Chaos Knight

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Reproduzir “Eu sou o sinal de conhecimento em chamas em todo o mar negro da ignorância.”
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Chaos Knight
Chaos Knight icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 3,2
14 + 2,1
18 + 1,2
Nível Base 1 15 25
Vida 200 695 1 685 2 405
Amp. regen. v. 0% 15,13% 45,93% 67,93%
Res. mágica 25% 26,35% 27,61% 28,51%
Mana 75 291 483 627
Amp. regen. m. 0% 32,4% 62,64% 84,24%
Amp. mágica 0% 1,26% 2,44% 3,28%
Armadura 1 3,24 7,94 11,3
Atq / Seg 0,59 0,67 0,84 0,97
Amp. de mov. 0% 0,7% 2,17% 3,22%
Dano 29‒59 51‒81 95‒125 127‒157
Regen. v. base 1,5
Regen. m. base 0,9
Velocidade de movimento 320
Taxa de rotação 0,5
Alcance de visão 1800/800
Alcance de ataque 150
Velocidade de projétil Instantânea
Animação de ataque 0,5+0,5
Tempo base de ataque 1,7
Resistência mágica 25%
Tamanho da colisão 24
Pernas
Tipo de gib Etérea

Chaos Knight is a melee strength Hero with one of the highest physical damage outputs of all heroes. He is mostly played as a carry and ganker. As his name implies, he has a theme based on randomness and uncertainty. His regular attack has an incredibly wide thirty damage spread, making his last hitting ability somewhat unreliable. Chaos Bolt is his most notorious luck-based ability which, at max level, can stun a target anywhere between a mediocre 2 seconds to an effective 4 seconds that will almost certainly assure the target's death; it will also deal a variable amount of damage ranging from minuscule to moderate. Reality Rift pulls Chaos Knight and his target to a randomly chosen point along the line between the two and gives him bonus damage for one attack. Chaos Strike is a crit-based ability with one of the lowest proc chances, yet also one of the highest multipliers. The illusions produced by his ultimate, which retain his full damage and only take double damage, benefit from his Chaos Strike and can teleport alongside him to attack the target whenever he uses Reality Rift. With up to four illusions being produced at Phantasm's highest level, Chaos Knight's damage output can be multiplied to be five times as great during teamfights later in the game, and it is not uncommon to see enemy heroes being killed instantly after being Reality Rifted by the apocalyptic horsemen. Thus, Chaos Knight is played as a carry who excels in both the mid and late game, if the game drags on long enough and he is able to acquire enough strength-based and survivability items to ensure that his illusions can stay alive, he will be able to overpower most hard carries.

Biografia[editar]

Chaos Knight Chaos Knight
Reproduzir "The light shall be blackened, and chaos shall reign."
O veterano de incontáveis batalhas em mil mundos, o Chaos Knight vem de um plano distante onde as leis fundamentais do universo encontraram expressão consciente. De todos os Fundamentais ancestrais, ele é o mais velho e mais infatigável, sempre em busca de um ser que ele conhece apenas como "A Luz". Há muito tempo a Luz aventurou-se para fora do reino progenitor, em desafio da primeira aliança. Agora o Chaos Knight vai de plano a plano, sempre na caça para extinguir a Luz onde quer que a encontre. Mil vezes ele eliminou a fonte, e sempre desliza para outro plano para continuar a sua busca. Sobre a sua montaria, o Armagedom, ele cavalga, entrando na batalha em fúria obsessiva, sugando forças do caos do universo. Uma manifestação física do caos em si, ele traz as outras versões de si de outros planos em momentos de necessidade e juntos esses cavaleiros cavalgam em direção a batalha, tão imbatíveis quanto qualquer outra força da natureza. Apenas quando a última Luz do mundo for eliminada da existência a sua busca será terminada. Onde cavalga o Chaos Knight, a morte segue.

Habilidades[editar]

Raio Caótico
Chaos Bolt icon.png
Habilidade
Unidade-alvo
Afeta
Inimigos
Em inglês: Chaos Bolt
Lança um misterioso raio de energia na unidade-alvo. Atordoa por uma duração aleatória e causa dano aleatório.
Animação de uso: 0,4+0,73
Alcance de uso: 500
Dano mínimo: 75/100/125/150
Dano máximo: 200/225/250/275
Duração do atordoamento mínimo: 1/1/1/2
Duração do atordoamento máximo: 2/3/4/4 (Talento 4/5/6/6)
Cooldown symbol.png 10 (Talento 8.8)
Mana symbol.png 140
Bloqueado pela Esfera de Linken. Blocked upon impact.
Modificadores
Efeito negativo Atordoamento: dissipável com dissipadores fortes.
Nem Chaos Knight é capaz de prever esta manifestação de energia profana.

Observações:

  • Chaos Bolt travels at a speed of 1000.
  • The stun duration is not strictly exact 1/2/3/4 seconds, it ranges between the given values (e.g. at level 1, it could stun for 1.74 seconds).
  • Damage and stun values are inversely related, meaning the longer the stun is, the less damage it deals and vice versa.
    • This means the damage decreases by 12.5/6.25/4.17/6.25 per each additional 0.1 seconds of stun.
    • Level 1: 1s – 200, 1.25s – 168.75, 1.5s – 137.5, 1.75s – 106.25, 2s – 75 (stun duration – damage)
    • Level 2: 1s – 225, 1.5s – 193.75, 2s – 162.5, 2.5s – 131.25, 3s – 100 (stun duration – damage)
    • Level 3: 1s – 250, 1.75s – 218.75, 2.5s – 187.5, 3.25s – 156.25, 4s – 125 (stun duration – damage)
    • Level 4: 2s – 275, 2.5s – 243.75, 3s – 212.5, 3.5s – 181.25, 4s – 150 (stun duration – damage)
  • Stun duration and damage values are shown above the target's head upon hit (visible to allies and enemies).
    • The stun duration is shown as a rounded integer.


Fenda da Realidade
Reality Rift icon.png
Habilidade
Unidade-alvo
Afeta
Inimigos / Em si mesmo
Em inglês: Reality Rift
Teletransporta você, quaisquer imagens que tenha e a unidade-alvo para um ponto aleatório ao longo da linha entre vocês dois. Reduz a armadura do alvo por 8 segundos.
Animação de uso: 0,3+0,5
Alcance de uso: 550/600/650/700
Raio de busca por ilusões: 1375
Redução de armadura: 1/3/5/7 (Talento 8/10/12/14)
Duração da redução: 8
Cooldown symbol.png 18/14/10/6 (Talento 15.84/12.32/8.8/5.28)
Mana symbol.png 50
Ignora parcialmente imunidade a magias. Cannot target or apply its debuff to spell immune units.
(Talento Can target and apply its debuff to spell immune units.)
Modificadores
Efeito negativo Reality Rift: dissipável com qualquer dissipador.
O Armagedão viaja por entre os planos, levando Chaos Knight à sua vítima onde quer que se esconda.

Observações:

  • Reality Rift does not disjoint projectiles.
  • Teleports Chaos Knight, his illusions within the search radius and the target to a random point on the line between him and the target.
    • This random point is always situated between 30% and 80% of the distance from Chaos Knight to his target upon cast.
    • Chaos Knight lands at the opposite side of the hero from where he cast. His illusions land at random angles around the target.
    • The location is determined at the beginning of the cast.
    • The visual effects also play at the beginning, revealing the point at which Chaos Knight and his target are about to land.
    • Chaos Knight and his illusions are made to face his target and are issued an attack order against the target.
  • When cast on Roshan icon.png Roshan, teleports only Chaos Knight (and his illusions) in front of Roshan from where he cast, not both to a random point.
  • The armor reduction is applied to the target upon cast. Chaos Knight does not need to attack it in order to place the debuff.
  • The armor reduction from successive casts does not stack, only the duration gets refreshed.
  • Does not interrupt the target's channeling spells.


Golpe Caótico
Chaos Strike icon.png
Habilidade
Passiva
Afeta
Inimigos
Em inglês: Chaos Strike
Cada ataque tem a chance de causar dano adicional e reduzir a armadura do alvo em 5 por 8 segundos.
Chance de crítico: 12%
Dano crítico: 125%/175%/225%/275%
Roubo de vida durante crítico: 75%
Pode ser usada pelas ilusões. Red critical numbers are before illusion and armor reduction. The lifesteal works for illusions as well.
O massivo poder de Chaos Knight destrói aqueles que ficam em seu caminho, esmagando até as mais grossas armaduras.

Observações:

  • Increases attack damage by an average of 3%/9%/15%/21%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Stacks additively with other sources of lifesteal.
  • The sound and particles play upon start of the attack, not when the attack lands.
The illusions' formations.

Phantasm icon.png
Habilidade
Sem alvo
(Upgradable by Aghanim's Scepter. Unidade-alvo)
Afeta
A si
(Upgradable by Aghanim's Scepter. Heróis aliados)
Em inglês: Phantasm
Invoca várias cópias do Chaos Knight a partir de dimensões alternativas. Há 50% de chance que um fantasma extra seja invocado. Os fantasmas causam de dano, mas sofrem 260%.
Animação de uso: 0,4+0
Alcance de uso: 0 (Upgradable by Aghanim's Scepter. 1200)
Tempo da divisão: 0,5
Número de fantasmas: 1/2/3
Chance de fantasma extra: 50%
Dano causado pelo fantasma: 100%
Dano sofrido pelo fantasma: 260%
Duração: 42
Cooldown symbol.png 145 (Talento 127.6) (Upgradable by Aghanim's Scepter. 110, Talento 96.8)
Mana symbol.png 125/200/275
Upgradable by Aghanim's Scepter. Reduz o intervalo para 110 segundos e permite que fantasmas seja lançada em qualquer herói aliado. 1200 de alcance de uso.
Modificadores
Efeito positivo Fantasma: não é dissipável.
Alimentados pelas suas batalhas enfrentadas através dos mundos e dos tempos, os fantasmas do Chaos Knight surgem para dominar aqueles que se opõem a ele.

Observações:

  • Resets current attack and spell targeting priorities on Chaos Knight.
  • After the split time, Chaos Knight reappears with his illusions.
    • The reappear locations are based on Chaos Knight's position upon cast, with one appearing at the cast location, and the others north, east, south or west from that point.
    • This means when spawning 3 illusions, the formation is T-shaped and when spawning 4 illusions, it is shaped like a plus.
    • When spawning 3 illusions, the distance in between each is 135 range. When spawning 4 illusions, the distance is 162.
    • Though the formation is always the same, Chaos Knight and his illusions take a random position in the formation and have all the same facing angle.
  • When the extra phantasm spawns, an additional sound effect is played.
  • Recasting Phantasm replaces the illusions from the previous cast, no matter under whose control they are.
  • When upgraded, Phantasm can target allies, creating illusions of them, which then are under Chaos Knight's control.
    • Applies all the effects (disjoint, basic dispel) to the target as well. It also turns invulnerable and hidden shortly, and has a chance to spawn an extra illusion.
    • Double-tapping the ability automatically targets self.
    • Can also be cast on illusions and clones. Cannot be cast on creep-heroes.


Talentos[editar]

Talentos do herói
+2s para a duração máxima do  Raio Caótico25+7 de redução de armadura para  Fenda da Realidade
 Fenda da Realidade ignora imunidade a magias20+150 de ouro por minuto
12% de redução de intervalo entre usos15+15 de Strength attribute symbol.png Força
+20 de velocidade de movimento10+5 a todos os atributos
Observações:
  • O ouro fornecido pelo talento não é seguro.

Itens recomendados[editar]

Chaos Knight/Guia

Jogabilidade[editar]

Funções: Carregador Carregador Desativador Desativador Resistente Resistente Emburrador Emburrador Iniciador Iniciador
Complexidade: ★☆☆
Estilo de jogo: Upon the black steed Armageddon, the Chaos Knight rode into countless battles with a single purpose in mind: To extinguish that which he knows as "The Light". Like a roll of unseen dice, the oldest Fundamental stuns his targets with a Chaos Bolt, then deals unpredictable damage in the form of Chaos Strikes. Those who escape the initial onslaught find themselves in a Reality Rift, reappearing inexplicably at Armageddon's side, exposed for its rider's wrath. Flanked by several images of himself, the Chaos Knight and his Phantasms hack their opponents apart with the strength of multiple heroes.


Áudio[editar]

Histórico[editar]

Equipamento[editar]

Curiosidades[editar]

  •  Golpe Caótico's ability icon bears a similar appearance to a D20 dice, commonly used in table-top RPG games, where a full 20 usually results in a critical. This is representative of the chance that comes with the ability.
  • Chaos Knight's lore and responses draw many references to the Four Horsemen of the Apocalypse, and his ultimate is a literalisation of it.
  • The line Reproduzir "Ah, Tidehunter, can I offer you a seabiscuit?" is a reference to Seabiscuit, a famous American racehorse.
  • Fitting his theme, Chaos Knight has the most varying attack damage in the game. His actual damage on attack can be up to 15 more or 15 less than his displayed damage.
  • Chaos Knight's actual name in DotA was "Nessaj". This was removed in his transition to Dota 2, likely due to the change in his background story.
  • Enigma minimap icon.png Enigma, Io minimap icon.png Io, Keeper of the Light minimap icon.png Keeper of the Light and Chaos Knight minimap icon.png Chaos Knight together represent the four fundamental forces of the universe with Chaos Knight representing the strong nuclear force. This is reflected in several of Enigma's responses to these heroes.
  • Chaos Knight's mount's name is Armageddon and most responses that talk of Armageddon are actually referring to his steed rather than the event itself. An additional point in most of his death responses, Chaos Knight will voice concern for his horse over himself; this suggests that Chaos Knight is very attached to his faithful companion.
  • Chaos Knight's response upon killing Dragon Knight "You did need a steed,didn't you?" answers to his when he moves "I need no steed".

Galeria[editar]

Referências[editar]

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