Treant Protector

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Treant Protector
Treant Protector icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 3,3
15 + 2
17 + 1,8
Nível Base 1 15 25
Vida 200 700 1 620 2 280
Regen. de vida 0,25 2,75 7,37 10,67
Resis. mágica 25% 26,5% 29,27% 31,25%
Mana 75 279 579 795
Regen. de mana 0 0,85 2,11 3,01
Amp. mágica 0% 1,19% 2,95% 4,21%
Armadura -1 1,4 5,88 9,08
Atq / Seg 0,53 0,61 0,75 0,86
Amp. de mov. 0% 0,75% 2,15% 3,15%
Dano 62‒70 87‒95 133‒141 166‒174
Velocidade de movimento 295
Velocidade de ataque 100
Taxa de rotação 0,5
Alcance de visão 1800/1800
Alcance de ataque 150
Velocidade de projétil Instantânea
Animação de ataque 0,6+0,4
Tempo base de ataque 1,9
Tamanho de colisão 24
Pernas 2


Overgrowth icon.png
Sem alvo
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Animação de uso: 0,5+1,17
Raio: 275/300/350/400
Duração: 2/2,5/3/3,5
Cooldown: 15 (With talent: 12,75)
Mana: 75
Aghanim's upgrade: Grants the Eyes In The Forest ability. When Overgrowth is cast, it is also cast around Eye of the Forest.
Efeito negativo Overgrowth: dissipável com qualquer dissipação.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.


  • Modified values: Changed to basic ability, max levels from 3 to 4. Cooldown, mana cost, duration and radius.
  • Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
    • Interrupts the targets' channeling spells, but does not prevent them from starting to channel during it.
    • Provides True Sight over the targets.
  • Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.

Erva Daninha
Leech Seed icon.png
Inimigos / Aliados
When the cooldown is ready, Leech Seed causes Treant's next attack to plant a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 6 times.
Raio: 500
Pulse Interval: 0,75
Damage per Pulse: 15/30/45/60
Heal per Pulse: 15/30/45/60
Move Speed Slow: 28%
Duração: 4,5
Cooldown: 10/9/8/7 (With talent: 8,5/7,65/6,8/5,95)
Ignora parcialmente imunidade a magias. Can heal spell immune allies. Slow persists, attempts to damage and continues to pulse, if debuff was placed before spell immunity and when not dispelled.
Efeito negativo Leech Seed: dissipável com qualquer dissipação.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.


  • Modified values: Mana cost, Cooldown
  • The proccing attack has True Strike and can therefore not miss.
  • Deals damage and sends healing projectiles in 0.75-second intervals, starting 0.75 seconds after the debuff is applied, resulting in 6 pulses.
  • Can deal up to 90/180/270/360 damage (before reductions) and heal a single unit up to 90/180/270/360 health.
  • The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
  • Healing projectiles travel at a speed of 400 and cannot be disjointed.
  • Always emits 6 pulses, even when the target dies earlier.
  • Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.

Armadura Viva
Living Armor icon.png
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Animação de uso: 0,5+0,4
Alcance de uso: Global
Damage Block Instances: 10/15/20/25 (Talento 15/20/25/30)
Bloqueio de dano: 20/40/60/80
Regeneração de vida adicional: 4/8/12/16
Duração: 15
Cooldown: 30/24/18/12 (With talent: 25,5/20,4/15,3/10,2)
Mana: 50
Efeito positivo Living Armor: dissipável com qualquer dissipação.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.


  • Modified values: Damage block instances.
  • When targeting the ground, the closest unit to the target point is targeted instead.
  • Can be cast on buildings, providing all its effects to them.
  • Restores health in the form of health regeneration, so it regenerates 0.4/0.8/1.2/1.6 health in 0.1-second intervals.
  • Can heal the target for up to 60/120/180/240 health if the armor stays for its full duration.
  • Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
  • Living Armor only blocks the 3 damage types. It does not react on HP Removal.
  • Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
  • Can block up to 200/600/1200/2000 (Talento 300/800/1500/2400) damage.

Grande Protetor
Nature's Guise icon.png
Sem alvo
A si
Treant plants his roots and grows in size, gaining large amounts of bonus strength while losing movement speed.
Animação de uso: 0+0
Força adicional: 50/100/150
Velocidade de movimento: 150
Duração: 10/11/12
Cooldown: 45 (With talent: 38,25)
Mana: 125
Efeito positivo Great Protector: dissipável com qualquer dissipação.


  • Replaces Nature's Guise.
  • Interrupts Treant Protector's channeling spells upon cast.
  • Grants 2.5/5/7.5 strength in 0.05 second intervals, so it needs 1 seconds to grant the full strength bonus.
  • Also heals Treant Protector by 20 health per point of strength.
  • Grants a total of 1000/2000/3000 health and 1.5/3/4.5 health regeneration.
  • Sets Treant Protector's movement speed to 150. It does not slow by 150.
  • Increases Treant Protector's size by 60%/80%/100%.

Olhos na Floresta
Eyes in the Forest icon.png
Árvores / Inimigos
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a {{#show:#Olhos na Floresta|?value2#}} radius of an enchanted tree will be entangled.
Animação de uso: 0,2+0,83
Alcance de uso: 160
Overgrowth Radius: 275/300/350/400
Overgrowth Damage per Second: 0
Cooldown: 25 (With talent: 21,25)
Mana: 100
One can never be too certain who, or what, might need protecting.


  • Modified values: Overgrowth radius and Overgrowth damage per second.
  • There is no limit on how many enchanted trees can be up at one time.
  • An enchanted tree has no expire time; it lasts until destroyed.
  • Enchanted trees have distinct icons 20px on the minimap. Just like buildings, it is colored green if allied, and red if not.


Talentos do herói
+5 instâncias de bloqueio para  Armadura Viva25+40 de velocidade de movimento
+65 de dano2015% de redução de intervalo entre usos
+25 de velocidade de movimento15+10 de Strength attribute symbol.png Força
+2 de regeneração de mana10+30 de velocidade de ataque
  • Replaced talents: Gold income bonus replaced by strength bonus and respawn time reduction replaced by movement speed bonus.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Runa Arcana.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.