Dota 2 Wiki
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{{DISPLAYTITLE:Introduções dos heróis}}
 
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{{Tabber
| this = 1
 
 
| name1 = Início
 
| name1 = Início
 
| link1 = Heróis
 
| link1 = Heróis
| name2 = Mecânica
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| name2 = Introduções
| link2 = Heróis/Mecânica
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| link2 = Heróis/Introduções
| name3 = Tabela de estatísticas
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| name3 = Mecânicas
| link3 = Tabela de estatísticas por herói
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| link3 = Heróis/Mecânicas
| name4 = Datas de lançamentos
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| name4 = Tabela de estatísticas
| link4 = Heróis por lançamento
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| link4 = Tabela de estatísticas por herói
| name5 = Grade
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| name5 = Datas de lançamentos
| link5 = Grade de herói
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| link5 = Heróis por lançamento
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| name6 = Grade antiga
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| link6 = Grade de herói
'''Heróis''' são os elementos essenciais de ''Dota 2'', pois o andamento da partida depende de sua interação. Durante uma partida, duas equipes opostas escolhem cinco heróis de 113, que acumularão ouro e experiência para ficarem mais fortes e ganhar novas habilidades, com a finalidade de destruir o [[Ancestral]] inimigo. A maioria dos heróis têm uma [[função]] distinta que define como eles afetam o campo de batalha, embora muitos heróis possam executar várias funções. A aparência do herói pode ser modificada com [[equipamento]]s.
 
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'''Heróis''' são os elementos essenciais de ''Dota 2'', pois o andamento da partida depende de sua interação. Durante uma partida, duas equipes opostas escolhem cinco heróis de {{#vardefineecho:hero_number|{{#cargo_query:table=heroes|fields=COUNT(*)|where=game IS NULL}}}}, que acumularão ouro e experiência para ficarem mais fortes e ganhar novas habilidades, com a finalidade de destruir o [[Ancestral]] inimigo. A maioria dos heróis têm uma [[função]] distinta que define como eles afetam o campo de batalha, embora muitos heróis possam executar várias funções. A aparência do herói pode ser modificada com [[equipamento]]s.
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Atualmente, há {{#var:hero_number}} heróis em ''Dota 2''. Para uma tabela de heróis classificada por atributos e mecânica, veja a [[tabela de estatísticas por herói]].
   
Para uma tabela de heróis classificada por atributos e mecânica, veja a [[tabela de estatísticas por herói]].
 
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== Heróis ==
 
== Heróis ==
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Heróis possuem como principal um dos atributos: '''[[Força|<span style="color: #B9500B">Força</span>]]''', '''[[Agilidade|<span style="color: #167C13">Agilidade</span>]]''' e '''[[Inteligência|<span style="color: #257DAE">Inteligência</span>]]'''. Qualquer ponto adicionado para atributo primário do herói, aumenta o [[attack damage|dano de ataque]] do herói.
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Heróis possuem como principal um destes [[atributos]]: [[Força|<span style="color:{{Color|strength}}">'''Força'''</span>]], [[Agilidade|<span style="color:{{Color|agility}}">'''Agilidade'''</span>]] e [[Inteligência|<span style="color:{{Color|intelligence}}">'''Inteligência'''</span>]]. Qualquer ponto adicionado para atributo primário do herói, aumenta o [[dano de ataque]] do herói.
=== [[Ficheiro:Icon Str selected.png|40px|link=Força]] Força ===
 
Os heróis de Força são guerreiros resistentes e podem suportar mais dano que os outros heróis. Naturalmente, estes heróis têm uma [[vida]] maior e podem regenera-la rapidamente, assim continuando na luta e causando dano. Heróis de Força podem se encaixar em uma variedade de funções, como muitos sendo [[Roles#Iniciador|iniciadores]], grandes [[Roles#Disabler|desativadores]] e quase sempre são [[Alcance de ataque|heróis corpo a corpo]].
 
{| class="wikitable sortable" style="text-align:center; font-size: 96%" width="100%"
 
! class="header" scope="col" width="1%"|Herói
 
! class="header" scope="col" width="90%"|Descrição
 
   
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=== {{Symbol|Strength|size=40px}} Força ===
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Os heróis de Força são guerreiros resistentes e podem suportar mais dano que os outros heróis. Normalmente, estes heróis possuem uma [[vida]] maior, e podem regenerar rapidamente, assim continuando na luta e causando dano. Heróis de Força podem se encaixar em uma variedade de funções, como muitos sendo [[Funções#Iniciador|iniciadores]] ou [[Funções#Desativador|desativadores]], e quase sempre são [[Alcance de ataque|heróis corpo a corpo]].
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Earthshaker.png|178px|link=Earthshaker]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Earthshaker</span></div></div>
 
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{| class="wikitable sortable" style="width:100%; text-align:center; font-size:96%;"
 
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! class="header" | Herói
| style="padding:8px" | Acordado das profundezas da terra, Raigor stonehoof molda o campo de batalha com força sísmica. Com sua <span style="color: #008ae6">'''Fissura'''</span> de longo alcance, o Earthshaker cria terreno intransponível onde nenhum existia antes. De perto, Raigor balança profundamente com seu <span style="color: #008ae6">'''Encantar Totem'''</span>, batendo três vezes mais. Nunca tem medo de ser superado em número, o Earthshaker vira o jogo com sua pesada <span style="color: #cc33ff">'''Batida Ecoante'''</span>, demolindo exércitos inteiros no processo.
 
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! class="header" | Descrição
 
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{{#cargo_query:
|-
 
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| tables = heroes, heroes_gameplay
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Sven.png|178px|link=Sven]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Sven</span></div></div>
 
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| join on = heroes._pageID=heroes_gameplay._pageID
 
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| fields = heroes._pageName, heroes_gameplay.description
| style="padding:8px" | O Rogue Knight vive sob duas crenças: Honradez, como estabelece seu próprio código pessoal, e solidão. Usando sua luva de ferro, Sven arremessa o <span style="color: #008ae6">'''Punho da Tempestade'''</span> para atordoar múltiplos inimigos, depois fecha o cerco para diminuí-los com a <span style="color: #008ae6">'''Grande Transposição'''</span>. No calor da batalha, o Rogue Knight recorre a <span style="color: #cc33ff">'''Força Divina'''</span>, aumentando profundamente seu poder enquanto reduz infelizes oponentes com sua gigantesca lâmina.
 
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| where = heroes.primary_attribute="Strength" AND heroes.game IS NULL
 
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| group by = heroes._pageID
|-
 
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| format = template
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Tiny.png|178px|link=Tiny]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Tiny</span></div></div>
 
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| template = Hero introduction entry
 
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}}
| style="padding:8px" | Um curioso ser de pedra animada, Tiny vaga o mundo em busca de sua origem. Aparentemente gentil, o Stone Giant é contudo uma força a contemplar quando ele traz uma <span style="color: #008ae6">'''Avalanche'''</span> de pedregulhos. Com um simples <span style="color: #008ae6">'''Lançar'''</span>, Tiny arremessa igualmente amigos e inimigos sobre o campo de batalha, enquanto seu <span style="color: #008ae6">'''Interior Rochoso'''</span> vira as espadas contra qualquer um tolo o suficiente para atacá-lo. Em tempo e com experiência, Tiny <span style="color: #cc33ff">'''Crescer'''</span> maior e mais poderoso. Alguns até alegaram testemunhar o Stone Giant brandir uma árvore gigantesca, batendo em uma fortaleza até restar somente escombros.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Kunkka.png|178px|link=Kunkka]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Kunkka</span></div></div>
 
 
| style="padding:8px" | It is said that none survived the battle at the Trembling Isle, save perhaps, the Admiral of the Claddish fleet. Man or phantom, Kunkka's presence on the battlefield is duly felt by all. Armed with the legendary <span style="color: #008ae6">'''Tidebringer'''</span>, the Admiral strikes with a single blow at all who stand before him. A veteran of innumerable naval engagements, Kunkka times his skills with planned precision, catching opponents in a rising <span style="color: #008ae6">'''Torrent'''</span>, before summoning the ephemeral <span style="color: #cc33ff">'''Ghostship'''</span> to dash them upon the rocks.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Beastmaster.png|178px|link=Beastmaster]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Beastmaster</span></div></div>
 
 
| style="padding:8px" | Raised in the royal menagerie of Slom, Karroch learned to converse with beasts from a young age. With this unique talent, the Beastmaster is able to summon to his side a trusty Boar and a scouting Hawk. In addition to his companions, Karroch has mastered the art of throwing <span style="color: #008ae6">'''Wild Axes'''</span>, cutting down trees and foes before returning to his hands. The Beastmaster awakens the <span style="color: #008ae6">'''Inner Beast'''</span> of nearby allies, increasing their attack speed. Should an enemy attempt to flee, Karroch lets loose a <span style="color: #cc33ff">'''Primal Roar'''</span>, incapacitating the target and clearing the path to its demise.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Dragon Knight.png|178px|link=Dragon Knight]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Dragon Knight</span></div></div>
 
 
| style="padding:8px" | As Sir Davion slew Slyrak in arranged combat, the Eldwurm's blood mingled with his own, sealing their essences together. He was no longer a dragon-slayer, but a Dragon Knight. The infusion of <span style="color: #008ae6">'''Dragon Blood'''</span> caused his wounds to heal with inhuman speed, and granted him great new powers. While nowhere as grand as Slyrak, he found himself with the ability to <span style="color: #008ae6">'''Breathe Fire'''</span>, immolating packs of foes at once. But when Davion took on his <span style="color: #cc33ff">'''Elder Dragon Form'''</span>, he became the Eldwurm itself, and upon his awestruck enemies he rained projectiles of acid, fire, and ice.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Clockwerk.png|178px|link=Clockwerk]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Clockwerk</span></div></div>
 
 
| style="padding:8px" | Powered by revenge and ingenuity, Rattletrap armored himself into an instrument of war. <span style="color: #008ae6">'''Rocket Flares'''</span> flew from his shoulder-mounted launcher, striking and revealing distant territories. A sudden <span style="color: #cc33ff">'''Hookshot'''</span> flies, latching and pulling the mechanized Keen to his unsuspecting foe. Before the stunned target could react, Rattletrap erects a grid of <span style="color: #008ae6">'''Power Cogs'''</span>, trapping his foe within while repelling help from without. He triggers the suit's <span style="color: #008ae6">'''Battery Assault'''</span>, and watches the target panic as short bursts of shrapnel whittle down its remaining health...
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Omniknight.png|178px|link=Omniknight]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Omniknight</span></div></div>
 
 
| style="padding:8px" | One of few to ever gaze upon the Omniscience itself, Purist Thunderwrath's faith in the All Seeing One was unshakable. The seasoned knight had been imbued with holy strength, with which he now uses to preserve his allies. The light of <span style="color: #008ae6">'''Purification'''</span> not only heals his companions, but burns any foes close by. No sorceries avail against an ally shielded with <span style="color: #008ae6">'''Repel'''</span>. In decisive moments of battle, Omniknight calls forth the <span style="color: #cc33ff">'''Guardian Angel'''</span>, granting himself and nearby allies near invulnerability against all physical attacks.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Huskar.png|178px|link=Huskar]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Huskar</span></div></div>
 
 
| style="padding:8px" | Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks <span style="color: #008ae6">'''Burning Spears'''</span> with blood, setting both weapon and lifeforce alight before throwing them at his foes. By sacrificing a portion of his health with <span style="color: #cc33ff">'''Life Break'''</span>, Huskar lunges towards a single target, causing it to lose an even greater portion of health. With every blow sustained, <span style="color: #008ae6">'''Berserker's Blood'''</span> redoubled the Sacred Warrior's speed and made him ever more resilient to magic, facing down his opponent in a bloody fervor until he emerged triumphant.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Alchemist.png|178px|link=Alchemist]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Alchemist</span></div></div>
 
 
| style="padding:8px" | Having broken out of prison with his ogre accomplice, Razzil Darkbrew embarks on the search for new materials to use in his transmutations. Learned in alchemy, Razzil is able to extract extra gold from [[creeps]], and create fields of toxic sludge with <span style="color: #008ae6">'''Acid Spray'''</span>. The Alchemist brews, atop the shoulders of his companion, an increasingly <span style="color: #008ae6">'''Unstable Concoction'''</span> that is ideally thrown before it explodes. In a pinch, Razzil slips his partner an unknown potion, inducing a <span style="color: #cc33ff">'''Chemical Rage'''</span> in the ogre's body. Symptoms include unnatural attack speed, rapid health regeneration, and a pleasant purple hue.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Brewmaster.png|178px|link=Brewmaster]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Brewmaster</span></div></div>
 
 
| style="padding:8px" | For nine days Mangix fought the master of his order, both warriors swilling and striking in equal measure, until at last the elder collapsed into a drunken stupor. Having claimed the title of Brewmaster, Mangix now wanders the land as a <span style="color: #008ae6">'''Drunken Brawler'''</span>, swinging and evading with unpredictable finesse. Under one arm he holds a great keg, and not merely for storing booze. Mangix drenches enemies in alcohol, disorienting them before slamming the barrel down with a <span style="color: #008ae6">'''Thunder Clap'''</span>. Rumor around taverns is that the Brewmaster is actually composed of three elementals, and should one catch him sufficiently intoxicated, one may just witness this <span style="color: #cc33ff">'''Primal Split'''</span> in action.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Treant Protector.png|178px|link=Treant Protector]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Treant Protector</span></div></div>
 
 
| style="padding:8px" | From the Vales of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector blends into the forest with <span style="color: #008ae6">'''Nature's Guise'''</span>, draining foes with <span style="color: #008ae6">'''Leech Seed'''</span> while protecting allies with <span style="color: #008ae6">'''Living Armor'''</span>. Given possession of one mystical scepter, Rooftrellen enchants trees to serve as his <span style="color: #008ae6">'''Eyes in the Forest'''</span>. Unsuspecting foes may find themselves in an <span style="color: #cc33ff">'''Overgrowth'''</span> of vines and roots, fully immobilized for that which awaits them.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Io.png|178px|link=Io]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Io</span></div></div>
 
 
| style="padding:8px" | The phenomenon that is Io manifests on the physical plane as a wisp of light, its purpose beyond mortal understanding. It flits to and fro the battlefield, searching for an ally to <span style="color: #008ae6">'''Tether'''</span> to. Those blessed with Io's bond feel their feet lighten as the Guardian Wisp channels its own regenerative powers into their body. Should its host falter, Io begins to <span style="color: #008ae6">'''Overcharge'''</span>, augmenting that ally's speed while strengthening his resolve. As a force unbound by the laws of corporeal space, Io is able to temporarily <span style="color: #cc33ff">'''Relocate'''</span> itself and an ally to any point in the world, often saving a companion from certain death.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Centaur Warrunner.png|178px|link=Centaur Warrunner]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Centaur Warrunner</span></div></div>
 
 
| style="padding:8px" | Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents for every attack, disregarding harm to himself as he metes out a fearsome <span style="color: #008ae6">'''Double Edge'''</span>. Ever in search of a worthy opponent, Bradwarden rouses his allies to charge down enemies in a wild <span style="color: #cc33ff">'''Stampede'''</span>. Once battle is joined, the Centaur Warrunner tramples surrounding foes with a <span style="color: #008ae6">'''Hoof Stomp'''</span>, stunning them just long enough for his battleaxe to sink in.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Timbersaw.png|178px|link=Timbersaw]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Timbersaw</span></div></div>
 
 
| style="padding:8px" | Rizzrack had good cause to be paranoid. Augury Bay fell to the walking trees, its inhabitants crushed under branch and bough. But that was the past. The new saw-suit changed everything. Its long <span style="color: #008ae6">'''Timber Chain'''</span> shot out, grasping the nearest trunk and pulling the suit towards it. In an instant, a dozen trees fell in a circle to the oversized saw. <span style="color: #008ae6">'''''Whirling Death'''''</span>, ''I'll call it!'' But that was not all. A press of the button, and the bladed <span style="color: #cc33ff">'''Chakram'''</span> flew into the forest, cutting down even the sturdiest of hardwoods. Delirious with success, Rizzrack sent the saw spinning in all directions, cackling until all that remained was a field of naked stumps. Now, he was ready to face his fears.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Bristleback.png|178px|link=Bristleback]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Bristleback</span></div></div>
 
 
| style="padding:8px" | The enforcer at a local pub, Rigwarl's never failed to collect a tab. That is, until he met one tough customer from the north. For the first time in his life, Rigwarl felt the need to train. His thorny back deters attack while peppering foes with constant <span style="color: #008ae6">'''Quill Sprays'''</span>. From his nose he blows thick gobs of snot, slowing and covering opponents in <span style="color: #008ae6">'''Viscous Nasal Goo'''</span>. With every volley and every sneeze, Rigwarl works himself into a fury, adding rage to each blow as he goes on the <span style="color: #cc33ff">'''Warpath'''</span> in search of a rematch.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Tusk.png|178px|link=Tusk]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Tusk</span></div></div>
 
 
| style="padding:8px" | Amidst broken stools and shattered bottles, the bewildered barkeep issued Ymir his greatest challenge. Find a proper battle, and win it for whichever side he chose. With that, the champion brawler strode forth, bringing with him the northern elements in the form of a <span style="color: #008ae6">'''Frozen Sigil'''</span>. To make sure no opponent chickens out, Ymir throws down a field of <span style="color: #008ae6">'''Ice Shards'''</span>, cutting off all retreat. Gathering both snow and allies, Ymir rolls into battle as an unstoppable <span style="color: #008ae6">'''Snowball'''</span>, stunning foes in its path. For a finale, the Tusk winds up his drinking arm, and launches his opponent into orbit with one good, solid <span style="color: #cc33ff">'''Walrus PUNCH!'''</span>
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Elder Titan.png|178px|link=Elder Titan]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Elder Titan</span></div></div>
 
 
| style="padding:8px" | Even the greatest of Titans err in their work. Trapped in his own flawed creation, the Worldsmith seeks forever to repair the fissured planes. His <span style="color: #008ae6">'''Natural Order'''</span> reduces all to its base, disintegrating whatever defenses his foes layer themselves with. From a hidden plane, the Elder Titan summons his <span style="color: #008ae6">'''Astral Spirit'''</span>, sending this ghostly form through bodies and past defenses. Once positioned, an <span style="color: #008ae6">'''Echo Stomp'''</span> rings out from both Titan and spirit, knocking unconscious all in its wake. The battlefield cracks under the Titan's forgehammer, and a glimpse of creation is seen as the <span style="color: #cc33ff">'''Earth Splitter'''</span> rends the ground asunder. For what the Worldsmith makes, he can also unmake.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Legion Commander.png|178px|link=Legion Commander]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Legion Commander</span></div></div>
 
 
| style="padding:8px" | Renowned for her intrepid defense of Stonehall, the commander of the Bronze Legion swore a brutal vengeance upon its abyssal invaders. The call of Tresdin's horn heals and hastens her soldiers, inspiring them to <span style="color: #008ae6">'''Press the Attack'''</span>. Faced with <span style="color: #008ae6">'''Overwhelming Odds'''</span>, the commander calls down a spread of arrows from the archers of Stonehall. But above all, Tresdin relishes the <span style="color: #cc33ff">'''Duel'''</span>. Locked in single combat, she counterstrikes instinctively, slashing twice in the time her opponent takes to swing once. With each victory claimed, the Legion Commander adds to her strength, scaling her potential upwards without limit.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Earth Spirit.png|178px|link=Earth Spirit]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Earth Spirit</span></div></div>
 
 
| style="padding:8px" | Reborn of stone and jade, Kaolin fights with strength gathered from a thousand years of entombment. The great general places, like pieces on a grand board, silent <span style="color: #008ae6">'''Stone Remnants'''</span> for use in strategies known only to himself. A master of positioning, Kaolin knocks back foes with <span style="color: #008ae6">'''Boulder Smash'''</span>, pulls close allies with <span style="color: #008ae6">'''Geomagnetic Grip'''</span>, and freely manipulates his Remnants at will. Never one to lead from behind, Kaolin crashes into the fray as a <span style="color: #008ae6">'''Rolling Boulder'''</span>. Foes are left stumbling away from battle, their health slipping as they try in vain to escape from the general's maze of <span style="color: #cc33ff">'''Magnetized'''</span> stone.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Phoenix.png|178px|link=Phoenix]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Phoenix</span></div></div>
 
 
| style="padding:8px" | Out of the deep void burst forth infinite stars, among them the cosmic progeny known to mortals as Phoenix. With stellar flame emanating from its terrestrial form, the Phoenix dives the battlefield in an arc, setting ablaze all that pass beneath its wings. Within its ever-collapsing core sprang short-lived <span style="color: #008ae6">'''Fire Spirits'''</span>, paroxysms of conscious light that burned with debilitating flame. From afar the firebird beams its <span style="color: #008ae6">'''Sun Ray'''</span>, scorching foes, yet nurturing allies. By its own celestial timing, the son of suns ends its current life in a <span style="color: #cc33ff">'''Supernova'''</span>, radiating intense heat until the mass explodes, restoring Phoenix to its form through the glory of rebirth.
 
 
|-
 
| colspan="4" style="background-color: #FFFF66" |
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Axe.png|178px|link=Axe]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Axe</span></div></div>
 
 
| style="padding:8px" | One by one the soldiers of the Red Mist fell, some in battle, others to Moghul Khan's ambitions, until the self-declared general found himself a commander without troops. ''No matter'', Axe thought. ''For a one-man army is the best army of all.'' Leaping into battle, Moghul Khan compels nearby foes to attack him with a taunting <span style="color: #008ae6">'''Berserker's Call'''</span>. Absorbing blows from every direction, Axe reacts by swinging his axe full circle, easily dispatching the swarm he had gathered. But alas, not all stay long enough to meet their end. The few limping away from Moghul Khan feel an inexplicable <span style="color: #008ae6">'''Battle Hunger'''</span>, a hunger that is never sated before Axe sends them to an early grave with <span style="color: #cc33ff">'''Culling Blade'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Pudge.png|178px|link=Pudge]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Pudge</span></div></div>
 
 
| style="padding:8px" | The Butcher loomed over the field, strewn with dead and dying, his body swaying with heaped flesh. ''Swish, thunk''. Pudge hacks tendon from joint, flesh from bone, and gobbles down his grisly harvest. But carcasses were no substitute for fresh meat. So the Butcher lies in wait, peering through foliage with beady eyes. Was it food or foe? Pudge rarely made the distinction. His <span style="color: #008ae6">'''Meat Hook'''</span> sails through the air, dragging the prey across the river with a savage yank. Disoriented, the meat stumbles, gagging on a sudden stench of <span style="color: #008ae6">'''Rot'''</span>. It looks up at the fleshy hulk, hoping for an answer, only to watch the cleaver fall as the Butcher <span style="color: #cc33ff">'''Dismembers'''</span> his next meal in a bloody slaughter.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Sand King.png|178px|link=Sand King]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Sand King</span></div></div>
 
 
| style="padding:8px" | Obscured in the harshest of <span style="color: #008ae6">'''Sand Storms'''</span> was Crixalis, guardian and ambassador of the Scintillant Waste. A construct of sentient sand, the Sand King traverses the world in a carapace of Djinn's craft. From beneath the shifting dunes he ambushes enemies with <span style="color: #008ae6">'''Burrowstrike'''</span>, inflicting a desiccating venom that causes their corpses to erupt in a <span style="color: #008ae6">'''Caustic Finale'''</span>. But true destruction was heralded by a beating tail. Within moments, the ground pulsed with violent tremors, and from its moving <span style="color: #cc33ff">'''Epicenter'''</span> Crixalis pursued scattering foes until the very last fell to their knees. Across bazaars and between towns, the learned repeat a simple truth. ''Where the Sand King walks, the earth trembles.''
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Slardar.png|178px|link=Slardar]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Slardar</span></div></div>
 
 
| style="padding:8px" | More suited to the comforts of the lightless ocean canyons, Slardar surfaces only to scout, and to track down those who have thieved from the Sunken Treasury. Born under the immense pressure of the deep, he <span style="color: #008ae6">'''Guardian Sprints'''</span> with one muscular tail, chasing down legged foes with alarming swiftness. Ever vigilant in his duties, Slardar casts a <span style="color: #cc33ff">'''Corrosive Haze'''</span> over hidden intruders, revealing their form and softening their armor. Once discovered, there was little time to react. Slardar smashes the ground with a <span style="color: #008ae6">'''Slithereen Crush'''</span>, dazing nearby enemies just long enough to pulverize them with <span style="color: #008ae6">'''Bash of the Deep'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Tidehunter.png|178px|link=Tidehunter]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Tidehunter</span></div></div>
 
 
| style="padding:8px" | Tired of undersea politics, Leviathan rises from the waves to stalk the shallows for victims. Travelers who cross him are blasted with a <span style="color: #008ae6">'''Gush'''</span> of foamy brine, impairing their movement as the Tidehunter lumbers after them on land. Wielding a souvenir stolen from a hated rival, Leviathan pulverizes armor and flesh alike with a hefty <span style="color: #008ae6">'''Anchor Smash'''</span>. Spears and arrows bend against his <span style="color: #008ae6">'''Kraken Shell'''</span>, allowing no chance for interruption as the Tidehunter summons his abyssal god to <span style="color: #cc33ff">'''Ravage'''</span> enemies in a sea of flailing tentacles.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Wraith King.png|178px|link=Wraith King]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Wraith King</span></div></div>
 
 
| style="padding:8px" | On the millennial solstice known as [[Wraith-Night]], Ostarion stood frozen amid the carnage, absorbing innumerable souls as his champions sacrificed their lives for the King. Now brimming with Wraith Essence, Ostarion immobilizes his adversaries with <span style="color: #008ae6">'''Wraithfire Blast'''</span>, stunning and searing them over time. His greatsword smashes foes in one <span style="color: #008ae6">'''Mortal Strike'''</span>, sapping their essence to feed his own <span style="color: #008ae6">'''Vampiric Aura'''</span>. Only fools trust the erratic reports of Ostarion's death. For when slain, the wraith energies that bind his body begin to reconstitute his parts, joining limb to torso until the Wraith King's <span style="color: #cc33ff">'''Reincarnation'''</span> comes full circle.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Lifestealer.png|178px|link=Lifestealer]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Lifestealer</span></div></div>
 
 
| style="padding:8px" | What was once a man is now little more than a husk, its mind long since departed from lifetimes of imprisonment. Or has it? Now on the loose, Naix appears to be driven by a new purpose, although what precisely that is, none would know. The Lifestealer <span style="color: #008ae6">'''Feasts'''</span> on raw flesh, nourishing himself with every attack while inflicting grievous <span style="color: #008ae6">'''Open Wounds'''</span> that make escape near impossible. By sheer ferocity, or perhaps madness, Naix flies into a <span style="color: #008ae6">'''Rage'''</span>, intensifying his assault while defying all wizardry. For a particularly nasty surprise, the Lifestealer <span style="color: #cc33ff">'''Infests'''</span> an unhappy victim, hiding inside its body in wait for the opportunity to burst out in a gorey explosion.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Night Stalker.png|178px|link=Night Stalker]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Night Stalker</span></div></div>
 
 
| style="padding:8px" | The beast of bedtime tales, Balanar is the primal terror that every child knows to fear. When night falls, Balanar goes on the hunt, moving and striking with devilish swiftness. He inflicts a debilitating <span style="color: #008ae6">'''Void'''</span>, slowing and forcing his quarry to flee, arms withering and spells fizzling as their hearts are stricken with <span style="color: #008ae6">'''Crippling Fear'''</span>. Even the lighted hours provide no safety from the Night Stalker. When needed, Balanar turns day to <span style="color: #cc33ff">'''Darkness'''</span>, spreads his wings under the blackened veil of night, and goes on the prowl for ever more victims.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Doom.png|178px|link=Doom]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Doom</span></div></div>
 
 
| style="padding:8px" | Wings branded and visage twisted, the Fallen One bears little resemblance to his former self. Banished from the realm of light, Lucifer now walks the earth, bringing misery to all who stand against him. The towering demon <span style="color: #008ae6">'''Devours'''</span> [[creeps]] in a single bite, digesting them whole and assimilating their abilities. The fires of Hell smolder at Lucifer's feet, leaving in his wake fields of <span style="color: #008ae6">'''Scorched Earth'''</span>. When the bell of Vashundol tolls, an enemy's downfall is sure to follow. Lucifer places upon his adversary an enduring curse, burning away at its health and rendering it utterly powerless as it staggers towards its inevitable <span style="color: #cc33ff">'''Doom'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Spirit Breaker.png|178px|link=Spirit Breaker]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Spirit Breaker</span></div></div>
 
 
| style="padding:8px" | From the elemental realm, Barathrum crosses into this world as an amalgamate of bestial forms, selected for the purpose of serving his hidden master. Gifted with <span style="color: #008ae6">'''Empowering Haste'''</span>, the Spirit Breaker's strength increases with speed, and inspires nearby allies to keep the heady pace. Given sight of a distant foe, Barathrum initiates a <span style="color: #008ae6">'''Charge of Darkness'''</span>, rushing past high valleys and dense woods until he crashes headlong into battle, stunning and knocking back enemies with a <span style="color: #008ae6">'''Greater Bash'''</span>. Before foes can muster a response, the Spirit Breaker shifts into his native realm, reappearing up close to deliver the <span style="color: #cc33ff">'''Nether Strike'''</span> that will seal their fates.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Lycan.png|178px|link=Lycan]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Lycan</span></div></div>
 
 
| style="padding:8px" | Part man and part wolf, Banehallow stands as the lone surviving heir to the noble house of Ambry. Not one to squander his curse, Banehallow <span style="color: #008ae6">'''Summons Wolves'''</span> to scout ahead and aid him in the hunt. A blood-curdling <span style="color: #008ae6">'''Howl'''</span> empowers his animal companions, sinking fang and claw into his prey with <span style="color: #008ae6">'''Feral Impulse'''</span>. But these abilities pale in comparison to the true manifestation of his lycanthropy. Under the full moon, Banehallow <span style="color: #cc33ff">'''Shapeshifts'''</span> into the great wolf, and takes on supernatural haste as he sprints unhindered across the battlefield to tear the throats from his enemies.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Chaos Knight.png|178px|link=Chaos Knight]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Chaos Knight</span></div></div>
 
 
| style="padding:8px" | Upon the black steed Armageddon, the Chaos Knight rode into countless battles with a single purpose in mind: To extinguish that which he knows as "The Light". Like a roll of unseen dice, the oldest Fundamental stuns his targets with a <span style="color: #008ae6">'''Chaos Bolt'''</span>, then deals unpredictable damage in the form of <span style="color: #008ae6">'''Chaos Strikes'''</span>. Those who escape the initial onslaught find themselves in a <span style="color: #008ae6">'''Reality Rift'''</span>, reappearing inexplicably at Armageddon's side, exposed for its rider's wrath. Flanked by several images of himself, the Chaos Knight and his <span style="color: #cc33ff">'''Phantasms'''</span> hack their opponents apart with the strength of multiple heroes.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Undying.png|178px|link=Undying]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Undying</span></div></div>
 
 
| style="padding:8px" | Consumed by the chorus of the unending Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He saps the strength from his enemies with <span style="color: #008ae6">'''Decay'''</span>, and tears the life from closeby beings with <span style="color: #008ae6">'''Soul Rip'''</span>, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible <span style="color: #008ae6">'''Tombstone'''</span>, calling forth legions of zombies to maim and incapacitate his foes. The Undying's powers grow as he transforms into a gruesome <span style="color: #cc33ff">'''Flesh Golem'''</span>, slowing and rendering nearby enemies vulnerable until their lifeless bodies succumb at last to the almighty Dirge.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Magnus.png|178px|link=Magnus]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Magnus</span></div></div>
 
 
| style="padding:8px" | A magnoceros does not believe in chance, and the eruption of Mount Joerlak was no accident. For this reason Magnus set out, never to return to his kin until those reponsible had been impaled upon his horn. He charges into battle, <span style="color: #008ae6">'''Skewering'''</span> and dragging enemies through any terrain. With a deep bellow, the magnoceros <span style="color: #008ae6">'''Empowers'''</span> his companions to strike beyond their normal scope, and devastates entire enemy columns with subterranean <span style="color: #008ae6">'''Shockwaves'''</span>. In the midst of the fray, Magnus unleashes his most remarkable ability, <span style="color: #cc33ff">'''Reverse Polarity'''</span>. Nearby foes are pulled instantly to a spot before him, dazed and immobilized, ready to be dispatched by his allies.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Abaddon.png|178px|link=Abaddon]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Abaddon</span></div></div>
 
 
| style="padding:8px" | Unlike the other scions of his house, Abaddon drank deeper than any from the prophetic vapors that flowed from the Font of Avernus. Now a being of unnatural powers, Abaddon releases deathly <span style="color: #008ae6">'''Mist Coils'''</span> to damage adversaries and heal allies. The black mist swirls around his compatriots, forming an <span style="color: #008ae6">'''Aphotic Shield'''</span> that absorbs attacks before bursting in a wide radius. But the Font's greatest gift is revealed only in the desperation of battle. Bestowed with <span style="color: #cc33ff">'''Borrowed Time'''</span>, Abaddon charges the enemy ranks, riding down foes with his cursed blade, his health returning with each welcoming blow. For all that was meant to kill did nothing but make the Lord of Avernus even more formidable.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Underlord.png|178px|link=Underlord]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Underlord</span></div></div>
 
 
| style="padding:8px" | Through a <span style="color: #cc33ff">'''Dark Rift'''</span> comes the legions of the Abyssal Horde, marching out of their subterranean city with intent to conquer the nations above. Amidst the invaders stood Vrogros, the demonic hulk who rained apocalyptic <span style="color: #008ae6">'''Firestorms'''</span> from the sky, engulfing towns and villages in emerald flame. Unsatisfied with ruling the lands below, the Underlord steps into the sunlight to expand his dominion over the surface world. Trapped in a <span style="color: #008ae6">'''Pit of Malice'''</span>, the newly enslaved can only lament their dismal fate from now until the day when all is consumed by the yawning abyss.
 
 
|}
 
|}
   
=== [[Ficheiro:Icon Agi selected.png|40px|link=Agilidade]] Agilidade ===
+
=== {{Symbol|Agility|size=40px}} Agilidade ===
Os heróis de Agilidade são delicados e hábeis, mestres das armas e de técnicas de combate. Estes heróis têm uma alta [[attack speed|velocidade de ataque]] e [[armadura]], e focam em usar seus ataques normais e [[itens]] que tem, mas podem retroceder para suas habilidades em um aperto. Heróis de Agilidade são muitas vezes jogados nas funções de [[Roles#Carregador|carregador]] e [[Roles#Emboscador|emboscador]], por causa de seus crescimentos.
+
Os heróis de Agilidade são delicados porem habilidosos, mestres das armas e de técnicas de combate. Estes heróis têm uma alta [[velocidade de ataque]] e [[armadura]], focam em usar seus ataques normais em conjunto com seus [[itens]], mas podem retroceder para suas habilidades em um aperto. Heróis de Agilidade são muitas vezes jogados nas funções de [[Roles#Carregador|carregador]] e [[Roles#Emboscador|emboscador]], por causa de seus melhoramento no decorrer do jogo.
{| class="wikitable sortable" style="text-align:center; font-size: 96%" width="100%"
+
{| class="wikitable sortable" style="width:100%; text-align:center; font-size:96%;"
! class="header" scope="col" width="1%"|Heróis
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! class="header" | Herói
! class="header" scope="col" width="90%"|Descrição
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! class="header" | Descrição
  +
{{#cargo_query:
 
  +
| tables = heroes, heroes_gameplay
|-
 
  +
| join on = heroes._pageID=heroes_gameplay._pageID
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Anti-Mage.png|178px|link=Anti-Mage]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Anti-Mage</span></div></div>
 
  +
| fields = heroes._pageName, heroes_gameplay.description
 
  +
| where = heroes.primary_attribute="Agility" AND heroes.game IS NULL
| style="padding:8px" | Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Cloaked with a protective <span style="color: #008ae6">'''Spell Shield'''</span>, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he <span style="color: #008ae6">'''Blinks'''</span> out of traps and pursues targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing <span style="color: #cc33ff">'''Mana Void'''</span>.
 
  +
| group by = heroes._pageID
 
  +
| format = template
|-
 
  +
| template = Hero introduction entry
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Drow Ranger.png|178px|link=Drow Ranger]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Drow Ranger</span></div></div>
 
  +
}}
 
| style="padding:8px" | Dwelling deep within the forest, few have ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of <span style="color: #008ae6">'''Frost Arrows'''</span>, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful <span style="color: #008ae6">'''Gust'''</span>, silencing and repulsing assailants who venture too close. Her expertise influences her allies, greatly increasing their ranged attacks with <span style="color: #008ae6">'''Precision Aura'''</span>. None would ever match the Drow Ranger herself, however. For with each passing skirmish, her supreme <span style="color: #cc33ff">'''Marksmanship'''</span> grows ever more peerless.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Juggernaut.png|178px|link=Juggernaut]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Juggernaut</span></div></div>
 
 
| style="padding:8px" | What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. The Juggernaut elevates swordplay to an art form, cutting down foes in the unstoppable cyclone of <span style="color: #008ae6">'''Blade Fury'''</span>, and striking at every vulnerability with <span style="color: #008ae6">'''Blade Dance'''</span>. Should his party sustain injury, he is quick to replenishes their vitality with a portable <span style="color: #008ae6">'''Healing Ward'''</span>. A paragon of discipline, Yurnero waits patiently for the opportune moment to execute his most fearsome technique. Dashing between foes with imperceptible swiftness, the Juggernaut's <span style="color: #cc33ff">'''Omnislash'''</span> eviscerates his opponents long before any can mount a defense.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Mirana.png|178px|link=Mirana]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Mirana</span></div></div>
 
 
| style="padding:8px" | Mirana patrols the Nightsilver Woods, ever vigilant against those who would dare to take from her Goddess's preserve. <span style="color: #008ae6">'''Leaping'''</span> into action on her white feline mount, the Princess of the Moon calls down a heavenly <span style="color: #008ae6">'''Starstorm'''</span> to rain waves of meteors on surrounding enemies. Wielding a bow tipped with lunar ore, she takes skillful aim with <span style="color: #008ae6">'''Sacred Arrows'''</span> to find her mark from extreme distances. By the blessing of Selemene, Mirana shrouds the land in <span style="color: #cc33ff">'''Moonlight Shadow'''</span>, disappearing her companions so that they may position themselves for the ultimate ambush.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Morphling.png|178px|link=Morphling]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Morphling</span></div></div>
 
 
| style="padding:8px" | After eons of travel in the darkness of space, the icy comet plunged to earth, and from there rose an elemental being of sentient liquid. Unbound by any permanent shape, the Morphling shifts his attributes to match his needs, <span style="color: #008ae6">'''Morphing'''</span> between potent attacker, and resilient survivor. He blasts enemies with <span style="color: #008ae6">'''Adaptive Strikes'''</span>, violent bursts of water that sting or stun, depending on his composition. When needed, Morphling surges forward in <span style="color: #008ae6">'''Waveform'''</span>, battering foes while passing through obstacles. Heroes who stare too long into Morphling may find their own <span style="color: #cc33ff">'''Replicate'''</span> staring back, a mimicry identical in appearance, but obedient only to its watery creator.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Phantom Lancer.png|178px|link=Phantom Lancer]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Phantom Lancer</span></div></div>
 
 
| style="padding:8px" | As Azwraith drove his pike through Vorn, the Dread Magus shattered into innumerable shards of light, saturating his killer with a strange new power. Once a humble fisherman, the Phantom Lancer spears targets from afar with <span style="color: #008ae6">'''Spirit Lance'''</span>, spawning an illusion to harass his opponent as he closes the gap with <span style="color: #008ae6">'''Phantom Rush'''</span>. When cornered, he vanishes briefly from the battlefield, reappearing at a nearby spot while leaving behind two <span style="color: #008ae6">'''Doppelgangers'''</span> to confuse pursuers. In the heat of combat, Azwraith summons illusions through <span style="color: #cc33ff">'''Juxtapose'''</span>, overwhelming foes before their eyes can scarcely distinguish the Phantom Lancer from his army of clones.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Vengeful Spirit.png|178px|link=Vengeful Spirit]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Vengeful Spirit</span></div></div>
 
 
| style="padding:8px" | Robbed of her wings and rightful place in the Ghastly Eyrie, Shendelzare appealed to the goddess Scree'auk to grant her the dark energies that would complete her vengeance. The fallen princess heralds her arrival with a <span style="color: #008ae6">'''Wave of Terror'''</span>, unnerving foes close enough to hear her anguished cry. Like her airborne brethren, the Vengeful Spirit makes liberal use of <span style="color: #008ae6">'''Magic Missile'''</span>, a simple Skywrath spell for stunning adversaries. Seeking martyrdom, Shendelzare instantly <span style="color: #cc33ff">'''Nether Swaps'''</span> with a hero of her choosing, gladly sacrificing herself as she trades positions with a besieged ally, or a fleeing enemy. The worthy who fight alongside Shendelzare are emboldened by her <span style="color: #008ae6">'''Vengeance Aura'''</span>, a fanaticism that intensifies their blows and persists even beyond her death.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Riki.png|178px|link=Riki]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Riki</span></div></div>
 
 
| style="padding:8px" | The soldiers came for his father, and his brothers, but not for Riki. ''For once, it was good to be the neglected middle child.'' Leaving his past life behind, Riki escaped the royal grounds using his own methods of <span style="color: #008ae6">'''Cloak and Dagger'''</span>. Stealthy and fond of killing from behind, Riki throws down a dense <span style="color: #008ae6">'''Smoke Screen'''</span>, blinding and choking foes as he takes them by surprise with <span style="color: #008ae6">'''Blink Strike'''</span>. Intruders who enter his turf are greeted with twin daggers, flashes of steel that slash simultaneously at every turned back, while the master himself remains unseen. How this feat is accomplished remains a mystery, for Riki is not one to divulge the <span style="color: #cc33ff">'''Tricks of the Trade'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Sniper.png|178px|link=Sniper]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Sniper</span></div></div>
 
 
| style="padding:8px" | With a single bullet, Kardel Sharpeye pierced the steepstalker's central eye from the valley floor, an ominous act that resulted in his ritual exile. He would win acclaim on a field of battle, or never return. Like his mountain kin, the Sniper is one with his firearm. He <span style="color: #008ae6">'''Take Aim'''</span> from great distances, and scores <span style="color: #008ae6">'''Headshots'''</span> that stop his targets dead. Armed with a modular rifle, Kardel launches incendiary rounds to rain burning <span style="color: #008ae6">'''Shrapnel'''</span> over entrenched positions. No enemy is safe within the range of the Sniper's scope. Kardel pauses to line up his crosshairs, compensating for every variable before he <span style="color: #cc33ff">'''Assassinates'''</span> his mark in one fatal shot.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Templar Assassin.png|178px|link=Templar Assassin]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Templar Assassin</span></div></div>
 
 
| style="padding:8px" | Only the Hidden Temple can satisfy Lanaya's infinite thirst for knowledge. In exchange for such wisdom, she pledged to protect its mysteries with her latent psionic abilities. Bending the the laws of nature itself, Lanaya forms a <span style="color: #008ae6">'''Refraction'''</span> field that absorbs incoming blows, yet amplifies outgoing attacks. She <span style="color: #008ae6">'''Melds'''</span> into the background, lying in wait to unleash a burst of psionic energy on unsuspecting targets. Violet light emanates from her fingertips, <span style="color: #008ae6">'''Psi Blades'''</span> that outrange any melee weapon, and cuts through lines of foes at once. Persistent in her goals, Lanaya marks the ground with magic circles of eldritch design. Those who walk unknowingly over a <span style="color: #cc33ff">'''Psionic Trap'''</span> can only limp away from the explosion—for their presence has been revealed, and the Templar Assassin is not far behind.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Luna.png|178px|link=Luna]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Luna</span></div></div>
 
 
| style="padding:8px" | Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a <span style="color: #008ae6">'''Lunar Blessing'''</span> on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with <span style="color: #008ae6">'''Lucent Beams'''</span>. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying <span style="color: #008ae6">'''Moon Glaives'''</span>. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the <span style="color: #cc33ff">'''Eclipse'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Bounty Hunter.png|178px|link=Bounty Hunter]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Bounty Hunter</span></div></div>
 
 
| style="padding:8px" | Fear is the mother of rumor, and tales of Gondar's origins are nothing but hearsay. He <span style="color: #008ae6">'''Shadow Walks'''</span> into the best guarded keeps, enchanting his blades with the word <span style="color: #008ae6">"'''Jinada'''"</span>, so that they may cripple with a single slice. If that doesn't do the job, Gondar reaches for his oversized <span style="color: #008ae6">'''Shuriken'''</span>, and slings it into his victim's back. For the right price, the Bounty Hunter will deliver any head. The hunted are tagged with an invisible mark, allowing Gondar and his partners to <span style="color: #cc33ff">'''Track'''</span>, kill, and make a little extra off the corpse. Because in the end, it's all about the gold.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Ursa.png|178px|link=Ursa]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Ursa</span></div></div>
 
 
| style="padding:8px" | The fiercest member of his ursine tribe, Ulfsaar makes it his purpose to seek out the evil fomenting beyond his homeland. The Ursa Warrior shakes the ground with <span style="color: #008ae6">'''Earthshock'''</span>, slowing foes as he <span style="color: #008ae6">'''Overpowers'''</span> them with relentless attacks. His claws dig in to widen the wound, inflicting greater damage with each successive <span style="color: #008ae6">'''Fury Swipe'''</span>. An <span style="color: #cc33ff">'''Enraged'''</span> ursine is a sight to behold. Ignoring all pain, the Ursa Warrior goes into a righteous frenzy, and bears down on his opponents to maul them beyond recognition.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Gyrocopter.png|178px|link=Gyrocopter]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Gyrocopter</span></div></div>
 
 
| style="padding:8px" | The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. One with <span style="color: #008ae6">'''Flak Cannons'''</span>, to strafe entire fields of foes. And <span style="color: #008ae6">'''Homing Missiles'''</span>, to shoot down bogeys no matter how they twist or turn. Somebody infringing on your airspace? Let them have it with a <span style="color: #008ae6">'''Rocket Barrage'''</span>. But sometimes, it's easier to just use the big bomb. Aurel <span style="color: #cc33ff">'''Calls Down'''</span> an air strike, and then delivers the payload himself before soaring away from the rising explosion. Not bad for an old timer.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Lone Druid.png|178px|link=Lone Druid]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Lone Druid</span></div></div>
 
 
| style="padding:8px" | Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his [[Spirit Bear]], a powerful companion that <span style="color: #008ae6">'''Entangles'''</span> enemies, and <span style="color: #008ae6">'''Demolishes'''</span> structures. The sound of a <span style="color: #008ae6">'''Savage Roar'''</span> is often all that's needed to frighten foes from the forest. If not, then the pair goes into a <span style="color: #008ae6">'''Rabid'''</span> state, increasing their speed as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his <span style="color: #cc33ff">'''True Form'''</span>, lets out an invigorating <span style="color: #008ae6">'''Battle Cry'''</span>, and joins the mêlée to fight claw-to-claw alongside his bear.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Naga Siren.png|178px|link=Naga Siren]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Naga Siren</span></div></div>
 
 
| style="padding:8px" | Once a highly regarded commander of the Slithereen Guard, Slithice fell from honor following a seemingly trivial oversight. She was to find the one stolen chalice, or remain banished forever. Slithice splits into three <span style="color: #008ae6">'''Mirror Images'''</span>, sending them to scout ahead and mislead foes. She <span style="color: #008ae6">'''Ensnares'''</span> targets in a luminous net, then lashes out with <span style="color: #008ae6">'''Rip Tide'''</span> to soften their armor. The enemy halts in mid-swing, lowering their weapons at the sound of a haunting aria. There they will stand, mesmerized, unresponsive to Slithice's encircling allies as they listen to the <span style="color: #cc33ff">'''Siren Song'''</span> that has lulled them to their deaths.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Troll Warlord.png|178px|link=Troll Warlord]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Troll Warlord</span></div></div>
 
 
| style="padding:8px" | Jah'rakal is an intolerable scoundrel, even for a troll. As such, being kicked out of the troll encampment only served to fuel his anger. The next day, he returned with steel in hand, and slew his former comrades in a <span style="color: #008ae6">'''Berserker's Rage'''</span>. With each passing blow, the self-styled Troll Warlord accelerates his swings in an irate <span style="color: #008ae6">'''Fervor'''</span>. Swapping effortlessly between melee and ranged, he throws his weapons to cripple from afar, while chopping down adjacent foes with <span style="color: #008ae6">'''Whirling Axes'''</span>. To challenge Jah'rakal is to invite one's own death. The Troll Warlord enters a <span style="color: #cc33ff">'''Battle Trance'''</span>, channeling pure hatred into unequaled speed as he decimates his opponents in a storm of bloody axes.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Ember Spirit.png|178px|link=Ember Spirit]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Ember Spirit</span></div></div>
 
 
| style="padding:8px" | Impressed by the teachings of Xin, the Burning Celestial breathed life into the warrior-poet's ashes, and from there an image of Xin appeared, born anew as the Ember Spirit. The great teacher dashes through his opponents, a <span style="color: #008ae6">'''Sleight of Fist'''</span> that strikes each foe once before returning to his original spot. He immobilizes enemies with <span style="color: #008ae6">'''Searing Chains'''</span>, holding them in place against the scorching heat of his <span style="color: #008ae6">'''Flame Guard'''</span>. Across the land, Xin's glowing likenesses stand silent guard. The Ember Spirit arrives at his <span style="color: #cc33ff">'''Fire Remnants'''</span> from impossible distances, catching the unprepared in a burst of flame before they surrender their lives to Xin's burning blades.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Monkey King.png|178px|link=Monkey King]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Monkey King</span></div></div>
 
 
| style="padding:8px" | Having survived every encounter with the wrathful gods, the immortal Sun Wukong returns to do what he does best: cause endless <span style="color: #008ae6">'''Mischief'''</span>. Tricky and deceptive, the Monkey King takes the shape of a tree, and lies in wait to <span style="color: #008ae6">'''Boundless Strike'''</span> the unsuspecting with his extendable staff. He leaps nimbly from treetop to treetop, scouting the ideal location to crash down on enemies with <span style="color: #008ae6">'''Primal Spring'''</span>. A tuft of hair—plucked from his head—scatters into the wind, transforming into legions of soldiers. Under <span style="color: #cc33ff">'''Wukong's Command'''</span>, the clone army makes certain that no foe ever leaves the field without battling the Monkey King himself.
 
 
|-
 
| colspan="4" style="background-color: #FFFF66" |
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Bloodseeker.png|178px|link=Bloodseeker]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Bloodseeker</span></div></div>
 
 
| style="padding:8px" | The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable <span style="color: #008ae6">'''Thirst'''</span>, the Bloodseeker senses injured foes from leagues away, allowing him to chase them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his <span style="color: #008ae6">'''Bloodrage'''</span>. Strygwyr paints the land with a crimson ring, silencing foes caught in this <span style="color: #008ae6">'''Blood Rite'''</span>. Those who run only hasten their own demise. The Bloodseeker <span style="color: #cc33ff">'''Ruptures'''</span> every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Shadow Fiend.png|178px|link=Shadow Fiend]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Shadow Fiend</span></div></div>
 
 
| style="padding:8px" | Some heroes collect [[trophies]], others collect [[Cosmetic items|hats]]. The one known as Nevermore prefers souls. Maintaining perfect <span style="color: #008ae6">'''Necromastery'''</span> over his collection, the Shadow Fiend grows in power with every soul claimed. Armor fails in the <span style="color: #008ae6">'''Presence of the Dark Lord'''</span>, leaving foes no choice but to scramble before he <span style="color: #008ae6">'''Shadowrazes'''</span> them to oblivion. It is a poor idea to surround Nevermore. The Shadow Fiend pauses to charge his demonic energies, then, with a flourish of his lightless wings, releases his collection in all directions to obliterate enemies in a howling <span style="color: #cc33ff">'''Requiem of Souls'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Razor.png|178px|link=Razor]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Razor</span></div></div>
 
 
| style="padding:8px" | The whip that ushers the dead through the Narrow Maze brings just as much pain on the battlefield. The Lightning Revenant radiates a <span style="color: #008ae6">'''Plasma Field'''</span> that shocks nearby foes, once upon expansion, and again upon contraction. He connects to enemy heroes with a <span style="color: #008ae6">'''Static Link'''</span>, transfering their power to his own reserves. Charged with an <span style="color: #008ae6">'''Unstable Current'''</span>, Razor hovers effortlessly off the ground, and sends jolts of electricity to those who dare target him with spells. In the <span style="color: #cc33ff">'''Eye of the Storm'''</span>, one finds Razor, watching and delighting in his work as bolts of lightning reduce his foes to charred remains.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Venomancer.png|178px|link=Venomancer]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Venomancer</span></div></div>
 
 
| style="padding:8px" | In his panic, the herbalist Lesale injected himself with a crude antidote, made from the nectar of an armored orchid, and the venom of the reptile that had just stung him. He fell comatose, and a lurid transformation began spreading through his body. Seventeen years later, a strange creature arose from the jungle floor. It infected other living beings by its very touch, and spewed <span style="color: #008ae6">'''Venomous Gales'''</span> to slow and poison escaping prey. Part reptile and part orchid, what remained of Lesale's human mind now works to plant <span style="color: #008ae6">'''Plague Wards'''</span>, living sentinels that defend its perimeters with acid spit. Foes who approach too close are sprayed with a noxious <span style="color: #cc33ff">'''Poison Nova'''</span>, ensuring that even those who get away eventually succumb to the Venomancer's many toxins.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Faceless Void.png|178px|link=Faceless Void]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Faceless Void</span></div></div>
 
 
| style="padding:8px" | Hailing from the realm of Claszureme, Darkterror is a being for whom the laws of spacetime do not apply. The Faceless Void knocks opponents out of this dimension, pausing and stunning them with <span style="color: #008ae6">'''Time Lock'''</span>. He fast-forwards through space, stepping past obstacles while backtracking any damage taken. Nearby enemies are exposed to <span style="color: #008ae6">'''Time Dilation'''</span>, slowing not only their movement, but also the rate at which spells can be cast. Darkterror rips opens a rift to Claszureme, bringing all except himself to a complete standstill. Frozen in time, foes can only stand oblivious as the Faceless Void dismantles them from within the <span style="color: #cc33ff">'''Chronosphere'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Phantom Assassin.png|178px|link=Phantom Assassin]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Phantom Assassin</span></div></div>
 
 
| style="padding:8px" | Of all the assassins raised by the Sisters of the Veil, only one is known by name: ''Mortred''. Through meditation and prophecy, the order identifies the next target to die at her hands. Attacks miss against the Phantom Assassin as she <span style="color: #008ae6">'''Blurs'''</span> into her surroundings, traversing undetected across the land to catch her victims unawares. She opens the encounter with a <span style="color: #008ae6">'''Stifling Dagger'''</span>, thrown from the shadows, then leaps upon the crippled target to deliver a flurry of <span style="color: #008ae6">'''Phantom Strikes'''</span>. Mortred ends the struggle with a decisive <span style="color: #cc33ff">'''Coup de Grâce'''</span>, leaving behind only the blood-splattered ground as testament to her efficiency.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Viper.png|178px|link=Viper]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Viper</span></div></div>
 
 
| style="padding:8px" | It was foolhardy to try and tame a Netherdrake, a lesson the old wizard learned in death. Freed from his captor, Viper spread his wings and went forth to explore the surface world. His <span style="color: #008ae6">'''Poison Attack'''</span> causes joints to harden, crippling foes whether they choose to flee or fight. <span style="color: #008ae6">'''Nethertoxin'''</span> spreads throughout their body, growing more potent with every bit of health lost. The Netherdrake's tough, <span style="color: #008ae6">'''Corrosive Skin'''</span> protects against spellcraft, and burns assailants with acid. But it is the dreaded <span style="color: #cc33ff">'''Viper Strike'''</span> that signals the beginning of the end. The afflicted victim staggers to a crawl, barely able to take his next step. If the Netherdrake doesn't finish him off, the venom in his veins will.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Clinkz.png|178px|link=Clinkz]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Clinkz</span></div></div>
 
 
| style="padding:8px" | As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned the king-mage Sutherex's reward: Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, revealing himself only to <span style="color: #008ae6">'''Strafe'''</span> enemies from behind. The demon's infernal flames burn continuously within his ribs, with which he now lights <span style="color: #008ae6">'''Searing Arrows'''</span> to devastating effect. Before any impending showdown, Clinkz renews himself with a lesser version of the king-mage's spell, consuming wildlife to form a <span style="color: #cc33ff">'''Death Pact'''</span> so that he may borrow their strength to use as his own.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Broodmother.png|178px|link=Broodmother]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Broodmother</span></div></div>
 
 
| style="padding:8px" | Inhabiting the lava tubes below the caldera of Mount Pyrotheos, Black Arachnia grew tired of recent adventurers stepping on her many offspring. And so, the Broodmother set out to rid the world of every potential intruder, one hero at a time. Paralytic venom drips from her fangs, crippling and blinding her prey with each <span style="color: #008ae6">'''Incapacitating Bite'''</span>. Warm bodies make ideal nurseries, a fact not lost on Black Arachnia as she injects her eggs into dying foes to <span style="color: #008ae6">'''Spawn Spiderlings'''</span>. Across patches of land she <span style="color: #008ae6">'''Spins Webs'''</span> of silken fiber, concealing herself within to recuperate injuries. Driven by <span style="color: #cc33ff">'''Insatiable Hunger'''</span>, the Broodmother goes into a feeding frenzy, sucking the vital fluids from wandering heroes to replenish herself for the next spawn cycle.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Weaver.png|178px|link=Weaver]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Weaver</span></div></div>
 
 
| style="padding:8px" | All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. He opens a gap in spacetime, inviting <span style="color: #008ae6">'''The Swarm'''</span> to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with <span style="color: #008ae6">'''Shukuchi'''</span>. The fabric of time frays around Skitskurr, occasionally replaying his actions with <span style="color: #008ae6">'''Geminate Attack'''</span>. The Weaver takes brinksmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with <span style="color: #cc33ff">'''Time Lapse'''</span>, reversing his injuries and undoing his foes' efforts, much to their dismay.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Spectre.png|178px|link=Spectre]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Spectre</span></div></div>
 
 
| style="padding:8px" | An eternal being of violent energies, Mercurial, the Spectre is irresistibly drawn to conflict. She throws out a <span style="color: #008ae6">'''Spectral Dagger'''</span>, creating a shadowy trail to her foes in which she may travel unobstructed. Harm done to Mercurial is partially deflected onto nearby foes, a <span style="color: #008ae6">'''Dispersion'''</span> of damage that prolongs her endurance. Even in the most <span style="color: #008ae6">'''Desolate'''</span> wilderness, travelers are <span style="color: #cc33ff">'''Haunted'''</span> by visions of Spectre, seeming to prey on their solitude. But these are no mere illusions. It is said that for one in every five haunted, the apparition becomes <span style="color: #cc33ff">'''Reality'''</span>, and alongside these unfortunate victims the Spectre appears, bringing with her the destruction that she eternally craves.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Meepo.png|178px|link=Meepo]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Meepo</span></div></div>
 
 
| style="padding:8px" | A scavenger's life is not easy. It was one thing to <span style="color: #008ae6">'''Earthbind'''</span> a potential meal, but quite another to handle the Riftshadow crystals that, upon breaking, could splinter one's soul. They are valuable, though. And that's what matters most to Meepo. Seldom seen alone, Meepo commands up to five separate bodies, completing multiple tasks in record time. Tired clones are sent home to rest, and once refreshed, quickly rejoins his brethren with a simple <span style="color: #008ae6">'''Poof'''</span>. Draining and bogging down foes with <span style="color: #008ae6">'''Geostrike'''</span>, a swarm of angry, shovel-wielding Meepos can overwhelm even the mightiest of heroes.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Nyx Assassin.png|178px|link=Nyx Assassin]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Nyx Assassin</span></div></div>
 
 
| style="padding:8px" | Within the colony of zealot scarabs, the queen goddess Nyx selected a single grub to answer her highest calling. And so, through designed metamorphosis, the Nyx Assassin came into being. The telepathic scarab devours his prey's minds through <span style="color: #008ae6">'''Mana Burn'''</span>, while sending out rows of subterranean spikes to <span style="color: #008ae6">'''Impale'''</span> them from below. Armored with a <span style="color: #008ae6">'''Spiked Carapace'''</span>, he stuns attackers and reflects damage back to their source. But the goddess' servant is deadliest when unseen. A distracted target has no chance to react as the Nyx Assassin pierces its body with massive mandibles, thereby fulfilling an unspoken <span style="color: #cc33ff">'''Vendetta'''</span> in the name of his queen.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Slark.png|178px|link=Slark]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Slark</span></div></div>
 
 
| style="padding:8px" | The only prisoner ever to escape from Dark Reef, Slark's abilities and ruthlessness are without equal. The Nightcrawler <span style="color: #008ae6">'''Pounces'''</span> on his foes, leaping over obstacles and pinning them to the ground. With every swing of his barnacle encrusted blade, Slark steals his target's essences, converting them to render himself more agile. He forges a <span style="color: #008ae6">'''Dark Pact'''</span>, sacrificing his own lifeblood to dissipate negative energies that damage foes, and frees him from magical constraints. Concealing himself with <span style="color: #cc33ff">'''Shadow Dance'''</span>, the Nightcrawler presents no visible target to would-be attackers. Hidden in this black haze, Slark escapes the inescapable, and returns to gut his enemies with little risk of retribution.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Medusa.png|178px|link=Medusa]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Medusa</span></div></div>
 
 
| style="padding:8px" | The youngest Gorgon was also the most beautiful, but looks alone could not rescue her kidnapped sisters. Therefore, Medusa traded her beauty for terrible new powers, and has never regretted it since. Each arrow she fires divides into multiple <span style="color: #008ae6">'''Split Shots'''</span>, striking several targets at once. Foes bitten by <span style="color: #008ae6">'''Mystic Snake'''</span> are sapped of energy, a resource that returns to Medusa for her defensive use. Encased in a <span style="color: #008ae6">'''Mana Shield'''</span>, she survives against even the most unfavorable odds. Heroes who lay eyes on her may find it hard to turn away. Petrified, none could hope to approach Medusa before the Gorgon's legendary <span style="color: #cc33ff">'''Stone Gaze'''</span> turns their bodies to statues.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Terrorblade.png|178px|link=Terrorblade]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Terrorblade</span></div></div>
 
 
| style="padding:8px" | The fractal walls of Foulfell not only failed to contain Terrorblade, they granted him newfound control over its twisted <span style="color: #008ae6">'''Reflections'''</span>. The Demon Marauder <span style="color: #008ae6">'''Conjures Images'''</span> of himself, confounding enemies and multiplying his damage. Feeding on his own rage, Terrorblade transforms into an even more imposing form; an unholy <span style="color: #008ae6">'''Metamorphosis'''</span> that allows him to hurl demonic energies at range. Experienced foes know that an injured demon is far from defeated. At the brink of death, Terrorblade tips the scales with <span style="color: #cc33ff">'''Sunder'''</span>, eliminating any need for retreat as he exchanges his depleted health with that of his opponent's.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Arc Warden.png|178px|link=Arc Warden]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Arc Warden</span></div></div>
 
 
| style="padding:8px" | As old as the [[Buildings#Ancients|Ancients]] themselves, Zet endeavours to end the disharmony among the warring [[factions]] through whatever means necessary. Solitary foes are thrown into a volatile state of <span style="color: #008ae6">'''Flux'''</span>, ripping away at their health over time. Allies find shelter under his <span style="color: #008ae6">'''Magnetic Field'''</span>, evading and attacking with greater efficiency. Zet summons <span style="color: #008ae6">'''Spark Wraiths'''</span>, fragments of his former self that circle in place, and seek out nearby foes. Is there one Arc Warden, or two? Armed with the original's items and abilities, Zet's <span style="color: #cc33ff">'''Tempest Double'''</span> duplicates each spell and every attack, bringing twice the chaos to any fight.
 
 
|}
 
|}
   
=== [[Ficheiro:Icon Int selected.png|40px|link=Inteligência]] Inteligência ===
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=== {{Symbol|Intelligence|size=40px}} Inteligência ===
Os heróis de Inteligência são mestres de magias e habilidades. Eles tendem a ter uma reserva de [[mana]] e regeneração, maiores que dos outros heróis. Por isso, muitas vezes dependem de suas habilidades para ajudar aliados e prejudicar inimigos, ao invés de ataques físicos, embora alguns deles utilizem seus poderes mágicos para aumentar suas capacidades de ataque. A maioria dos heróis de Inteligência são frágeis, embora isso não signifique necessariamente que sejam fáceis de matar. A maioria dos heróis de Inteligência são muitas vezes jogados nas funções de [[Roles#Suporte|suporte]], [[Roles#Emboscador|emboscador]] e [[Roles#Empurrador|empurrador]], enquanto alguns são jogados como [[carries|carregadores]]. Muitos heróis de Inteligência também são [[Alcance de ataque|heróis de longo alcance]].
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Os heróis de Inteligência são mestres de magias e habilidades. Eles tendem a ter uma regeneração e reserva de [[mana]] maiores que os demais heróis. Por isso, muitas vezes dependem de suas habilidades para ajudar aliados e causar dano a inimigos, embora alguns utilizam suas magias para incrementar seus ataques básicos. A maioria dos heróis de Inteligência são frágeis com [[Alcance de ataque|ataque a distancia]], o que não significa que são fáceis de matar. Muitas vezes são jogados nas funções de [[Roles#Suporte|suporte]], [[Roles#Emboscador|emboscador]] e [[Roles#Empurrador|empurrador]], enquanto alguns são jogados como [[carries|carregadores]].
{| class="wikitable sortable" style="text-align:center; font-size: 96%" width="100%"
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{| class="wikitable sortable" style="width:100%; text-align:center; font-size:96%;"
! class="header" scope="col" width="1%"|Herói
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! class="header" | Herói
! class="header" scope="col" width="90%"|Descrição
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! class="header" | Descrição
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{{#cargo_query:
 
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| tables = heroes, heroes_gameplay
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| join on = heroes._pageID=heroes_gameplay._pageID
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Crystal Maiden.png|178px|link=Crystal Maiden]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Crystal Maiden</span></div></div>
 
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| fields = heroes._pageName, heroes_gameplay.description
 
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| where = heroes.primary_attribute="Intelligence" AND heroes.game IS NULL
| style="padding:8px" | Wherever Rylai went, the cold went with her. Fields and orchards withered in her wake, leaving her parents no choice but to pack her off to Icewrack, a realm in the frigid north. Under the tutelage of a hermit wizard, Rylai learned to imprison her enemies with <span style="color: #008ae6">'''Frostbite'''</span>, holding them in place as she freezes the ground with <span style="color: #008ae6">'''Crystal Nova'''</span>. Magic flourishes under her <span style="color: #008ae6">'''Arcane Aura'''</span>, stimulating mana regeneration in all her companions. In the heat of battle, Rylai keeps a cool head. Channeling her elemental talents, the Crystal Maiden summons enormous shards of ice from the skies, obliterating all foes foolish enough to remain in her <span style="color: #cc33ff">'''Freezing Field'''</span>.
 
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| group by = heroes._pageID
 
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| format = template
|-
 
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| template = Hero introduction entry
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Puck.png|178px|link=Puck]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Puck</span></div></div>
 
  +
}}
 
| style="padding:8px" | Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. Tricky and elusive, the neotenous Fairie Dragon launches a bright <span style="color: #008ae6">'''Illusory Orb'''</span>, then reappears at any point along its path. He disrupts magecraft with a sprinkle of faerie dust, then <span style="color: #008ae6">'''Phase Shifts'''</span> out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck binds foes to a single point with <span style="color: #cc33ff">'''Dream Coil'''</span>, forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Storm Spirit.png|178px|link=Storm Spirit]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Storm Spirit</span></div></div>
 
 
| style="padding:8px" | In a final act of desperation, the elementalist Thunderkeg cast a suicidal spell that merged his being with the Storm Celestial. From this fusion, the Storm Spirit was born. Now known by his combined name, Raijin Thunderkeg leaves behind crackling images of himself, boastful poses that shock foes as he pulls them into his <span style="color: #008ae6">'''Electric Vortex'''</span>. Every ability <span style="color: #008ae6">'''Overloads'''</span> him with energy, which he gleefully discharges on the next unfortunate target. Like a jolly weatherman, Raijin forecasts victory with a boisterous laugh. The Storm Spirit flashes across the land in the form of <span style="color: #cc33ff">'''Ball Lightning'''</span>, zaps his enemies senseless, and zips away before any can hope to catch him.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Windranger.png|178px|link=Windranger]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Windranger</span></div></div>
 
 
| style="padding:8px" | Born in the midst of a ruinous tempest, Lyralei has always been one with the elemental wind. Swift of foot, and true of aim, she <span style="color: #008ae6">'''Windruns'''</span> across the battlefield, avoiding attacks as she charges a <span style="color: #008ae6">'''Powershot'''</span> to pierce foes from afar. Armed with both quiver and rope, the Windranger binds enemies together with a handy <span style="color: #008ae6">'''Shackleshot'''</span>. Honing her concentration, Lyralei launches a relentless sequence of arrows, <span style="color: #cc33ff">'''Focus Firing'''</span> on a single target until it resembles little more than an oversized pincushion.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Zeus.png|178px|link=Zeus]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Zeus</span></div></div>
 
 
| style="padding:8px" | Fond of mortal women, but even fonder of immortality, the Lord of Heaven descends from the clouds to prove himself a faithful spouse. Charged with godly might, Zeus calls down <span style="color: #008ae6">'''Lightning Bolts'''</span>, smiting the wicked and revealing the hidden. <span style="color: #008ae6">'''Arc Lightning'''</span> crackles between his fingers, jolts of electricity that leap from one puny mortal to the next. There is no running from heaven. Zeus points his arms skyward, bringing divine punishment down on each and every foe. Wherever they may be, none shall stand against the <span style="color: #cc33ff">'''Thundergod's Wrath'''</span>.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Lina.png|178px|link=Lina]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Lina</span></div></div>
 
 
| style="padding:8px" | Like her [[Crystal Maiden|younger sister]], Lina's elemental affinity was the source of many headaches. Sent south to live with a patient aunt, she learned to master her <span style="color: #008ae6">'''Fiery Soul'''</span> in the blazing Desert of Misrule. Channeling the breath of Desert Wyrms, she unleashes her <span style="color: #008ae6">'''Dragon Slave'''</span> to burn a clear path before her. Attuned to fire, Lina ignites the ground with <span style="color: #008ae6">'''Light Strike Array'''</span>, incinerating foes in a column of flame. Even the hardiest of heroes fear the Slayer's signature spell: ''The'' <span style="color: #cc33ff">'''''Laguna Blade'''''</span>. Focusing every bit of heat around her, Lina fires a condensed bolt of white-hot energy, instantly terminating her opponent with minimal struggle or effort.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Shadow Shaman.png|178px|link=Shadow Shaman]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Shadow Shaman</span></div></div>
 
 
| style="padding:8px" | Much to the surprise of the travelling con-man, his newly adopted assistant could actually perform his tricks with ''real magic''. Rhasta, the young half-troll, dazzled audiences with the lights of <span style="color: #008ae6">'''Ether Shock'''</span>, among other things. But their duplicitous deeds soon caught up with them. An angry mob descended on the pair, killing the old master. Rhasta had no choice but to adapt his showtricks for darker purposes. He <span style="color: #008ae6">'''Hexes'''</span> one foe, transforming him into a chicken, while locking down another with magical <span style="color: #008ae6">'''Shackles'''</span>—but not before conjuring up a <span style="color: #cc33ff">'''Mass Serpent Ward'''</span>. Spitting fire in every direction, the Shadow Shaman's charmed snakes make short work of his disabled enemies.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Tinker.png|178px|link=Tinker]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Tinker</span></div></div>
 
 
| style="padding:8px" | Compared to magic, the study of natural law was much more consistent, but no less dangerous. From their subterranean laboratory, Boush and his colleagues opened a portal to a distant world, a portal through which untold horrors began to pass into this realm. Cutting his way to freedom with a <span style="color: #008ae6">'''Laser'''</span>, Boush surfaced as the only Tinker to survive the Violet Plateau incident. Equipped with contraptions befitting a maniacal researcher, Boush launches <span style="color: #008ae6">'''Heat-Seeking Missiles'''</span> from his shoulders, and radios in armies of robotic drones to disassemble his enemies. Unhindered by the delays of magic, the Tinker <span style="color: #cc33ff">'''Rearms'''</span> his tools on the fly, wasting no time in demolishing anything that stands in his way.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Nature's Prophet.png|178px|link=Nature's Prophet]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Nature's Prophet</span></div></div>
 
 
| style="padding:8px" | Planted as a seed by the goddess Verodicia, and grown from the remnants of her own body, the Nature's Prophet rose on the vernal equinox to defend the verdant world. Gifted with foresight, he <span style="color: #008ae6">'''Teleports'''</span> freely across the land to intercept and ambush trespassers. A ring of trees <span style="color: #008ae6">'''Sprout'''</span> from the forest floor, trapping foes within its foliage. From the woods, he calls forth countless [[treant]]s to act as sentient guardians. Channeling the goddess' fury, the Prophet strikes at every intruder in the land, bringing the <span style="color: #cc33ff">'''Wrath of Nature'''</span> down on all who would do harm to Verodicia's creation.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Enchantress.png|178px|link=Enchantress]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Enchantress</span></div></div>
 
 
| style="padding:8px" | ''Sproink!'' Carefree and pure of heart, Aiushtha wanders the forests, listening to the stories of its inhabitants. <span style="color: #008ae6">'''Nature's Attendants'''</span> flutter around her, lively sprites that heal critters big and small. When necessary, she <span style="color: #008ae6">'''Enchants'''</span> woodland creatures to do her bidding. A perfect image of <span style="color: #008ae6">'''Untouchable'''</span> innocence, hunters hesitate to make even the slightest move against Aiushtha. This reluctance is seldom reciprocated. Threats against her friends embolden the Enchantress to break her gentle demeanor, giving her the <span style="color: #cc33ff">'''Impetus'''</span> to bring those who disturb the peace to a swift and final justice.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Jakiro.png|178px|link=Jakiro]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Jakiro</span></div></div>
 
 
| style="padding:8px" | Most Pyrexae dragons are hatched with one head, attuned to either ice or fire. Then there was Jakiro, an accident of nature. Possessing the might of both elements, the twin-headed dragon's <span style="color: #008ae6">'''Dual Breath'''</span> freezes and burns simultaneously. Gobs of <span style="color: #008ae6">'''Liquid Fire'''</span> adhere to armor and walls, melting down steel and stone alike. Retreating foes are blocked off with <span style="color: #008ae6">'''Ice Path'''</span>, giving Jakiro ample time to roast them on his <span style="color: #cc33ff">'''Macropyre'''</span>.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Chen.png|178px|link=Chen]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Chen</span></div></div>
 
 
| style="padding:8px" | Converted at swordpoint after a disastrous battle, Chen quickly became one of the Fold's most zealous knights. Raised among the clans of the Hazhadal Barrens, Chen adapts his skills of animal enthrallment to perform <span style="color: #008ae6">'''Holy Persuasions'''</span>, compelling packs of beasts to fight for his cause. Foes are subjected to arduous <span style="color: #008ae6">'''Tests of Faith'''</span>, and if found wanting, forced to atone through the magnified pains of <span style="color: #008ae6">'''Penitence'''</span>. Chen's devotion does not go unrewarded. The <span style="color: #cc33ff">'''Hand of God'''</span> aids his companions in their quests, intervening at critical moments to heal their injuries and save them from fatal blows.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Silencer.png|178px|link=Silencer]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Silencer</span></div></div>
 
 
| style="padding:8px" | Two hundred years of selective breeding had produced Nortrom, the prophesied war-mage that would bring glory to the order of Aeol Drias. Therefore, disgust and disappointment followed when it was found that the boy could cast not even a hex. Yet, on the day of final testing, Nortrom would have the <span style="color: #008ae6">'''Last Word'''</span>. His arranged opponents fell under an <span style="color: #008ae6">'''Arcane Curse'''</span>, draining their health with each incantation made. Then, there was <span style="color: #cc33ff">'''Global Silence'''</span>. Not a gasp or whisper escaped their lips as Nortrom finished off each challenger with his multipronged <span style="color: #008ae6">'''Glaives of Wisdom'''</span>. At that moment, it became clear to all watching: The absence of magic can be the greatest magic of all.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Ogre Magi.png|178px|link=Ogre Magi]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Ogre Magi</span></div></div>
 
 
| style="padding:8px" | Ogres were not known for their intelligence. Thankfully, a two-headed ogre is born once every generation, a blessed individual whose combined brainpower puts him on par with the dullest of single-headed creatures. Dubbed Aggron Stonebreak, the Ogre Magi bats orbs of flame to <span style="color: #008ae6">'''Ignite'''</span> his playthings, then chases after them in a frenzied <span style="color: #008ae6">'''Bloodlust'''</span>. What he lacks in wits, he makes up for with luck. The Ogre Magi possesses an innate chance to <span style="color: #cc33ff">'''Multicast'''</span> his spells, allowing him to quash enemies by doubling, tripling, even quadrupling the damage from a simple <span style="color: #008ae6">'''Fireblast'''</span>.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Rubick.png|178px|link=Rubick]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Rubick</span></div></div>
 
 
| style="padding:8px" | A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground, then throws them across the room with <span style="color: #008ae6">'''Telekinesis'''</span>. Arcane energies are dampened by his <span style="color: #008ae6">'''Null Field'''</span>, while conventional arms falter after being struck with <span style="color: #008ae6">'''Fade Bolt'''</span>. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties with <span style="color: #cc33ff">'''Spell Steal'''</span>, deciphering their secrets before turning them back towards their owners.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Disruptor.png|178px|link=Disruptor]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Disruptor</span></div></div>
 
 
| style="padding:8px" | From upland Druud, the Stormcrafter known as Disruptor rides down on his stryder to meet those who threaten ancient Oglodi lands. On his back, he carries a device that lets him aim <span style="color: #008ae6">'''Thunder Strikes'''</span> from the skies. The Stormcrafter teleports enemy heroes to an earlier location, and erects his <span style="color: #008ae6">'''Kinetic Field'''</span> to confine them within a circular barrier. Magic dissipates inside Disruptor's <span style="color: #008ae6">'''Static Storm'''</span>, leaving foes caught within no option but to await their own destruction.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Keeper of the Light.png|178px|link=Keeper of the Light]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Keeper of the Light</span></div></div>
 
 
| style="padding:8px" | What appears to be a frail old man on his steed is, in truth, a Fundamental, the Keeper of the Light. Ezalor's staff <span style="color: #008ae6">'''Illuminates'''</span> the darkest corners, banishing evil from the realm. He undermines enemy casters with <span style="color: #008ae6">'''Mana Leak'''</span>, while replenishing his companions with <span style="color: #008ae6">'''Chakra Magic'''</span>. The Keeper's <span style="color: #cc33ff">'''Spirit Form'''</span> emerges in the face of true adversity. A <span style="color: #cc33ff">'''Blinding Light'''</span> flashes over the land, causing foes to miss their attacks, thus rendering them helpless against the reinforcements Ezalor has <span style="color: #cc33ff">'''Recalled'''</span> to his side.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Skywrath Mage.png|178px|link=Skywrath Mage]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Skywrath Mage</span></div></div>
 
 
| style="padding:8px" | Ensconsced in his studies, Dragonus hardly noticed the treachery being plotted against his lover. By the time [[Vengeful Spirit|Shendelzare]] had fallen from grace, it was already too late. Bound to his courtly duties, Dragonus could only dream in secret of restoring his beloved to her rightful throne. Until then, he would sharpen his skills, blasting away at targets with <span style="color: #008ae6">'''Arcane Bolt'''</span> and slowing them with <span style="color: #008ae6">'''Concussive Shot'''</span>. Those who stand in his way would be muted by an <span style="color: #008ae6">'''Ancient Seal'''</span>, exposing their vulnerability before the Skywrath Mage annihilates them in the storm of <span style="color: #cc33ff">'''Mystic Flare'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Oracle.png|178px|link=Oracle]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Oracle</span></div></div>
 
 
| style="padding:8px" | Assigned to council the Graven King, Nerif's words came true with such accuracy that his advisors began to question whether the Oracle merely spoke prophecies, or shaped the very paths of fate itself. Exiled from his own universe for his disturbing powers, Nerif now turns his gifts to more immediate concerns. ''It could go either way''. The Oracle's famous words reflects his own double-edged actions. [[Purge|Purging]] both boons and curses, <span style="color: #008ae6">'''Fortune's End'''</span> comes sooner than expected. <span style="color: #008ae6">'''Fate's Edict'''</span> shelters heroes from magic, yet prevents them from raising arms. <span style="color: #008ae6">'''Purifying Flames'''</span> stimulate regeneration, but not without the initial pains of cleansing. Allies may find themselves briefly immune to both healing and harm, only to receive their effects twofold at the end of Nerif's <span style="color: #cc33ff">'''False Promise'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Techies.png|178px|link=Techies]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Techies</span></div></div>
 
 
| style="padding:8px" | Techies Demolitions was not so much a business as it was an excuse for Squee, Spleen, and Spoon to practice their favorite hobby: ''Blowin' stuff up.'' The <span style="color: #008ae6">'''Proximity Mines'''</span> they buried beneath Toterin collapsed that town into a heap of rubble. The <span style="color: #008ae6">'''Stasis Traps'''</span> they set for Trapper Town stunned the trappers while their quarry got away. A new invention has to be tested on ''something''. Packed with flamesalt explosives, a stack of <span style="color: #008ae6">'''Remote Mines'''</span> reduced Dredger's Bight to a smoking crater. Techies Demolitions handles dissatisfied customers with unexpected cheer. The last words "<span style="color: #cc33ff">'''Blast Off!'''</span>" can be heard just before an epic explosion delivers them from the need to face any consequences.
 
 
|-
 
| colspan="4" style="background-color: #FFFF66" |
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Bane.png|178px|link=Bane]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Bane</span></div></div>
 
 
| style="padding:8px" | Formed from the ichor of Nyctasha, Atropos is the vaporous embodiment of pure fear. Sheer terror <span style="color: #008ae6">'''Enfeebles'''</span> his enemies, diminishing their attacks. The Bane Elemental puts heroes to sleep, sending them into a restless <span style="color: #008ae6">'''Nightmare'''</span> as he feeds on their vital energies through <span style="color: #008ae6">'''Brain Sap'''</span>. Some will never wake. Caught in the <span style="color: #cc33ff">'''Fiend's Grip'''</span>, Bane's victims can only swing at imagined phantoms as fear chokes the life from their bodies.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Lich.png|178px|link=Lich]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Lich</span></div></div>
 
 
| style="padding:8px" | Resurrected by a curious geomancer, Ethreain threw off his shackles, and immediately <span style="color: #008ae6">'''Sacrificed'''</span> his savior for mana. Finally freed from the depths of the Black Pool, the Lich returns to wreak icy destruction on the world. Shielding his followers with <span style="color: #008ae6">'''Ice Armor'''</span>, Ethreain floats across the battlefield to <span style="color: #cc33ff">'''Frost Blast'''</span> any who cross him. A frozen orb descends on his foes, traveling from one body to the next until the <span style="color: #008ae6">'''Chain Frost'''</span> brings all opposition to their knees.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Lion.png|178px|link=Lion]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Lion</span></div></div>
 
 
| style="padding:8px" | Betrayed by his demon partner, Lion went to hell and back for his vengeance, retrieving the demon's hand and grafting it onto his own body. <span style="color: #008ae6">'''Earth Spikes'''</span> burst out from the ground, sending his enemies into the air. A simple <span style="color: #008ae6">'''Hex'''</span> turns heroes into a harmless frogs, allowing Lion to <span style="color: #008ae6">'''Mana Drain'''</span> them without interruption. Satisfied, the Demon Witch raises his disfigured hand, and points the <span style="color: #cc33ff">'''Finger of Death'''</span> to exterminate foes with a torrent of infernal energy.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Witch Doctor.png|178px|link=Witch Doctor]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Witch Doctor</span></div></div>
 
 
| style="padding:8px" | A bizarre figure shambles across the land, searching for any opportunity to apply the morbid arts of Prefectura Island. Filling a skull with noxious powder, the Witch Doctor throws this <span style="color: #008ae6">'''Paralyzing Cask'''</span> to stun enemies in succession. To his allies, Zharvakko is a fountain of health, curing ailments with <span style="color: #008ae6">'''Voodoo Restoration'''</span>. To his foes, he is the source of curses. The Witch Doctor <span style="color: #008ae6">'''Maledicts'''</span> his adversaries, forcing them to relive the agony they will inevitably receive from his <span style="color: #cc33ff">'''Death Ward'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Enigma.png|178px|link=Enigma]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Enigma</span></div></div>
 
 
| style="padding:8px" | As mystery worthy of his name, Enigma could only be described as a being of the void, a beast between planes. He draws aspects of himself from other dimensions, performing <span style="color: #008ae6">'''Demonic Conversions'''</span> to summon numerous [[Eidolon]]s. The ground darkens under a <span style="color: #008ae6">'''Midnight Pulse'''</span>, and foes are stunned by the unseen force of <span style="color: #008ae6">'''Malefice'''</span> as they try to flee its entropic effects. One legend has it that Enigma is actually the first collapsed star. This theory grows more plausible as Enigma begins to channel a cosmic singularity, pulling all except himself into the superdense center of his <span style="color: #cc33ff">'''Black Hole'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Necrophos.png|178px|link=Necrophos]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Necrophos</span></div></div>
 
 
| style="padding:8px" | Sentenced to a slow death by plague, the corrupt cardinal Rotund'jere instead found himself infected, but miraculously immune. A sadist by nature, this strange circumstance gave him the opportunity to carry out his morbid ambitions. Proclaiming himself the Necrophos, he set out to spread disease far and wide. Cloaked in a <span style="color: #008ae6">'''Ghost Shroud'''</span>, the cardinal's ethereal presence chills his surroundings, while those who wander too close are struck by waves of <span style="color: #008ae6">'''Death Pulse'''</span>. The most afflicted are often the first to die. Marking a head for death, the Pope of Pestilence culls the infirm with a single swing of his <span style="color: #cc33ff">'''Reaper's Scythe'''</span>.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Warlock.png|178px|link=Warlock]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Warlock</span></div></div>
 
 
| style="padding:8px" | In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magicks that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. He whispers a versatile <span style="color: #008ae6">'''Shadow Word'''</span> to heal fellow adventurers, or damage hostile creatures. <span style="color: #008ae6">'''Fatal Bonds'''</span> link his enemies together, forcing each to suffer a share of the others' pains. Demnok Lannik brings a <span style="color: #cc33ff">'''Chaotic Offering'''</span> to every fight. Mired in a dimensional <span style="color: #008ae6">'''Upheaval'''</span>, not even an army can hold out long against the Warlock's flaming [[Warlock#Warlock's Golem||Golem]].
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Queen of Pain.png|178px|link=Queen of Pain]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Queen of Pain</span></div></div>
 
 
| style="padding:8px" | Summoned in secret to fulfill a forbidden desire, Akasha performed the most exquisite torments—until her client was thrown to his death for neglecting his royal duties. Released from her contract, the Queen of Pain was now free to bring agony to whomever she pleased. She <span style="color: #008ae6">'''Shadow Strikes'''</span>, hurling a poisoned dagger that draws out the suffering over time. Running is futile. Akasha <span style="color: #008ae6">'''Blinks'''</span> past defenses, wracking her victims with <span style="color: #008ae6">'''Scream of Pain'''</span>. There is only one release from such torture. The Queen flexes her membranous wings, then delivers an earpiercing <span style="color: #cc33ff">'''Sonic Wave'''</span> that will put an end to all misery.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Death Prophet.png|178px|link=Death Prophet]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Death Prophet</span></div></div>
 
 
| style="padding:8px" | Denied her own death time and again, Krobelus returns from the grave with skills acquired from the beyond. Gathering a <span style="color: #008ae6">'''Crypt Swarm'''</span>, she sends forth a flock of winged beasts to harass the living. A pall of <span style="color: #008ae6">'''Silence'''</span> falls over the land, stifling any objection as she <span style="color: #008ae6">'''Spirit Siphons'''</span> her enemies dry. Mortals beware. The Death Prophet performs an <span style="color: #cc33ff">'''Exorcism'''</span>, unleashing the banshee remnants of her previous lives to turn the battlefield into her own haunted ground.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Pugna.png|178px|link=Pugna]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Pugna</span></div></div>
 
 
| style="padding:8px" | Chosen at a tender age to be the next lama, Pugna wasted no time in demonstrating his abilities. He <span style="color: #008ae6">'''Decrepifies'''</span> his classmates, briefly banishing them to the another realm. His <span style="color: #008ae6">'''Nether Ward'''</span> fires mana flares at the source of any nearby magic, discouraging even the most powerful casters. A <span style="color: #008ae6">'''Nether Blast'''</span> soon rocked the lamasery, razing it to the ground. The temple no longer served any purpose. Pugna had transcended his predecessors—a fact few would doubt lest he decides to <span style="color: #cc33ff">'''Life Drain'''</span> them into oblivion.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Dazzle.png|178px|link=Dazzle]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Dazzle</span></div></div>
 
 
| style="padding:8px" | A journey to the Nothl realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun order. Consecrated as a Shadow Priest, Dazzle sends outs <span style="color: #008ae6">'''Shadow Waves'''</span> to mend and maim. Foes are crippled by his <span style="color: #008ae6">'''Poison Touch'''</span>, while allies are blessed with <span style="color: #008ae6">'''Shallow Grave'''</span>, cheating death no matter how severe their injuries. An invaluable member of any party, Dazzle <span style="color: #cc33ff">'''Weaves'''</span> together darkness and light, enchanting the land itself to create for his allies the ultimate sanctuary.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Leshrac.png|178px|link=Leshrac]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Leshrac</span></div></div>
 
 
| style="padding:8px" | Once a worldly philosopher, the hideous truth at the heart of existence twisted Leshrac into the vile being he is today. The <span style="color: #008ae6">'''Split Earth'''</span> beneath his hooves opens to consume the unsuspecting, while <span style="color: #008ae6">'''Lightning Storms'''</span> strike down entire fields of foes. He pronounces a <span style="color: #008ae6">'''Diabolic Edict'''</span>, saturating the air with bouts of magical explosions. Warping the structure of spacetime, Leshrac emits a continuous <span style="color: #cc33ff">'''Pulse Nova'''</span>, disintegrating nearby foes without ever lifting a finger.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Dark Seer.png|178px|link=Dark Seer]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Dark Seer</span></div></div>
 
 
| style="padding:8px" | In a final, calculated move, Ish'Kafel led his outnumbered army into a new world, sealing the path behind with a burst of dark energy. A cunning tactician, the Dark Seer manipulates gravity to pull foes into a <span style="color: #008ae6">'''Vacuum'''</span>, drawing them into the prismatic thorns of his <span style="color: #008ae6">'''Ion Shell'''</span>. Armed only with his intellect, he <span style="color: #008ae6">'''Surges'''</span> across the land to survey every point of conflict. At strategic locations Ish'Kafel places a <span style="color: #cc33ff">'''Wall of Replica'''</span>, sowing confusion amongst enemy ranks as an army of duplicates emerge to do battle against their own likenesses.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Batrider.png|178px|link=Batrider]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Batrider</span></div></div>
 
 
| style="padding:8px" | While most would find being kidnapped by a morde-bat to be a terrifying ordeal, one particular young man found the incident exhilarating. Seeking to relive the thrill of flight, he entered the Rama Yaskav Jungle, and came out high above the canoply as the Batrider. Atop his leathery mount, he drenches targets below in <span style="color: #008ae6">'''Sticky Napalm'''</span>, increasing their flammability before setting the land ablaze with <span style="color: #008ae6">'''Firefly'''</span>. He hurls an explosive cocktail, knocking foes away with <span style="color: #008ae6">'''Flamebreak'''</span>. Want a ride? That can be arranged. The Batrider spots heroes from above, and throws out the <span style="color: #cc33ff">'''Flaming Lasso'''</span> to string them along for an experience they will not soon forget.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Ancient Apparition.png|178px|link=Ancient Apparition]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Ancient Apparition</span></div></div>
 
 
| style="padding:8px" | Projected from the cold, infinite void, the Ancient Apparition known as Kaldr is but a faint image of his true self. Nevertheless, his <span style="color: #008ae6">'''Chilling Touch'''</span> is enough to crack the sturdiest of armors. Caught in an <span style="color: #008ae6">'''Ice Vortex'''</span>, heroes afflicted with <span style="color: #008ae6">'''Cold Feet'''</span> seldom go far. A frozen sphere flies across the sky, expanding at its destination. Within seconds, an <span style="color: #cc33ff">'''Ice Blast'''</span> strikes the marked area. Flash frozen, enemies have no choice but to retreat before their brittle bodies shatter to pieces...
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Invoker.png|178px|link=Invoker]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Invoker</span></div></div>
 
 
| style="padding:8px" | A competent wizard knows perhaps two spells; an exceptional one, three or four. Wielding the elements of <span style="font-weight: bold;color:#0066ff;">Quas</span>, <span style="font-weight: bold;color:#CC0099;">Wex</span>, and <span style="font-weight: bold;color:#E68A00;">Exort</span>, the Invoker surpasses them all. He conjures <span style="color: #008ae6">'''Forge Spirits'''</span>, granting them the <span style="color: #008ae6">'''Alacrity'''</span> to stun foes through <span style="color: #008ae6">'''Cold Snap'''</span>. Predicting enemy movement, the Invoker <span style="color: #008ae6">'''Sun Strikes'''</span> any point in the world, then disappears with <span style="color: #008ae6">'''Ghost Walk'''</span>, leaving an impassable <span style="color: #008ae6">'''Ice Wall'''</span> to dissuade pursuers. A strong <span style="color: #008ae6">'''Tornado'''</span> throws opponents into the air, while an <span style="color: #008ae6">'''EMP'''</span> awaits to deplete their mana upon landing. Advancing enemies are repelled with <span style="color: #008ae6">'''Deafening Blasts'''</span>, giving Invoker more than enough time to crush them under a <span style="color: #008ae6">'''Chaos Meteor'''</span>. Whatever magic he chooses, one thing is certain: All shall come to bow before the Arsenal Magus.
 
 
|-
 
| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Outworld Devourer.png|178px|link=Outworld Devourer]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Outworld Devourer</span></div></div>
 
 
| style="padding:8px" | Wary of the happenings near the central sun, Harbinger departs from his vigil to take his place on the plains of war. The Outworld Devourer is a spring of arcane power, providing closeby allies with bursts of mana. Any being may be placed in <span style="color: #008ae6">'''Astral Imprisonment'''</span>, strategically removing them from the field. Glowing spheres fly from his staff, <span style="color: #008ae6">'''Arcane Orbs'''</span> that permeate any shield. Looming above his enemies, the Outworld Devourer drops the proverbial hammer, extinguishing the unenlightened with the cosmic force of <span style="color: #cc33ff">'''Sanity's Eclipse'''</span>.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Shadow Demon.png|178px|link=Shadow Demon]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Shadow Demon</span></div></div>
 
 
| style="padding:8px" | Conspiring to gain power in material plane, the Shadow Demon patiently amassed himself a cult of followers. An entity of malevolent corruption, he spreads <span style="color: #008ae6">'''Shadow Poison'''</span> to pollute the pure, compounding its effects with <span style="color: #008ae6">'''Soul Catcher'''</span>. Heroes sent into the void of <span style="color: #008ae6">'''Disruption'''</span> are temporarily hidden, but return with two illusions under his command. A <span style="color: #cc33ff">'''Demonic Purge'''</span> strips unneeded servants of every enchantment, effectively relieving them of their duties—and their lives.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Visage.png|178px|link=Visage]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Visage</span></div></div>
 
 
| style="padding:8px" | Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills a <span style="color: #008ae6">'''Grave Chill'''</span> in his prey, impairing them as he reaps their essence with <span style="color: #008ae6">'''Soul Assumption'''</span>. Protected by a <span style="color: #008ae6">'''Gravekeeper's Cloak'''</span>, the gargoyle's ablative layers deflect both steel and spells. Visage's <span style="color: #cc33ff">'''Familiars'''</span> circle above, scouting the land for runaways. On his command, they harass their prey, then drop down to earth in <span style="color: #008ae6">'''Stone Form'''</span> to restrain the captive for their master's impending arrival.
 
 
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| <div style="width: 178px; height: 100px; display: block; overflow: hidden; text-align: center;"><div style="position: relative;">[[Ficheiro:Winter Wyvern.png|178px|link=Winter Wyvern]]</div><div style="pointer-events: none; position: relative; width: 178px; height: 100px; top: -100px; display: flex; justify-content: center; align-items: flex-end; line-height: 30px;"><span style="font-size: 18px; color: white; text-shadow: -1px 0 0.2em black, 0 1px 0.2em black, 1px 0 0.2em black, 0 -1px 0.2em black;">Winter Wyvern</span></div></div>
 
 
| style="padding:8px" | Frustrated with writer's block, Auroth, the Eldwurm scholar takes flight from her lair to forge a new, heroic narrative—with herself as protagonist. Where most dragons originate fire, the Winter Wyvern stores unfathomable cold. Soaring over the treeline, she breathes a blistering chill, causing painful <span style="color: #008ae6">'''Arctic Burns'''</span>. Frozen crystals form inside her gullet, shattering upon impact to <span style="color: #008ae6">'''Splinter Blast'''</span> hordes of closely packed foes. Gentle with her companions, she holds them in a <span style="color: #008ae6">'''Cold Embrace'''</span>, wrapping them in healing ice. Auroth has no time for would-be dragonslayers. Compelling her attackers to turn against one another, her <span style="color: #cc33ff">'''Winter's Curse'''</span> resolves the problem before any intruder ever sets foot in her lair.
 
 
|}
 
|}
 
</div>
 
</div>
   
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[[en:Heroes/Introductions]]
== Curiosidades ==
 
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[[ru:Герои/Введение]]
* Na história de DotA, os heróis foram divididos entre as facções Sentinel e Scourge ({{faction|Radiant}} e {{faction|Dire}} em Dota 2). Apesar da Valve ter removido essa distinção, a divisão ainda pode ser vista na tela de seleção de herói.
 
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[[zh:英雄/介绍]]
 
== Veja também ==
 
* [[Hero Grid|Grade de heróis]]
 
* [[Table of Hero attributes|Tabela de estatísticas por herói]]
 
* [[Heroes by release|Heróis por lançamento]]
 
[[de:Heróis]][[en:Heróis]][[ru:Heróis]][[zh:Heróis]]
 
 
[[Categoria:Heroes]]
 

Edição atual desde as 02h37min de 9 de fevereiro de 2019

 
Introduções
 
Mecânicas
 
 
 
 

Heróis são os elementos essenciais de Dota 2, pois o andamento da partida depende de sua interação. Durante uma partida, duas equipes opostas escolhem cinco heróis de 133, que acumularão ouro e experiência para ficarem mais fortes e ganhar novas habilidades, com a finalidade de destruir o Ancestral inimigo. A maioria dos heróis têm uma função distinta que define como eles afetam o campo de batalha, embora muitos heróis possam executar várias funções. A aparência do herói pode ser modificada com equipamentos.

Atualmente, há 133 heróis em Dota 2. Para uma tabela de heróis classificada por atributos e mecânica, veja a tabela de estatísticas por herói.

Heróis[]

Predefinição:HeroNav/TableMobile

Heróis possuem como principal um destes atributos: Força, Agilidade e Inteligência. Qualquer ponto adicionado para atributo primário do herói, aumenta o dano de ataque do herói.

Strength attribute symbol Força[]

Os heróis de Força são guerreiros resistentes e podem suportar mais dano que os outros heróis. Normalmente, estes heróis possuem uma vida maior, e podem regenerar rapidamente, assim continuando na luta e causando dano. Heróis de Força podem se encaixar em uma variedade de funções, como muitos sendo iniciadores ou desativadores, e quase sempre são heróis corpo a corpo.

Herói Descrição
Abaddon icon
Abaddon
Diferente dos outros descendentes de sua casa, Abaddon bebeu profundamente dos vapores proféticos que fluíam da Fonte do Averno. Agora um ser de poderes não naturais, Abaddon lança uma Espiral da Neblina para causar dano em seus adversários e curar seus aliados. Uma neblina negra envolve seus compatriotas, formando um Escudo Afótico que absorve os ataques antes de explodir em um vasto alcance. Porém o presente mais importante da Fonte só é revelado no desespero da batalha. Agraciado com o Tempo Emprestado, Abaddon ataca as linhas inimigas, descendo seus inimigos com sua lâmina amaldiçoada, sua vida retorna com cada golpe acolhedor. Tudo que foi criado para matar, nada funciona, mas torna o Lorde de Averno ainda mais formidável.
Alchemist icon
Alchemist
Ao escapar da prisão com seu cúmplice ogro, Razzil Darkbrew embarca em uma busca por novos materiais para usar em suas transmutações. Graças à Alquimia, Razzil é capaz de extrair ouro adicional de criaturas e de criar campos de lodo tóxico com Spray Ácido. O Alchemist mistura, em cima dos ombros do seu companheiro, uma Mistura Instável que é lançada antes que exploda. Em apuros, Razzil entrega uma poção desconhecida ao seu companheiro, induzindo uma Fúria Química no corpo do ogro. Os sintomas incluem uma sobrenatural velocidade de ataque, uma rápida regeneração de vida e uma agradável tonalidade roxa.
Axe icon
Axe
Um por um dos soldados da Névoa Vermelha caíram, alguns em batalha, outros pela ambição de Moghul Khan, até que o autodeclarado general se viu como um comandante sem tropas. Não importa, pensou Axe. O exército de um homem é o melhor exército de todos. Saltando para batalha, Moghul Khan força os inimigos próximos a atacá-lo com um provocante Grito do Furioso. Absorvendo golpes de todas as direções, Axe reage girando seu machado em uma Contraespiral, facilmente despachando o enxame que reuniu. Infelizmente, alguns não ficam o tempo suficiente para encontrar seu fim. Os poucos sobreviventes que mancam para longe de Moghul Khan, sentem uma inexplicável Fome de Batalha, uma fome que nunca é saciada, até Axe envia-los para uma morte prematura com a Lâmina de Abate.
Beastmaster icon
Beastmaster
Criado na coleção de animais real do Reino de Slom, Karroch aprendeu como conversar com feras em sua juventude. Com este talento único, o Beastmaster é capaz de chamar para seu lado um confiável Javali e um pioneiro Falcão. Além dos seus companheiros, Karroch dominou a arte de atirar Machados Selvagens, cortando árvores e inimigos antes de retornarem para suas mãos. O Beastmaster desperta a Fera Interior de aliados próximos, aumentando suas velocidades de ataque. Caso o inimigo tente escapar, Karroch libera um Rugido Primitivo, Incapacitando o alvo e abrindo caminho para sua perdição.
Brewmaster icon
Brewmaster
Por nove dias Mangix enfrentou o mestre de sua ordem, ambos guerreiros rodando golpeando em níveis iguais, até que o ancião caiu em um estorvor alcólico. Tendo então conquistado o título de Brewmaster, Mangix agora vaga pela terra como um Lutador Bêbado, rodando e evitando com destreza imprevisível. De baixo de um braço um grande barril, e não somente para guardar bebida. Mangix embebe inimigos em álcool, desorientando-os antes de bater o barril no chão com um Estrondo do Trovão. Boatos pelas tavernas dizem que Brewmaster é, na verdade, formado por três Elementais, e caso alguém o descubra suficientemente intoxicado, pode-se testemunhar essa Divisão Primordial em ação.
Bristleback icon
Bristleback
Rigwarl, o capanga de um bar da região, nunca falhou em cobrar uma conta. Melhor dizendo, até encontrar um cliente durão do norte. Pela primeira vez em sua vida, Rigwarl sentiu a necessidade de treinar. As costas espinhosas desencorajam ataques, enquanto cobre os inimigos com constantes Rajadas de Espinhos. De seu nariz, assopra um muco grosso de catarro, retardando e cobrindo os oponentes com Gosma Nasal Viscosa. Com cada rajada e espirro, Rigwarl trabalha em um estado de fúria, adicionando raiva em cada assoada, conforme entra no Caminho do Guerreiro em busca de uma revanche.
Centaur Warrunner icon
Centaur Warrunner
Some write to express their being, others paint or sing. But for the centaurs of Druud, there is no higher art than the art of killing. And in that, none was more accomplished than Bradwarden. With skills acquired in the arena, the Warrunner punishes his opponents for every attack, disregarding harm to himself as he metes out a fearsome Double Edge. Ever in search of a worthy opponent, Bradwarden rouses his allies to charge down enemies in a wild Stampede. Once battle is joined, the Centaur Warrunner tramples surrounding foes with a Hoof Stomp, stunning them just long enough for his battleaxe to sink in.
Chaos Knight icon
Chaos Knight
Montado no corcel negro, Armageddon, o Chaos Knight cavalga para incontáveis batalhas com um único propósito em mente: extinguir aquilo que ele conhece como "A Luz". Como em uma rolagem de dados não vistos, o mais velho dos Fundamentais atordoa seus alvos com um Raio Caótico e então causa dano imprevisível com seus Golpes Caóticos. Aqueles que conseguem escapar do massacre inicial se encontram em uma Fenda da Realidade, reaparecendo inexplicavelmente ao lado de Armageddon, expostos a fúria de seu cavaleiro. Flanqueado por várias cópias de si mesmo, o Chaos Knight e seus Fantasmas esmagam seus oponentes com a força de múltiplos heróis.
Clockwerk icon
Clockwerk
Powered by revenge and ingenuity, Rattletrap armored himself into an instrument of war. Rocket Flares flew from his shoulder-mounted launcher, striking and revealing distant territories. A sudden Hookshot flies, latching and pulling the mechanized Keen to his unsuspecting foe. Before the stunned target could react, Rattletrap erects a grid of Power Cogs, trapping his foe within while repelling help from without. He triggers the suit's Battery Assault, and watches the target panic as short bursts of shrapnel whittle down its remaining health...
Dawnbreaker icon
Dawnbreaker
Doom icon
Doom
Wings branded and visage twisted, the Fallen One bears little resemblance to his former self. Banished from the realm of light, Lucifer now walks the earth, bringing misery to all who stand against him. The towering demon Devours creeps in a single bite, digesting them whole and assimilating their abilities. The fires of Hell smolder at Lucifer's feet, leaving in his wake fields of Scorched Earth. When the bell of Vashundol tolls, an enemy's downfall is sure to follow. Lucifer places upon his adversary an enduring curse, burning away at its health and rendering it utterly powerless as it staggers towards its inevitable Doom.
Dragon Knight icon
Dragon Knight
Earth Spirit icon
Earth Spirit
Reborn of stone and jade, Kaolin fights with strength gathered from a thousand years of entombment. The great general places, like pieces on a grand board, silent Stone Remnants for use in strategies known only to himself. A master of positioning, Kaolin knocks back foes with Boulder Smash, pulls close allies with Geomagnetic Grip, and freely manipulates his Remnants at will. Never one to lead from behind, Kaolin crashes into the fray as a Rolling Boulder. Foes are left stumbling away from battle, their health slipping as they try in vain to escape from the general's maze of Magnetized stone.
Earthshaker icon
Earthshaker
Acordado das profundezas da terra, Raigor Stonehoof molda o campo de batalha com força sísmica. Com sua Fissura, de longo alcance, o Earthshaker cria um terreno intransponível onde não existia antes. De perto, Raigor golpeia profundamente com seu Encantar Totem, machucando três vezes mais. Nunca tem medo de ser superado em número, o Earthshaker vira o jogo com sua pesada Batida Ecoante, demolindo exércitos inteiros no processo.
Elder Titan icon
Elder Titan
Even the greatest of Titans err in their work. Trapped in his own flawed creation, the Worldsmith seeks forever to repair the fissured planes. His Natural Order reduces all to its base, disintegrating whatever defenses his foes layer themselves with. From a hidden plane, the Elder Titan summons his Astral Spirit, sending this ghostly form through bodies and past defenses. Once positioned, an Echo Stomp rings out from both Titan and spirit, knocking unconscious all in its wake. The battlefield cracks under the Titan's forge hammer, and a glimpse of creation is seen as the Earth Splitter rends the ground asunder. For what the Worldsmith makes, he can also unmake.
Huskar icon
Huskar
Rescued against his will from the Nothl Realm, the revived Huskar found supernatural strength in his own living essence. The Sacred Warrior marks Burning Spears with blood, setting both weapon and lifeforce alight before throwing them at his foes. By sacrificing a portion of his health with Life Break, Huskar lunges towards a single target, causing it to lose an even greater portion of health. With every blow sustained, Berserker's Blood redoubled the Sacred Warrior's speed and made him ever more resilient to magic, facing down his opponent in a bloody fervor until he emerged triumphant.
Io icon
Io
The phenomenon that is Io manifests on the physical plane as a wisp of light, its purpose beyond mortal understanding. It flits to and fro the battlefield, searching for an ally to Tether to. Those blessed with Io's bond feel their feet lighten as the Wisp channels its own regenerative powers into their body. Should its host falter, Io begins to Overcharge, augmenting that ally's speed while strengthening his resolve. As a force unbound by the laws of corporeal space, Io is able to temporarily Relocate itself and an ally to any point in the world, often saving a companion from certain death.
Kunkka icon
Kunkka
It is said that none survived the battle at the Trembling Isle, save perhaps, the Admiral of the Claddish fleet. Man or phantom, Kunkka's presence on the battlefield is duly felt by all. Armed with the legendary Tidebringer, the Admiral strikes with a single blow at all who stand before him. A veteran of innumerable naval engagements, Kunkka times his skills with planned precision, catching opponents in a rising Torrent, before summoning the ephemeral Ghostship to dash them upon the rocks.
Legion Commander icon
Legion Commander
Renowned for her intrepid defense of Stonehall, the commander of the Bronze Legion swore a brutal vengeance upon its abyssal invaders. The call of Tresdin's horn heals and hastens her soldiers, inspiring them to Press the Attack. Faced with Overwhelming Odds, the commander calls down a spread of arrows from the archers of Stonehall. But above all, Tresdin relishes the Duel. Locked in single combat, she counterstrikes instinctively, slashing twice in the time her opponent takes to swing once. With each victory claimed, the Legion Commander adds to her strength, scaling her potential upwards without limit.
Lifestealer icon
Lifestealer
What was once a man is now little more than a husk, its mind long since departed from lifetimes of imprisonment. Or has it? Now on the loose, N'aix appears to be driven by a new purpose, although what precisely that is, none would know. The Lifestealer Feasts on raw flesh, nourishing himself with every attack while inflicting grievous Open Wounds that make escape near impossible. By sheer ferocity, or perhaps madness, N'aix flies into a Rage, intensifying his assault while defying all wizardry. For a particularly nasty surprise, the Lifestealer Infests an unhappy victim, hiding inside its body in wait for the opportunity to burst out in a gory explosion.
Lycan icon
Lycan
Part man and part wolf, Banehallow stands as the lone surviving heir to the noble house of Ambry. Not one to squander his curse, Banehallow Summons Wolves to scout ahead and aid him in the hunt. A blood-curdling Howl empowers his animal companions, sinking fang and claw into his prey with Feral Impulse. But these abilities pale in comparison to the true manifestation of his lycanthropy. Under the full moon, Banehallow Shapeshifts into the great wolf, and takes on supernatural haste as he sprints unhindered across the battlefield to tear the throats from his enemies.
Magnus icon
Magnus
Marci icon
Marci
Avança pelo mapa esmurrando inimigos com golpes rápidos.
Mars icon
Marte
Seeking purpose and satisfaction through war, the god Mars now sets his sights on new conquests against his heavenly kin. In one arm he hoists a heavy shield, an impenetrable Bulwark that guards against all assault. Using divine strength, he pierces foes with his legendary Spear, and smashes attackers back with his shield, sending them flying across the battlefield. The undead warriors of the Ash Legion rise at Mars' beckoning to form a circle, ensuring that none may interfere with the glorious combat inside the Arena of Blood.
Night Stalker icon
Night Stalker
The beast of bedtime tales, Balanar is the primal terror that every child knows to fear. When night falls, Balanar goes on the hunt, moving and striking with devilish swiftness. He inflicts a debilitating Void, slowing and forcing his quarry to flee, arms withering and spells fizzling as their hearts are stricken with Crippling Fear. Even the lighted hours provide no safety from the Night Stalker. When needed, Balanar turns day to Darkness, spreads his wings under the blackened veil of night, and goes on the prowl for ever more victims.
Omniknight icon
Omniknight
One of few to ever gaze upon the Omniscience itself, Purist Thunderwrath's faith in the All Seeing One was unshakable. The seasoned knight had been imbued with holy strength, with which he now uses to preserve his allies. The light of Purification not only heals his companions, but burns any foes close by. No sorceries avail against an ally shielded with Repel. In decisive moments of battle, Omniknight calls forth the Guardian Angel, granting himself and nearby allies near invulnerability against all physical attacks.
Phoenix icon
Phoenix
Out of the deep void burst forth infinite stars, among them the cosmic progeny known to mortals as Phoenix. With stellar flame emanating from its terrestrial form, the Phoenix dives the battlefield in an arc, setting ablaze all who pass beneath its wings. Within its ever-collapsing core sprang short-lived Fire Spirits, paroxysms of conscious light that burned with debilitating flame. From afar the firebird beams its Sun Ray, scorching foes, yet nurturing allies. By its own celestial timing, the son of suns ends its current life in a Supernova, radiating intense heat until the mass explodes, restoring Phoenix to its form through the glory of rebirth.
Pudge icon
Pudge
The Butcher loomed over the field, strewn with dead and dying, his body swaying with heaped flesh. Swish, thunk. Pudge hacks tendon from joint, flesh from bone, and gobbles down his grisly harvest. But carcasses were no substitute for fresh meat. So the Butcher lies in wait, peering through foliage with beady eyes. Was it food or foe? Pudge rarely made the distinction. His Meat Hook sails through the air, dragging the prey across the river with a savage yank. Disoriented, the meat stumbles, gagging on a sudden stench of Rot. It looks up at the fleshy hulk, hoping for an answer, only to watch the cleaver fall as the Butcher Dismembers his next meal in a bloody slaughter.
Sand King icon
Sand King
Obscured in the harshest of Sand Storms was Crixalis, guardian and ambassador of the Scintillant Waste. A construct of sentient sand, the Sand King traverses the world in a carapace of Djinn's craft. From beneath the shifting dunes he ambushes enemies with Burrowstrike, inflicting a desiccating venom that causes their corpses to erupt in a Caustic Finale. But true destruction was heralded by a beating tail. Within moments, the ground pulsed with violent tremors, and from its moving Epicenter Crixalis pursued scattering foes until the very last fell to their knees. Across bazaars and between towns, the learned repeat a simple truth. Where the Sand King walks, the earth trembles.
Slardar icon
Slardar
More suited to the comforts of the lightless ocean canyons, Slardar surfaces only to scout, and to track down those who have thieved from the Sunken Treasury. Born under the immense pressure of the deep, he Guardian Sprints with one muscular tail, chasing down legged foes with alarming swiftness. Ever vigilant in his duties, Slardar casts a Corrosive Haze over hidden intruders, revealing their form and softening their armor. Once discovered, there was little time to react. Slardar smashes the ground with a Slithereen Crush, dazing nearby enemies just long enough to pulverize them with Bash of the Deep.
Snapfire icon
Snapfire
Spirit Breaker icon
Spirit Breaker
From the elemental realm, Barathrum crosses into this world as an amalgamate of bestial forms, selected for the purpose of serving his hidden master. Gifted with Empowering Haste, the Spirit Breaker's strength increases with speed, and inspires nearby allies to keep the heady pace. Given sight of a distant foe, Barathrum initiates a Charge of Darkness, rushing past high valleys and dense woods until he crashes headlong into battle, stunning and knocking back enemies with a Greater Bash. Before foes can muster a response, the Spirit Breaker shifts into his native realm, reappearing up close to deliver the Nether Strike that will seal their fates.
Sven icon
Sven
O Cavaleiro Rebelde vive sob duas crenças: Honra, como estabelece seu próprio código moralsolidão, e . Usando sua luva de ferro, Sven arremessa o 'Punho da Tempestade para atordoar múltiplos inimigos, depois fecha o cerco para diminuí-los com a Grande Transposição. No calor da batalha, o Cavaleiro Rebelde recorre a Força Divina, aumentando profundamente seu poder enquanto reduz os oponentes desafortunado com sua gigantesca lâmina.
Tidehunter icon
Tidehunter
Tired of undersea politics, Leviathan rises from the waves to stalk the shallows for victims. Travelers who cross him are blasted with a Gush of foamy brine, impairing their movement as the Tidehunter lumbers after them on land. Wielding a souvenir stolen from a hated rival, Leviathan pulverizes armor and flesh alike with a hefty Anchor Smash. Spears and arrows bend against his Kraken Shell, allowing no chance for interruption as the Tidehunter summons his abyssal god to Ravage enemies in a sea of flailing tentacles.
Timbersaw icon
Timbersaw
Rizzrack had good cause to be paranoid. Augury Bay fell to the walking trees, its inhabitants crushed under branch and bough. But that was the past. The new saw-suit changed everything. Its long Timber Chain shot out, grasping the nearest trunk and pulling the suit towards it. In an instant, a dozen trees fell in a circle to the oversized saw. Whirling Death, I'll call it! But that was not all. A press of the button, and the bladed Chakram flew into the forest, cutting down even the sturdiest of hardwoods. Delirious with success, Rizzrack sent the saw spinning in all directions, cackling until all that remained was a field of naked stumps. Now, he was ready to face his fears.
Tiny icon
Tiny
Um curioso ser de pedra animada, Tiny vaga o mundo em busca de sua origem. Aparentemente gentil, o Stone Giant é contudo uma força a contemplar quando ele traz uma Avalanche de pedregulhos. Com um simples Lançar, Tiny arremessa igualmente amigos e inimigos pelo campo de batalha, enquanto seu Interior Rochoso vira as espadas contra qualquer um tolo o suficiente para atacá-lo. Em tempo e com experiência, Tiny continua a Crescer maior e mais poderoso. Alguns alegaram até em testemunhar o Stone Giant brandir uma árvore gigantesca, batendo em uma fortaleza até restar somente escombros.
Treant Protector icon
Treant Protector
From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector blends into the forest with Nature's Guise, draining foes with Leech Seed while protecting allies with Living Armor. Given possession of one mystical scepter, Rooftrellen enchants trees to serve as his Eyes in the Forest. Unsuspecting foes may find themselves in an Overgrowth of vines and roots, fully immobilized for that which awaits them.
Tusk icon
Tusk
Underlord icon
Underlord
Through a Dark Rift comes the legions of the Abyssal Horde, marching out of their subterranean city with intent to conquer the nations above. Amidst the invaders stood Vrogros, the demonic hulk who rained apocalyptic Firestorms from the sky, engulfing towns and villages in emerald flame. Unsatisfied with ruling the lands below, the Underlord steps into the sunlight to expand his dominion over the surface world. Trapped in a Pit of Malice, the newly enslaved can only lament their dismal fate from now until the day when all is consumed by the yawning abyss.
Undying icon
Undying
Consumed by the chorus of the unending Dirge, the Undying one marches across the land, rallying the dead to rise against the living. He saps the strength from his enemies with Decay, and tears the life from close-by beings with Soul Rip, searing enemies while infusing allies with health. Atop the battlefield he erects a terrible Tombstone, calling forth legions of zombies to maim and incapacitate his foes. The Undying's powers grow as he transforms into a gruesome Flesh Golem, slowing and rendering nearby enemies vulnerable until their lifeless bodies succumb at last to the almighty Dirge.
Wraith King icon
Wraith King
On the millennial solstice known as Wraith-Night, Ostarion stood frozen amid the carnage, absorbing innumerable souls as his champions sacrificed their lives for the King. Now brimming with Wraith Essence, Ostarion immobilizes his adversaries with Wraithfire Blast, stunning and searing them over time. His greatsword smashes foes in one Mortal Strike, sapping their essence to feed his Vampiric Aura. Only fools trust the erratic reports of Ostarion's death. For when slain, the wraith energies that bind his body begin to reconstitute his parts, joining limb to torso until the Wraith King's Reincarnation comes full circle.

Agility attribute symbol Agilidade[]

Os heróis de Agilidade são delicados porem habilidosos, mestres das armas e de técnicas de combate. Estes heróis têm uma alta velocidade de ataque e armadura, focam em usar seus ataques normais em conjunto com seus itens, mas podem retroceder para suas habilidades em um aperto. Heróis de Agilidade são muitas vezes jogados nas funções de carregador e emboscador, por causa de seus melhoramento no decorrer do jogo.

Herói Descrição
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Anti-Mage
Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Cloaked with a protective Spell Shield, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he Blinks out of traps and pursues targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing Mana Void.
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Arc Warden
As old as the Ancients themselves, Zet endeavors to end the disharmony among the warring factions through whatever means necessary. Solitary foes are thrown into a volatile state of Flux, ripping away at their health over time. Allies find shelter under its Magnetic Field, evading and attacking with greater efficiency. Zet summons Spark Wraiths, fragments of its former self that circle in place, and seek out nearby foes. Is there one Arc Warden, or two? Armed with the original's items and abilities, Zet's Tempest Double duplicates each spell and every attack, bringing twice the chaos to any fight.
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Bloodseeker
The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses injured foes from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his Bloodrage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Rite. Those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion.
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Bounty Hunter
Fear is the mother of rumor, and tales of Gondar's origins are nothing but hearsay. He Shadow Walks into the best guarded keeps, enchanting his blades with the word "Jinada", so that they may cripple with a single slice. If that doesn't do the job, Gondar reaches for his oversized Shuriken, and slings it into his victim's back. For the right price, the Bounty Hunter will deliver any head. The hunted are tagged with an invisible mark, allowing Gondar and his partners to Track, kill, and make a little extra off the corpse. Because in the end, it's all about the gold.
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Broodmother
Inhabiting the lava tubes below the caldera of Mount Pyrotheos, Black Arachnia grew tired of recent adventurers stepping on her many offspring. And so, the Broodmother set out to rid the world of every potential intruder, one hero at a time. Paralytic venom drips from her fangs, crippling and blinding her prey with each Incapacitating Bite. Warm bodies make ideal nurseries, a fact not lost on Black Arachnia as she injects her eggs into dying foes to Spawn Spiderlings. Across patches of land she Spins Webs of silken fiber, sheltering herself within to recuperate injuries. Driven by Insatiable Hunger, the Broodmother goes into a feeding frenzy, sucking the vital fluids from wandering heroes to replenish herself for the next spawn cycle.
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Clinkz
As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned the king-mage Sutherex's reward: Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, revealing himself only to Strafe enemies from behind. The demon's infernal flames burn continuously within his ribs, with which he now lights Searing Arrows to devastating effect. Before any impending showdown, Clinkz renews himself with a lesser version of the king-mage's spell, consuming wildlife to form a Death Pact so that he may borrow their strength to use as his own.
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Drow Ranger
Dwelling deep within the forest, few have ever caught glimpse of the solitary and impossibly beautiful Drow Ranger. Her presence was known only from the chill of Frost Arrows, driving deep into her enemies' hearts. Named and raised by the sympathetic Drow, Traxex draws on her heritage to send forth a powerful Gust, silencing and repulsing assailants who venture too close. Her expertise influences her allies, greatly increasing their ranged attacks with Precision Aura. None would ever match the Drow Ranger herself, however. For with each passing skirmish, her supreme Marksmanship grows ever more peerless.
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Ember Spirit
Impressed by the teachings of Xin, the Burning Celestial breathed life into the warrior-poet's ashes, and from there an image of Xin appeared, born anew as the Ember Spirit. The great teacher dashes through his opponents, a Sleight of Fist that strikes each foe once before returning to his original spot. He immobilizes enemies with Searing Chains, holding them in place against the scorching heat of his Flame Guard. Across the land, Xin's glowing likenesses stand silent guard. The Ember Spirit arrives at his Fire Remnants from impossible distances, catching the unprepared in a burst of flame before they surrender their lives to Xin's burning blades.
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Faceless Void
Hailing from the realm of Claszureme, Darkterror is a being for whom the laws of spacetime do not apply. The Faceless Void knocks opponents out of this dimension, pausing and stunning them with Time Lock. He fast-forwards through space, stepping past obstacles while backtracking any damage taken. Nearby enemies are exposed to Time Dilation, slowing not only their movement, but also the rate at which spells can be cast. Darkterror rips opens a rift to Claszureme, bringing all except himself to a complete standstill. Frozen in time, foes can only stand oblivious as the Faceless Void dismantles them from within the Chronosphere.
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Gyrocopter
The world's first non-magical flying device took over a decade to create, and less than a few seconds to shoot down. But its pilot was not deterred. Aurel returned to the skies in a newer, better Gyrocopter. One with Flak Cannons, to strafe entire fields of foes. And Homing Missiles, to shoot down bogeys no matter how they twist or turn. Somebody infringing on your airspace? Let them have it with a Rocket Barrage. But sometimes, it's easier to just use the big bomb. Aurel Calls Down an air strike, and then delivers the payload himself before soaring away from the rising explosion. Not bad for an old timer.
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Hoodwink
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Juggernaut
What laid under the Juggernaut's mask, none could say. The last of his kind, Yurnero carries alone the martial traditions of his native isle, now sunken forever beneath the waves. The Juggernaut elevates swordplay to an art form, cutting down foes in the unstoppable cyclone of Blade Fury, and striking at every vulnerability with Blade Dance. Should his party sustain injury, he is quick to replenishes their vitality with a portable Healing Ward. A paragon of discipline, Yurnero waits patiently for the opportune moment to execute his most fearsome technique. Dashing between foes with imperceptible swiftness, the Juggernaut's Omnislash eviscerates his opponents long before any can mount a defense.
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Lone Druid
Chosen by the forces of nature for his profound wisdom, Sylla is all that remains of his forgotten clan. The Lone Druid is followed by his Spirit Bear, a powerful companion that Entangles enemies, and Demolishes structures. The sound of a Savage Roar is often all that's needed to frighten foes from the forest. If not, then the pair goes into a Rabid state, increasing their speed as they roam the lands for intruders. Man or bear, the distinction is not always clear. When the situation calls for it, the Lone Druid takes his True Form, lets out an invigorating Battle Cry, and joins the mêlée to fight claw-to-claw alongside his bear.
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Luna
Renouncing her savage past, Luna swore her service to Selemene, and embraced the title of Moon Rider. The Goddess bestows a Lunar Blessing on her new champion, boosting her strength and heightening her nocturnal senses. Saddled on top of Nova, her beastly mount, Luna bounds across the Nightsilver Woods to smite trespassers with Lucent Beams. Superior numbers are no advantage against the Moon Rider. Through divine will, the midday sun gives way to night, and every foe is struck by rays of lunar energy as Luna tears through their ranks with flying Moon Glaives. By Selemene's wrath or through her own hand, the Moon Rider levels the battlefield under the brief darkness of the Eclipse.
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Medusa
The youngest Gorgon was also the most beautiful, but looks alone could not rescue her kidnapped sisters. Therefore, Medusa traded her beauty for terrible new powers, and has never regretted it since. Each arrow she fires divides into multiple Split Shots, striking several targets at once. Foes bitten by Mystic Snake are sapped of energy, a resource that returns to Medusa for her defensive use. Encased in a Mana Shield, she survives against even the most unfavorable odds. Heroes who lay eyes on her may find it hard to turn away. Petrified, none could hope to approach Medusa before the Gorgon's legendary Stone Gaze turns their bodies to statues.
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Meepo
A scavenger's life is not easy. It was one thing to Earthbind a potential meal, but quite another to handle the Riftshadow crystals that, upon breaking, could splinter one's soul. They are valuable, though. And that's what matters most to Meepo. Seldom seen alone, Meepo commands up to five separate bodies, completing multiple tasks in record time. Tired clones are sent home to rest, and once refreshed, quickly rejoins his brethren with a simple Poof. Draining and bogging down foes with Geostrike, a swarm of angry, shovel-wielding Meepos can overwhelm even the mightiest of heroes.
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Mirana
Mirana patrols the Nightsilver Woods, ever vigilant against those who would dare to take from her Goddess's preserve. Leaping into action on her white feline mount, the Princess of the Moon calls down a heavenly Starstorm to rain waves of meteors on surrounding enemies. Wielding a bow tipped with lunar ore, she takes skillful aim with Sacred Arrows to find her mark from extreme distances. By the blessing of Selemene, Mirana shrouds the land in Moonlight Shadow, disappearing her companions so that they may position themselves for the ultimate ambush.
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Monkey King
Having survived every encounter with the wrathful gods, the immortal Sun Wukong returns to do what he does best: cause endless Mischief. Tricky and deceptive, the Monkey King takes the shape of a tree, and lies in wait to Boundless Strike the unsuspecting with his extendable staff. He leaps nimbly from treetop to treetop, scouting the ideal location to crash down on enemies with Primal Spring. A tuft of hair—plucked from his head—scatters into the wind, transforming into legions of soldiers. Under Wukong's Command, the clone army makes certain that no foe ever leaves the field without battling the Monkey King himself.
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Morphling
After eons of travel in the darkness of space, the icy comet plunged to earth, and from there rose an elemental being of sentient liquid. Unbound by any permanent shape, the Morphling alters his attributes to match his needs, Shifting between potent attacker, and resilient survivor. He blasts enemies with Adaptive Strikes, violent bursts of water that sting or stun, depending on his composition. When needed, Morphling surges forward in Waveform, battering foes while passing through obstacles. The power to Morph into an exact replica of any hero is his greatest asset, confounding enemies before destroying them with their ally's abilities.
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Naga Siren
Once a highly regarded commander of the Slithereen Guard, Slithice fell from honor following a seemingly trivial oversight. She was to find the one stolen chalice, or remain banished forever. Slithice splits into three Mirror Images, sending them to scout ahead and mislead foes. She Ensnares targets in a luminous net, then lashes out with Rip Tide to soften their armor. The enemy halts in mid-swing, lowering their weapons at the sound of a haunting aria. There they will stand, mesmerized, unresponsive to Slithice's encircling allies as they listen to the Siren Song that has lulled them to their deaths.
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Nyx Assassin
Within the colony of zealot scarabs, the queen goddess Nyx selected a single grub to answer her highest calling. And so, through designed metamorphosis, the Nyx Assassin came into being. The telepathic scarab devours his prey's minds through Mana Burn, while sending out rows of subterranean spikes to Impale them from below. Armored with a Spiked Carapace, he stuns attackers and reflects damage back to their source. But the goddess' servant is deadliest when unseen. A distracted target has no chance to react as the Nyx Assassin pierces its body with massive mandibles, thereby fulfilling an unspoken Vendetta in the name of his queen.
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Phantom Assassin
De todas as assassinas criadas pelas Irmãs do Véu, apenas uma é conhecida pelo nome: Mortred. Através da meditação e profecia, a ordem identifica o próximo alvo para morrer em suas mãos. Ataques erram contra a Phantom Assassin, por está Ofuscada em seus arredores, atravessando terrenos sem ser detectada, para pegar suas vítimas de surpresa. Inicia o encontra com uma Adaga Sufocante, lançada das sombras, em seguida, salta sobre o alvo enfraquecido para entregar uma enxurrada de Ataques Fantasmas. Mortred termina a luta com um Coup de Grace decisivo, deixando para trás apenas o chão respingado de sangue, como testemunha de sua eficiência.
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Phantom Lancer
As Azwraith drove his pike through Vorn, the Dread Magus shattered into innumerable shards of light, saturating his killer with a strange new power. Once a humble fisherman, the Phantom Lancer spears targets from afar with Spirit Lance, spawning an illusion to harass his opponent as he closes the gap with Phantom Rush. When cornered, he vanishes briefly from the battlefield, reappearing at a nearby spot while leaving behind two Doppelgangers to confuse pursuers. In the heat of combat, Azwraith summons illusions through Juxtapose, overwhelming foes before their eyes can scarcely distinguish the Phantom Lancer from his army of clones.
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Razor
The whip that ushers the dead through the Narrow Maze brings just as much pain on the battlefield. The Lightning Revenant radiates a Plasma Field that shocks nearby foes, once upon expansion, and again upon contraction. He connects to enemy heroes with a Static Link, transferring their power to his own reserves. Charged with an Unstable Current, Razor hovers effortlessly off the ground, and sends jolts of electricity to those who dare come too close. In the Eye of the Storm, one finds Razor, watching and delighting in his work as bolts of lightning reduce his foes to charred remains.
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Riki
Os soldados vieram até seu pai e seus irmãos, mas não até Riki. Pela primeira vez, foi bom ser o filho do meio negligenciado. Deixando sua vida passada para trás, Riki escapou das terras reais usando seus próprios métodos de Manto e Adaga. Furtivo e afeiçoado em matar por trás, Riki lança uma Cortina de Fumaça densa, cegando e sufocando inimigos enquanto os pega de surpresa com Golpe Sorrateiro. Intrusos que entram em sua relva são recebidos com adagas gêmeas, lampejos de aço que cortam simultaneamente em cada volta, enquanto o próprio mestre permanece invisível. Como esta proeza é realizada permanece um mistério, Riki não é do tipo que divulga os Truques do Ofício.
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Shadow Fiend
Some heroes collect trophies, others collect hats. The one known as Nevermore prefers souls. Maintaining perfect Necromastery over his collection, the Shadow Fiend grows in power with every soul claimed. Armor fails in the Presence of the Dark Lord, leaving foes no choice but to scramble before he Shadowrazes them to oblivion. It is a poor idea to surround Nevermore. The Shadow Fiend pauses to charge his demonic energies, then, with a flourish of his lightless wings, releases his collection in all directions to obliterate enemies in a howling Requiem of Souls.
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Slark
The only prisoner ever to escape from Dark Reef, Slark's abilities and ruthlessness are without equal. The Nightcrawler Pounces on his foes, leaping over obstacles and pinning them to the ground. With every swing of his barnacle encrusted blade, Slark steals his target's essences, converting them to render himself more agile. He forges a Dark Pact, sacrificing his own lifeblood to dissipate negative energies that damage foes, and frees him from magical constraints. Concealing himself with Shadow Dance, the Nightcrawler presents no visible target to would-be attackers. Hidden in this black haze, Slark escapes the inescapable, and returns to gut his enemies with little risk of retribution.
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Sniper
With a single bullet, Kardel Sharpeye pierced the steepstalker's central eye from the valley floor, an ominous act that resulted in his ritual exile. He would win acclaim on a field of battle, or never return. Like his mountain kin, the Sniper is one with his firearm. He Takes Aim from great distances, and scores Headshots that stop his targets dead. Armed with a modular rifle, Kardel launches incendiary rounds to rain burning Shrapnel over entrenched positions. No enemy is safe within the range of the Sniper's scope. Kardel pauses to line up his crosshairs, compensating for every variable before he Assassinates his mark in one fatal shot.
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Spectre
Um ser eterno de violentas energias, Mercurial, a Spectre, é irresistivelmente atraída para o conflito. Ela lança uma Adaga Espectral, criando uma trilha sombria para seus inimigos, em que ela pode percorre sem obstáculos. Os ferimentos causados em Mercurial são parcialmente refletidos aos inimigos próximos, uma Dispersão de dano que prolonga sua resistência. Mesmo nas regiões mais Desoladoras, os viajantes são Assombrados por visões de Spectre, parecendo atacar sua solidão. Porém, não são meras ilusões. Dizem que, um em cada cinco assombrados, a aparição se torna Realidade, e ao lado dessas vítimas sem sorte, a Spectre aparece, trazendo a destruição que anseia eternamente.
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Templar Assassin
Somente o Hiden Temple pode satisfazer a infinita sede de sabedoria de Lanaya. Em troca de tal conhecimento, ela comprometeu-se a proteger seus mistérios com suas habilidades latentes psiônicas. Dobrando as próprias leis da natureza, Lanaya cria um campo de Refração que absorve os ataques inimigos, e ainda amplifica os próximos ataques. Ela Mescla ao fundo, esperando para liberar uma explosão de energia psiônica em um alvo insuspeitado. Luz violeta emana da ponta de seus dedos, Lâmina Psíquicas que excede qualquer arma corpo a corpo, e corta linhas de inimigos por vez. Persiste em seus objetivos, Lanaya marca o chão com círculos mágicos com design Eldritch. Os que andam sem conhecimento sobre a Armadilhas Psiônica só podem cambalear longe da explosão—com a presença revelada e a Templar Assassin não muito distante
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Terrorblade
The fractal walls of Foulfell not only failed to contain Terrorblade, they granted him newfound control over its twisted Reflections. The Demon Marauder Conjures Images of himself, confounding enemies and multiplying his damage. Feeding on his own rage, Terrorblade transforms into an even more imposing form; an unholy Metamorphosis that allows him to hurl demonic energies at range. Experienced foes know that an injured demon is far from defeated. At the brink of death, Terrorblade tips the scales with Sunder, eliminating any need for retreat as he exchanges his depleted health with that of his opponent's.
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Troll Warlord
Jah'rakal is an intolerable scoundrel, even for a troll. As such, being kicked out of the troll encampment only served to fuel his anger. The next day, he returned with steel in hand, and slew his former comrades in a Berserker's Rage. With each passing blow, the self-styled Troll Warlord accelerates his swings in an irate Fervor. Swapping effortlessly between melee and ranged, he throws his weapons to cripple from afar, while chopping down adjacent foes with Whirling Axes. To challenge Jah'rakal is to invite one's own death. The Troll Warlord enters a Battle Trance, channeling pure hatred into unequaled speed as he decimates his opponents in a storm of bloody axes.
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Ursa
The fiercest member of his ursine tribe, Ulfsaar makes it his purpose to seek out the evil fomenting beyond his homeland. The Ursa Warrior shakes the ground with Earthshock, slowing foes as he Overpowers them with relentless attacks. His claws dig in to widen the wound, inflicting greater damage with each successive Fury Swipe. An Enraged ursine is a sight to behold. Ignoring all pain, the Ursa Warrior goes into a righteous frenzy, and bears down on his opponents to maul them beyond recognition.
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Vengeful Spirit
Roubada suas asas e de seu lugar de direito no Ninho de Águia Fantasma, Shendelzare recorreu à deusa Scree'auk para fornece-lá energias sombrias, que executariam sua vingança. A princesa caída anuncia sua chegada com uma Onda Aterrorizante, desalentando os inimigos pertos o suficiente para ouvir seu grito angustiado. Como seus irmãos aéricos, a Vengeful Spirit faz uso franco do Míssil Mágico, uma habilidade simples dos Skywrath para atordoar os adversários. Em busca do martírio, Shendelzare imediatamente faz uma Troca das Profundezas com um herói da sua escolha, sacrificando-se de bom grado, enquanto troca de posição com um aliado cercado ou um inimigo fugitivo. O digno, que luta ao lado da Shendelzare, é encorajado pela Aura da Vingança, um fanatismo que intensifica seu ataque e que continua após a sua morte.
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Venomancer
In his panic, the herbalist Lesale injected himself with a crude antidote, made from the nectar of an armored orchid, and the venom of the reptile that had just stung him. He fell comatose, and a lurid transformation began spreading through his body. Seventeen years later, a strange creature arose from the jungle floor. It infected other living beings by its very touch, and spewed Venomous Gales to slow and poison escaping prey. Part reptile and part orchid, what remained of Lesale's human mind now works to plant Plague Wards, living sentinels that defend its perimeters with acid spit. Foes who approach too close are sprayed with a noxious Poison Nova, ensuring that even those who get away eventually succumb to the Venomancer's many toxins.
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Viper
It was foolhardy to try and tame a Netherdrake, a lesson the old wizard learned in death. Freed from his captor, Viper spread his wings and went forth to explore the surface world. His Poison Attacks cause joints to harden, crippling foes whether they choose to flee or fight. Nethertoxin spreads throughout their body, sapping the will and weakening the spirit. The Netherdrake's tough, Corrosive Skin protects against spellcraft, and burns assailants with acid. But it is the dreaded Viper Strike that signals the beginning of the end. The afflicted victim staggers to a crawl, barely able to take his next step. If the Netherdrake doesn't finish him off, the venom in his veins will.
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Weaver
All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. He opens a gap in spacetime, inviting The Swarm to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying his actions with Geminate Attack. The Weaver takes brinksmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay.

Intelligence attribute symbol Inteligência[]

Os heróis de Inteligência são mestres de magias e habilidades. Eles tendem a ter uma regeneração e reserva de mana maiores que os demais heróis. Por isso, muitas vezes dependem de suas habilidades para ajudar aliados e causar dano a inimigos, embora alguns utilizam suas magias para incrementar seus ataques básicos. A maioria dos heróis de Inteligência são frágeis com ataque a distancia, o que não significa que são fáceis de matar. Muitas vezes são jogados nas funções de suporte, emboscador e empurrador, enquanto alguns são jogados como carregadores.

Herói Descrição
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Ancient Apparition
Projetado do vazio frio e infinito, o Ancient Apparition, conhecido como Kaldr, não passa da mais fraca imagem da sua forma verdadeira. Mesmo assim, seu Toque Arrepiante é o suficiente para quebrar a mais resistente das armaduras. Capturados em um Vórtex de Gelo, os heróis afligidos com Pé Frio raramente vão longe. Uma esfera congelante voa pelo céu, expandindo-se ao seu destino. Em segundos, uma Explosão de Gelo atinge a área marcada. Lampejo congelante, os inimigos não têm escolha a não ser recuar antes que seus corpos rígidos se quebrem em pedaços…
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Bane
Formed from the ichor of Nyctasha, Atropos is the vaporous embodiment of pure fear. Sheer terror Enfeebles his enemies, diminishing their attacks. The Bane Elemental puts heroes to sleep, sending them into a restless Nightmare as he feeds on their vital energies through Brain Sap. Some will never wake. Caught in the Fiend's Grip, Bane's victims can only swing at imagined phantoms as fear chokes the life from their bodies.
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Batrider
While most would find being kidnapped by a morde-bat to be a terrifying ordeal, one particular young man found the incident exhilarating. Seeking to relive the thrill of flight, he entered the Yama Raskav Jungle, and came out high above the canopy as the Batrider. Atop his leathery mount, he drenches targets below in Sticky Napalm, increasing their flammability before setting the land ablaze with Firefly. He hurls an explosive cocktail, knocking foes away with Flamebreak. Want a ride? That can be arranged. The Batrider spots heroes from above, and throws out the Flaming Lasso to string them along for an experience they will not soon forget.
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Chen
Converted at swordpoint after a disastrous battle, Chen quickly became one of the Fold's most zealous knights. Raised among the clans of the Hazhadal Barrens, Chen adapts his skills of animal enthrallment to perform Holy Persuasions, compelling packs of beasts to fight for his cause. His allies are graced with Divine Favor, while foes are forced to atone through the magnified pains of Penitence. Chen's devotion does not go unrewarded. The Hand of God aids his companions in their quests, intervening at critical moments to heal their injuries and save them from fatal blows.
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Crystal Maiden
Wherever Rylai went, the cold went with her. Fields and orchards withered in her wake, leaving her parents no choice but to pack her off to Icewrack, a realm in the frigid north. Under the tutelage of a hermit wizard, Rylai learned to imprison her enemies with Frostbite, holding them in place as she freezes the ground with Crystal Nova. Magic flourishes under her Arcane Aura, stimulating mana regeneration in all her companions. In the heat of battle, Rylai keeps a cool head. Channeling her elemental talents, the Crystal Maiden summons enormous shards of ice from the skies, obliterating all foes foolish enough to remain in her Freezing Field.
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Dark Seer
In a final, calculated move, Ish'Kafel led his outnumbered army into a new world, sealing the path behind with a burst of dark energy. A cunning tactician, the Dark Seer manipulates gravity to pull foes into a Vacuum, drawing them into the prismatic thorns of his Ion Shell. Armed only with his intellect, he Surges across the land to survey every point of conflict. At strategic locations Ish'Kafel places a Wall of Replica, sowing confusion amongst enemy ranks as an army of duplicates emerge to do battle against their own likenesses.
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Dark Willow
Mireska Sunbreeze é uma rebelde desonesta para quem engana e apunhala pelas costas, mas são as normas de negócios. Sua herança feérica permite entrar no Reino das Sombras, evitando ataques enquanto aprisiona suas vítimas em um penoso Labirinto de Espinheiros. Ela coloca uma Coroa Amaldiçoada em seus inimigos, atordoando-os não importando onde vão. O espírito companheiro da Dark Willow é uma razão a mais para sentir medo. Jex orbita sua mestra, fazendo uma Balbúrdia antes de punçar os medos primordiais ao Aterrorizar seus inimigos em submissão.
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Dazzle
A journey to the Nothl realm changes all its visitors, not least of which Dazzle, a young acolyte of the Dezun order. Consecrated as a Shadow Priest, Dazzle sends outs Shadow Waves to mend and maim. Foes are crippled by his Poison Touch, while allies are blessed with Shallow Grave, cheating death no matter how severe their injuries. An invaluable member of any party, Dazzle Weaves together darkness and light, enchanting the land itself to create for his allies the ultimate sanctuary.
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Death Prophet
Denied her own death time and again, Krobelus returns from the grave with skills acquired from the beyond. Gathering a Crypt Swarm, she sends forth a flock of winged beasts to harass the living. A pall of Silence falls over the land, stifling any objection as she Spirit Siphons her enemies dry. Mortals beware. The Death Prophet performs an Exorcism, unleashing the banshee remnants of her previous lives to turn the battlefield into her own haunted ground.
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Disruptor
Do planalto de Druud, o Stormcrafter, conhecido como Disruptor, cavalga em seu stryder para encontrar aqueles que ameaçam as terras anciãs dos Oglodi. Em suas costas, carrega um dispositivo que permite lançar Golpes do Trovão dos céus. O Stormcrafter teletransporta heróis inimigos para uma antiga localização, e ergue seu Campo Cinético, para confiná-los dentro de uma barreira circular. A magia se dispersa dentro da Tempestade Eletrostática do Disruptor, deixando os inimigos presos sem opção, a não ser aguardar sua própria destruição.
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Enchantress
Sproink! Carefree and pure of heart, Aiushtha wanders the forests, listening to the stories of its inhabitants. Nature's Attendants flutter around her, lively sprites that heal critters big and small. When necessary, she Enchants woodland creatures to do her bidding. A perfect image of Untouchable innocence, hunters hesitate to make even the slightest move against Aiushtha. This reluctance is seldom reciprocated. Threats against her friends embolden the Enchantress to break her gentle demeanor, giving her the Impetus to bring those who disturb the peace to a swift and final justice.
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Enigma
A mystery worthy of his name, Enigma could only be described as a being of the void, a beast between planes. He draws aspects of himself from other dimensions, performing Demonic Conversions to summon numerous Eidolons. The ground darkens under a Midnight Pulse, and foes are stunned by the unseen force of Malefice as they try to flee its entropic effects. One legend has it that Enigma is actually the first collapsed star. This theory grows more plausible as Enigma begins to channel a cosmic singularity, pulling all except himself into the superdense center of his Black Hole.
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Invoker
A competent wizard knows perhaps two spells; an exceptional one, three or four. Wielding the elements of Quas, Wex, and Exort, the Invoker surpasses them all. He conjures Forge Spirits, granting them the Alacrity to stun foes through Cold Snap. Predicting enemy movement, the Invoker Sun Strikes any point in the world, then vanishes with Ghost Walk, leaving an impassable Ice Wall to dissuade pursuers. A strong Tornado throws opponents into the air, while an EMP awaits to deplete their mana upon landing. Advancing enemies are repelled with Deafening Blasts, giving Invoker more than enough time to crush them under a Chaos Meteor. Whatever magic he chooses, one thing is certain: All shall come to bow before the Arsenal Magus.
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Jakiro
Os dragões Pyrexae nascem com uma cabeça, sintonizados com gelo ou fogo. Então houve Jakiro, um acidente da natureza. Possuindo o poder de ambos os elementos, a Baforada Dupla do dragão de duas cabeças congela e queima simultaneamente. A saliva de Fogo Líquido gruda em armaduras e paredes, derretendo aço e pedra. Os inimigos em retirada são bloqueados com Caminho de Gelo, dando tempo suficiente para Jakiro assá-los em seu Macrópiro.
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Keeper of the Light
What appears to be a frail old man on his steed is, in truth, a Fundamental, the Keeper of the Light. Ezalor's staff Illuminates the darkest corners, banishing evil from the realm. He undermines enemy casters with Mana Leak, while replenishing his companions with Chakra Magic. The Keeper's Spirit Form emerges in the face of true adversity. A Blinding Light flashes over the land, causing foes to miss their attacks, thus rendering them helpless against the reinforcements Ezalor has Recalled to his side.
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Leshrac
Once a worldly philosopher, the hideous truth at the heart of existence twisted Leshrac into the vile being he is today. The Split Earth beneath his hooves opens to consume the unsuspecting, while Lightning Storms strike down entire fields of foes. He pronounces a Diabolic Edict, saturating the air with bouts of magical explosions. Warping the structure of spacetime, Leshrac emits a continuous Pulse Nova, disintegrating nearby foes without ever lifting a finger.
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Lich
Ressuscitado por um geomante curioso, Ethreain retirou suas algemas, e fez imediatamente um Sacrifício com seu salvador por mana. Finalmente libertado das profundezas da Lagoa Negra, o Lich retorna para causar uma destruição glacial no mundo. Protegendo seus seguidores com Escudo Congelado, Ethreain flutua sobre o campo de batalha para causar uma Explosão Congelante em qualquer um que cruze seu caminho. Uma esfera congelada desce sobre seus inimigos, passando de um corpo para o próximo, até o Congelamento em Cadeia persuadir toda a oposição a ficarem de joelhos.
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Lina
Like her younger sister, Lina's elemental affinity was the source of many headaches. Sent south to live with a patient aunt, she learned to master her Fiery Soul in the blazing Desert of Misrule. Channeling the breath of Desert Wyrms, she unleashes her Dragon Slave to burn a path before her. Attuned to fire, Lina ignites the ground with Light Strike Array, incinerating foes in a column of flame. Even the hardiest of heroes fear the Slayer's signature spell: The Laguna Blade. Focusing every bit of heat around her, Lina fires a condensed bolt of white-hot energy, instantly terminating her opponent with minimal struggle or effort.
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Lion
Traído pelo seu parceiro demônio, Lion foi para o inferno e voltou por vingança, pegando a mão do demôniom, e transplantando-a em seu próprio corpo. Espinhos de Terra emergem do chão, enviando seus inimigos para o ar. Um simples Enfeitiçar transforma heróis em sapos inofensivos, permitindo a Drenagem de Mana sem interrupção. Satisfeito, o Bruxo Demoníaco levanta sua mão desfigurada, e aponta o Dedo da Morte para exterminar inimigos com uma torrente de energia infernal.
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Nature's Prophet
Planted as a seed by the goddess Verodicia, and grown from the remnants of her own body, the Nature's Prophet rose on the vernal equinox to defend the verdant world. Gifted with foresight, he Teleports freely across the land to intercept and ambush trespassers. A ring of trees Sprout from the forest floor, trapping foes within its foliage. From the woods, he calls forth countless treants to act as sentient guardians. Channeling the goddess' fury, the Prophet strikes at every intruder in the land, bringing the Wrath of Nature down on all who would do harm to Verodicia's creation.
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Necrophos
Sentenced to a slow death by plague, the corrupt cardinal Rotund'jere instead found himself infected, but miraculously immune. A sadist by nature, this strange circumstance gave him the opportunity to carry out his morbid ambitions. Proclaiming himself the Necrophos, he set out to spread disease far and wide. Cloaked in a Ghost Shroud, the cardinal's ethereal presence chills his surroundings, while those who wander too close are struck by waves of Death Pulse. The most afflicted are often the first to die. Marking a head for death, the Pope of Pestilence culls the infirm with a single swing of the Reaper's Scythe.
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Ogre Magi
Ogres nunca foram conhecidos pela sua inteligência. Felizmente, um ogre de duas cabeças nasce uma vez a cada geração, um indivíduo abençoado cuja capacidade intelectual o coloca em pé de igualdade com a mais lerda das criaturas de uma cabeça só. Apelidado de Aggron Stonebreak, o Ogre Magi arremessa orbes flamejantes para Incendiar seu joguete, então persegue-os com uma frenética Sede de Sangue. O que falta de esperteza, compensa com sorte. Ogre Magi possui uma chance inata de Multilançamento em suas magias, permitindo aniquilar inimigos dobrando, triplicando, até mesmo quadruplicando o dano de uma simples Rajada de Fogo.
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Oracle
Assigned to council the Graven King, Nerif's words came true with such accuracy that his advisors began to question whether the Oracle merely spoke prophecies, or shaped the very paths of fate itself. Exiled from his own universe for his disturbing powers, Nerif now turns his gifts to more immediate concerns. It could go either way. The Oracle's famous words reflect his own double-edged actions. Purging both boons and curses, Fortune's End comes sooner than expected. Fate's Edict shelters heroes from magic, yet prevents them from raising arms. Purifying Flames stimulate regeneration, but not without the initial pains of cleansing. Allies may find themselves briefly immune to both healing and harm, only to receive their effects twofold at the end of Nerif's False Promise.
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Outworld Devourer
Wary of the happenings near the central sun, Harbinger departs from his vigil to take his place on the plains of war. The Outworld Devourer is a spring of arcane power, providing close-by allies with bursts of mana. Any being may be placed in Astral Imprisonment, strategically removing them from the field. Glowing spheres fly from his staff, Arcane Orbs that permeate any shield. Looming above his enemies, the Outworld Devourer drops the proverbial hammer, extinguishing the unenlightened with the cosmic force of Sanity's Eclipse.
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Puck
Chocado em uma fronde de Subterrárvore, a malícia juvenil de Puck contradizia seus motivos incompreensíveis. Trapaceiro e ardiloso, o Dragão Fada neotênico lança um brilhante Orbe Ilusório, então reaparece em qualquer ponto de seu caminho. Interrompe magias com uma pitada de pó de fada, então Troca de Fase para fora da existência, evitando espadas e magias. Igualmente adepto entre lutar e brincar, Puck prende seus inimigos em um único ponto com a Espiral dos Sonhos, forçando-os a quebrarem suas amarras e serem atordoados, ou a ficar e enfrentar os aliados de Puck, que avançam.
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Pugna
Chosen at a tender age to be the next lama, Pugna wasted no time in demonstrating his abilities. He Decrepifies his classmates, briefly banishing them to another realm. His Nether Ward fires mana flares at the source of any nearby magic, discouraging even the most powerful casters. A Nether Blast soon rocked the lamasery, razing it to the ground. The temple no longer served any purpose. Pugna had transcended his predecessors—a fact few would doubt lest he decides to Life Drain them into oblivion.
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Queen of Pain
Summoned in secret to fulfill a forbidden desire, Akasha performed the most exquisite torments—until her client was thrown to his death for neglecting his royal duties. Released from her contract, the Queen of Pain was now free to bring agony to whomever she pleased. She Shadow Strikes, hurling a poisoned dagger that draws out the suffering over time. Running is futile. Akasha Blinks past defenses, wracking her victims with Scream of Pain. There is only one release from such torture. The Queen flexes her membranous wings, then delivers an earpiercing Sonic Wave that will put an end to all misery.
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Rubick
A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground, then throws them across the room with Telekinesis. Arcane energies are dampened by his Null Field, while conventional arms falter after being struck with Fade Bolt. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties with Spell Steal, deciphering their secrets before turning them back towards their owners.
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Shadow Demon
Conspiring to gain power in material plane, the Shadow Demon patiently amassed himself a cult of followers. An entity of malevolent corruption, he spreads Shadow Poison to pollute the pure, compounding its effects with Soul Catcher. Heroes sent into the void of Disruption are temporarily hidden, but return with two illusions under his command. A Demonic Purge strips unneeded servants of every enchantment, effectively relieving them of their duties—and their lives.
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Shadow Shaman
Para a surpresa do vigarista ambulante, seu novo assistente adotado podia realmente executar seus truques com mágica de verdade. Rhasta, o jovem meio-troll, deslumbrou plateias com as luzes do Choque de Éter, entre outras coisas. Mas suas ações dúbias logo acabaram por os apanhar. Uma multidão enfurecida caiu sobre os dois, matando o velho mestre. Rhasta não teve escolha, senão adaptar seus truques de exibição para fins mais sombrios. Ele usou Enfeitiçar em um inimigo, transformando-o em uma galinha, enquanto prendia outro com Algemas mágicas — mas não antes de invocar Serpentes Sentinelas em massa. Cuspindo fogo em todas as direções, as cobras encantadas de Shadow Shaman lidam com seus inimigos desativados.
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Silencer
Two hundred years of selective breeding had produced Nortrom, the prophesied war-mage that would bring glory to the order of Aeol Drias. Therefore, disgust and disappointment followed when it was found that the boy could cast not even a hex. Yet, on the day of final testing, Nortrom would have the Last Word. His arranged opponents fell under an Arcane Curse, draining their health with each incantation made. Then, there was Global Silence. Not a gasp or whisper escaped their lips as Nortrom finished off each challenger with his multipronged Glaives of Wisdom. At that moment, it became clear to all watching: The absence of magic can be the greatest magic of all.
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Skywrath Mage
Ensconced in his studies, Dragonus hardly noticed the treachery being plotted against his lover. By the time Shendelzare had fallen from grace, it was already too late. Bound to his courtly duties, Dragonus could only dream in secret of restoring his beloved to her rightful throne. Until then, he would sharpen his skills, blasting away at targets with Arcane Bolt and slowing them with Concussive Shot. Those who stand in his way would be muted by an Ancient Seal, exposing their vulnerability before the Skywrath Mage annihilates them in the storm of Mystic Flare.
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Storm Spirit
In a final act of desperation, the elementalist Thunderkeg cast a suicidal spell that merged his being with the Storm Celestial. From this fusion, the Storm Spirit was born. Now known by his combined name, Raijin Thunderkeg leaves behind crackling images of himself, boastful poses that shock foes as he pulls them into his Electric Vortex. Every ability Overloads him with energy, which he gleefully discharges on the next unfortunate target. Like a jolly weatherman, Raijin forecasts victory with a boisterous laugh. The Storm Spirit flashes across the land in the form of Ball Lightning, zaps his enemies senseless, and zips away before any can hope to catch him.
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Techies
Techies Demolitions was not so much a business as it was an excuse for Squee, Spleen, and Spoon to practice their favorite hobby: Blowin' stuff up. The Proximity Mines they buried beneath Toterin collapsed that town into a heap of rubble. The Stasis Traps they set for Trapper Town stunned the trappers while their quarry got away. A new invention has to be tested on something. Packed with flamesalt explosives, a stack of Remote Mines reduced Dredger's Bight to a smoking crater. Techies Demolitions handles dissatisfied customers with unexpected cheer. The last words "Blast Off!" can be heard just before an epic explosion delivers them from the need to face any consequences.
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Tinker
Compared to magic, the study of natural law was much more consistent, but no less dangerous. From their subterranean laboratory, Boush and his colleagues opened a portal to a distant world, a portal through which untold horrors began to pass into this realm. Cutting his way to freedom with a Laser, Boush surfaced as the only Tinker to survive the Violet Plateau incident. Equipped with contraptions befitting a maniacal researcher, Boush launches Heat-Seeking Missiles from his shoulders, and radios in armies of robotic drones to disassemble his enemies. Unhindered by the delays of magic, the Tinker Rearms his tools on the fly, wasting no time in demolishing anything that stands in his way.
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Visage
Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills a Grave Chill in his prey, impairing them as he reaps their essence with Soul Assumption. Protected by a Gravekeeper's Cloak, the gargoyle's ablative layers deflect both steel and spells. Visage's Familiars circle above, scouting the land for runaways. On his command, they harass their prey, then drop down to earth in Stone Form to restrain the captive for their master's impending arrival.
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Void Spirit
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Warlock
In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magicks that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. He whispers a versatile Shadow Word to heal fellow adventurers, or damage hostile creatures. Fatal Bonds link his enemies together, forcing each to suffer a share of the others' pains. Demnok Lannik brings a Chaotic Offering to every fight. Mired in a dimensional Upheaval, not even an army can hold out long against the Warlock's flaming Golem.
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Windranger
Born in the midst of a ruinous tempest, Lyralei has always been one with the elemental wind. Swift of foot, and true of aim, she Windruns across the battlefield, avoiding attacks as she charges a Powershot to pierce foes from afar. Armed with both quiver and rope, the Windranger binds enemies together with a handy Shackleshot. Honing her concentration, Lyralei launches a relentless sequence of arrows, Focus Firing on a single target until it resembles little more than an oversized pincushion.
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Winter Wyvern
Frustrated with writer's block, Auroth, the Eldwurm scholar takes flight from her lair to forge a new, heroic narrative—with herself as protagonist. Where most dragons originate fire, the Winter Wyvern stores unfathomable cold. Soaring over the treeline, she breathes a blistering chill, causing painful Arctic Burns. Frozen crystals form inside her gullet, shattering upon impact to Splinter Blast hordes of closely packed foes. Gentle with her companions, she holds them in a Cold Embrace, wrapping them in healing ice. Auroth has no time for would-be dragonslayers. Compelling her attackers to turn against one another, her Winter's Curse resolves the problem before any intruder ever sets foot in her lair.
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Witch Doctor
A bizarre figure shambles across the land, searching for any opportunity to apply the morbid arts of Prefectura Island. Filling a skull with noxious powder, the Witch Doctor throws this Paralyzing Cask to stun enemies in succession. To his allies, Zharvakko is a fountain of health, curing ailments with Voodoo Restoration. To his foes, he is the source of curses. The Witch Doctor Maledicts his adversaries, forcing them to relive the agony they will inevitably receive from his Death Ward.
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Zeus
Fond of mortal women, but even fonder of immortality, the Lord of Heaven descends from the clouds to prove himself a faithful spouse. Charged with godly might, Zeus calls down Raios, smiting the wicked and revealing the hidden. Arco Elétrico crackles between his fingers, jolts of electricity that leap from one puny mortal to the next. There is no running from heaven. Zeus points his arms skyward, bringing divine punishment down on each and every foe. Wherever they may be, none shall stand against the Ira do Deus do Trovão.