes are launched onto every enemy.
Aura Radius: 5000
Phase 1 Aura Movement Speed Slow: 20%
Phase 1 Aura Attack Speed Slow: 20
Phase 2 Aura Movement Speed Slow: 15%
Phase 3 Aura Damage per Second: 25
Phase 3 Aura Enemy Miss Chance: 25%
Cold Feet Damage per Tick: 50
Cold Feet Stun Duration: 2
Tornado Cyclone Duration: 1.6
Tornado Damage: 300
Ignora parcialmente imunidade a magias. The auras and the Cold Feet effect do not pierce spell immunity. For the rest, see abilities above.
Modificadores
Efeito positivo Caster effects: não é dissipável.
Efeito negativo Aura debuffs: não é dissipável.

Observações:

  • The Dark Magus cannot and does not need to invoke this ability. It always has this in its 7th ability slot.
  • The phases are split up into Quas phase, Wex phase and Exort phase, in this order.
  • Quas phase:
    • The first aura starts emitting, slowing every enemy's movement and attack speed.
    • Applies the Cold Feet debuff on all enemies, working like Ancient Apparition minimap icon.png Ancient Apparition's Cold Feet.
    • When breaking the debuff by getting out of the break distance (740 range) of it, it gets immediately re-applied a second time.
    • Does not get re-applied if it stunned the hero, or if it got broken a second time.
  • Wex phase:
    • The first aura stops and the second aura starts emmiting, which slows movement speed only.
    • Tornadoes spawn at randomly on the map, flying a random hero's position. The tornadoes still fly a straight line.
    • The Tornadoes use the given lift and damage values, instead of calling them from  Tornado.
  • Exort phase:
    • The second aura stops and the third aura starts emitting, which periodically damages and blinds enemies.
    • Chaos Meteors and Sun Strikes are cast onto all enemy heroes in short intervals. The Meteor's directions are random.
    • The meteors and strikes are the same as the ones created by the  Chaos Meteor and  Sun Strike abilities listed above.
  • Independent form the phases, Forged Spirits spawn around the magus every 30 seconds.
    • These spirits use the base values, and not the  Forge Spirit values.
    • The spirits are ordered to attack-move towards the Temple. This means they move towards the temple and attack everything on their way there.
    • Has a spawn limit of 40 spirits.
  • Help needed. The ability scripts and datas can be found here.


Cold Snap
Cold Snap icon.png
Habilidade
Unidade-alvo
Afeta
Inimigos
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas.
Animação de uso: 0.05+0
Alcance de uso: 1000
Damage per Proc (Quas): 56
Stun Duration per Proc: 0.4
Trigger Cooldown (Quas): 0.57
Debuff Duration (Quas): 6.5
Cooldown: 20
Mana: 100
Não ignora imunidade a magias. Does not stun or attempt to damage on proc if debuff was placed before spell immunity and when not dispelled.
Modificadores
Efeito negativo Cold Snap: dissipável com qualquer dissipação.
Efeito negativo Cold Snap Freeze: dissipável com dissipação poderosa.
Sadron's Protracted Frisson.

Observações:

  • Valores modificados: None.
  • Ability invokes when Invoker has 3 Quas instances.
  • Cold Snap immediately triggers on the target upon cast, so the next proc can only happen after the trigger cooldown.
  • Every time the effect triggers, the target is stunned and damaged.
  • Cold Snap does not trigger on self-inflicted damage, and on damage flagged as HP Removal.
  • With its current trigger cooldown and debuff duration, it can trigger up to 11 times (including the initial trigger upon cast).
  • Ability formulas:
    • Damage per proc: 0 + (7 * Quas)
    • Trigger cooldown: 0.8 - (0.03 * Quas)
    • Debuff duration: 2.5 + (0.5 * Quas)


Ice Wall
Ice Wall icon.png
Habilidade
Sem alvo
Afeta
Inimigos
Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort.
Animação de uso: 0.05+0
Wall Spawn Distance: 200
Wall Length: 1200
Wall Width: 105
Damage per Second (Exort): 96
Move Speed Slow (Quas): 160%
Wall Duration (Quas): 13.5
Slow Duration: 2
Cooldown: 25
Mana: 175
Não ignora imunidade a magias. Debuff is immediately removed when enemy turns spell immune.
Modificadores
Efeito negativo Ice Wall Slow Debuff: não é dissipável.
Killing Wall of Koryx.

Observações:

  • Valores modificados: Wall duration, movement speed slow and damage per second.
  • Ability invokes when Invoker has 2 Quas and 1 Exort instances.
  • The Ice Wall is always created in front of Invoker, perpendicular to the line between Invoker and a point 200 range right in front of him.
  • Creates 15 wall segments, with a spacing of 80 between each, resulting in a total length of 1120. Each segment affects a 105 radius around itself.
  • The wall's effective length is 1330 (1120 wall length + 105 radius from both sides).
  • Each segment possesses a movement speed slowing aura. Its debuff lingers for 2 seconds.
  • The damage is independent from the slow, so getting further than 105 radius away from a segment immediately stops the damage, while the slow still lingers.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in up to 13 possible instances.
  • Can deal up to 1248 damage to a single unit (before reductions), when it stays in range for its full duration.
  • Ice Wall is not a pathing blocker. Any unit can pass through it.


EMP
EMP icon.png
Habilidade
Área-alvo
Afeta
Inimigos
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2.9 seconds. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. If EMP drains mana from an enemy hero, Invoker gains 50% of the mana drained.
Animação de uso: 0.05+0
Alcance de uso: 950
Effect Radius: 675
Effect Delay: 3.5
Mana Burned (Wex): 300
Damage per Burned Mana: 60%
Self Mana Gain per Burned Mana: 50%
Cooldown: 25
Mana: 25
Endoleon's Malevolent Perturbation.

Observações:

  • Valores modificados: Cooldown, mana cost, effect delay and mana burned.
  • Ability invokes when Invoker has 3 Wex instances.
  • Applies the mana loss first, and then the damage.
  • Invoker only gains the mana when it burns mana from heroes. Mana burned on illusions and other units does not restore mana.
  • The damage and the restored mana are dependent on the amount of mana burned on the enemies.
    • This means if the enemy had no mana left to burn, it deals no damage to it and does not restore Invoker's mana.
  • Can restore up to 150 mana for Invoker from each affected hero.
  • The visual effects and the sound during the effect delay are visible and audible to everyone.


Tornado
Tornado icon.png
Habilidade
Ponto-alvo
Afeta
Inimigos
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals base damage plus added damage based on levels in Wex.
Animação de uso: 0.05+0
Alcance de uso: 2000
Effect Radius: 200
Travel Distance (Wex): 4000
Dano base: 70
Dano adicional (Wex): 720
Cyclone Duration (Quas): 1.5
Cooldown: 30
Mana: 150
Modificadores
Efeito negativo Tornado: dissipável com qualquer dissipação.
Claws of Tornarus.

Observações:

  • Valores modificados: Travel distance, cyclone duration and bonus damage per Wex instance.
  • Ability invokes when Invoker has 2 Wex and 1 Quas instances.
  • The Tornado travels at a speed of 1000 and always travels the full distance, so it takes 4 seconds to reach the max distance.
  • The Tornado can hit units up to 4200 range away (travel distance + effect radius).
  • The damage is applied upon losing the Tornado debuff. Can deal up to 790 damage to each affected unit (before reductions).
  • While in the air, other units may pass below the cycloned units.
  • The Tornado provides 200 radius flying vision as it travels. This vision does not last.
  • Also provides the same vision for 1.75 seconds after reaching its final destination.


Alacrity
Alacrity icon.png
Habilidade
Unidade-alvo
Afeta
Aliados
Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort.
Animação de uso: 0.05+0
Alcance de uso: 650
Attack Speed Bonus (Wex): 115
Attack Damage Bonus (Exort): 115
Duração: 9
Cooldown: 15
Mana: 45
Modificadores
Efeito positivo Alacrity: dissipável com qualquer dissipação.
Gaster's Mandate of Impetuous Strife.

Observações:

  • Valores modificados: Attack speed bonus and movement speed bonus.
  • Ability invokes when Invoker has 2 Wex and 1 Exort instances.


Sun Strike
Sun Strike icon.png
Habilidade
Área-alvo
Afeta
Inimigos
Dano
Puro
Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit.
Animação de uso: 0.05+0
Alcance de uso: Global
Effect Radius: 175
Effect Delay: 1.7
Dano (Exort): 1075
Cooldown: 15
Mana: 25
Harlek's Incantation of Incineration.

Observações:

  • Valores modificados: Cooldown, mana cost and damage.
  • Ability invokes when Invoker has 3 Exort instances.
  • The damage is spread evenly among all affected units within the targeted area.
    • Therefore, it deals 1075/537.5/358.33/268.75/215 damage when hitting 1/2/3/4/5 enemies.
  • Damage is only spread among units which are damaged by Sun Strike. All unaffected units do not soak up any damage.
  • Provides 300 radius flying vision at the targeted point for 5.5 seconds upon cast.
  • The visual effects and the sound during the 1.7 seconds effect delay are visible and audible to everyone.


Forge Spirit
Forge Spirit icon.png
Habilidade
Sem alvo
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, mana, and armor are based on the level of Exort while attack range, health, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes.
Animação de uso: 0.05+0
Number of Forged Spirits: 1 (Talento 2)
Spirits Attack Damage (Exort): 184
Spirits Attack Range (Quas): 1510
Spirits Max Health (Quas): 2000
Spirits Max Mana (Exort): 900
Spirits Armor (Exort): 14
Spirits Duration (Quas): 180
Cooldown: 30
Mana: 75
Culween's Most Cunning Fabrications.

Observações:

  • Valores modificados: Spirit attack damage, spirit mana, spirit armor, spirit attack range, spirit health and spirit duration.
  • Ability invokes when Invoker has 2 Exort and 1 Quas instances.
  • Casting Forge Spirit does not replace the spirits from the previous cast.
  • The spirits are always summoned next to Invoker at a random position around him, but always facing east upon spawn.


Chaos Meteor
Chaos Meteor icon.png
Habilidade
Ponto-alvo
Afeta
Inimigos
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward, constantly dealing damage based on the level of Exort, and rolling further based on the level of Wex. Units hit by the meteor will also be set on fire for a short time, receiving additional damage based on the level of Exort.
Animação de uso: 0.05+0
Alcance de uso: 700
Effect Radius: 275
Travel Distance (Wex): 1520
Effect Delay: 1.3
Effect Interval: 0.5
Main Damage per Interval (Exort): 150
Burn Damage per Second (Exort): 100
Burn Duration: 3
Cooldown: 25
Mana: 20
Modificadores
Efeito negativo Chaos Meteor burn: dissipável com qualquer dissipação.
Tarak's Descent of Fire.

Observações:

  • Valores modificados: Cooldown, mana cost, travel distance, main damage per interval and burn damage per second.
  • Ability invokes when Invoker has 2 Exort and 1 Wex instances.
  • The Chaos Meteor needs 1.3 seconds to land. It lands at the targeted point, not at Invoker's position.
  • Can hit units up to 2495 range away (cast range + travel distance + radius). The area between Invoker and the targeted point is unaffected.
  • The visual effects and the sound during the 1.3 seconds effect delay (the meteor falling from the sky) are visible and audible to everyone.
  • The Chaos Meteor rolls at a speed of 300 and always rolls the full distance, so it takes 5.06 seconds to reach the max distance.
  • After landing, the meteor deals its main damage and places the burn debuff to units within its effect radius in 0.5 second intervals, starting immediately upon landing.
  • The main damage can hit a unit up to 11 times and thus can deal up to 1650 damage (before reductions).
  • The burn debuff deals damage in 1 second intervals, starting 1 seconds after the debuff is placed, resulting in 3 instances for each debuff.
  • The debuffs from each interval fully stack and do not refresh each other. So a unit can be affected by 11 instances of the burn debuff per cast.
  • All possible instances of burn damage per unit together can deal up to 3300 damage (before reductions).
  • The whole Chaos Meteor, main and burn damage, can deal up to 4950 damage (before reductions) when a unit is hit by all possible instances.
  • The Meteor provides 400 radius flying vision while it is rolling. This vision does not last.
  • Also provides the same vision for 3 seconds after reaching its final destination.


Deafening Blast
Deafening Blast icon.png
Habilidade
Ponto-alvo
Afeta
Inimigos
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides with based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex.
Animação de uso: 0.05+0
Cast Range: 1000
Starting Radius: 175
Travel Distance: 1000
End Radius: 225
Damage (Exort): 640
Knockback Distance (Quas): 45.6/88.6/133.5/171.5/205/242.1/274.3 (Aprimorável pelo Cetro de Aghanim. /302.67)
Knockback Duration (Quas): 2
Disarm Duration (Wex): 4.5
Cooldown: 40
Mana: 300
Não ignora imunidade a magias. Knockback and disarm persist if debuffs were placed before spell immunity. Disarm can be dispelled by spell immunity only.
Modificadores
Efeito negativo Deafening Blast Knockback: não é dissipável.
Efeito negativo Deafening Blast Disarm: não é dissipável.
Buluphont's Aureal Incapacitator.

Observações:

  • Valores modificados: Damage, knockback duration and disarm duration.
  • Ability invokes when Invoker has 1 Quas, 1 Wex and 1 Exort instances.
  • Deafening Blast travels at a speed of 1100 and always travels the full distance, which takes 0.91 seconds.
  • The blast can hit units up to 1225 range away (1000 travel distance + 225 end radius).
  • The complete area is shaped like a cone.
  • Applies a non-disabling Forced Movement, so affected enemies can still use spells and items during it and their channeling spells are not interrupted.
  • The knockback and disarm are applied at the same time.
  • This is how the knockback works:
    • Affected units are moved in 0.03 second intervals.
    • They are moved 66 times.
    • The first 1/3 times, units are moved linearly, by a distance of 6 per interval. 1/3 of the intervals is 22 times, which results in a distance of 132.
    • For the remaining 44 intervals, the units are moved exponentially with 0.98 times the speed of the previous interval.
    • So the remaining intervals together move the units by a distance of (sum 6 * 0.98 ^ 1 to 6 * 0.98 ^ 44 =) 170.67.
    • Summed up, the total knockbackc distance 302.67.
    • As conclusion, the knockback starts at a speed of 200 and decreases exponentially.
  • Can knock units over impassable terrain. During the knockback, all trees the units collide with get destroyed.
Forged Spirit
Invoker Forged Spirit model.png
Criatura heroica Ancestral
Nível 1
Vida 3200
Regeneração de vida 10
Mana 1000
Regeneração de mana 4
Armadura 5
Resistência mágica 0%
Dano de ataque 150‒200
Alcance de aquisição 600
Alcance de ataque 500
Tempo base de ataque 1.2
Animação de ataque 0.2+Erro Lua em Módulo:Tooltip na linha 16: Missing argument.
Velocidade de movimento 320
Alcance de seguir 100
Taxa de rotação 0.5
Tamanho de colisão 16
Alcance de visão 800
Tipo de visão Terrestre
Recompensa 0
Experiência 0
Escala de modelo 1.4
Observações Also considered
summoned type.

Melting Strike
Not disabled by Break. Não ignora imunidade a magias.
Melting Strike (Forged Spirit) icon.png
Habilidade
Passiva
Melts away the armor of heroes hit by the spirit's attack if the spirit has enough mana. Each successive hit increases the amount of armor melted.
Armor Reduction per Attack: 1
Armor Reduction Cap: 10
Duração: 5
Mana: 40
Modificadores
Efeito negativo Melting Strike Debuff: não é dissipável.

Observações:

  • Valores modificados: None.
  • Successive attacks fully refresh the whole stack's duration.
  • The armor reduction is applied or increased after the attack damage is applied.
  • Only affects heroes and illusion, and nothing else.
  • The mana is used when the attack successfully hits the target, not upon projectile launch.