I am a beacon of knowledge blazing out across a black sea of ignorance.
Enchantress | ||||||||||||||||||||||||||||||||||||||||||||||||
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Aiushtha, a Enchantress, é uma heroína de Inteligência, que ataca de longo alcance, usa suas habilidades para empurrar completamente as trilhas e embosca com certa facilidade. Enchantress funciona bem como uma caçadora no início da partida, já que, maximiza a eficácia de suas habilidades Encantar e Intocável. Em primeira vista, pode ser apenas um suporte, ajudando seus aliados com curas poderosas, habilidades de criaturas e retardos, mas com o passar do tempo, seu poder aumenta e, uma vez que, tenha seu ultimate, os ataques normais da Enchantress são fortes o suficiente para matar a maioria dos heróis com alguns ataques, se os inimigos estiverem longe o suficiente, tornando-a uma carregadora em potencial.
Biografia[]
Habilidades[]
Passiva
Inimigos
A Enchantress seduz os seus inimigos, retardando os seus ataques quando é atacada.
Observações:
- Untouchable is triggered whenever a unit starts an attack on Enchantress, regardless of distance.
- This means it does not matter if the attack successfully hits or not, the slow is still applied.
- When the attack was fully executed, then the slow debuff lasts as long as the remaining backswing duration of the attack.
- Canceling the attack backswing does not affect this duration, so it is not possible to the reset attack speed by canceling it.
- When switching attack targets, the debuff persists, but does not apply the slow against the new target.
- The debuff persists until the attack against the new target finishes or gets canceled.
- This means it is possible to skip the backswing-based slow duration by issuing an attack order on a new target within attack range between each attack.
- Does not work against wards, buildings and allies.
Unidade-alvo
Unidades inimigas / Heróis inimigos
A Enchantress encanta um inimigo, retardando-o se for um herói ou colocando-o sob o seu controle se for uma criatura. Se for lançada em uma criatura sob o seu controle, a duração do encantamento é reiniciada.
Observações:
- Casting Enchant on heroes (including clones and the Vengeance Aura illusion) or creep-heroes slows them and applies a basic dispel on them (long sound is played).
- Casting Enchant on any other enemy unit which is not a ward or building converts it (short sound is played). This includes regular illusions.
- Can convert allied unit which is already enchanted (e.g. enchanted by Morphling).
- When converting, applies a basic dispel on the target which removes buffs and debuffs.
- Cannot be cast on ancient creeps.
- If the level 20 talent is chosen, ancient creeps can be converted, but Roshan and creep-heroes tagged as ancient creeps are only slowed.
- If the level 20 talent is chosen, couriers can be targeted, but it has no effect on them, wasting the mana and cooldown.
- There is no limit to how many creeps can be converted. The current default cooldown, cast time and duration allow up to 2/3/6/10 creeps.
- When recast on an enchanted creep, its duration gets set back to 26/44/62/80 seconds. This also goes for other enchanted summoned units.
- For example, Necronomicon units last seconds by default, but Enchant sets it to 26/44/62/80 seconds when recast.
- The duration of summons is not set to 26/44/62/80 upon converting them. It only sets it upon re-casting it on them a second time.
- When a converted creep's duration ends, it dies instantly. The death is not credited to anyone so that no one gets experience from it.
Sem alvo
Aliados
Uma nuvem de espíritos cura a Enchantress e qualquer unidade aliada próxima. Dura 11 segundos.
Observações:
- Every second, each wisp chooses a random allied unit to heal. So it is possible to heal up to 4/6/8/10 ( 12/14/16/18) allies at a time.
- The heal targets are chosen completely random, without any priorities. Multiple wisps can randomly select the same unit.
- Each wisp will approach its chosen target, indicating the wisp is healing the target.
- However, when choosing the wisps increasing talent, the visual effect does not adapt. The numbers of wisps can be seen does not increase.
- Each wisp will approach its chosen target, indicating the wisp is healing the target.
- Ignores ancient creeps and allies that already are at full health.
- Wisps can heal invulnerable units, but not hidden units.
- The area of effect is centered around Enchantress' current location, not where the spell was cast.
- When Enchantress dies, the wisps still continue to heal units nearby her death's location.
- Nature's Attendants does not stack with itself. Casting the ability while it is active refreshes the buff.
- Pode curar um total de 0,021756021756022/0,032634032634033/0,043512043512044/0,054390054390054 de vida por segundo.
- Can heal a total of 0,065268065268065/0,076146076146076/0,087024087024087/0,097902097902098 health per second if the number of wisps increasing talent is chosen.
- Can heal a total of Erro Lua: . health per second if heal per wisp talent is chosen.
- Can heal a total of Erro Lua: . health per second if both talents are chosen.
- Can heal a total of 0,23931623931624/0,35897435897436/0,47863247863248/0,5982905982906 health over its full duration.
- Can heal a total of 0,71794871794872/0,83760683760684/0,95726495726496/1,0769230769231 health over its full duration if the number of wisps increasing talent is chosen.
- Can heal a total of Erro Lua: . health over its full duration if heal per wisp talent is chosen.
- Can heal a total of Erro Lua: . health over its full duration if both talents are chosen.
Coloca um encantamento em cada ataque quando ativada, causando dano adicional com base na distancia até o alvo. Quanto mais longe o alvo estiver, maior será o dano causado.
Observações:
- The distance is calculated as the projectile hits the target.
- This means moving away from the target causes it to deal more damage on impact, and moving closer decreases the damage.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Impetus deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- Works against everything except for wards and buildings.
- The attack range bonus of Cetro de Aghanim is granted only if Impetus is learned.
- Enchantress' attack acquisition range stays at 800 even after acquiring Aghanim's Scepter.
Talentos[]
Talentos do herói | ||
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+25 de cura para Atendentes da Natureza | 25 | +8% de dano para Ímpeto |
Encantar afeta criaturas ancestrais | 20 | +100 de retardo para Intocável |
+8 espíritos para Atendentes da Natureza | 15 | +50 de dano |
+20 de velocidade de movimento | 10 | +15% de resistência mágica |
- O talento de resistência mágica acumula multiplicativamente com outras fontes de resistência mágica.
- O talento de resistência mágica aumenta a resistência mágica de Enchantress para 36,25%.
- Este talento de dano de ataque é adicionado como dano de ataque bruto, então não beneficia ilusões e não é afetado pela maioria dos efeitos de redução ou aumento de dano baseado em porcentagem.
Itens recomendados[]
Itens iniciais:
Começo da partida:
Meio da partida:
Minutos finais:
Itens situacionais:
- Orbe Venenoso
- Urna das Sombras
- Mão de Midas
- Elmo do Dominador
- Capuz da Audácia
- Bastão de Atos
- Bastão Preto da Realeza
- Bastão do Rei Macaco
- Proteção de Shiva
- Foice de Vyse
- Fragmento Lunar
- Couraça de Combate
Jogabilidade[]
Funções: | Suporte Caçador Emburrador Resistente Desativador |
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Complexidade: | ★★☆ |
Estilo de jogo: | Sproink! Carefree and pure of heart, Aiushtha wanders the forests, listening to the stories of its inhabitants. Nature's Attendants flutter around her, lively sprites that heal critters big and small. When necessary, she Enchants woodland creatures to do her bidding. A perfect image of Untouchable innocence, hunters hesitate to make even the slightest move against Aiushtha. This reluctance is seldom reciprocated. Threats against her friends embolden the Enchantress to break her gentle demeanor, giving her the Impetus to bring those who disturb the peace to a swift and final justice. |
Áudio[]
Histórico[]
Equipamento[]
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Curiosidades[]
- Unlike most heroes, Enchantress's attack projectiles actually use the model of her equipped cosmetic weapon.
- Enchantress' alternate/fun name in DotA was Bambi, referencing the classic Disney animated film of the same name.
- Enchantress' phrases ▶️ "Light of foot, light of heart!", ▶️ "With skipping grace", and ▶️ "Oh do not run too fast for I will but bespeak thy grave and die" derive from Andrew Marvell's poem "The Nymph Complaining for the Death of her Fawn".
- Enchantress' line ▶️ "I guess the good do die young." is a reference to the 1977 song by Billy Joel "Only the Good die young".
- The line ▶️ "Ready or not, here I come!" is a reference to the traditional announcement at the start of the childhood game of Hide and Seek, and possibly a reference to the song Ready or Not Here I Come (Can't Hide from Love) originally created by the Delfonics.