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Ataques normais[editar]

  • Pré-ataque, som usado durante a animação de ataque.



Investida de Bateria[editar]

  • ▶️ Loop sound starts playing upon cast, until Battery Assault stops (50% vol)
  • Launch sounds play on each released shrapnel
  • ▶️ Impact sound plays a split second after launch sound when the shrapnels hit a unit (80%-100% vol)
  • ▶️ Full sound example without any enemy hit
  • ▶️ Full sound example with each shrapnel hitting

Engrenagens Elétricas[editar]

  • ▶️ plays on Clockwerk upon cast and lasts for Power Cogs' duration
  • ▶️ Shock sound plays when a unit gets shocked by a cog
  • ▶️ Destroy sound plays when a cog gets destroyed with attacks (expiring does not play a sound)

Foguete Sinalizador[editar]

  • ▶️ Plays on Clockwerk upon cast.
  • ▶️ Loop sound starts playing upon cast, until the rocket reaches the targeted area and explodes
  • ▶️ Plays at the targeted location when the rocket explodes
  • ▶️ Full sound example


  • ▶️ Plays on Clockwerk upon cast
  • ▶️ Plays on the latched target. This causes the cast sound to stop
  • ▶️ Plays on Clockwerk while he moves to the latched target
  • ▶️ Plays on the target upon taking damage and stun. This causes the retract sound to stop
  • ▶️ Full sound example


Provocação: Faz o Robô!

  • *Robotic noises*