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Tiny

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▶️ I am a beacon of knowledge blazing out across a black sea of ignorance.
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Tiny
Tiny icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
26 + 3.0
9 + 0.9
17 + 1.6
Nível Base 1 15 25
Vida 200 720 1 560 2 160
Regen. de vida 0.25 2,85 7,05 10,05
Resis. mágica 25% 26,56% 29,08% 30,88%
Mana 75 279 543 735
Regen. de mana 0 0,85 1,97 2,77
Amp. mágica 0% 1,19% 2,76% 3,88%
Armadura -1 0,44 2,46 3,9
Atq / Seg 0,59 0,64 0,72 0,77
Amp. de mov. 0% 0,45% 1,08% 1,53%
Dano 37‒43 63‒69 105‒111 135‒141
Velocidade de movimento 285
Velocidade de ataque 100
Taxa de rotação 0.5
Alcance de visão 1800/1800
Alcance de ataque 150
Velocidade de projétil Instantânea
Animação de ataque 0.49+1
Tempo base de ataque 1.7
Tamanho de colisão 24
Pernas 2


Habilidades[editar]

Avalanche
Avalanche icon.png
Habilidade
Área-alvo
Afeta
Inimigos
Bombards an area with rocks, stunning and damaging enemy land units.
Animação de uso: 0+0.53
Cast Range: 600
Effect Radius: 275
Total Damage: 100/180/260/300 (Talento 300/380/460/500)
Stun Duration: 1/1.5/2/2.5
Cooldown: 17 (With talent: 13.6)
Mana: 120
Modificadores
Efeito negativo Avalanche Stun: dissipável com dissipação poderosa.
Inanimate rock becomes animate when called by the Stone Giant.

Observações:

  • Modified values: Stun duration.
  • Deals 25/45/65/75 (Talento 75/95/115/125) damage in 0.25 second intervals, starting 0.5 seconds after cast, resulting in 4 instances.
  • If a unit is affected by  Toss, it takes double damage (50/90/130/150 (Talento 150/190/230/250) per instance from Avalanche.
  • No matter how close or far Avalanche gets targeted, the targeted area is always hit 0.5 seconds after cast.
  • The stun and damage are applied together. However, the stun does not hit units which are already stunned by Avalanche.
    • This means, if a unit is hit by the first instance, it does not get stunned by the remaining 3 unless the stun gets dispelled before.
    • No matter which instance hits a unit, the stun always lasts 1/1.5/2/2.5 seconds.


Toss
Toss icon.png
Habilidade
Unidade-alvo
Afeta
Inimigos / Aliados
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 20% damage. Toss does more damage with each level in Grow.
Animação de uso: 0+0.53
Cast Range: 1300
Grab Radius: 275
Damage Radius: 275
Damage: 100/200/300/400
Toss Duration: 1.3
Cooldown: 8 (With talent: 6.4)
Mana: 90/100/110/120
Ignora parcialmente imunidade a magias. Can toss and directly target spell immune allies.
Can toss, but not directly target spell immune enemies. Attempts to damage tossed spell immune enemies. Does not attempt to damage spell immune enemies within the area.
Modificadores
Efeito positivo ou negativo, baseado na aliança do alvo Toss: não é dissipável.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Observações:

  • Modified values: Mana cost and damage.
  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
    • This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • If the tossed unit dies in mid-air, it still deals the area damage upon landing.
  • Buildings cannot be targeted, but take 33% damage (33/66/99/132) from a tossed unit landing near them.
  • The 20% extra damage, and the further increased values from  Grow are only applied to the tossed enemy unit.
    • Other enemy units (including buildings) within the radius only take the basic damage.
  • Can toss any unit, except ancient creeps and wards.
  • Invisible enemy units cannot be tossed, but still take damage from a unit being tossed onto or near them.
  • Units in the Fog of War can be tossed if they are within a 275 radius of Tiny, but cannot be selected as a target.
  • While in the air, other units may pass below the tossed unit.
  • The tossed unit takes 20% more damage (before reductions) from Toss.  Grow increases this to 40%/60/80% (Aprimorável pelo Cetro de Aghanim. 60%/80%/100%).
    • Grow Level 0: 120/240/360/480 damage.
    • Grow Level 1: 140/280/420/560 (Aprimorável pelo Cetro de Aghanim. 160/320/480/640) damage.
    • Grow Level 2: 160/320/480/640 (Aprimorável pelo Cetro de Aghanim. 180/360/540/720) damage.
    • Grow Level 3: 180/360/540/720 (Aprimorável pelo Cetro de Aghanim. 200/400/600/800) damage.
    • Tossed allies take no damage.
  • Can directly target and toss towards runes, but cannot toss runes.
  • The buff or debuff of Toss is hidden, means it is not visible in the HUD.


Trample
Craggy Exterior icon.png
Habilidade
Sem alvo
Afeta
A si / Inimigos
Tiny rushes forward, trampling enemy units with his craggy mass. He gains bonus movement speed and phased collison, while each enemy he tramples is stunned and dealt a portion of his attack damage.
Animação de uso: 0+0
Damage & Stun Radius: 150
Own Attack Damage as Damage: 25%/50%/75%/100%
Movement Speed Bonus: 20%/30%/40%/50%
Stun Duration: 0.75/1/1.25/1.5
Stampede Duration: 4
Cooldown: 12
Mana: 30/40/50/60
Modificadores
Efeito positivo Trample: não é dissipável.
Efeito negativo Stunned: dissipável com dissipação poderosa.

Observações:

  • Replaces Craggy Exterior.
  • Causes Tiny to perform instant attacks on enemeis he runs over. This means any attack modifier he has applies normally.
  • Can only hit an enemy once per cast.


Grow
Grow icon.png
Habilidade
Passiva
Afeta
A si
(Aprimorável pelo Cetro de Aghanim. Inimigos)
Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
Attack Damage Bonus: 50/100/150
Attack Speed Loss: 20/35/50
Move Speed Bonus: 40/50/60
Tossed Unit Bonus Damage: 40%/60%/80% (Aprimorável pelo Cetro de Aghanim. 60%/80%/100%)
Attack Range Bonus: 0 (Aprimorável pelo Cetro de Aghanim. 85)
Cleave Starting Radius: 0 (Aprimorável pelo Cetro de Aghanim. 150)
Cleave Distance: 0 (Aprimorável pelo Cetro de Aghanim. 600)
Cleave End Radius: 0 (Aprimorável pelo Cetro de Aghanim. 400)
Cleave Damage: 0 (Aprimorável pelo Cetro de Aghanim. 50%)
Building Attack Damage Bonus: 0 (Aprimorável pelo Cetro de Aghanim. 75%)
Aghanim's upgrade: Allows Tiny to equip a tree, increasing his attack range, damage versus buildings, and granting a cleave attack. Improves Tossed unit damage.
Usável parcialmente pelas ilusões. Illusions benefit from everything, except for the cleave and bonus damage against buildings.
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Observações:

  • Modified values: Tossed unit bonus damage.
  • Each level changes Tiny's appearance, making him bigger and making his voice deeper.
  • Aghanim's Scepter icon.png Aghanim's Scepter makes Tiny equip a tree, regardless of his level. However, to get the bonuses, Grow has to be learned.
    • Increases attack range to 235, grants 50% cleave in a 400 radius, and causes attacks to deal 75% bonus damage to buildings.
    • Cleave damage is reduced by armor type but not by armor value.
    • Cleave damage cannot be amplified with spell damage amplification and cannot spell lifesteal.
    • Cleave damage is reduced by Damage Block.
    • The complete area is shaped like an isosceles trapezoid in front of Tiny.
    • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
    • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by the cleave damage.


Talentos[editar]

Talentos do herói
+200  Avalanche Damage2520% Cooldown Reduction
+14 Mana Regen20+25 Attack Speed
+15 Movement Speed15+45 Damage
+10 Intelligence attribute symbol.png Inteligência10+6 Strength attribute symbol.png Força
Observações:
  • Replaced talents: None.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The mana regen is added as a bonus and does not benefit illusions.
  • Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core icon.png Octarine Core and additively with Arcane Rune minimap icon.png Runa Arcana.