Huskar

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Reproduzir "I am a beacon of knowledge blazing out across a black sea of ignorance."
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Huskar
Huskar icon.png
Strength primary attribute symbol.png
21 + 2.4
Agility attribute symbol.png
15 + 1.4
Intelligence attribute symbol.png
18 + 1.5
Nível Base 1 15 25
Vida 200 620 1280 1760
V. Regen 0.25 0.88 1.89 2.61
Mana 75 291 543 723
M. Regen 0.01 0.73 1.57 2.17
Dano 21‒30 42‒51 75‒84 99‒108
Armadura -1 1.14 3.94 5.94
Amp. mágica 0% 1.13% 2.44% 3.38%
Atq / Seg 0.62 0.71 0.83 0.92
Velocidade de movimento 300
Velocidade de rotação 0.5
Alcance de visão 1800/800
Alcance de ataque 400
Velocidade do projétil 1400
Animação de ataque 0.4+0.5
Tempo de ataque base 1.6
Resistência mágica 25%
Tamanho da colisão 24
Pernas 2

Huskar, o Sacred Warrior é um herói de força, longo alcance, who is an effective ganker and carregador, with both great benefits and risks offered. He is known to be a powerful adversary in most games, as his damage per second can easily kill other heroes at any point in the game assuming no one is nearby to save them. Unlike most heroes, he does not use mana much to use his abilities, rather, he sacrifices his own vida to inflict the highest damage possible. His passive Sangue do Furioso defines the power of sacrifice; he gets more dangerous the more he gets hurt. This gives him increased magic resistance and attack speed depending how much life is missing, and the given magic resistance and attack speed are staggering, potentially having the highest damage output in the earliest stage. Huskar can use his own life force to attack using Lança Flamejante which scorches foes and gives him an advantage early on. Due to the health cost of Lanças Flamejante, his Sangue do Furioso activates, granting him the ability to decimate any target. Vitalidade Interior magically heals Huskar or his allies, regenerating health each second based upon the target's primary attribute, and heals more when the health is on a critical level. His Quebra de Vida is his most dangerous ability and a risky one too. Charging towards his target, Huskar sheds a large amount of life force to cut a target's current health to fractions. This is great to use as an initiation spell, as it deals immense damage based on the target's current health, breaking it down, allowing Huskar and his allies to feel the pain that the Sacred Warrior felt. Courageous and fearless, Huskar is powerful at any stage of the game and is willing to suffer and face death, for him to contribute and deliver a marvelous victory to his team.

Bio[editar]

Huskar Huskar, Sacred Warrior
Reproduzir "Those who are given more in life must not cling to it but risk it all in every moment."
Função: Carregador Carregador / Resistente Resistente / Iniciador Iniciador
História: Emergindo dos sofrimentos do sagrado Reino de Nothl, Huskar abriu os seus olhos apenas para se deparar com Dazzle, o pródigo sacerdote das sombras, que estava lançando um encantamento profundo nele. Contra os rituais antigos da Ordem Dezun, o espírito de Huskar tinha sido salvo da eternidade, mas como todos os que descobrem Nothl, ele encontrava-se irrevogavelmente alterado. Não mais à mercê de um corpo mortal, o seu próprio sangue vital tornou-se uma fonte de poder incrível; cada gota derramada era devolvida com dez vezes mais energia feroz e flamejante. No entanto, este dom recém-descoberto enfureceu Huskar, pois no seu resgate dos Nothl, Dazzle tinha negado-lhe um lugar entre os deuses. O seu próprio sacrifício aos deuses tinha sido negado. Com o tempo, os anciões da ordem procuraram expandir a sua influência e Huskar, concordaram, seria uma formidável ferramenta na sua campanha. Porém, tornar-se uma mera arma para a ordem que lhe negou o seu patrimônio só o desconcertou ainda mais. Assim que as primeiras brasas de guerra apareceram no horizonte, ele fugiu da sua terra ancestral para encontrar novos aliados, sempre procurando uma causa digna de soltar o poder que o seu total sacrifício podia trazer.
Voz: Dave Fennoy (Respostas)

Habilidades[editar]

Vitalidade Interior
Inner Vitality icon.png
Habilidade
Unidade alvo
Liberta o poder regenerativo de uma unidade aliada, tendo a sua cura baseada no seu atributo primário. Se o alvo estiver com menos de 40%% de vida, a sua cura será mais rápida. Dura 16 segundos.
Animação de uso: 0.3+0.53
Alcance de uso: 800
Health Regen Bonus: 10
Primary Attribute as Regen above Threshold: 5%/10%/15%/20%
Primary Attribute as Regen below Threshold: 20%/40%/60%/80%
Health Threshold: 40%
Duração: 16
Cooldown symbol.png 22/18/14/10
Mana symbol.png 170
Modificadores
Buff Vitalidade Interior: Dissipável com qualquer dissipador.
Ainda que Huskar não seja bom com magia, este simples encantamento foi aprendido com Dazzle e os sacerdotes de Dezun, para ser usado em momentos de fraqueza.

Observações:

  • The vida percentage and the primary stats are checked periodically and the regeneration adjusted instantly.
  • Restores in the form of regeneration, so it regenerates 0.1 + 0.5%/1%/1.5%/2% of primary attribute in 0.1 seconds intervals.
  • Over the full duration it heals 160 health and between 80%/160%/240%/320% to 320%/640%/960%/1280% of the target's primary attribute.
  • Can be cast on creep-heroes, applying only the base regen on them, since they have no attributes.


Lança Flamejante
Burning Spear icon.png
Afeta
Inimigos
Huskar ateia fogo à sua lança, causando dano ao longo do tempo com o seu ataque normal. Múltiplos ataques acumularão dano adicional. Cada ataque drena um pouco da vida do Huskar. Dura 8 segundos.
Alcance de uso: 450 (Talento 550)
Health Cost: 15
Dano por segundo: 5/10/15/20
Duração: 8
Cooldown symbol.png 0
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity.
Modificadores
Debuff Burning Spear Counter: Não é dissipável.
Debuff Burning Spear Debuff: Não é dissipável.
O Sacred Warrior incendeia a sua arma depois de marcá-la com o seu próprio sangue — causando uma dor muito maior do que a que ele mesmo sente.

Observações:

  • Huskar cannot kill himself using this ability.
  • Uses Huskar's 400 attack range when using autocast. Manually casting it uses the 450 cast range.
  • Burning Spear stacks additively when used multiple times on one target.
    • Each attack places the Burning Spear Counter debuff on the target.
    • The number of debuffs are summed up and displayed as one icon on the affected enemy.
    • A number on the icon reveals the amount of stacks. The number is visible to everyone.
    • Every instance's duration is completely independent from other instances. They do not prolong or refresh each other.
    • The Burning Spear Debuff debuff is only placed once and refreshed with successive casts.
    • The debuff deals damage equal to 5/10/15/20 times the number of stacks, starting 1 second after the debuff was applied.
  • Deals a total of 40/80/120/160 damage per Burning Spear instance (before reductions).


Sangue do Furioso
Não pode ser usado pelas ilusões. Disabled by Break. Pierces spell immunity.
E
B
Berserker's Blood icon.png
Habilidade
Passiva
Afeta
A si mesmo
Huskar's injuries feed his power, giving increased attack speed and magic damage resistance based on missing health.
Max Attack Speed Bonus: 220/260/300/340
Max Magic Resistance Bonus: 20%/30%/40%/50%
Não pode ser usado pelas ilusões. Visually, illusions are affected. But neither attack speed nor magic resistance works for them.
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

Observações:

  • Huskar's size increases the closer he gets to the max bonuses of Sangue do Furioso, up to 35%.
  • Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonuses.
  • No bonuses are applied at 100% health and the maximum is applied when strictly below 10% health.
  • The health percentage is checked periodically and the effects adapted instantly.
  • Increases Huskar's total magic resistance to 40%/47.5%%/55%/62.50% when below 10% health.


Quebra de Vida
Life Break icon.png
Habilidade
Unidade alvo
Afeta
Inimigos / Self
Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to shatter a percentage of that hero's current health, and slowing them. While leaping, Huskar is spell immune.
Animação de uso: 0.3+0.5
Alcance de uso: 550 (Talento 950)
Current Health as Cost: 35%
Target's Current Health as Damage: 35% (Aprimorável pela Cetro de Aghanim. 65%)
Move Speed Slow: 40%/50%/60%
Duração do retardo: 4/5/6
Cooldown symbol.png 12 (Aprimorável pela Cetro de Aghanim. 4)
Aprimorável pela Cetro de Aghanim. Increases damage dealt, reduces cooldown.
Pierces spell immunity. Does not attempt to damage spell immune units.
Bloqueado pela Esfera de Linken. Blocked upon impact. When blocked, Huskar takes no damage either.
Modificadores
Buff Life Break Charge: Não é dissipável.
Debuff Retardo da Quebra de Vida: Dissipável com qualquer dissipador.
No matter the danger, Huskar thrusts himself into melees that only he can survive.

Observações:

  • Huskar leaps at a speed of 1000 and cannot be disjointed.
  • Upon cast, Huskar receives the Life Break Charge buff, which lasts for 5 seconds or until reaching the target, whichever is shorter.
    • This modifier turns him spell immune, disarms him, forces him to face the target and is responsible for the leap animation.
    • Since the modifier has a set max duration, it can expire while leaping, continuing the rest of the leap without its effects.
  • Huskar can use items and spells during the leap. However, position changing effects like Blink Dagger icon.png Adaga de Translocação cancel it.
  • The damage to self is magical as well. Thus, it can be reduced by magic resistance (including the effect from [[|16px|link=Huskar/Habilidades antigas#]] [[Huskar/Habilidades antigas#|]]​).
    • The self-damage is not lethal, no matter how strong it gets amplified. Huskar não pode se negar com Quebra de Vida.
  • If Huskar is disabled during the leap or the distance between the target and Huskar becomes more than 1400, the leap stops.
  • Considering 25% magic resistance, the target loses 26.25% (Aprimorável pela Cetro de Aghanim. 48.75%) of its current vida, if it is not Visage minimap icon.png Visage or Meepo minimap icon.png Meepo.
    • Meepo, with his 35% magic resistance, loses 22.75% (Aprimorável pela Cetro de Aghanim. 42.25%) of his current health.
    • Visage, with his 10% magic resistance loses 31.5% (Aprimorável pela Cetro de Aghanim. 58.5%) of his current health.


Talentos[editar]

Talentos do herói
+500 de alcance de uso para Life Break icon.png Quebra de Vida 25 +100 de alcance de ataque
+40 de velocidade de ataque 20 +15 de Strength attribute symbol.png Força
15% de roubo de vida 15 +30 de dano
+5 de DPS para Burning Spear icon.png Lança Flamejante 10 +175 de vida
Observações:
  • O aprimoramento de vida aumenta a capacidade máxima e mantém a porcentagem atual.
  • O talento de alcance de ataque também afeta o alcance de uso da Burning Spear icon.png Lança Flamejante​.

Itens recomendados[editar]

Huskar/Guide

Jogabilidade[editar]

Áudio[editar]

Histórico[editar]

Equipamento[editar]

Curiosidades[editar]

  • Huskar's name might be derived from the Old Norse word "Huskarl", the title given to the highly-skilled bodyguards of important Norse lords and kings.
  • His name might also be derived from Huáscar Inca, a leader of the Inca Empire in the 16th century. Huskar's lore also connects him to Dazzle minimap icon.png Dazzle, who is a Shadow Priest (fits in the Native American shaman role).
  • Before 6.79, you could use a Ghost Scepter icon.png Cetro Fantasma and then manually cast [[|16px|link=Huskar/Habilidades antigas#]] [[Huskar/Habilidades antigas#|]]​ on enemies. You would take little magic damage since the magic resistance provided by [[|16px|link=Huskar/Habilidades antigas#]] [[Huskar/Habilidades antigas#|]]​ reduced the incoming magic damage significantly, while also being immune to physical damage because of the ethereal state.

Galeria[editar]