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Lone Druid

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Reproduzir "I am a beacon of knowledge blazing out across a black sea of ignorance."
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Herói   Estratégia   Combinações   Equipamento   Arte   Respostas   Sons   História   Habilidades antigas   Atualizações  
Lone Druid
Lone Druid icon.png
Strength attribute symbol.png
17 + 2.1
Agility primary attribute symbol.png
24 + 2.7
Intelligence attribute symbol.png
13 + 1.4
Nível Base 1 15 25
Vida 200 540 1120 1540
Regen. V. 0.5 1.52 3.28 4.54
Mana 75 218 427 581
Regen. M. 0.01 0.53 1.31 1.87
Dano 18‒22 42‒46 79‒83 106‒110
Armadura 0 3.43 8.83 12.69
Amp. mágica 0% 0.93% 2.33% 3.33%
Atq / Seg 0.59 0.73 0.95 1.11
Velocidade de movimento 325
Taxa de rotação 0.4
Alcance de visão 1800/800
Alcance de ataque 550
Velocidade de projétil 900
Animação de ataque 0.33+0.53
Tempo de ataque base 1.7
Resistência mágica 25%
Tamanho da colisão 24
Pernas 2

Sylla the Lone Druid is an adaptable and versatile ranged or melee agility Hero, who summons a Spirit Bear, which has its own set of abilities and can equip items, as his ally. With the help of his Spirit Bear, he can carry, jungle, and push lanes effectively. Because of this, technically speaking, the Spirit Bear and Lone Druid himself are two available heroes at once. The Lone Druid himself is mostly played as the aura giver, while the Spirit Bear is played as the main damage dealer and tank. When he activates his abilities, it will not only buff him but the Spirit Bear as well. Lone Druid is versatile as he can change from a fast ranged warrior to a tough and mighty melee bear himself. Together, they can push the lanes effectively, farm Neutrals in a clinch, and can take down Roshan by themselves if equipped with the right items. Due to the Spirit Bear, Lone Druid can have up to 12 items making him extremely formidable as he scales into the late game.

Biografia[editar]

Lone Druid Sylla, Lone Druid
Reproduzir "I wonder what awaits me at the end of everything…"
Função: Carregador Carregador / Emburrador Emburrador / Caçador Caçador / Resistente Resistente
História: Muito antes das primeiras palavras das primeiras histórias surgiu o druídico Clã do Urso. Sábios e justos eles eram, e focados nos seus modos para buscar um entendimento da ordem natural. As antigas forças da natureza viram isso e procuraram o mais culto entre eles. O sábio e velho Sylla, chefe de justiça do clã e vidente, deu um passo à frente pela sua linhagem, e a ele foi dada a Semente com estas palavras: "Quando tudo no mundo se obscurecer, quando a civilização deixar estas terras, quando o mundo for assassinado e arruinado pelos desertos inacabáveis no fim das eras, plante a Semente". Agarrando-se à sua confiança, Sylla sentiu os seus anos recuarem e a sua vitalidade retornar. Conhecimento vasto invadiu a sua mente. Ele se descobriu capaz de projetar a sua própria vontade na realidade e, com alguma concentração, alterar a sua própria forma física também. Mas sussurros sutis e ouvidos cruéis levaram o rumor da Semente e do seu poder a outros povos e uma guerra terrível caiu sobre o Clã do Urso. Enquanto o seu lar ancestral queimava, Sylla pegou o seu fardo e fugiu para os territórios selvagens. Eras passaram, e tempo e mito esqueceram-se do Clã do Urso, esqueceram-se de Sylla e a Semente, esqueceram-se de civilizações magníficas que ergueram-se e caíram na vigília do Clã do Urso. Por milênios, Sylla esperou, esperou pela palavra das suas divindades, esperou para que a paz chegasse nos reinos sempre belicosos, esperou em exílio e em segredo pelo fim de todas as coisas e pela conclusão de seu comprometimento sagrado, preparando-se sempre para encarar e destruir qualquer coisa que ousar ameaçar o seu propósito.
Voz: Nolan North (Respostas)

Habilidades[editar]

Invocar Espírito Urso
Summon Spirit Bear icon.png
Habilidade
Sem alvo
Afeta
A si mesmo
Dano
Puro
Invoca um poderoso Espírito Urso companheiro que pode equipar itens. Se o urso ficar a mais de 1100 unidades de distância do usuário, ele não poderá atacar. Se o Espírito Urso morrer, o usuário sofre dano de 10% da sua vida máxima. À medida em que o urso aumenta de nível, ele pode aprender as habilidades Retornar, Garras Entrelaçantes e Demolir. O Espírito Urso não se beneficia de atributos.
Animação de uso: 0.5+0.63
Max Health as Backlash Damage: 10%
Attack Proximity Range: 1100 (Aprimorável pela Cetro de Aghanim. Global)
Duração: Permanent
Cooldown symbol.png 120
Mana symbol.png 75
Aprimorável pela Cetro de Aghanim. Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Pierces spell immunity. Spell immunity does not block the pure backlash damage.
A companhia eterna de Sylla está ligada ao seu espírito e a seu coração, chegando para ajudá-lo sempre que necessário.

Observações:

  • For all of the Spirit Bear's stats, see here.
  • On the first cast of Summon Spirit Bear, the bear is actually summoned. On every following cast, it is just healed or revived.
    • This means buffs and debuffs are not dispelled upon re-summoning it.
  • The backlash damage is dealt as pure damage from the unit that killed the Spirit Bear.
  • The Spirit Bear cannot be resummoned if it has taken damage from a player in the last 3 seconds. Has no minimum damage threshold.
    • Damage is checked before any sort of reduction, so fully blocked damage also prevents resummoning it.
    • If the Spirit Bear dies, it can be resummoned immediately.
  • The Spirit Bear is treated as a hero by most spells.
    • This means that it cannot be dominated or converted by [[|16px|link=Chen/Habilidades antigas#Holy Persuasion]] [[Chen/Habilidades antigas#Holy Persuasion|]], Helm of the Dominator icon.png Helm of the Dominator, or [[|16px|link=Enchantress/Habilidades antigas#Enchant]] [[Enchantress/Habilidades antigas#Enchant|]].
    • It is also no valid target for spells like Hand of Midas icon.png Hand of Midas, [[|16px|link=Enigma/Habilidades antigas#Demonic Conversion]] [[Enigma/Habilidades antigas#Demonic Conversion|]], or [[|16px|link=Doom/Habilidades antigas#Devour]] [[Doom/Habilidades antigas#Devour|]].
    • Most spells which can target heroes only can target the Spirit Bear (e.g. [[|16px|link=Dazzle/Habilidades antigas#Shallow Grave]] [[Dazzle/Habilidades antigas#Shallow Grave|]], or [[|16px|link=Razor/Habilidades antigas#Static Link]] [[Razor/Habilidades antigas#Static Link|]]).
    • Most buffs and debuffs last on the Spirit Bear as long as they do on heroes.
  • When the Spirit Bear is 1100 range away from Lone Druid, it gets disarmed, turns slightly grey and uses different animations.
    • The grey hue and disarm symbol are visible to allies only. The animations are visible to everyone.
  • Has a cast backswing of 0.57 during [[|16px|link=Lone Druid/Habilidades antigas#True Form]] [[Lone Druid/Habilidades antigas#True Form|]].


Raiva
Rabid icon.png
Habilidade
Sem alvo
Afeta
A si mesmo
Aumenta as velocidades de ataque e movimento do Lone Druid e do Espírito Urso.
Animação de uso: 0+0
Move Speed Bonus: 10%/15%/20%/25%
Attack Speed Bonus: 10/20/30/40
Speed Duration: 18/22/26/30
Cooldown symbol.png 40
Mana symbol.png 50
Modificadores
Buff Raiva: dissipável com qualquer dissipador.
Ursos não são comumente vistos como criaturas velozes, mas podem se mover rapidamente, especialmente quando enraivecidos.

Observações:

  • Rabid cancels Lone Druid's channeling spells upon cast.
  • The effect radius is global but not provided by an aura.
    • This means that the Spirit Bear has to be alive while Rabid is cast in order to be affected by it.
    • This also means that, when the Spirit Bear dies while under the effect of Rabid, the buff on the Spirit Bear is fully lost.
    • However, when Lone Druid dies while having Aghanim's Scepter icon.png Cetro de Aghanim, the effects on the Spirit Bear are not lost.


Rugido Selvagem
Savage Roar icon.png
Habilidade
Sem alvo
Afeta
Inimigos
Ruge ferozmente, fazendo com que inimigos próximos fujam aterrorizados em sentido às suas respectivas bases. Os inimigos recebem 20% de velocidade de movimento adicional.
Animação de uso: 0.1+0.57
Raio: 325
Enemy Move Speed Bonus: 20%
Duração: 1.2/1.6/2/2.4
Cooldown symbol.png 38/32/26/20 (Talento 28/22/16/10)
Mana symbol.png 50
Does not pierce spell immunity. Effect persists if debuff was placed before spell immunity and when not dispelled.
Modificadores
Debuff Rugido Selvagem: dissipável com qualquer dissipador.
Sylla estuda e domina as artes do, há muito esquecido, Clã do Urso, refinando a sua sintonia com a vida selvagem.

Observações:

  • Applies an effect similar to taunt on enemies. Instead of forcing to attack, it forces a move command towards the team's fountain.
  • Only affects enemy units controlled by a player. AI-controlled units are unaffected (lane and neutral creeps).
  • Since it orders units to move, they cannot flee while affected by root effects (e.g. [[|16px|link=Spirit Bear/Habilidades antigas#Entangling Claws]] [[Spirit Bear/Habilidades antigas#Entangling Claws|]]).
  • Units affected by Savage Roar cannot act at all, so that any actions cannot even be ordered or queued up during it.
  • Interacts with other taunt spells based on cast order.
    • If Savage Roar was cast after [[|16px|link=Axe/Habilidades antigas#Berserker's Call]] [[Axe/Habilidades antigas#Berserker's Call|]] or [[|16px|link=Winter Wyvern/Habilidades antigas#Winter's Curse]] [[Winter Wyvern/Habilidades antigas#Winter's Curse|]], units flee until Roar expires and then return to attack.
    • If Roar was cast before any of the two, units stop fleeing and attempt to attack the taunting hero. They do not continue fleeing once the taunt expires, but stand still instead.
    • However, while affected by Savage Roar, units cannot attack during Berserker's Call or Winter's Curse. They attack as soon as Savage Roar expires.
    • Does not affect units which are in a [[|16px|link=Legion Commander/Habilidades antigas#Duel]] [[Legion Commander/Habilidades antigas#Duel|]]. If Duel is cast after Roar, Duel takes full priority.
  • Shares cooldown with the Spirit Bear's Savage Roar.


Forma Real
True Form icon.png
Habilidade
Sem alvo
Afeta
A si mesmo
Aprende a se transformar em um urso furioso, perdendo a sua capacidade de atacar a longo alcance e parte da sua velocidade de movimento, mas recebendo força em combates corpo a corpo, além da habilidade Rugido de Batalha. Pode trocar entre as formas de druida e de urso livremente.
Animação de uso: 0+0
Transformation Time: 1.933
Base Attack Time: 1.5
Armor Bonus: 4/6/8
Health Bonus: 300/600/900
Move Speed Loss: 45
Attack Range Loss: 400
Cooldown symbol.png 0
Mana symbol.png 25
Parcialmente usável pelas ilusões. Illusions created during True Form benefit from all aspects except bonus armor.
Modificadores
Buff True Form Transform: não é dissipável.
Buff Forma Real: não é dissipável.
O poderoso urso é o rei da floresta, alcançando o trono através de força bruta.

Observações:

  • Despite the lack of cooldown, True Form does proc all on-cast effects like a regular spell.
  • During the transformation, Lone Druid cannot do anything. Cannot be interrupted.
  • True Form persists through Lone Druid's death. If he dies during it, he respawns in True Form.
  • Changes Lone Druid's model and alters his voice.


Forma de Druida
Druid Form icon.png
Habilidade
Sem alvo
Afeta
A si mesmo
Retornar à forma de druida.
Animação de uso: 0+0
Transformation Time: 1.933
Cooldown symbol.png 0
Mana symbol.png 25
Modificadores
Buff Druid Form Transform: não é dissipável.

Observações:

  • Replaces [[|16px|link=Lone Druid/Habilidades antigas#True Form]] [[Lone Druid/Habilidades antigas#True Form|]] until used.
  • Despite being a sub-spell, Druid Form does proc all on-cast effects like a regular spell.
  • During the transformation, Lone Druid cannot do anything. Cannot be interrupted.


Rugido de Batalha
Battle Cry icon.png
Habilidade
Sem alvo
Afeta
A si mesmo
Fornece um bônus de armadura e de dano de ataque ao Lone Druid e a unidades sob o seu controle.
Animação de uso: 0.5+0.57
Raio: 1000
Attack Damage Bonus: 70/100/130
Armor Bonus: 10/15/20
Buff Duration: 6
Cooldown symbol.png 60
Mana symbol.png 50
Pode ser usado pelas ilusões. Illusions cannot make use of the raw damage bonus.
Modificadores
Buff True Form Battle Cry: dissipável com qualquer dissipador.
Quando Sylla grita na floresta, as repercussões são sentidas por grandes distâncias.

Observações:

  • Battle Cry is only available while [[|16px|link=Lone Druid/Habilidades antigas#True Form]] [[Lone Druid/Habilidades antigas#True Form|]] is active.
  • Battle Cry's level is set equal to True Form's level.
  • Affects all units owned by Lone Druid and his Spirit Bear, not just him and the bear.
  • Plays a part of the sound at the beginning of the cast.


Spirit Bear[editar]

Spirit Bear
Lone Druid Spirit Bear model.png
Criatura especial
Nível 7
Duração Permanente
Vida 1400/1800/2300/2700
Regeneração de vida 2/3/4/5
Mana 300
Regeneração de mana 0.5
Armadura 3/4/5/6
Resistência mágica 0 %
Dano de ataque 35/45/55/65
Alcance de aquisição 500
Alcance de ataque 128
Tempo de ataque base 1.65/1.55/1.45/1.35
Velocidade de movimento 320/330/340/350
Alcance de seguir 100
Tamanho de colisão 24
Alcance de visão 1400800 (T)
Recompensa 300
Experiência 300
Escala de modelo 0.65/0.72/0.78/0.85
Observações 6 espaços no inventário
Habilidades:
Return (Spirit Bear) icon.png Retornar
Entangling Claws (Spirit Bear) icon.png Garras Entrelaçantes
Savage Roar icon.png Rugido Selvagem
Demolish (Spirit Bear) icon.png Demolir

Return
Return (Spirit Bear) icon.png
Habilidade
Sem alvo
Afeta
A si mesmo
Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear cannot teleport if it has taken damage from a player unit in the last 3 seconds.
Animação de uso: 0+0
  • Return interrupts the Spirit Bear's channeling spells upon cast.
  • Does not disjoint projectiles upon cast.
  • Can be cast from anywhere on the map.
  • Issues a stop order to the Spirit Bear after teleporting.
  • Taking player based damage puts Return on a 3 second cooldown. Has no minimum damage threshold.
    • Damage is checked before any sort of reduction, so fully blocked damage also triggers the cooldown.
  • If Lone Druid dies and Return is cast, the Spirit Bear teleports back to Lone Druid's death location.
Cooldown symbol.png 5


Entangling Claws
Entangling Claws (Spirit Bear) icon.png
Habilidade
Passiva
Afeta
Inimigos
Attacks have a chance to cause roots to burst from the ground, immobilizing the attacked enemy unit, and dealing damage per second.
Proc Chance: 20%
Damage per Second: 60
Hero Duration: 3 (Talento 4.5)
Creep Duration: 9
  • Roots the target, preventing it from moving and casting certain mobility spells.
    • Interrupts the target's channeling spells, but does not prevent it from starting to channel during it.
    • Does not provide True Sight over the target.
  • Forces a stop command onto the target upon cast, so that its current move, attack and spell cast orders get canceled.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 3 (Talents 5) (9 against non-heroes) damage instances.
Cooldown symbol.png 5
Modificadores
Debuff Spirit Bear Entangle Effect: dissipável com qualquer dissipador.


Savage Roar
Savage Roar icon.png
Habilidade
Sem alvo
Afeta
Inimigos
Spirit Bear roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%.
Animação de uso: 0.1+0.64
Radius: 325
Enemy Move Speed Bonus: 20%
Duration: 1.2/1.6/2/2.4
  • The Spirit Bear acquires this spell as soon as Lone Druid learns it.
  • It is always in the third ability slot, regardless of the bear's level.
  • Shares cooldown with Lone Druid's Savage Roar.
Cooldown symbol.png 38/32/26/20 (Talento 28/22/16/10)
Mana symbol.png 50
Does not pierce spell immunity. Effect persists if debuff was placed before spell immunity and when not dispelled.
Modificadores
Debuff Savage Roar: dissipável com qualquer dissipador.
Sylla studies and masters the arts of the lost Bear Clan, enhancing his attunement with the wild.


Demolish
Disabled by Break.
Demolish (Spirit Bear) icon.png
Habilidade
Passiva
Afeta
A si mesmo / Inimigos
Increases the power of the Spirit Bear, causing it to deal more damage to buildings and have additional spell resistance.
Magic Resistance Bonus: 33%
Building Attack Damage Bonus: 40%


Various mechanics[editar]

Items
  • Item cooldowns are bound to items, not units. This means cooldowns do not refresh when items are transfered between the Spirit Bear and Lone Druid.
    • However, when an item went on cooldown due to a shared cooldown (e.g. Medallion of Courage icon.png Medallion of Courage going on cooldown because of Solar Crest icon.png Solar Crest getting used, or when having multiple Faerie Fire icon.png Fogo de Fada), it is not on cooldown when given to the bear, since the item itself was not used to proc the cooldown.
    • When having Town Portal Scroll icon.png Pergaminho de Teletransporte on cooldown, and giving it to the Spirit Bear while it already has a Town Portal Scroll, its cooldown is based on the cooldown of the scroll which the bear already had.
  • Gem of True Sight icon.png Gema da Visão Verdadeira functions on the Spirit Bear as it does on couriers. This means it does not reveal invisible units when held by Spirit Bear. It is still dropped when Spirit Bear dies.
  • Spirit Bear cannot pick up the Aegis of the Immortal icon.png Aegis of the Immortal, but can attack (destroy) it.
  • Spirit Bear can pick up Cheese icon.png Cheese and consume it normally.
  • Divine Rapier icon.png Divine Rapiers on the Spirit Bear work exactly like how they do for heroes. It can be purchased normally, and manually dropped from the inventory. It is muted when given to allies.
    • It is possible to swap an original Rapier between Lone Druid and the Spirit Bear, as it is not muted like how it is for allies. When picked up by an enemy, it turns into a free Rapier as usual.
    • The Spirit Bear can pick up free Rapiers. But just like heroes, it cannot manually drop a free Rapier from its inventory. This means free Rapiers cannot be swapped between Lone Druid and the Spirit Bear like an original Rapier.
    • Divine Rapiers carried by the Spirit Bear drop on its death.
Runes
  • Spirit Bear can activate any rune.
    • When activating Bounty Rune minimap icon.png Runa de Recompensass, Lone Druid gains gold and experience from it.
    • When activating the Illusion Rune minimap icon.png Runa de Ilusão, nothing happens, since only heroes can have illusions of themselves. All other runes work normally and fully for the Spirit Bear.
    • The Spirit Bear can also attack runes to deny them, like other units.
  • Spirit Bear can bottle runes and use runes like heroes. Its Bottle (Full) icon.png Garrafa also gets refilled when doing so.
  • The team chat message displays "Lone Druid", and not "Spirit Bear" when it uses runes.

Talentos[editar]

Talentos do herói
-10s de intervalo entre usos para Savage Roar icon.png Rugido Selvagem 25 +1,5s de duração para Entangling Claws (Spirit Bear) icon.png Garras Entrelaçantes
+50% de resistência mágica para Lone Druid Spirit Bear icon.png Espírito Urso 20 +12 de armadura para Lone Druid Spirit Bear icon.png Espírito Urso
+50 de dano para Lone Druid Spirit Bear icon.png Espírito Urso 15 +50 de dano
+175 de alcance de ataque 10 +250 de vida
Observações:
  • The attack range bonus only affects Lone Druid's ranged attacks. His attack range while in True Form icon.png Forma Real is not increased.
  • O aprimoramento de vida aumenta a capacidade máxima e mantém a porcentagem atual.
  • A armadura e o dano de ataque para o Espírito Urso são aplicados imediatamente após escolher o talento. Não é necessário reinvoca-lo.
  • O dano de ataque é adicionado como bônus, então não beneficia ilusões.
  • A redução de tempo para renascer não pode ser reduzida abaixo de 1 segundo.
  • The extra duration to Entangling Claws (Spirit Bear) icon.png Garras Entrelaçantes is not shown in the HUD. Also, only the hero duration is increased, the creep duration is unaffected.

Itens recomendados[editar]

Lone Druid/Guide

Jogabilidade[editar]

Áudio[editar]

Histórico[editar]

Equipamento[editar]

Curiosidades[editar]

  • Lone Druid's original name was "Syllabear", a pun on the name of Syl-lab-le, one of the developers who worked with Guinsoo. Before retiring, he created this hero.[1] It has now been shortened to "Sylla".
  • Lone Druid's design, including sickle and cauldrons, is based on depictions of Celtic druids.

Galeria[editar]

Referências[editar]

  1. [1], Thread in Playdota.com about origins of hero names or titles.