Bane

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Reproduzir "I am a beacon of knowledge blazing out across a black sea of ignorance."
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Bane
Bane icon.png
Strength attribute symbol.png
22 + 2.1
Agility attribute symbol.png
22 + 2.1
Intelligence primary attribute symbol.png
22 + 2.1
Nível Base 1 15 25
Vida 200 640 1220 1640
V. Regen 0.25 0.91 1.79 2.42
Mana 75 339 687 939
M. Regen 0.01 0.89 2.07 2.91
Dano 37‒43 59‒65 88‒94 109‒115
Armadura 1 4.14 8.34 11.34
Amp. mágica 0% 1.38% 3.21% 4.53%
Atq / Seg 0.58 0.71 0.88 1.01
Velocidade de movimento 310
Velocidade de rotação 0.6
Alcance de visão 1800/800
Alcance de ataque 400
Velocidade do projétil 900
Animação de ataque 0.3+0.7
Tempo de ataque base 1.7
Resistência mágica 25%
Tamanho da colisão 24
Pernas 4

Atropos the Bane Elemental, also known simply as Bane, is a ranged intelligence Hero, possessing dark and nightmarish abilities that give him strong disabling, ganking, and nuking prowess. Mostly played as a support, he has some of the highest starting stats of any hero, yet is unique in the sense that all his attributes and stat growths are equivalent. In addition, he possesses four highly potent single-target spells, which if used properly can more than make up for his complete lack of area of effect presence and pushing power. Enfeeble reduces the target's attack damage by a tremendous amount, which can highly reduce an attack-reliant enemy hero's effectiveness from as early as the laning stage all the way to the endgame. Brain Sap is a nuke that deals hefty pure damage to the target, healing himself for the same amount as well. Nightmare puts a unit to sleep, completely disabling for several seconds and dealing minor damage per second. If the slept target is physically attacked, it wakes up and the spell transfers to the attacker (spells will also wake the target up, but will not transfer the effect to the caster). Finally, Bane's Fiend's Grip is a channeling spell that completely disables the target for several seconds, dealing heavy damage per second and giving Bane some mana back as well. Bane's debilitating lockdown abilities are what make him an invaluable support to allies, and a feared one for enemies.

Biografia[editar]

Bane Atropos, Bane
Reproduzir "I dreamt a field of war...and woke to find myself upon it."
Função: Suporte Suporte / Desativador Desativador / Bombardeador Bombardeador / Resistente Resistente
História: Quando os deuses têm pesadelos, é o Bane Elemental que os traz. Também conhecido como Atropos, Bane nasceu a partir dos terrores da meia-noite da deusa Nyctasha. Sendo uma força de terror poderosa demais para ser contida em sonhos, ele veio ao mundo através dos seus torpores, alimentou-se da sua imortalidade e tomou a sua forma nebulosa do sangue escuro dela. Ele é a essência do medo. Mortais que ouvem a sua voz escutam os seus segredos mais sombrios sussurrados nos seus ouvidos. Ele chama pelo medo oculto no coração de cada herói. Ficar acordado não traz proteção, pois o sangue negro e sempre gotejante de Bane é um piche que prende os seus inimigos em pesadelos. Na presença de Bane, nenhum herói se esquece de temer o escuro.
Voz: David Scully (Respostas)

Habilidades[editar]

Debilitar
Enfeeble icon.png
Habilidade
Unidade alvo
Afeta
Inimigos
Enfraquece uma unidade inimiga, reduzindo o seu dano físico. Dura 20 segundos.
Animação de uso: 0.5+0
Alcance de uso: 1000 (Talento 1175)
Attack Damage Reduction: 30/60/90/120 (Talento 150/180/210/240)
Duração: 20
Cooldown symbol.png 8
Mana symbol.png 95
Does not pierce spell immunity. Attack damage reduction persists if debuff was placed before spell immunity.
Modificadores
Debuff Debilitar: Não é dissipável.
Até mesmo os mais poderosos dos guerreiros desmoronam aos pés do terror de Atropos.

Observações:

  • Successive casts of Enfeeble on the same target do not stack, only the debuff gets refreshed.


Drenagem Cerebral
Brain Sap icon.png
Habilidade
Unidade alvo
Afeta
Inimigos / Self
Dano
Puro
Alimenta-se da energia vital de uma unidade inimiga, curando Bane e causando dano.
Animação de uso: 0.5+0.43
Alcance de uso: 600 (Talento 775)
Dano/Cura: 90/160/230/300 (Talento 290/360/430/500)
Heal: 90/160/230/300 (Talento 290/360/430/500)
Cooldown symbol.png 14/13/12/11
Mana symbol.png 70/100/130/160
Atropos não tem prazer maior do que o de colher o medo que cria.

Observações:

  • Deals damage before it heals.
  • Always heals for the full amount of health, regardless of the amount of damage dealt.
  • Despite the visual effects, the heal and damage happen simultaneously.


Pesadelo
Nightmare icon.png
Habilidade
Unidade alvo
Afeta
Inimigos / Aliados
Dano
Puro
Faz com que um herói inimigo ou aliado durma e causa dano por segundo. Unidades adormecidas despertam quando atacadas, mas Pesadelo passa para a unidade que a atacou. A unidade afetada desperta instantaneamente ao sofrer dano.
Animação de uso: 0.5+0.43
Alcance de uso: 500/550/600/650 (Talento 675/725/775/825)
Dano por segundo: 20
Sleep Duration: 4/5/6/7
Cooldown symbol.png 22/19/16/13
Mana symbol.png 165
Does not pierce spell immunity. Sleep and invulnerability persist and deals damage if debuff was placed before spell immunity and when not dispelled.
Bloqueado pela Esfera de Linken. Blocked when primary target. Not blocked when applied by an upgraded Fiend's Grip icon.png Aperto do Demônio​. Blocked upon attacking a Nightmared unit when the Nightmare was applied by an enemy.
Modificadores
Buff or Debuff, based on the target's alliance Invulnerabilidade do Pesadelo: Não é dissipável.
Debuff Pesadelo: Dissipável com qualquer dissipador.
Uma proeza roubada da deusa Nyctasha é colocar sua presa em sono eterno.

Observações:

  • Applies a sleep on affected units, preventing them from acting.
  • Nightmare turns affected targets invulnerable for 1 second, preventing affected units from waking up.
  • Nightmare reduces affected enemy unit's vision to 0. Only their model remains visible.
  • The target wakes up when a unit starts attacking it, or when the target takes damage.
  • The target does not wake up when taking damage from certain sources and under a few rare conditions:
    • Nightmare's own damage.
    • Damage dealt by Sleight of Fist icon.png Punhos Velozes​ or Stifling Dagger icon.png Adaga Sufocante​.
    • Any damage from active attack modifiers, be it a debuff (e.g. Burning Spear icon.png Lança Flamejante​), or direct damage (e.g. [[|16px|link=Kunkka/Habilidades antigas#]] [[Kunkka/Habilidades antigas#|]]​).
    • Any damage from already launched ranged attacks if the projectiles hit after the invulnerability period.
  • When waking up with an attack, the Nightmare is transferred to the attacking unit at the start of an attack, not when the attack hits.
  • When Nightmare is transferred, its duration is refreshed, including the 1 second invulnerability.
  • The Nightmare cannot be transferred to spell immune units, or to wards and buildings. So their attacks only wake up nightmared units.
  • Nightmared units are never automatically attacked, regardless of settings. A forced attack order is required to attack them.
    • This prevents enemies from accidentally afflicting themselves with Nightmare by auto-attacking a nightmared unit.
    • This also means that nightmared units are never attacked by lane creeps, neutral creeps, towers and fountains.
    • Units can force an attack on an allied nightmared unit to transfer the Nightmare to themselves.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resulting in 4/5/6/7 damage instances.
  • Can deal up to 80/100/120/140 damage (before reductions). The damage of Nightmare is lethal and can deny allied units.
  • Whenever units are affected Nightmare, Bane gains a sub-ability which allows him to wake the units up.
  • Nightmare's invulnerability status effect uses the default Invulnerability icon.png invulnerability icon, instead of its own ability icon.


Fim do Pesadelo
Nightmare End icon.png
Habilidade
Alternar
Termina todos os Pesadelos ativados.
Animação de uso: 0+0
Cooldown symbol.png 0

Observações:

  • Replaces Nightmare icon.png Pesadelo​ until there is no Nightmare debuff from Bane active.
  • The toggling of Nightmare End is not registered as a spell cast and thus does not proc any on-cast effects.
  • Can wake a unit up at any time during a Nightmare, even during the 1 second invulnerability.
  • Wakes up all units which were put asleep by Bane.


Aperto do Demônio
Fiend's Grip icon.png
Afeta
Inimigos / Self
Agarra uma unidade inimiga, desativando-a e causando dano gigantesco com o tempo, enquanto rouba mana a cada segundo com base no máximo de mana da unidade.
Animação de uso: 0.53+0
Alcance de uso: 625 (Talento 800)
Max Channel Time: 5 (Aprimorável pela Cetro de Aghanim. 7)
Damage per Second: 100/155/215 (Aprimorável pela Cetro de Aghanim. 155/215/270)
Max Mana Drain per Second: 5% (Aprimorável pela Cetro de Aghanim. 10%)
Cooldown symbol.png 100
Mana symbol.png 200/300/400
Aprimorável pela Cetro de Aghanim. Increases damage per second, mana drain, and duration. If an enemy tries to attack Bane while he is channeling Fiend's Grip, they have Bane's current level of Nightmare instantly inflicted upon them.
Pierces spell immunity. Does not attempt to damage spell immune enemies. The Nightmare from the Aghanim's upgrade pierces spell immunity as well.
Modificadores
Debuff Aperto do Demônio: Dissipável com dissipadores fortes.
As vítimas de Atropos são frequentemente dilaceradas por conjurações vívidas de seus próprios pesadelos.

Observações:

  • Provides True Sight over the target until the channeling ends.
  • When upgraded Bane is treated like a nightmared unit while channeling Fiend's Grip.
    • This means units never automatically attack Bane while channeling, regardless of settings. A forced attack order is required.
    • This prevents enemies from accidentally afflicting themselves with Nightmare icon.png Pesadelo​ by auto-attacking Bane during the channel.
    • This also means that Bane is never attacked by lane creeps, neutral creeps, towers and fountains while channeling.
  • Deals damage and drains mana in 1 second intervals, starting immediately as the channeling begins, resulting in 5 (Aprimorável pela Cetro de Aghanim. 7) instances.
  • Can drain up to 25% (Aprimorável pela Cetro de Aghanim. 70%) of the target's maximum mana.
  • Applies the damage first on each tick, and then the mana loss.


Talentos[editar]

Talentos do herói
+200 de dano/cura para Brain Sap icon.png Drenagem Cerebral 25 +100 de velocidade de movimento
+175 de alcance de uso 20 +90 de redução de dano para Enfeeble icon.png Debilitar
+30% de experiência obtida 15 +250 de vida
+200 de mana 10 +6 de armadura
Observações:
  • A armadura é adicionada como um bônus de armadura, então não beneficia ilusões.
  • O aprimoramento de vida e de mana, aumenta a capacidade máxima e mantém a porcentagem atual.
  • Upgrading Enfeeble icon.png Debilitar​'s attack damage reduction does not update already placed Enfeeble debuffs.

Itens recomendados[editar]

Bane/Guia

Jogabilidade[editar]

Áudio[editar]

Histórico[editar]

Equipamento[editar]

Curiosidades[editar]

  • The origin of the name "Atropos" comes from Greek mythology. One of the Moirai Sisters (commonly referred to as the Sisters of Fate), Atropos was the sister in charge of cutting the "Life Thread" of those who were going to die. Her name literally means 'the no-Turning One' (> α 'no, without' + τρέπειν 'to turn'), referring to the irreversible and inevitable destiny of death.
  • Bane's rival line towards Tinker minimap icon.png Tinker Reproduzir "Do Tinkers dream of electric sheepsticks?" is a reference to the book Do Androids Dream of Electric Sheep?[1]. "Sheepstick" is also a commonly used name for the Scythe of Vyse icon.png Scythe of Vyse.
  • The theme and abilities of Bane are based on the game Tactics Ogre: The Knight of Lodis. In this game, there is a Bane "element" which provides spells that are named Enfeeble, Brain Sap, Nightmare and Fiend's Grip, with a similar theme of Bane in Dota 2.
  • Bane's move line Reproduzir "Sleep no more!" is a reference to Shakespeare's play Hamlet, in particular, his famous "To be or not to be" soliloquy. Hamlet reasons over whether to take his own life or carry on: "To die, to sleep-. No more-and by a sleep we say to end..."
  • Fiend's Grip sound effect makes use of one of Bane's lines ("Reproduzir The bane of your existence").
  • Bane's Last hit Response "Reproduzir The wages of fear" is a reference to the film of the same name.

Galeria[editar]

Referências[editar]