Io

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Io
Io icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2,2
14 + 1,6
23 + 1,7
Nível Base 1 15 25
Vida 200 582,5 1 257,5 1 752,5
Amp. regen. v. 0% 11,69% 32,86% 47,99%
Res. mágica 25% 26,73% 28,51% 29,79%
Mana 75 351 627 831
Amp. regen. m. 0% 41,4% 84,24% 114,84%
Amp. mágica 0% 1,61% 3,28% 4,47%
Armadura -2 0,24 3,82 6,38
Atq / Seg 0,59 0,67 0,8 0,9
Amp. de mov. 0% 0,7% 1,82% 2,62%
Dano 22‒31 39‒48 69‒78 91‒100
Regen. v. base 1,5
Regen. m. base 0,9
Velocidade de movimento 280
Taxa de rotação 0,7
Alcance de visão 1800/800
Alcance de ataque 575
Velocidade de projétil 1200
Animação de ataque 0,15+0,4
Tempo base de ataque 1,7
Resistência mágica 25%
Tamanho da colisão 24
Pernas
Tipo de gib Etérea

Io the Wisp is a ranged strength hero who works best as part of a communicative team. With its support-oriented skill set, Io is able to share its strength through Tether and Overcharge, harass enemy heroes out of the lane with Spirits, and materialize itself and an ally anywhere on the map with Relocate. Gank enemy heroes, push undefended lanes, save teammates from deep within enemy territory—the possibilities are endless, and Io features one of the highest skill ceilings in the game.

Io, unlike other heroes, does not need to be facing towards a unit in order to attack, use abilities, or items. It still has a front, marked by an arc-like effect, and a back.

Biografia[editar]

Io Io, o Wisp
Io está em todo lugar e em todas as coisas. Acusado pelos seus inimigos de ser o grande desconstrutor, louvado por estudiosos como o piscar de olhos divinos, esse estranho e pequeno pedaço de vida ocupa todos os planos simultaneamente, a mais simples fração do seu ser atravessando a existência física a qualquer momento. Como os cavaleiros gêmeos Sombra e Luz, e ainda outro antigo viajante cuja verdadeira história está perdida no tempo, Io, o Wisp, é um Fundamental do universo, uma força mais antiga que o tempo, um viajante de domínios muito além da compreensão mortal. Io não é nada menos do que a soma de todas as forças atrativas e repulsivas dentro do campo material, uma manifestação racional das energias que mantêm a existência ligada. Apenas com a distorção controlada dessas forças a presença de Io pode ser sentida no plano físico. Sendo uma força caridosa e cooperativa, Io liga o seu estranho magnetismo a outros para que o poder dos seus aliados aumente. Os seus motivos, inescrutáveis; a sua força, inimaginável, Io se move através do plano físico, a expressão perfeita dos mistérios do universo.

Habilidades[editar]

Conexão
Tether icon.png
Habilidade
Unidade-alvo
Afeta
Aliados
Em inglês: Tether
Conecta Io a uma unidade aliada, fornecendo um bônus de velocidade de movimento a ambos. Quando a vida ou mana de Io são regenerados, unidades conectadas recebem a quantia de regeneração multiplicada por 1,5. A conexão é quebrada quando a unidade aliada move-se para muito longe ou quando Io cancela a conexão.
Animação de uso: 0+0
Alcance de uso: 1800
Distância do rompimento da conexão: 900
Distancia do puxão da ligação: 700
Distancia em que conexão quebra durante o puxão: 2150
Transferência de regeneração: 120%/130%/140%/150%
Velocidade de movimento adicional no aliado: 5%/8%/11%/14%
Cooldown symbol.png 12
Mana symbol.png 40
Modificadores
Efeito positivo Tether: não é dissipável.
Efeito positivo Tether Haste: não é dissipável.
Efeito positivo Tether Scepter: não é dissipável.
O toque benevolente de Io traz força de entre os planos.

Observações:

  • Has a  Quebrar Conexão sub-ability that lets Io break the tether while connected with an ally.
  • Tethering a unit that is 700 units or further away causes Io to latch on and pull itself to the target.
    • Pulls Io at a speed of 1000, until coming within 300 range of the target.
    • Can pull Io over impassable terrain and eventually get stuck.
    • Destroys trees within 350 radius around Io right after the pull.
    • If Io breaks the tether while getting pulled to the tethered target, the pull immediately stops.
    • The pull gets interrupted when Io is hit by another spell which applies Forced Movement, but not when Io is disabled.
    • If the pull gets interrupted more than 900 range away from the tethered ally, the link breaks.
  • When the distance between Io and the tethered target gets greater than 700, the link's visual appearance changes.
  • Tether has no set duration. It breaks only when exceeding the break distances, when Io or the target die, or when using the sub-spell.
  • The movement speed bonus is only applied to the tethered ally, while Io's movement speed is periodically set equal to the target's speed.
    • This means Io completely ignores movement speed slows and bonuses, but effectively get slowed or sped up when the tethered allied does.
    • Hastes have priority over Tether.  Bote and  Campo Cinético have priority over it as well, so that Io does not ignore them.
  • The tethered unit benefits from  Sobrecarga,  Realocar, and from Io regenerating or replenishing health and mana.
    • Tethered units still benefit from all those effects even when turning invulnerable or when hidden.
    • The health and mana regeneration is only applied to the tethered unit if Io's respective pool is not full.
    • Healing effects like Mekansm icon.png Mekansm are applied to the tethered unit depending on how much health was replenished on Io.
    • Mana restoring effects like Arcane Boots icon.png Botas Arcanas are applied fully to the tethered unit if 1 or more mana was replenished on Io.
  • If Io is tethered to an invisible unit, enemies can only see a fake link leading to the invisible unit's last known location.
  • When the level 15 Talento talent is chosen, the tethered ally's spells receive their Aghanim's Scepter icon.png Cetro de Aghanim upgrades until the Tether breaks.
    • Io does not require an Aghanim's Scepter for the talent to work.
    • Does not work for heroes who cannot drop their scepters.
  • When the level 25 Talento talent is chosen, Io performs instant attacks on every enemy the tethered ally attacks.
    • The attacks are performed as soon as the ally launches their attack (including instant attacks). It does not matter whether the attack actually hits or not.
    • Does not perform attacks when the tethered ally also has Io tethered with (e.g. an allied Morphling minimap icon.png Morphling morphed into Io), so that no infinite loop happens.
    • The instant attacks of Io can proc every attack modifier normally. The attacks have no True Strike, but completely ignore disarms.
O valor fornecido, "* Has a  Quebrar Conexão sub-ability that lets Io break the tether while connected with an ally.
  • Tethering a unit that is 700 units or further away causes Io to latch on and pull itself to the target.
    • Pulls Io at a speed of 1000, until coming within 300 range of the target.
    • Can pull Io over impassable terrain and eventually get stuck.
    • Destroys trees within 350 radius around Io right after the pull.
    • If Io breaks the tether while getting pulled to the tethered target, the pull immediately stops.
    • The pull gets interrupted when Io is hit by another spell which applies Forced Movement, but not when Io is disabled.
    • If the pull gets interrupted more than 900 range away from the tethered ally, the link breaks.
  • When the distance between Io and the tethered target gets greater than 700, the link's visual appearance changes.
  • Tether has no set duration. It breaks only when exceeding the break distances, when Io or the target die, or when using the sub-spell.
  • The movement speed bonus is only applied to the tethered ally, while Io's movement speed is periodically set equal to the target's speed.
    • This means Io completely ignores movement speed slows and bonuses, but effectively get slowed or sped up when the tethered allied does.
    • Hastes have priority over Tether.  Bote and  Campo Cinético have priority over it as well, so that Io does not ignore them.
  • The tethered unit benefits from  Sobrecarga,  Realocar, and from Io regenerating or replenishing health and mana.
    • Tethered units still benefit from all those effects even when turning invulnerable or when hidden.
    • The health and mana regeneration is only applied to the tethered unit if Io's respective pool is not full.
    • Healing effects like Mekansm icon.png Mekansm are applied to the tethered unit depending on how much health was replenished on Io.
    • Mana restoring effects like Arcane Boots icon.png Botas Arcanas are applied fully to the tethered unit if 1 or more mana was replenished on Io.
  • If Io is tethered to an invisible unit, enemies can only see a fake link leading to the invisible unit's last known location.
  • When the level 15 Talento talent is chosen, the tethered ally's spells receive their Aghanim's Scepter icon.png Cetro de Aghanim upgrades until the Tether breaks.
    • Io does not require an Aghanim's Scepter for the talent to work.
    • Does not work for heroes who cannot drop their scepters.
  • When the level 25 Talento talent is chosen, Io performs instant attacks on every enemy the tethered ally attacks.
    • The attacks are performed as soon as the ally launches their attack (including instant attacks). It does not matter whether the attack actually hits or not.
    • Does not perform attacks when the tethered ally also has Io tethered with (e.g. an allied Morphling minimap icon.png Morphling morphed into Io), so that no infinite loop happens.
    • The instant attacks of Io can proc every attack modifier normally. The attacks have no True Strike, but completely ignore disarms.", contém marcadores do analisador sintático e não pode ser suficientemente analisado.


Quebrar Conexão
Break Tether icon.png
Habilidade
Sem alvo
Em inglês: Break Tether
Quebra a ligação à unidade conectada.
Animação de uso: 0+0
Cooldown symbol.png 1

Observações:

  • Replaces  Conexão until the Tether is broken.


Espíritos
Spirits icon.png
Habilidade
Sem alvo
Afeta
Inimigos
Em inglês: Spirits
Invoca cinco partículas de espíritos que dançam em círculo ao redor de Io. Se uma partícula colidir com um herói inimigo, ela explode, causando dano e retardo a todas as unidades inimigas em uma área ao seu redor. Criaturas sofrem um pequeno dano ao tocar em uma partícula, mas não a fará explodir. Após a duração, os espíritos restantes explodem.
Animação de uso: 0+0
Raio de colisão: 110
Raio de explosão: 360
Dano da colisão: 10/18/26/34
Dano da explosão: 20/40/60/80 (Talento 95/115/135/155)
Retardo de velocidade da explosão: 20%/40%/60%/80%
Duração do retardo: 0,3
Duração dos espíritos: 19
Cooldown symbol.png 20/18/16/14
Mana symbol.png 120/130/140/150
Modificadores
Efeito positivo Spirits: não é dissipável.
Efeito negativo Spirits Slow: dissipável com qualquer dissipador.
Io gira as particulas do universo com a suas capacidades inacreditáveis.

Observações:

  • Upon use, this spell gets replaced by a sub-spell which allows moving the spirits in or out.
  • 5 spirits are summoned over the course of four seconds so that the distance between each spirit is equal.
    • The first spirit is always spawned to the north of Io, with the following spirits spawning in one second interval behind the previous spirit.
    • The spirits expand automatically to their maximum distance upon cast.
    • The spirits always rotate clockwise and are locked to Io's location, following it wherever it goes.
    • Moving the spirits in or out does not break their formatting. They always rotate in a circle and keep equal distance from each other.
  • The spirits complete a revolution every ~2.3 seconds regardless of distance from Io.
    • Their angular velocity is constant, meaning their speed increases the further away they are from the caster.
    • This means the first created spirit can rotate at least 8 times around Io.
  • When a non-hero unit comes within the 110 collision radius of the spirits, it takes the collision damage.
  • When a hero comes within collision radius, the spirit explodes, dealing the explosion damage and slowing enemies within a 360 radius.
  • Remaining spirits detonate simultaneously at the end of the duration or if recast, dealing the explosion damage and applying the slow around them.
  • Spirits provide 150 radius flying vision for 3 seconds at the location where they collided with a hero.
    • They do not provide vision when exploding caused by expiring or recasting.
  • The spirits are visible to the enemy even if Io is invisible.
  • Can deal up to 100/200/300/400 (Talento 475/575/675/775) damage to a single unit when all 5 spirits explode on a target (before reductions).


Movimentar Espíritos
Does not proc any on-cast effects when cast.
W
W
Spirits Movement icon.png
Habilidade
Sem alvo
Em inglês: Spirits Movement
Aproxima ou afasta os espíritos.
Animação de uso: 0+0
Alcance mínimo: 100
Alcance máximo: 700
Cooldown symbol.png 1,5

Observações:

  • Esta habilidade substitui  Espíritos até todos os espíritos irem embora.
  • Aproxima e afasta os espíritos em uma velocidade de 250. Leva 2,4 segundos para movimentar os espíritos do alcance máximo para o mínimo, e vice-versa.


Sobrecarga
Overcharge icon.png
Habilidade
Alternada
Afeta
A si / Aliados
Em inglês: Overcharge
Io recebe um bônus de velocidade de ataque e redução de dano sofrido, em troca de uma porcentagem da vida e mana atuais drenada por segundo. Se Io está conectado a um aliado, essa unidade também receberá os efeitos bônus.
Animação de uso: 0+0
Drenagem da vida/mana atual por segundo: 6%
Velocidade de ataque bonus: 40/50/60/70
Redução de dano sofrido: 5%/10%/15%/20%
Cooldown symbol.png 2
Modificadores
Efeito positivo Overcharge: não é dissipável.
Absorvendo a energia da matéria de todos os mundos, Io começa a desvendar o tempo.

Observações:

  • Overcharge does not interrupt Io's channeling spells upon cast.
  • A tethered ally is affected by the damage reduction and attack speed, but only Io pays the drain in hp and mana.
  • Drains 1.2% of current health and mana in 0.2 second intervals.
  • Io and the tethered ally's effective health are increased by 5%/11%/18%/25%.
    • This quickly diminishes for Io because of the health loss.


Realocar
Relocate icon.png
Habilidade
Ponto-alvo
Afeta
A si / Heróis aliados
Em inglês: Relocate
Teletransporta o herói e qualquer outra unidade conectada para qualquer local. Quando a magia expirar, o herói e qualquer aliado conectado retornarão ao ponto de origem. Ative duas vezes para se teletransportar à fonte aliada.
Animação de uso: 0+0,53
Alcance de uso: Global
Atraso no efeito: 2,7/2,35/2
Duração: 12
Cooldown symbol.png 130/110/90 (Talento 70/50/30)
Mana symbol.png 100
Modificadores
Efeito positivo Relocate Teleporting: não é dissipável.
Efeito positivo Relocate Return: não é dissipável.
Io é a encarnação do mistério do universo.

Observações:

  • Double-clicking the ability automatically targets the team's fountain area.
  • If Io is interrupted during the casting delay, Relocate gets cancelled.
    • Can be cast while Io is rooted, but the teleport does not happen when still rooted after the delay.
    • Disabling the tethered ally of Io does not prevent the ally from getting teleported if Io successfully does so.
    • The returning teleportation cannot be prevented.
  • Enemies get a notification on their minimap during the teleport delay, showing them where Relocate was targeted.
    • Creates a visual effect at the targeted point during the teleport delay, which is visible to everyone.
    • Creates a visual effect at Io's position before the teleport happens, which also is visible to everyone.
  • Provides 300 radius flying vision at the targeted point during the effect delay. Does not provide vision otherwise.
  • Relocate interrupts channeling spells and every current order of Io and the tethered ally both on initial teleport, and when going back.
  • Io may sever its tether at any time to prevent bringing an ally back.
  • Destroys trees within 300 radius around Io upon both teleports.
  • The Disablehelp option prevents Io from relocating the respective ally.


Talentos[editar]

Talentos do herói
Ataca o alvo do aliado  Conectado25-60s de intervalo entre usos para  Realocar
+15 de regeneração de vida20+150 de ouro por minuto
 Conexão fornece o efeito do Aghanim's Scepter icon.png Cetro de Aghanim15+75 de dano para em heróis para  Espíritos
+45 de dano10+25% de experiência obtida
Observações:
  • O ouro fornecido pelo talento não é seguro.

Itens recomendados[editar]

Io/Guia

Jogabilidade[editar]

Funções: Suporte Suporte Escapista Escapista Bombardeador Bombardeador
Complexidade: ★★★
Estilo de jogo: The phenomenon that is Io manifests on the physical plane as a wisp of light, its purpose beyond mortal understanding. It flits to and fro the battlefield, searching for an ally to Tether to. Those blessed with Io's bond feel their feet lighten as the Wisp channels its own regenerative powers into their body. Should its host falter, Io begins to Overcharge, augmenting that ally's speed while strengthening his resolve. As a force unbound by the laws of corporeal space, Io is able to temporarily Relocate itself and an ally to any point in the world, often saving a companion from certain death.


Áudio[editar]

Histórico[editar]

Equipamento[editar]

Curiosidades[editar]

  • Io is the name of a priestess of Hera in Greek Mythology. She was seduced by Zeus and subsequently incurred Hera's wrath.
    • Io is also the name of one of four Galilean moons of Jupiter, which was named after the same character in Greek Mythology.
  • Io's fun names in DotA were Weird Ball and Santelmo. Santelmo may refer to St. Elmo's Fire, a weather phenomenon that creates sparks of bright energy similar to that of lightning, mostly occurring from sharply pointed structures.
  • Enigma minimap icon.png Enigma, Io minimap icon.png Io, Keeper of the Light minimap icon.png Keeper of the Light, and Chaos Knight minimap icon.png Chaos Knight together represent the four fundamental forces of the universe with Io representing the electromagnetic force, as alluded to in his lore as the force that binds all matter together, as well as his abilities which mostly rely on being bound to a partner to achieve maximum effect.

Galeria[editar]

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