Doom

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Reproduzir “I am a beacon of knowledge blazing out across a black sea of ignorance.”
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Doom
Doom icon.png
Strength primary attribute symbol.png
26 + 3,5
Agility attribute symbol.png
11 + 0,9
Intelligence attribute symbol.png
13 + 2,1
Nível Base 1 15 25
Vida 200 720 1 700 2 400
Amp. regen. v. 0% 18,57% 53,57% 78,57%
Mana 75 231 579 831
Amp. regen. m. 0% 26% 84,8% 126,8%
Armadura -1 0,83 2,93 4,43
Amp. mágica 0% 0,93% 3,03% 4,53%
Atq / Seg 0,5 0,56 0,62 0,66
Dano 27‒43 53‒69 102‒118 137‒153
Res. estática 0% 3,9% 11,25% 16,5%
Regen. v. base 1,5
Regen. m. base 0,9
Velocidade de movimento 290
Taxa de rotação 0,5
Alcance de visão 1800/800
Alcance de ataque 150
Velocidade de projétil Instantânea
Animação de ataque 0,5+0,7
Tempo de ataque base 2
Resistência mágica 25%
Tamanho da colisão 24
Pernas 2

Lucifer, otherwise known as Doom, is a melee strength Hero with strong farming capabilities, good versatility, and one of the strongest single-target disables in the game. His very low starting armor makes him vulnerable to harassment, but his abilities and high health allow him to lane or even jungle quite effectively. A ruthless demon, Doom possesses malicious abilities revolving around greed, fire, and death. His Devour ability allows him to consume creeps, providing additional gold and allowing him to absorb their powers, using them to increase his own strength. Because there are numerous neutral creep abilities to choose from to supplement his other abilities, the role that he chooses to play is quite flexible. Scorched Earth serves numerous purposes, allowing him to chase, escape, regenerate, and slowly burn his enemies all at once. He can deal tremendous damage with Infernal Blade, an attack modifier which mini-stuns enemies and deals damage over time based on their maximum health, making it a powerful nuking ability that scales into the late game. Finally, his namesake ultimate Doom serves as one of the strongest single target lockdown abilities in the game. A unit afflicted with Doom takes intense damage over a lengthy duration, while having all his active abilities - even those from items - completely silenced. With numerous expensive items in his arsenal and a key enemy hero rendered useless for a teamfight, a farmed Doom ensures that nobody can extinguish his flame.

Biografia[editar]

Doom Lucifer, the Doom
Reproduzir "Hehm ehme meh heh heh, speak of me, and I shall appear. Face me and face the furnace!"
Função: Carregador Carregador / Desativador Desativador / Iniciador Iniciador / Resistente Resistente / Bombardeador Bombardeador
História: Aquele que arde em chamas mas não é consumido, que devora mas nunca está saciado, mata mas está acima de qualquer julgamento – Lucifer condena todos que ousam enfrentá-lo. Removendo as almas que estão na ponta da sua impetuosa espada, ele é o Caído, um general antes favorecido do reino além da luz, expulso pelo pecado da rebeldia: ele não se ajoelharia. O seu nome soou seis vezes do grande sino de Vashundol.

Seiscentas e sessenta vezes as suas asas foram marcadas em brasa, até que só sobrassem cinzas. Sem asas, ele se soltou das amarras que o ligavam à luz e ele caiu, gritando, na terra. Uma cratera no deserto, o Paraíso perdido. Agora ele ataca sem misericórdia, sem motivo, o único ser vivo capas de se mover livremente entre os sete domínios das trevas. Amarrado por necessidades incontroláveis e alterado por talentos inimagináveis, o Doom carrega o seu próprio inferno com ele para qualquer lugar. Desafiador até o fim. Mais cedo ou mais tarde, o mundo será do seu domínio.

Voz: John Patrick Lowrie (Respostas)

Habilidades[editar]

Devorar
Devour icon.png
Habilidade
Unidade-alvo
Afeta
Unidades inimigas
Consome uma criatura inimiga ou neutra, adquirindo quaisquer habilidades especiais que ela possuir.
Animação de uso: 0,3+0,93
Alcance de uso: 300
Gold Bonus: 25/50/75/100 (Talento 175/200/225/250)
Creep Health per Second: 20
Cooldown symbol.png 70/60/50/40
Mana symbol.png 40/50/60/70
Modificadores
Efeito negativo Devour: não é dissipável.
O apetite e a ganância de Lucifer nunca são saciados.

Observações:

  • The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.
  • Places a debuff on Doom, which lasts 1 second per 20 health the creep had upon getting devoured. The debuff is lost upon death.
    • The bonus gold is unreliable and granted when the debuff expires. Losing it upon death does not grant the gold.
    • Doom cannot devour another creep while the debuff is active, even if Devour is off cooldown.
    • The debuff lasts longer than Devour's cooldown when devouring a creep with more than 1 400/1 200/1 000/800 current health.


Terra Chamuscada
Scorched Earth icon.png
Habilidade
Sem alvo
Afeta
Inimigos / Self
A área ao redor é incendiada, causando dano a inimigos e fornecendo cura e velocidade de movimento ao usuário.
Animação de uso: 0+1,27
Raio: 600
Damage: 16/24/32/40 (Talento 26/34/42/50)
Health Regen Bonus: 12/18/24/30 (Talento 22/28/34/40)
Move Speed Bonus: 14%
Duração: 10/12/14/16
Cooldown symbol.png 55
Mana symbol.png 60/65/70/75
Partially pierces spell immunity. Affects Doom and his units while spell immune.
Does not attempt to damage spell immune enemies.
Modificadores
Efeito positivo Scorched Earth Effect Aura: não é dissipável.
Efeito positivo Scorched Earth Effect: não é dissipável.
O Caído espalha destruição em seu rastro, não poupando ninguém da chama que o sustenta.

Observações:

  • Scorched Earth interrupts Doom's channeling spells upon cast.
  • Scorched Earth's radius is centered on Doom for the full duration.
  • Units under Doom's control benefit from Scorched Earth when they are inside the radius.
  • Restores health in the form of regeneration, so it regenerates 1,2/1,8/2,4/3 (Talento 2,2/2,8/3,4/4) health in 0.1-second intervals, equating to 12/18/24/30 (Talento 22/28/34/40) health per second.
  • Can heal up to 120/216/336/480 (Talento 220/336/476/640) health over its full duration.
  • The heal and movement speed bonuses are provided by an aura, which lingers for 0.5 seconds, or until the spell ends, whichever is shorter.
  • The damage is independent of the aura.
  • Deals damage in 1-second intervals, starting 1 second after cast, resulting in up to possible instances.
  • Can deal up to 160/288/448/640 (Talento 260/408/588/800) damage to a single enemy when within range for the entire duartion (before reductions).
  • Scorched Earth does not stack with itself. Casting the ability while it is active refreshes the buff.


Lâmina Infernal
Infernal Blade icon.png
Afeta
Inimigos
Usa a sua espada flamejante, incendiando o inimigo. Atordoa por 0,3 segundos e aplica 4 segundos de queima que causa 25/30/35/40 + 1,3/2,5/3,8/5% da vida máxima do alvo de dano por segundo.
Alcance de uso: 150
Burn Base Damage: 25/30/35/40
Burn Max Health as Damage: 1,25%/2,5%/3,75%/5% (Talento 4,25%/5,5%/6,75%/8%)
Burn Duration: 4
Bash Duration: 0,6
Cooldown symbol.png 16/12/8/4
Mana symbol.png 40
Does not pierce spell immunity. Attempts to deal damage if debuff was placed before spell immunity and when not dispelled.
Modificadores
Efeito negativo Infernal Blade burn: dissipável com qualquer dissipador.
Efeito negativo Bashed: dissipável com dissipadores fortes.
Lucifer compartilha a marca de fogo que lhe foi dada no momento de seu exílio.

Observações:

  • Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in instances.
  • Can deal up to 100/120/140/160 + 5%/10%/15%/20% (Talento 17%/22%/27%/32%) of the target's maximum health as damage (before reductions).
  • Multiple instances on the same target fully stack and work independently.
  • The stun is provided by a bash, which fully stacks with other bash abilities.
  • Does not work against Roshan icon.png Roshan.


Condenar
Doom ability icon.png
Habilidade
Unidade-alvo
Afeta
Inimigos
Dano
Puro
Lança uma maldição que impede um herói inimigo de lançar magias ou usar itens, além de sofrer dano com o tempo.
Animação de uso: 0,5+0,73
Alcance de uso: 550
Duration Stop Radius: 0 (Aprimorável pelo Cetro de Aghanim. 900)
Dano por segundo: 25/40/55 (Talento 65/80/95)
Duration: 16
Cooldown symbol.png 145
Mana symbol.png 150/200/250
Aprimorável pelo Cetro de Aghanim. Increases Doom's duration, and will suspend its duration while the affected unit is within range. Also causes it to remove positive buffs from the target when cast, and break most passive abilities while active.
Modificadores
Efeito negativo Doom: não é dissipável.
Quando um nome é soado do sino de Vashundol, a condenação certamente se segue.

Observações:

  • Applies a basic dispel on the target upon cast, removing most buffs in the process.
  • Silences and mutes the target, preventing it from casting spells and using items.
  • Cannot be cast on ancient creeps. Can be cast on creep-heroes and illusions.
    • In the case of a unit being both a creep-hero and ancient creep, the ancient unit tag takes priority, disallowing it to be targeted.
  • Deals damage in 1-second intervals, starting immediately upon cast, resulting in (Aprimorável pelo Cetro de Aghanim. at least) instances.
  • Can deal up to (Aprimorável pelo Cetro de Aghanim. a minimum of) 400/640/880 (Talento 1 040/1 280/1 520) damage (before reductions).
  • Heroes afflicted by Doom can be denied when their health drops below 25%.
  • Multiple casts on the same unit do not stack, but only refresh the duration.
  • When upgraded with Aghanim's Scepter icon.png Cetro de Aghanim, the debuff checks for the caster's presence before each damage interval.
    • If the caster is within 900 range, one second gets added to the duration, effectively pausing the duration.
    • On each interval, the debuff icon's duration indicator is updated, showing the remaining duration.
    • Does not react on illusions of the caster.
  • Applies a break on the target when upgraded with Aghanim's Scepter, disabling passive abilities.


Transposição
Talent Left 4.png
Habilidade
Passiva
Afeta
Inimigos
Não há nenhuma descrição para esta habilidade.
Starting Radius: 150
Distance: 625
End Radius: 330
Cleave Damage: 100%
Não pode ser usada pelas ilusões. Visual effects and sounds still play when illusions attack.

Observações:

  • The complete area is shaped like an isosceles trapezoid in front of Doom.
  • Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.


Talentos[editar]

Talentos do herói
Transposição 25 +3% de dano para Infernal Blade icon.png Lâmina Infernal
Permite Devour icon.png Devorar criaturas ancestrais 20 +40 de DPS para Doom ability icon.png Condenar
+150 de ouro adicional para Devour icon.png Devorar 15 20% de esquiva
+25 de velocidade de movimento 10 +10 de dano/cura paraScorched Earth icon.png Terra Chamuscada
Observações:

Itens recomendados[editar]

Doom/Guia

Jogabilidade[editar]

Áudio[editar]

Histórico[editar]

Equipamento[editar]

Curiosidades[editar]

  • Doom used to be known as Doombringer. His name was changed to avoid copyright conflicts with Blizzard.
  • Several of Doom's abilities are inspired by Final Fantasy's Blue Mages. LVL? Death was based off of the Level 5 Death ability and the mechanics of a LVL? S-flare. Devour is highly similar to Quina Quen's eat and cook ability from Final Fantasy IX. His ultimate, Doom, also shares the same name of another Blue Mage ability, but the mechanics differ.
  • His name, Lucifer, is taken from the Bible's Book of Isaiah and translates roughly to "morning star". It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom's evil and demonic image.
  • Doom's ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/"evil" mark, is actually a Pagan symbol of protection. For its common "evil" symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the "star" inside the circle of the ability's particle effect slowly rotates.
  • Doom's response upon taking an Invisibility Rune minimap icon.png Runa de Invisibilidade Reproduzir "Heheheh, see no evil." refers to the Predefinição:W and their associated phrase: "See no evil, hear no evil, speak no evil."
  • His ultimate and signature ability, Doom, is derived from the Pit Lord's, a playable hero in Warcraft III: Frozen Throne. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a Doomguard on its death. The Doomguard's model was Lucifer's hero model in DotA.

Galeria[editar]