Leshrac the Tormented Soul is a ranged intelligence hero who is known for his ability to put out tremendous amounts of area magical damage. His array of spells makes him a dangerous foe to stand around, as he can disable and nuke down anyone who dares to stand against him. Split Earth is an area stun that, after a delay, will stun all enemies in its radius while dealing damage. Diabolic Edict is a damage-over-time spell that deals physical damage, corroding all enemies near Leshrac. Unlike most other spells, it can also affect buildings, making Leshrac a very powerful tower killer who can push very effectively. Lightning Storm is a targeted nuke that damages and slows enemies as it jumps from foe to foe, easily clearing away creeps. His ultimate, Pulse Nova, deals magical damage in an area around Leshrac while it is active, making short work of nearby enemies. Few can withstand Leshrac's damage output, as all of his spells combined allow him to scour his foes from the battlefield.
- Split Earth destroys trees within the affected radius.
- Has no visual or audio indicator during the effect.
- The radius is always centered at Leshrac's current position, not at the cast location.
- Randomly selects nearby valid units for each explosion. There are no priorities.
- When no valid targets are nearby, the explosions randomly appear within a square with 500 side length. These random explosions deal no damage.
- Creates explosions in 0.25 second intervals, starting immediately as the spell is cast, resulting in 40 explosions.
- Buildings take 12.6/25.2/37.8/50.4 damage per explosion.
- Can deal up to 360/720/1080/1440 damage to a single unit (before reductions), or 504/1008/1512/2016 damage to a single building (before reductions).
- When Leshrac dies, the explosions still occur at his location.
- The lightning hits the initial target after the 0,25 second effect delay and then jumps to other targets in 0,25 second intervals, so hitting all targets takes 1/1.5/2/2.5 seconds.
- Because of the effect delay, the initial lightning can be avoided with spell immunity, invulnerability, or becoming hidden. However, this does not prevent it from jumping.
- Can never hit the same unit twice per cast.
- All jumps together can deal up to 320/720/1280/2000 damage (before reductions).
- Lightning Storm first applies the damage, then the debuff.
- The Lightning Storm buff is a hidden buff required for the lightning to jump.
- The toggling of Pulse Nova is not registered as a spell cast and thus does not proc any on-cast effects.
- Pulse Nova does not interrupt Leshrac's channeling spells upon toggling.
- Deals damage in 1 second intervals, starting immediately upon toggling the spell on.
- Drains mana in the same intervals, so activating it basically costs 90/130/170 mana.
- However, when having less than 90/130/170 mana and toggling it on, it will still deal 1 damage instance and then toggle itself off.
|Talentos do herói|
|+3s de duração do retardo de||25||+50 explosões para|
|+50 de dano para||20||25% de esquiva|
|+30 de velocidade de movimento||15||+15 de Força|
|+250 de mana||10||+5 de armadura|
- O talento de mana aumenta a capacidade máxima e mantém a porcentagem atual.
- O talento de Força fornece 270 de vida, 8,25% de amplificação de regeneração de vida e 1,2% de resistência mágica para Leshrac.
- A esquiva acumula-se multiplicativamente com outras fontes de esquiva.
|Funções:||Carregador Suporte Bombardeador Emburrador Desativador|
|Estilo de jogo:||Once a worldly philosopher, the hideous truth at the heart of existence twisted Leshrac into the vile being he is today. The Split Earth beneath his hooves opens to consume the unsuspecting, while Lightning Storms strike down entire fields of foes. He pronounces a Diabolic Edict, saturating the air with bouts of magical explosions. Warping the structure of spacetime, Leshrac emits a continuous Pulse Nova, disintegrating nearby foes without ever lifting a finger.|
- The name Leshrac comes from a Planeswalker from the Magic: the Gathering multiverse.
- Diabolic Edict is the name of an iconic black card in that game; much like the Dota 2 spell, the Magic card was more effective when there were fewer targets, as your opponent got to choose which target got hit.